This is a forum game idea based off of the successful Kickstarter card game called
Secret Hitler.
Setup
Each player will get one of three roles. There will be:
Team Liberals:
6 Liberals (Doesn't know anyone's role)
Team Fascists:
3 Fascists (Know each other and who is secret Hitler)
1 Secret Hitler (Doesn't know anyone's role)
A table order will be randomly determined as well as a first president.
The policy deck will be shuffled. It contains:
11 Fascist policy cards and
6 Liberal policy cards.
Gameplay
Game takes place over a series of rounds.
Election
A player on the board becomes the "President". This player must then nominate a "Chancellor" alongside them. All of the players will vote for either "yes" or "no". If the majority of the votes are 'yes', the two players are successfully elected as government. If the majority of the votes are 'no', then the election is cancelled and the next player in the table order is president.
Legislative Phase
As soon as we enter this phase: NO POSTING IS ALLOWED.
The president is dealt three cards from the top of the "policy" deck (these will be drafted randomly). There are two types of cards that can be drawn -
liberal and
fascist policies. In a deck, there are
11 fascist policies and 6 liberal policies. Of the three cards, the president must choose to discard one of the cards
without revealing it to anyone. The president then passes on the two remaining cards to the chancellor. Of the two cards, the chancellor must choose to discard one of the cards, once again
without revealing it to anyone. The card that the chancellor does not discard is the policy that is enacted. If 6 fascist cards are enacted, the fascists win. If 5 liberal cards are enacted, the liberals win.
After this phase is over, the president and the chancellor can feel free to tell everyone the cards they drafted, but under
NO circumstances are they allowed to prove this by showing PMs/pictures of the cards they drew. It is up to the other players to either believe the president/chancellor or not (lying is completely allowed here).
After a policy has been enacted, the process is repeated. The person
below the previous president in the table order is the next president and they choose to nominate a chancellor. At this point, all of the players vote for either 'yes' or 'no' once more (these votes are made public).
If a government fails to be elected three turns in a row, a random policy will be enacted.
Remember, If 3 fascist policies have been enacted and secret Hitler is elected chancellor, he reveals himself and the game is immediately over. The fascists and Secret Hitler win.
If there are less than 3 policies left in the deck, we pick up all discarded cards and shuffle them with the remaining cards to create a new deck.
Executive action phase
Whenever a policy is enacted it is placed on it's corresponding track. Liberal policies have no effect and this phase is skipped. But whenever a fascist policy is enacted, it may grand a special power usable at this phase.
The power MUST be used.
With 10 players, here are the powers:
First Fascist Policy: Nothing happens
Second Fascist Policy: Investigation (president chooses a player and will learn his political affiliation. He will not learn is someone is secret Hitler, only if he is a fascist or a liberal. Once again, players are NOT allowed to prove a person's affiliation by showing any PMs/messages that the host may have sent. It is up to the players to believe the president or not (the president could very well lie about the person's affiliation if they wish))
Third Fascist Policy: Special Election (The president chooses who will be president for the next election, play will resume from it's original order after this election)
At this points the Fascists win if Secret Hitler is elected as chancellor!
Fourth Fascist Policy: Execution (President chooses someone to be eliminated from the game and cannot say anything more, that player's role is not revealed unless he is secret Hitler in which case the liberals win!)
Fifth Fascist Policy: Execution (President chooses someone to be eliminated from the game and cannot say anything more, that player's role is not revealed unless he is secret Hitler in which case the liberals win!)
Veto Power: At this point, after the president has passed 2 policy cards to the chancellor, the chancellor may declares he wants to veto the agenda. The president has to decide if he also wants to veto. If he does not, policy is enacted. If he does approve, both cards are discarded face down and president passes to the next player in the table order.
IMPORTANT: Using the veto power counts as a failed government, meaning it will count the same way as voting no in the elections. (if this or no votes happen 3 times in a row, a random policy will be enacted from the top of the deck.
Sixth Fascist Policy: The fascists win! Heil Secret Hitler!
Goal
The
Liberals win if:
Secret Hitler is killed
or
five liberal policies are enacted
The
Fascists and Secret Hitler win if:
six fascist policies are enacted
or
Secret Hitler is elected chancellor after a third fascist policy has been enacted.
~~~~~~~~~
Other rules:
- If anything, the players are NOT allowed to PM each other (this includes the fascists). They may only have open discussion in the thread. Obviously, this is impossible to keep track of, but hopefully players will report anyone who is trying to start PM conversations to the host.
- Revealing of a players role/team is NOT allowed under ANY circumstances. Obviously, they can claim their role/team, but they are not allowed to prove this in any way.