Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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ok, two things. First time posting here, but here we go.

Firstly, in Hackmons Slush Rush doesn't prevent non-Ice types from taking Hail damage even though the Teambuilder explicitly says it does.

Secondly, I can't remember the circumstances and I don't know if this falls under number 1 but I had an opponent use Shadow Force, it failed and the opponent could move again, but the opposing pokemon was still transparent for that turn.
This is intended behavior, PS's description is simply wrong.
I've fixed your grammar. (I can barely speak a word of non-English, though, so you're doing better than me)

(I was going to make this a PM, but PMs have a character limit this goes way over)
It's VM's that have a word limit, you can still PM with "start a conversation," a button on their name. You could also include that in the same post to avoid double posting.
 
When uploading a background image of 3.08 MB, I get the error message saying that it is too big, and that it won't be saved because it isn't 3.5 MB or less ;-;

Also, for the longest time I've had this issue:
When I open play.pokemonshowdown.com/thehappyplace, it will load THP and create tabs for the other rooms I'm in (i.e. Tech & Code and Anime and Manga), but it won't actually load those rooms, it will just leave those tabs blank.

If I open play.pokemonshowdown.com, it will load all of my tabs fine, and join the rooms just fine, but then I am met with the join a room page, which is really annoying to have to click back to THP every time I load the page.
 
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Im trying to play drifblim in vgc 2017 , but it says tailwind is only obtainable from previous generation , but clearly ./learn drifblim, tailwind clearly shows its an egg move and other websites like serebii says so too!
Earlier this morning it worked , but now it doesnt , is it a bug or Im missing something?
It has to probably do something with the fact that drifblim needs to learn that move from tailwind drifblim / castform from gen VI , these actually learn it from move tutor back in gen VI , so that might be why this bug is shown.
 
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http://replay.pokemonshowdown.com/gen7randombattle-527087025

Turn 10

The opposing Golisopod used First Impression!
It's not very effective... Passimian lost 19% of its health!

Passimian used U-turn!
The opposing Golisopod lost 15% of its health!
[Opposing Golisopod's Emergency Exit!]

Slashyyy withdrew Golisopod!

Slashyyy sent out Silvally (Silvally-Fire)!
Pointed stones dug into the opposing Silvally!

Turn 11

Passimian went back to mashonem!

Go! Dugtrio (Dugtrio-Alola)!

The opposing Silvally used Multi-Attack!
It's super effective! Dugtrio hung on using its Focus Sash!
Dugtrio lost 99% of its health!
[Dugtrio's Tangling Hair!]
The opposing Silvally's Speed fell!

Basically: I used U-Turn on Golisopod, which activated its Emergency Exit ability. My opponent went out to Silvally-Fire. Instead of me going out to Dugtrio-Alola on the U-Turn on Turn 10, the turn ended when the opponent sent out Silvally-Fire, meaning that when I went out to my Dugtrio-Alola, my opponent was allowed a free attack as though I had simply switched into my Dugtrio-Alola. Shouldn't the U-Turn switch be completed on the same turn, as opposed to being spread out between two different turns; this seems to be an Emergency Exit related bug?
 
http://replay.pokemonshowdown.com/gen7randombattle-527087025





Basically: I used U-Turn on Golisopod, which activated its Emergency Exit ability. My opponent went out to Silvally-Fire. Instead of me going out to Dugtrio-Alola on the U-Turn on Turn 10, the turn ended when the opponent sent out Silvally-Fire, meaning that when I went out to my Dugtrio-Alola, my opponent was allowed a free attack as though I had simply switched into my Dugtrio-Alola. Shouldn't the U-Turn switch be completed on the same turn, as opposed to being spread out between two different turns; this seems to be an Emergency Exit related bug?
Emergency exit blocks uturn; this is correct behavior. This seems as though you hard switched out next turn, but the text is wrong with that; most likely, the code doesn't properly interact with the switch-blocking of emergency exit.
 
