I agree 100% Zydog is really good right now, but by no means would I call it bannable at this time to be completely frank. It is true that it does amplify chances of winning against types Ground already has an easy time against (i.e. Electric, Steel, and Fire), but that should not be a call for it to be banned, especially when it is checkable not to mention. The current philosophy is no one type should be overpowered, and right now, Ground really is not overpowered by any means at this time. Aside from the fact that its had actually underwhelming usage on the ladder, I believe it does still stand as one of the best mid tier types to run. It still struggles substantially against Water, and Psychic actually proves to now be harder, with of one the best Excadrill checks now being the most common Mega to run (Mega Alakazam), and Tapu Lele preventing priority (so its much harder to revenge kill Hoopa-U and Latios with Mamoswine, Sandstorm would now be necessary to be up to hopefully have Excadrill revenge kill while Psychic Terrain is up). Other than that really, there is nothing else Ground (namely Zydog variants) directly threatens to the point where it would be considered overcentralizing. It's also good to note Zydog is fairly frail, and neutral 100 base attack can often be underwhelming even with a Choice Band, despite its fantastic speed tier (it's the fastest legal Ground type atm, outside of abilities and boosting moves).
As for the Mega Metagross talk, there are some things I can sympathise with for sure, but there's others that really makes me scratch my head. For example, I believe Megagross's biggest flaw is the fact that its got a pretty good case of 4 moveslot syndrome. You can run some moves to cover a specific amount of things, but then that really leaves you vulnerable to others (example being, lets say you wanted to run Zen Headbutt, Ice Punch, Bullet Punch, and Hammer Arm, without Grass Knot you're gonna have a hard time against bulky Water and Ground types, or if you didn't run Hammer Arm, you'll be completely walled by most Steel types. These are only a couple, there are plenty more). That's where I feel Metagross is balanced right now, despite the Mega mechanic buff now giving it an automatic base 110 speed. There's also been arguments of if you don't run Mega Scizor on Steel, you'll be Thousand Arrows-Susceptible, or you'll be Excadrill weak if you use it over Alakazam on Psychic. It is a very good Pokemon, but in this Gen where things are starting out Offensive-based primarily, these minor flaws it had last Gen are only exemplified this time around.
As for the Mega Metagross talk, there are some things I can sympathise with for sure, but there's others that really makes me scratch my head. For example, I believe Megagross's biggest flaw is the fact that its got a pretty good case of 4 moveslot syndrome. You can run some moves to cover a specific amount of things, but then that really leaves you vulnerable to others (example being, lets say you wanted to run Zen Headbutt, Ice Punch, Bullet Punch, and Hammer Arm, without Grass Knot you're gonna have a hard time against bulky Water and Ground types, or if you didn't run Hammer Arm, you'll be completely walled by most Steel types. These are only a couple, there are plenty more). That's where I feel Metagross is balanced right now, despite the Mega mechanic buff now giving it an automatic base 110 speed. There's also been arguments of if you don't run Mega Scizor on Steel, you'll be Thousand Arrows-Susceptible, or you'll be Excadrill weak if you use it over Alakazam on Psychic. It is a very good Pokemon, but in this Gen where things are starting out Offensive-based primarily, these minor flaws it had last Gen are only exemplified this time around.
Last edited: