Data Pokemon Sun/Moon Battle Mechanics Research

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http://boards.4chan.org/vp/thread/29837589



No, Mega Venusaur does not retain the speed boost from Chlorophyll.
Alright, here's how the Adrenaline Orb works.



When Intimidate activates, and lowers the Pokemon's Attack, its Speed goes up one stage, and the orb is consumed.

The guy said this is all the testing he'll do for now.
Thanks to the tester, I'll be adding these to the OP. Also guys I know you're going to see things here that you'll want to spontaneously make a post about, control your urges, want this thread to have as few off topic posts as possible to make it easier to collect data.
 
So now that we know that Mega Evolution affects turn order, what about weather moves used in the middle of a turn in doubles? For example, up to Gen 6, a Pokemon won't enjoy its doubled speed from Swift Swim and the like until the next turn after Rain Dance was used, since the turn order was already decided before any moves were made.

Given this new information, can turn order now change instantly if a weather move is used or if a Pokemon with a weather-inducing ability is switched in? This question also pertains to Surge Surfer and Electric Terrain/Surge.
 
  • Has the power of Mud Sport been changed back to Gen IV levels?
  • Does Wake-Up Slap double in power against Comatose?
  • How much Burn damage to Heatproof Pokémon take?
  • By how many stages does Weak Armor increase speed?
 
I'm pretty sure Cutsap doesn't increase priority so much as put you first in whatever priority bracket you're already in (basically gives you 999 Speed for a turn). I'd assume the abilities wouldn't stop it.
CORRECT. same with quick claw

When does Shields Down activate? If Minior's health drops below half, but is returned to above half via Sitrus Berry, does Shields Down activate? What about Leftovers, Heal Pulse, Leech Seed, or Recover?

Does Minior return to its shielded form if its health goes back above half?

How exactly does Comatose work? Does it immediately give the user the Sleep condition, and allow all moves to be used when asleep, instead of just Snore and Sleep Talk? Or something else?

Can Receiver and Power of Alchemy copy Imposter or Illusion? If so, what happens?

Can Receiver and Power of Alchemy copy an ability that was copied by Receiver of Power of Alchemy, sort of like how Transform and Imposter don't work against targets that are themselves transformed?

Can Shields Down, Power Construct, Comatose, Disguise, RKS System, Schooling, and Battle Bond be:
Skill Swapped?
Copied by Role Play?
Copied by Trace?
Copied by Receiver or Power of Alchemy?
Replaced by Simple Beam, Worry Seed, Entrainment, or Mummy?
Entrained onto other Pokemon?
Suppressed by Gastro Acid?

If the ability can be lost/supressed:
Does Minior remain in whatever form it is currently in?
Does Zygarde lose the ability to transform into Perfect Zygarde? If it has already transformed, does it revert to its 10% or 50% form?
Does Komala lose the ability to act while asleep? Will it eventually wake up?
If Mimikyu's disguise is still intact when it loses the ability, does the disguise break immediately, or will it still function when Mimikyu regains the ability by switching out?
Does Silvally become a Normal type, even if it's holding a Memory?
Does Wishiwashi become locked in its current form, or does it revert to its Solo form?
Will Battle Bond Greninja be unable to transform into Ash-Greninja? Will it revert to Battle Bond Greninja if it has already become Ash-Greninja? If it remains as Ash-Greninja, is Water Shuriken still boosted?

If it can be passed onto other Pokemon:
Will the Pokemon that receives Shields Down be immune to status conditions?
Will the Pokemon that receives Power Construct regain health when at low HP?
Will the Pokemon that receives RKS System change its type if it is holding a Memory? If so, what happens if the Pokemon has a second type?
Will the Pokemon that receives Schooling get a major power boost if it is above 25% health?
Will the Pokemon that receives Battle Bond receive a power boost after knocking out an opponent? If the Pokemon knows Water Shuriken, will it be boosted?
Think aegislash... there you go
 
  • Has the power of Mud Sport been changed back to Gen IV levels?
  • Does Wake-Up Slap double in power against Comatose?
  • How much Burn damage to Heatproof Pokémon take?
  • By how many stages does Weak Armor increase speed?
mud sport lowers electric type attacks by half this gen
Wake up slap doubles on sleeping pokemon. if komala is sleeping it will get hit hard. probably die. Just because it has the comatose ability does not mean it is sleeping. Why arent people using Komala to answer how it works. i imagine he works like how yan works and the drowsy condition work. It is always drowsy, but the ability also allows it to make moves while it is sleeping.
half damage
and raises two stages
 
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Signing in to confirm that Mold Breaker goes through Mimikyuu's Disguise. I'd assume it's the same with Moongeist Beam/Sunsteel Strike
 
Has it been confirmed if Receiver/Power of Alchemy is a Doubles-only ability, or can it work in Singles if a teammate dies and you bring Passimian/Alolan Muk in afterward?
 
what about dazzling/queenly majesty
Mold Breaker description: Moves can be used on the target regardless of its Abilities.

