I wasn't quite sure how it was working when I was playing the demo. I thought i was going crazy when the type effectiveness randomly appeared in battles. didn't realise the pattern then.
Well, you're not crazy, so that's good! Honestly, it's a feature that will have no affect on me, as I know my Type match-ups, so I'll just end up ignoring the effectiveness cues.
Also, this comes from Falo over on Serebii forums (original post
http://www.serebiiforums.com/showth...SPOILER-HEAVY/page158&p=18251853#post18251853), who has been mining a lot of the code:
And yes i reversed most of code to get the save file structure (i'm building a Sun&Moon Save Editor).
I'm currently done with the Pokedex entries "Savedata::ZukanData".
There are 832 flags for unique pokemon caught and 8 * 1120 for male/female/shiny + form, as well as 7360 language flags.
There is still some code left, where i didn't look into yet:
Savedata::Fashion
Savedata::JoinFestaPersonalSave
Savedata::JoinFestaDataSave
Savedata::BattleSpotData
Savedata::PokeFinderSave
Savedata::PokeDiarySave
Savedata::BattleInstSave
Savedata::WeatherSave
Now, before anyone gets excited, 832 flags does not mean 832 total Pokemon. Gen 6 also had excess, so we likely have the 802 we've known about since the intial datamining.