I think we need confirmation of whether it actually resets all of your stats, or just the lowered ones.There's a joke in here somewhere....
I think we need confirmation of whether it actually resets all of your stats, or just the lowered ones.There's a joke in here somewhere....
It's essentially the White Herb effect. From the game text:I think we need confirmation of whether it actually resets all of your stats, or just the lowered ones.
POKEMON returned its decreased stats to normal using its Z-Power!
Still kinda pointless, though, don't you think? I mean, sure it's nice but I imagine that this is meant to be used in conjunction with moves like Shell Smash, however, wouldn't White Herb be the preferred item as it gets rid of the negative stat changes from the get-go instead of having to play a turn with your pokemon's stats lowered? Or is there some other use to it that I'm not thinking of?It's essentially the White Herb effect. From the game text:
Code:POKEMON returned its decreased stats to normal using its Z-Power!
It's essentially the White Herb effect. From the game text:
Code:POKEMON returned its decreased stats to normal using its Z-Power!
Well the big reason is that you get to choose when you do the Z-Move, whereas White Herb just happens. So if you get hit by Intimidate at the start of the battle, White Herb will activate, and you can still have your stats lowered further later. But with Z-Baton Pass, you can reset all of your lowered stats right before the pass.Still kinda pointless, though, don't you think? I mean, sure it's nice but I imagine that this is meant to be used in conjunction with moves like Shell Smash, however, wouldn't White Herb be the preferred item as it gets rid of the negative stat changes from the get-go instead of having to play a turn with your pokemon's stats lowered? Or is there some other use to it that I'm not thinking of?
Well the big reason is that you get to choose when you do the Z-Move, whereas White Herb just happens. So if you get hit by Intimidate at the start of the battle, White Herb will activate, and you can still have your stats lowered further later. But with Z-Baton Pass, you can reset all of your lowered stats right before the pass.
I can't say whether it'll be worth doing. Is there something that has both Shell Smash and Baton Pass? Or Weak Armor and Baton Pass? Anyway, not all status Z-Moves will be great, just like not all damaging Z-Moves will be great.
There are interesting weather sets as well because of the +1 Speed weather moves give.
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Manaphy @ Waterium-Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Psychic
- Tail Glow
- Rain Dance
Umbreon can now Cursepass without passing on speed drops.Well the big reason is that you get to choose when you do the Z-Move, whereas White Herb just happens. So if you get hit by Intimidate at the start of the battle, White Herb will activate, and you can still have your stats lowered further later. But with Z-Baton Pass, you can reset all of your lowered stats right before the pass.
I can't say whether it'll be worth doing. Is there something that has both Shell Smash and Baton Pass? Or Weak Armor and Baton Pass? Anyway, not all status Z-Moves will be great, just like not all damaging Z-Moves will be great.
EDIT: Looks like Huntail and Gorebyss get both Shell Smash and (Z-)Baton pass.
No, one Z-move per battleDo we get to use more than one mon with z-moves in a battle? I mean, I know we can have more than one holding a stone, but can they both use their z-moves on the same battle?
No, one Z-move per battle
Kinda like mega evolution
I might be wrong tho, I don't have the full game yet
+1 252 Atk Talonflame Supersonic Skystrike vs. 252 HP / 240+ Def Landorus-T: 262-310 (68.5 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Talonflame Supersonic Skystrike vs. 240 HP / 176+ Def Garchomp: 358-423 (85.8 - 101.4%) -- 12.5% chance to OHKO
+2 252 Atk Talonflame Supersonic Skystrike vs. 252 HP / 0 Def Heatran: 214-252 (55.4 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Talonflame Supersonic Skystrike vs. 252 HP / 56+ Def Primal Groudon: 262-309 (64.8 - 76.4%) -- guaranteed 2HKO
+2 252 Atk Talonflame Supersonic Skystrike vs. 252 HP / 0 Def Rhyperior: 180-212 (41.4 - 48.8%) -- guaranteed 3HKO after Leftovers recovery
Ok, but there's no such thing as a 2hko. If it doesn't OHKO with Supersonic Skystrike, it has to use another move to finish the job. That makes it considerably less threatening depending on just how much of a stretch that 2hko is.I'm beginning to realize why they nerfed Talonflame..
Common heatran walls (barely) but is 2HKOed after SR (and has a chance to be 2hkoed after SR WITH LEFTIES)
Just for lulz:
You actually need to dredge Rhyperior up from RU to be able to reliably take the hit, and even then it does almost half (75% if you're counting the second brave bird hit)
Hey guys, got a full list of Z-Moves:
https://docs.google.com/spreadsheet...4tk0FCRAx51xVkuOlcWaJk1zPvE/edit#gid=76215945
Just go to the "Moves" tab and there will be a column for Z-Move effects.
Also, does anyone know what type Guardian of Alola is?
Ok, but there's no such thing as a 2hko. If it doesn't OHKO with Supersonic Skystrike, it has to use another move to finish the job. That makes it considerably less threatening depending on just how much of a stretch that 2hko is.
But Z-moves do not have priority, so Gale Wings have nothing to do with itI'm beginning to realize why they nerfed Talonflame..
Common heatran walls (barely) but is 2HKOed after SR (and has a chance to be 2hkoed after SR WITH LEFTIES)
Just for lulz:
You actually need to dredge Rhyperior up from RU to be able to reliably take the hit, and even then it does almost half (75% if you're counting the second brave bird hit)
Note: These are JOLLY calcs, adamant is even more frightening