That reminds me of the lack of fire types and electric types in Diamond and Pearl. Flint and Volkner had to be given other Pokemon, which in my opinion, were very weird choices.To me Torkoal is memorable for a single reason: it is one of a meager 5 fire-types in the entire Hoenn region main game. The others being Torchic, Slugma, Numel and Vulpix - it has a worse selection of fire-types than Platinum lol.
One reason I like going for the Fire-type starter (aside from personal prefrence), Fire-types are generally rarer than Grass- and Water-types. Which makes sense, but still if you don't pick the Fire-type starter you generally have to dedicate yourself to finding another Fire-type while Water- and Grass-types you'll most of the time run into naturally (heck, you practically need at least one Water-type if anything to just be an HM slave for the four Water-type HMs).To me Torkoal is memorable for a single reason: it is one of a meager 5 fire-types in the entire Hoenn region main game. The others being Torchic, Slugma, Numel and Vulpix - it has a worse selection of fire-types than Platinum lol.
I never had that much of a problem with them; at most it was just "Damn, I can't spam Staraptor to kill them all". Any common neutral type like water, electric, even dark or ghost can deal with em just fine.Hoenn lacking a good selection of Fire-types honestly isn't that big of a deal. It's not like Sinnoh, which had tons of Bronzor to troll you if you didn't pick Chimchar as your starter.
Fire-types being so relatively much rarer than Water- and Grass-types is, in my opinion, a bit of a symptom of lazy design. Okay, intuitively there are way more biomes that lend themselves to Grass- and Water-types (Water Pokémon can be found anywhere near water, and grass types anywhere near plants), but Fire-type Pokémon don't have to be rare. Already in Gen I, it was established that a location doesn't have to be "fiery" for Fire-types to be found there. Vulpix and Growlithe hang out in random patches of grass, as do Ponyta. There really is no reason to keep Fire Pokémon rare, they can be placed in any random grass if the designers so wish.One reason I like going for the Fire-type starter (aside from personal prefrence), Fire-types are generally rarer than Grass- and Water-types. Which makes sense, but still if you don't pick the Fire-type starter you generally have to dedicate yourself to finding another Fire-type while Water- and Grass-types you'll most of the time run into naturally (heck, you practically need at least one Water-type if anything to just be an HM slave for the four Water-type HMs).
And we've already had a candle (Litwick), so that leaves the bonfire...Besides fighting for the "generic" design bases, Water can claim near-exclusive rights to anything living in or near seas, ponds, rivers or oceans. Grass can claim exclusive rights to anything based on any plants growing anywhere. Fire can claim exclusive rights to... candles or bonfires. One of those things is a lot less common than the other two.
Oh I quite liked Bronzor!Hoenn lacking a good selection of Fire-types honestly isn't that big of a deal. It's not like Sinnoh, which had tons of Bronzor to troll you if you didn't pick Chimchar as your starter.
I was doing a nuzlocke run of Pokemon Pearl when I realised that actually, there's a LACK of grass types! (I picked chimchar)Fire-types being so relatively much rarer than Water- and Grass-types is, in my opinion, a bit of a symptom of lazy design. Okay, intuitively there are way more biomes that lend themselves to Grass- and Water-types (Water Pokémon can be found anywhere near water, and grass types anywhere near plants), but Fire-type Pokémon don't have to be rare. Already in Gen I, it was established that a location doesn't have to be "fiery" for Fire-types to be found there. Vulpix and Growlithe hang out in random patches of grass, as do Ponyta. There really is no reason to keep Fire Pokémon rare, they can be placed in any random grass if the designers so wish.
Still, I guess it would be hard to excuse having a Fire Pokémon for every Grass and Water Pokémon out there. Water is treated as one huge biome (in reality it would be as many biomes in water as there is on land, but we humans generally can't distinguish them as anything other than "water", and plants in all shapes and sizes are found all over land. There is a huge variety of plants and aquatic creatures out there to draw inspiration from, whereas Fire Pokémon tend to be based on regular animals, just breathing fire. And you can't just take all the regular non-aquatic animals out there and make Fire types out of them, there are fifteen other elemental types that also need attention.