No, but you would have to go gen IV->III->VII instead of the legal III->IV->VII in order to have SD+Aqua Jet. The two are incompatible.
I thought you'd have to teach it Swords Dance in FRLG and then when transferred into Diamond and Pearl, it can learn Aqua Jet. After that you could transfer it to a later gen if you want. Does that not happen?
 
I thought you'd have to teach it Swords Dance in FRLG and then when transferred into Diamond and Pearl, it can learn Aqua Jet. After that you could transfer it to a later gen if you want. Does that not happen?

As I said, Aqua Jet is an egg move, so you cannot have both moves on the same Qwilfish.
 
I found something that's probably an oversight rather than a bug, but this seems like the best place to put it.

So, I made an alolan marowak set with the ability lightning rod, along with a cell battery. It was hit by a volt switch, but the cell battery didn't activate. Since it was immune to electric type moves, it seems to me like it would be part of the item's mechanics; a cell battery wouldn't activate if the pokemon is immune to electric. I looked it up on multiple sites like serebii, but none of them said anything aboutcell battery not activating on pokemon that are immune to electric. They usually say something like "the cell battery activates when the pokemon is hit by an electric type move" which my marowak was.

Sorry if this isn't a bug, and thanks for reading my long-winded paragraph!
 
I found something that's probably an oversight rather than a bug, but this seems like the best place to put it.

So, I made an alolan marowak set with the ability lightning rod, along with a cell battery. It was hit by a volt switch, but the cell battery didn't activate. Since it was immune to electric type moves, it seems to me like it would be part of the item's mechanics; a cell battery wouldn't activate if the pokemon is immune to electric. I looked it up on multiple sites like serebii, but none of them said anything aboutcell battery not activating on pokemon that are immune to electric. They usually say something like "the cell battery activates when the pokemon is hit by an electric type move" which my marowak was.

Sorry if this isn't a bug, and thanks for reading my long-winded paragraph!

Have you looked by Lightning Rod instead of Cell Battery?

Bulbapedia hints that Lightning Rod activates first, so the Cell Battery does nothing.
 
I thought they said on PBR that Motor Drive Electivire, as if you had any other choice, plus the Cell Battery work in combination.
 
Not sure if this was reported already, but... Zygarde 50% is the only form that should be able to have ORAS tutor moves. If you break down its cells and turn it into 10% Zygarde, it loses its moveset. This means that 10% Zygarde should not be able to have ORAS tutor moves, however Iron tail is able to be used with it as of now. I don't believe this should be the case, as to my knowledge, it isnt legal in the actual games. Correct me if I'm wrong about any of this
 
Z crystals also change Arceus's type, although of course they don't give the 20% power boost or change Judgment's type.
I was confused last time on how Arceus can even get a Z move, except for they don't alter Judgement's type like I think they should.
 
I was just wondering if this was a bug or if Showdown hasn't been updated yet, because I can't play with a Tauros that has Sheer Force along with Body Slam, but any other ability allows him to be played.

-edit: I decided to do a little test and a hidden ability Charizard with Reflect is flat out illegal to play, I haven't tried transferring a Charizard yet, but I assume that TM moves from Red/Blue/Yellow do transfer over. It's probably like this for all pokemon that are only possible from Virtual Console transfer.
 
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Not sure if this was reported already, but... Zygarde 50% is the only form that should be able to have ORAS tutor moves. If you break down its cells and turn it into 10% Zygarde, it loses its moveset. This means that 10% Zygarde should not be able to have ORAS tutor moves, however Iron tail is able to be used with it as of now. I don't believe this should be the case, as to my knowledge, it isnt legal in the actual games. Correct me if I'm wrong about any of this

It's a little more complicated than that, and that's probably why it's bugged. With Power Construct, you can freely transform a Zygarde between 50% and 10% forms while keeping its moves and everything else about it. With Aura Break, however, you can't use the Zygarde Cube to change formes like that, so it probably can't be in 10% forme with Aura Break and have ORAS tutor moves? Marty confirm or deny
 
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