Gen VII: Pokémon Sun and Moon (New info Post #5834)

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I want to try to avoid spoilers from now until the game is released, but I'm far too excited. I have no self control ;-;.
Graphically it's the same as in XY. Very little differences except it's a bit more clean, so just play that a bit? I've found this generation to be the easiest for me to cope with the transition waiting period. 4th gen to BW was unsustainable for me, I was way too excited for the new graphical changes and honestly seeing Haxorus and Excadrill (or known as Doryuuzu back then) and "Dream World" made me so hype. Now it's just "new Pokemon" which is great but I find it a lot easier to hold my hype compared to something like Gen 4 - Gen 5.
 
Sorry if I'm derailing the current conversation slightly, but I just had a thought about Zygarde Complete and what potential ability it could have. This is complete theorymon so I apologize, but I think Complete Form could possibly have Aura Break as its ability. Of course, Zyagrde 50% already has this ability, so why would Complete have it as well? Well, Complete Form has been stated already that it surpasses Xerneas and Yveltal in terms of sheer power because of it being composed of all of its cells. Aura Break as its ability would make sense thematically since it reverses the effects of Fairy and Dark Aura, therefor "surpassing" them.

I personally would have liked to see an upgrade of Aura Break to something called Inverse Aura or something similar, inverting the type chart so long as it's on the field. This would make its STABs super effective on Xerneas and Yveltal while removing its weakness to Fairy. Unfortunately, Garchomp being hit super effectively by Core Enforcer removes that option.

As for the mega vs evolution option, I think Gen 6 was the perfect opportunity to recon evolution methods as they already did so in adding Fairy type to some past Pokemon. I quite liked several of the sinnoh evolutions to previous Pokemon.

Finally, I want to see some more dual-typed or unique moves this gen, given that it's the professors area of study. ORAS missed the perfect opportunity to make Blaze Kick and Muddy Water dual typed but I'm hoping we'll get more.
 
I'll agree with that, but there is a wall of somewhat messy logistics to get through first. The system in place isn't really friendly to cross-generational interactions without leaving a few barbs behind, and new items seem to be a standby answer to this, whether they're megastones or battle point rewards.
There's no real reason why they couldn't go and retcon a bunch of old evolution methods. It's difficult to keep track of them all, and the game often doesn't even give you any hints as to how they evolve, forcing people to go look them up online.

Actually, Haxorus would be a good example of a pokémon who would be better off receiving a mega, rather than Pinsir, who would have been better off with an evolution. Haxorus can't evolve again, and without some sort of retcon in abilities, stats, or battle mechanics, it's likely already hit it's full potential, leaving it overshadowed by many other similar pokémon. Even then, megas aren't permanent, so it leaves pokémon like Haxorus, Gardevoir, and Beedrill with a new breath of life, and it leaves the player with the ability to use either form to as they so choose.
A lot of these pokemon don't need a full mega (and all that comes with it) to become viable. Even just simple stuff like gaining a new move or two can change a mon from useless to fantastic. Look at what happened to scizor between DP and Platinum -- it got a lot better just by having Bullet Punch added to its movepool.

Another prominent issue that would be involved in megas becoming evolutions woud mean that the only thing that would necessarily be set in stone would be the designs, and even then, that's not totally solid. Megas are so powerful because they're supposed to be the form the pokémon takes at their strongest. That means that if Mega Lopunny was the evolved form of Lopunny, it would be severly unbalanced for its line. The stats would be far too high, and the ability or type change may no longer be appropriate. Sure, they could leave the overall design as a fighting bunny, but would have to be balanced differently to make it work, which could end up leading it down a completely different route instead. This isn't a bad thing, just something to note. Like I said before, this probably won't be as much of an issue in a few generations. It probably wouldn't be an issue today, if all of the Gen IV evolutions were, with certain exceptions, megas themselves. We might have even gotten a proper Altaria or Heracross evo instead of megas.
I wouldn't mind seeing some megas turn into proper evolutions, but yes, you'd need to give them a bit of a nerf while doing so. The only thing keeping megas balanced right now is how they can't hold items -- if you took mega lopunny and gave it the ability to hold a life orb on top of that, it'd be unstoppable -- just ask rayquaza!

If nerfing (or removing) eviolite meant we could get more cross-gen evolutions then I'm all for it.
 
Cross-gen evolutions also carry on the "Pikachu problem" - old, well-known and well-liked designs will no longer be the pinnacle of their evolutionary line, but merely a transitional stage on the way to the pinnacle. If you want your Swinub to achieve its highest possible power level, you will have to permanently forgo Piloswine and evolve it into Mamoswine. And you can never go back to Piloswine again. You liked Electabuzz? Well, he's an NFE now. Have fun with him being underwhelming, while he could have evolved and kicked ass. Think Roselia is cute, but find its power level too low not to evolve it? Too bad, once you go Roserade, you will never see Roselia again. And so on, and so forth.

What Megas do is to allow that power jump, without the downside of permanently changing the Pokémon you like. They're a temporary power-up of your favourite Pokémon, allowing them to kick butts with the elites of OU (and sometimes beyond), but without changing what they are. Absol is still Absol, and outside battle he retains the design you've liked for so long. Heracross remains Heracross, although he can change for one battle to become very powerful. Basically, Megas are super-strong evolutions without the downsides of permanent evolution. With that in mind, I doubt they will ever go for conventional evolutions again, at least not for the foreseeable future.

Also, as demonstrated by Charizard and Mewtwo: Megas are not only reversible, they can sometimes take two wildly different paths, and you're free to explore both with the same Pokémon. Of course, for competitive play you tailor your Pokémon for one specific Mega, but in-game you're not punished for switching between the two Mega Stones. I hope and believe we will see more Pokémon take the route of multiple Megas in the future.
 
There's no real reason why they couldn't go and retcon a bunch of old evolution methods. It's difficult to keep track of them all, and the game often doesn't even give you any hints as to how they evolve, forcing people to go look them up online.

That would be very nice, and they have done it before, both with Eevee in XD and Feebas as of Gen V. In both cases, however, the methods had been changed because the mechanics had changed. No, the issue of evolutionary methods and mechanics is more philosophical in nature, I think.

In the anime, Eevee should have been able to evolve into Sylveon from the beginning, because what Amie provides is simply a more in-depth foray into affection and bonds. The issue here is that this is something that's not easily shown in the games, but something wouldn't have been an issue in reality - the anime and manga in this case. Eevee's evolution into Sylveon has the same basis that it's evolution into Espeon and Umbreon has; it's stronger, but not necessarily different. So, rhetorically speaking, why didn't Sylveon exist in Gen I, or Gen II at the latest? Why were Espeon and Umbreon, and Crobat and Blissey, and so on, so late?

If Game Freak wants to go and retcon many of the forms of evolution that exist at the start of each generation, I don't think I'd have much of a problem with it. It would just beg the question of "Why can Rhydon evolve this way now, when it couldn't before?". In fact, it might have been nice to see this in Gen IV with Gallade and Froslass, for example. Ralts, Kirlia, Gardevoir, and Chimecho were among the very last pokémon to be added to Gen III. This leads me to think that perhaps Gallade had been planned for Gen III as well, but they hadn't quite worked out the gender mechanics of evolution yet, or they had, but it wasn't important enough to focus on over other, more pressing issues. It would have been more interesting, I think, to let Kirlia and Snorunt have level based branched evolutions like Burmy, but instead they introduced the Dawn Stone - an item that hasn't been used for anything else since.

A lot of these pokemon don't need a full mega (and all that comes with it) to become viable. Even just simple stuff like gaining a new move or two can change a mon from useless to fantastic. Look at what happened to scizor between DP and Platinum -- it got a lot better just by having Bullet Punch added to its movepool.

Oh, I wasn't saying that they do. Viability isn't exactly what Game Freak si looking at when they create megas, anyway. Gardevoir in particular is a favorite of mine, and I've used her for years, irregardless of superior options, but the fairy-type alone was enough to give her a huge boost from Gen V. She didn't need a mega, but I like that she got one. My point was that some pokémon would appreciate a mega because they've reached their potential in the current games, both in and out of the meta, while others haven't, or have other options available to them. At the moment, Haxorus might struggle in some areas or against other dragons, but if people like it, then they'll use it. It's the same concept that you applied to Scizor, just more dramatically implemented.
 
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I'm against Haxorus getting a mega because there are so many better ways to fine tune a Pokemon which they have done. Instead of completely changing the sleek and unique design that Haxorus gets and make it so you have a ton of competition with other Pokemon with really strong base stats for one slot, you can just manually buff stats like they did with Azumarill in XY. If Haxorus is in need of some bulk, just add 10 to defense and sp.d and call it a day. I don't see why we can't also focus on evolution and making some underwhelming Pokemon look better. If you loved a Pokemon like Girafarig for so long but never got to use him at all, rather than have him compete with so many other Megas because you can't put him in another slot, lets see Girafarig evolve into something cool. I mean people who watched the anime loved Ash's Grovyle but watching it evolve to something stronger just made many love the Pokemon even more.

I don't think GameFreak was thinking THAT hard in Mega Evolutions. It was mostly a marketing tool in 6th gen, seeing their favorite starters and Mewtwo gain this new form was cool. I don't see it as anything else, and I'm sure they have more than just mega evolutions for marketing now.
 
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I'm against Haxorus getting a mega because there are so many better ways to fine tune a Pokemon which they have done. Instead of completely changing the sleek and unique design that Haxorus gets and make it so you have a ton of competition with other Pokemon with really strong base stats for one slot, you can just manually buff stats like they did with Azumarill in XY. If Haxorus is in need of some bulk, just add 10 to defense and sp.d and call it a day. I don't see why we can't also focus on evolution and making some underwhelming Pokemon look better. If you loved a Pokemon like Girafarig for so long but never got to use him at all, rather than have him compete with so many other Megas because you can't put him in another slot, lets see Girafarig evolve into something cool. I mean people who watched the anime loved Ash's Grovyle but watching it evolve to something stronger just made many love the Pokemon even more.

I don't think GameFreak was thinking THAT hard in Mega Evolutions. It was mostly a marketing tool in 6th gen, seeing their favorite starters and Mewtwo gain this new form was cool. I don't see it as anything else, and I'm sure they have more than just mega evolutions for marketing now.

This too, I'd absolutely love an overhaul of older pokemon to make them more useful in battles, especially since GF seems to be getting the hang of knowing how to make a pokemon competitively viable (most megas for example)
 
By the way, there's something I've just noticed about the whole "Yungoos looks like Trump" joke. Stakeout hits Pokemon that enter the battle for double damage.

The joke's going too far.
tbh I never got the joke I mean a ton of Pokemon had blonde hair it just made my facebook feed talk about politics when they didn't know anything about politics lol.

thanks gamefreak, you done goof.

yungoos sounds like a rapper name not going to lie.
 
Im not the biggest fan of giving more than just 10+ base stat increases to old pokemon without evolution or mega( it can be to pokemon that already got +10 tho). Why would stuff loke Luvdisc suddenly be buffed completely for no reason. You have Clefable or regular but these Pokemon were never supposed to be bad, they just had average typinga or were outclassed or had awkward stat distributions, albeit ones that make sense with their design or concept. Say Gardevoir did not have a mega, why would it have a defense increase when it looks obviously frail. If its mega had some armor, then it would. If their adding massive stat boosts to Primeape, well give some justification and not over do it. That said, 5 speed and 5 another stat can be good (im looking at you, Hydreigon who still wants to let Latios get a niche).

As for the evo thing. why would Ledian or Ariados be overpowered with an eviolite. They would actually be decent defensively (Ariados could be a bulky sticky web user) while its evos go for speed or high attack. A Bug Stone wouldnt be a bad thing, so why is the mechanic thing such a problem? I mean, i believe Megas are the future, but should it only be.
 
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As for the evo thing. why would Ledian or Ariados be overpowered with an eviolite. They would actually be decent defensively (Ariados could be a bulky sticky web user) while its evos go for speed or high attack. A Bug Stone wouldnt be a bad thing, so why is the mechanic thing such a problem? I mean, i believe Megas are the future, but should it only be.
I'm with you on that point. More eviolite NFE mons, far from being 'broken', would actually bring more variety to the games and especially the battles. An in-game gym battle in which the gym leader and yourself only uses NFE mons or a factory/frontier/maison option with the same idea sounds like fun. Also not sure why eviolite Ariados would be any more 'broken' compared to chansey. Chansey is still far more bulky, is largely uncaring about status, gets instant recovery and likewise continually supports the team with thunderwave and stealth rock. Game developers would do well to realise that balance can also be achieved by making everything 'broken' or at least very strong from the start. To their credit though they often go back and try to tweak their games to achieve more balance and fair enough Game Freak has done this on occasion...though I still think mega evolution wasn't handled well.
 
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Okay, seriously, can this thread please get back to actually discussing Sun and Moon? It's becoming the Mega Evolution vs Cross-Gen Evolution thread.

Speaking of, the more I look at Yungoos, the more I am interested in trying it out, though the idea of another physical Normal-type does kinda bore me. Would be interesting to see more dedicated Special Attacking Normal 'mons. Something like my Exploud.
 
Okay, seriously, can this thread please get back to actually discussing Sun and Moon? It's becoming the Mega Evolution vs Cross-Gen Evolution thread.