All in all, a Pokémon design based on a plant is almost guaranteed to make a good Grass type. A design based on an aquatic creature is almost always a Water type - in both cases, what else is there to do with the designs? But a design based on an animal can feasibly be turned into any of the eighteen types, including Grass and Water, so Fire has a lot of competition. Even dragons, which are traditionally seen as fire-breathing creatures, have their own type to "steal" designs away from the Fire type.
Besides fighting for the "generic" design bases, Water can claim near-exclusive rights to anything living in or near seas, ponds, rivers or oceans. Grass can claim exclusive rights to anything based on any plants growing anywhere. Fire can claim exclusive rights to... candles or bonfires. One of those things is a lot less common than the other two.
That lack of balance is completely understandable, but still irks me.
Occasionally, Grass-types can be useful, either due to a good secondary typing or due to very useful support moves (Stun Spore anyone?). Plus, some regions are just kinder earlier on. In the case of Kanto, Bulbasaur is a great choice for the early game due to the large number of major NPCs it can fight. Once this starts to shift towards becoming difficult, you have plenty of choices to compensate such as Arcanine, Ninetales, Vaporeon, Gyarados, and many others.Grass types are not really useful in game ... It's a bad offensive type (and in game efficient runs need good offensive Pokemon) and most Rock&Ground Pokemon can be handled by your mandatory water type (Everybody needs Surf and or Waterfall). The coverage on Water type can always be replaced by a good Electric type or just a powerful neutral hit
Because Luvdisc yielding Heart Scales is far faster, far more likely and far more reliable.I don't even know why you need to do that when you can get Heart Scale by Rock Smash, PokeMileage Club or Underground (DPP)
In a Pokemon nuzlocke I'm doing I'm finding it hard to find a Pokemon that will get rid of water types. I chose a fire type starter you see and there is a complete lack of electric types so I have to relie on grass types...Grass types are not really useful in game ... It's a bad offensive type (and in game efficient runs need good offensive Pokemon) and most Rock&Ground Pokemon can be handled by your mandatory water type (Everybody needs Surf and or Waterfall). The coverage on Water type can always be replaced by a good Electric type or just a powerful neutral hit
FUN FACT: Bug-type moves were so ineffective in Gen I that Scyther & Pinsir didn't even learn any. Gen IV REALLY helped out the Bug-types by introducing X-Scissor, Bug Buzz, and U-Turn (Gen II didn't help except for Heracross with Megahorn and Gen III only helped winged Bug-types with Silver Wind (only Volbeat learned Signal Beam.., and Dewgong in FRLG)).Then again, Leech Life, Pin Missile and Twineedle (Base power 20, 14* and 25, respectively) are the only Bug moves in Gen I, so a double Bug weakness is not a huge downside.
Yeah, though they could have just made Alomomola also hold Heart Scales.I still don't know why Luvdisc didn't evolve into Alomomola.
At least it has the niche of being our heart scale theft victim.
Except Pin Missile and Twineedle are multi-hit attacks. giving them an average base power of 42 and 50 respectively. Still not the greatest moves, but enough to make weaknesses hurt.Then again, Leech Life, Pin Missile and Twineedle (Base power 20, 14* and 25, respectively) are the only Bug moves in Gen I, so a double Bug weakness is not a huge downside.
Which again means that Bug moves aren't really an issue during in-game runs, as you won't exactly run into Beedrill and Jolteon left, right or center. Bulbasaur and his family might have been afraid of Pin Missile and Twineedle had there been any significant trainers running those moves, but there isn't. The only 'mons with Bug moves you ran into at any volume were early-game Zubat with Leech Life.Except Pin Missile and Twineedle are multi-hit attacks. giving them an average base power of 42 and 50 respectively. Still not the greatest moves, but enough to make weaknesses hurt.
The bigger problem here is how little distribution they got. Beedrill was the only Bug type to learn them and Jolteon the only other Pokemon to learn Pin Missile. Everything else was stuck with Leech Life or no Bug move at all.
Not only that, but the split also made GF release moves that are staples today due to either certain moves changing categories or they can now make a move in a category for a certain type:The physical/special split in Gen IV actually saved so many Pokemon. I had no idea it didn't exist before Gen4 (Pearl was my first game) and also had no idea WHY it didn't exist.
Why give Gengar a huge special attack when Ghost/Poison were both physical types? Why give Sneasel 35 special attack when Dark/Ice were special types? I am actually curios to know what was GF's logic when they did that lol.