Mold Breaker ignores any ability that would alter damage taken. Since Dazzling would make a Pokemon immune to Pinsir's Quick Attack, Mold Breaker ignores it.
 
the text sounds like it is a field effect like the primal weathers
Dazzling
"Surprises the opposing Pokémon, making it unable to attack using priority moves."
Queenly Majesty.
"Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves."

they sound nothing like field effects.



My own question. Can Klutz Pokemon use fling? (possible in gen 4, but not since then)
 
Question about Decidueye: does its signature move, Spirit shackle: after an opponent is hit by it, if decidueye is no longer on the field (fainted, switched out, etc.) can the pokemon hit by shackle switch out?
 
Is it possible to have a Perfect Zygarde from the beggining of the battle? Or is only avaliable after using the ability?

Is doggo Zygarde avaliable without the changing ability?
 
Dazzling
"Surprises the opposing Pokémon, making it unable to attack using priority moves."
Queenly Majesty.
"Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves."

they sound nothing like field effects.



My own question. Can Klutz Pokemon use fling? (possible in gen 4, but not since then)
Mold Breaker description: Moves can be used on the target regardless of its Abilities.

Mold Breaker ignores any ability that would alter damage taken. Since Dazzling would make a Pokemon immune to Pinsir's Quick Attack, Mold Breaker ignores it.
The way they formulate it sounds like there is an implied difference between being immune to the effects of a move and stopping the move from being attempted at all.
For comparison, levitate does not "make opponents unable to attack using ground moves" but "gives immunity to ground moves"
 
When does Shields Down activate? If Minior's health drops below half, but is returned to above half via Sitrus Berry, does Shields Down activate? What about Leftovers, Heal Pulse, Leech Seed, or Recover?

Does Minior return to its shielded form if its health goes back above half?
To add to these, What happens when Minior Switches out while in Shields Down form?
EDIT: and would using Z-Parting Shot to heal it after it is in Shields Down Form change it back?
 
  • Is Hidden Power's type still tied to IVs, now that most Pokemon will end up with HP Dark due to the Bottle Caps?
  • Is there any other buff to Hail other than Aurora Veil? Increase in Ice-type mons' defense stat(s), or more powerful Ice-type attacks, etc.?
  • Does using a Z-Move consume the Z-Crystal, or is does it just turn inert like the Mega Stones? How does it interact with moves like Acrobatics and Knock-Off?
 
  • Is Hidden Power's type still tied to IVs, now that most Pokemon will end up with HP Dark due to the Bottle Caps?
From what I can gather, Bottle Caps don't actually raise IVs. They raise the stats to where the would be if they were 31 IVs. You can have a Latios with HP Fire and still have a speed stat of 350 in Sun and Moon, for instance.
 
From what I can gather, Bottle Caps don't actually raise IVs. They raise the stats to where the would be if they were 31 IVs. You can have a Latios with HP Fire and still have a speed stat of 350 in Sun and Moon, for instance.
Yes, this is correct. You keep your Hidden Power type when you use Bottle Caps.
 

Nexus

Forever the Recusant
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  • Is Hidden Power's type still tied to IVs, now that most Pokemon will end up with HP Dark due to the Bottle Caps?
  • Is there any other buff to Hail other than Aurora Veil? Increase in Ice-type mons' defense stat(s), or more powerful Ice-type attacks, etc.?
  • Does using a Z-Move consume the Z-Crystal, or is does it just turn inert like the Mega Stones? How does it interact with moves like Acrobatic and Knock-Off?
1) Yes, and they won't end up HP Dark since bottle caps don't change IVs look around this forum as to why that is not going to get into another long winded discussion about it.
2) It's in the OP of this very thread that Z-Crystals can't be Knocked Off they also aren't consumed so they don't boost acrobatics.

Can people please look around before asking questions, plenty of resources in this forum to point these things out to you.
 
1) Yes, and they won't end up HP Dark since bottle caps don't change IVs look around this forum as to why that is not going to get into another long winded discussion about it.
2) It's in the OP of this very thread that Z-Crystals can't be Knocked Off they also aren't consumed so they don't boost acrobatics.

Can people please look around before asking questions, plenty of resources in this forum to point these things out to you.
Sorry, I Ctrl+F-ed Acrobatics on the first page and nothing turned up, so I thought it was unanswered. Thanks for the answers.
 

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