I do this all the time when I'm out of ammo but still need to use one of my cooldowns. Lots of scenarios where I use this. I get flanked while short on ammo or have to reload. I'd reload into a sleep dart or a grenade on the ground depending on if im full hp or not. And while healing anyone who's not under big focus fire that can live through it.
i heavily disagree with that comment saying its completely useless. it's a good tech to keep in mind.
I'm referring to scenarios where you absolutely need to pump out the heals on a dying 200HP heroes. Sure it's good when you *need* to reload soon or immediately. But now you can't always grenade like a 50HP person instead of shooting them. That's what I meant, so the method is useless in this case. If you want to reload and want to nade as well, by all means go ahead. But don't force yourself to reload and nade otherwise.
Basically the 100->50 change is pretty relevant to make nading a risk for critical health allies is what I'm trying to say. Reload nading is only when you have the luxury to, and if you have the luxury to do that, it doesn't make a big difference but still some difference. Useful for reloading on low clip situations where you aren't in a pinch but still want to nade.
edit: ooo didnt see this post
Pretty sure he's talking about shooting then throwing nade almost immediately after. You can shoot, interrupt animation with nade, then shoot again for big burst heals. Not as effective as it used to be but it's still strong.
Yea and what I mean is normally, shoot nade shoot is a safe thing to do with 100 heals from nade. But now, with only 50 heals, it can actually cause a critical hp hero to die if you don't continue M1 until he's safe enough to get naded. You do need to identify this critical hp and rate of damage or you're gonna get boned for nading when you should M1 instead. So yea can't blindly nade anymore.
Also hnggg it doesn't even need to be 200HP heroes, they just need to be low enough on hp and getting high enough damage.