Speaking of, the more I look at Yungoos, the more I am interested in trying it out, though the idea of another physical Normal-type does kinda bore me. Would be interesting to see more dedicated Special Attacking Normal 'mons. Something like my Exploud.
Dude we don't have a whole lot of info and we got an interesting discussion going on if you want to change the discussion change it but we're talking about what we want with our evolutions in 7th gen.
 
Do you guys think there will be changes in battle mechanics and such?

Also, anyone think there may be changes to EVs and IVs, as I have heard some speculation of that

MOD EDIT: Please don't double post.
 
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Also, anyone think there may be changes to EVs and IVs, as I have heard some speculation of that
If Nintendo is smart they'll give us 512 EVs just because troll 2 EVs. I think IVs will be 31 for the RBY transfers but I'm 99% sure they won't change anything.

Battle mechanics are the exact same, it seems.
 
I doubt they'll touch IVs or EVs directly. The system that's currently in place isn't exactly broken or wonting, and it would change the format of the pokémon itself to do anything drastic. Although they plan to use Bank to allow Gen I transfers, I believe that it was implied that it would be a one-way connection. As far as I know, Gen VI to Gen VII transfers will be a filtered two-way connection, as it's implied that Bank will have utility as a transfer and storage system for years to come. Changing the way a pokémon is formatted would impact the effectiveness of this dynamic.

More than likely, we'll see some sort of shake up in the breeding system. Most of the game sets since the inception of breeding have added something new to it, and I don't see why Sun and Moon would be any different, although I'm really not sure what they could do at this point aside from putting one of those iPhone Pokémon Creators on the DS itself. Box Incubation? Allowing the daycare staff to have direct access to your PC over the next version of the holo caster? The use of two destiny knots to guarentee six IVs to be passed, as well as the the mother's nature, and as an incense replacement? Actual in-game statements of the IV and EV values would be nice and new egg moves are expected, but I dunno, I'm not sure how much there is left that they can actually change without it becoming ridiculous.

Wait, no...I'd actually be pretty happy if they made it so that the ditto always passed on the pokéball. Failing that, let the father pass it on when the mother herself is a ditto.

Anyway, revamping the EVs and IVs would lead to another break in the series not unlike the one that followed Gen II. Yes, abilities and natures were added too, but the core of the change centered around the makeup of the pokémon itself, and they're not going to do that again here.
 
Not sure if someone has brought this up before but, as a non-american fella who cannot be bothered enough to go out of his way to convert measurements from Imperial to Metric everytime the pokedex pops up, I think this is relevant.

During the gameplay footage after capturing a Ledyba, its pokedex entry is using the imperial system. But when they capture Pikipek, its entry is using the metric system. It's definitely nothing big, but it would be great if both measurement systems were included in the game. Never understood why they sticked with the imperial system for so long to begin with, but I digress.

Pipekek pokedex entry ( Metric )
Ledyba pokedex entry ( Imperial )
 
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Dude we don't have a whole lot of info and we got an interesting discussion going on if you want to change the discussion change it but we're talking about what we want with our evolutions in 7th gen.
Yeah but if we don't stay on topic and wish-list too much the mods will lock the thread. Then nobody gets to talk about Sun and Moon ANYWHERE.

I wonder if the Diamond Dog pokemon (Iwanko) will be an early-game catch the same way Lillipup and Poochyena formed trios with the regional bird and rodent. Rock is super useful early game since it resists normal and is supereffective on some many types, so it could easily be a "Disc One Nuke" if early enough.

Although Pikipek and Yungoos also have potential to be really good in-game too. Route 1 will be like Unova's desert route if this all plays out they way I think it will.
 
Not sure if someone has brought this up before but, as a non-american fella who cannot be bothered enough to go out of his way to convert measurements from Imperial to Metric everytime the pokedex pops up, I think this is relevant.

During the gameplay footage after capturing a Ledyba, its pokedex entry is using the imperial system. But when they capture Pikipek, its entry is using the metric system. It's definitely nothing big, but it would be great if both measurement systems were included in the game. Never understood why they sticked with the imperial system for so long to begin with, but I digress.

Pipekek pokedex entry ( Metric )
Ledyba pokedex entry ( Imperial )

Why does Pipipek have both the male and female symbol while Ledyba only male?
 
If Nintendo is smart they'll give us 512 EVs just because troll 2 EVs. I think IVs will be 31 for the RBY transfers but I'm 99% sure they won't change anything.

Battle mechanics are the exact same, it seems.
The reason why have 510 EVs is due to programming. EVs are stored as two bytes of information (hence 510). To make it 512, they would have to rewrite the data structure of a Pokémon and add an additional byte for 2 whole points.
 
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