Post new creative movesets/EV spreads here:

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heres an another set i came up with adn its a little fun to use with proper prediction:

Lucario @ Choice Scarf
Nature: Naive
trait: Inner Focus/ Steadfast ( doesn't matter)
Ev's: Hp 38/ Atk 180/ Satk 136/ Speed 156
Moveset:
Me First
HP ice/Dragon pulse
Close combat
Shadow Ball

this set gives you 290 Hp: 300 Atk/Satk: 420 Speed

with 420 speed with scarf you can outrun basically everything and if you need a little more take the Hp evs and put them into speed. Now the main point of this set is Me first with good prediction you can throw back Draco Metors, Outrages, EQ, Bolts-Beams and everything else for that matter for 1.5 power

CC stops Blissey if she decides to switch in and Shadow ball stops Cresselia from walling you and HP ice hits many of the common dragons for x4 damage. if you dont like Hp ice and want a little more option dragon pulse is there for a little more power
 
Me first with good prediction you can throw back Draco Metors, Outrages, EQ, Bolts-Beams and everything else for that matter for 1.5 power

Heh, yeah that's always fun, but Lucario's typing shoots him in the foot a little with regards to reflecting back SE hits. Salamence will never Draco Meteor Lucario unless he has to...9 times out of 10 he will Fire Blast, which you will Me First for minimal damage. Garchomp won't Outrage unless you're at -50%, and even then he'll be faster thanks to his Scarf. Most others will just pound Lucario with STAB attacks, which will Me first for NVE damage. Me first requires a lot of prediction!
 
heres an another set i came up with adn its a little fun to use with proper prediction:

Lucario @ Choice Scarf
Nature: Naive
trait: Inner Focus/ Steadfast ( doesn't matter)
Ev's: Hp 38/ Atk 180/ Satk 136/ Speed 156
Moveset:
Me First
HP ice/Dragon pulse
Close combat
Shadow Ball

this set gives you 290 Hp: 300 Atk/Satk: 420 Speed

with 420 speed with scarf you can outrun basically everything and if you need a little more take the Hp evs and put them into speed. Now the main point of this set is Me first with good prediction you can throw back Draco Metors, Outrages, EQ, Bolts-Beams and everything else for that matter for 1.5 power

CC stops Blissey if she decides to switch in and Shadow ball stops Cresselia from walling you and HP ice hits many of the common dragons for x4 damage. if you dont like Hp ice and want a little more option dragon pulse is there for a little more power
I would go max speed then split the rest between Atk and Sp.atk. Maybe Psychic/EQ/Stone Edge instead of Me First since You have Hp Ice for Dragons anyways.
 
well im still woring out a team for him but form one battle i was batting a sword dancing Garchomp and after 1 dance he wanted to outrage and i used me first for the OKHO... so fun
 
Another issue is that, the most likely usage of Outrage would come from a ScarfChomp, in which case you'd need max Speed and a +personality to have any chance with that.
 
Rock Polishing, Groudon set.

Groudon @ Life Orb
Nature: Adamant
EVs: 200 Hp / 252 Atk / 40 Def / 16 Speed

Moveset:
Earthquake
Stone Edge
Fire-Punch/Dragon Claw
Rock Polish

Constructed, from the Analysis's, Other options. Works wonders with SR support. The EVs, give the following stats, assuming Perfect IVs.

391 Hp / 438 Atk / 325 Def / 221 Speed.

391 Hp is useful as to allow Groudon to take some decent hits before going down. 16 Speed because after a rock polish, Groudon can outspeed 252 Speed, +Nature Deoxys F. Max attack, because it will be outrunning everything anyway. The rest is dumped in Def, to mitigate damage from Extremespeed-ers like Arceus and Rayquaza.

Earthquake is a given, with STAB, Stone Edge can move large dents in Lugia and covers alot that EQ doesn't. The choice between Fire Punch and Dragon Claw is difficult. D-Claw, disallows a Latias switch-in, KO-ing it with SR. Whereas fire punch will stop Forry and Skarm from ruining the party.

DAMAGE CALCS:

Lugia:
Bold, 252 Hp/Def.

Stone Edge: 50-59% damage.
After Reflect, 25-30% damage.

A shake 2HKO.

Kyogre:
Modest, 0 Hp/Def.

Earthquake: 84-98% Damage.
Practically a KO w/ SR.

Mewtwo:
Timid, 0 Hp/Def.

Earthquake: 81-95% Damage.
Another KO with SR.

Latias and Latios:
Timid, 0 HP/Def.

Dragon Claw: 100% Damage.
Guaranteed KO, everytime.

Forry and Skarm:
Impish, 252 HP/Def.

Fire Punch: 100% to Forry.
Fire Punch: 66-78% to Skarm.

Both factor in Sunshine.



This set is by no means a wall-break as a late-game sweeper. It can come in ScarfOgre's Thunder, which can be easily lured in through Palkia. From there setup and sweep. Sadly, this set is pretty easily walled by Giratana and can be threatened and scared off from a Will-o-Wisp, or forced out with Roar.

However if you can remove their walls, or if carrying Lugia over Giratana, then this thing can hurt quite a lot.
 
here's a hypno that I came up with. it has potential, but it could be hard to set up. best to set up on a sleeping poke.

Hypno @ focus sash/life orb
-Wish
-Belly Drum
-Zen Headbutt
-Brick Break
Jolly, 252 Att / 252 Speed / 6 Hp
(i'm really terrible with ev's, so this needs work.)

pretty simple. wish turn one, bdrum turn two. your 50% hp cut is restored from wish. turn 3, commence the damage.

the main pokes that this guy can't hit are Sableye and Spiritomb, although in UU (which this poke is only to be used in..) you won't see Spirit. This has decent coverage, and can actually hit pretty hard once it's set up. It requires really good prediction though. It works really well on a trick room team as well, although your TR will be mostly spent by the time that you get him set up. Maybe I should say that it works well against a trick room team. heh.

edit: focus sash is good if you get it in before any ss/spikes/sr, because you can possibly get set up. if you're confident in your ability to set up, life orb could be good because he gets wish.
 
Interesting hypno set. I would consider making it bulkier as opposed to fast, as hypno is fairly sturdy for a uu pokemon but has issues outspeeding things. Heck, there are a lot of interesting Belly Drum pokes( Slowbro Belly Drum set?)
 
I know this sounds uber crazy but:

Would anyone expect a:

Gyrados @ Choice Specs/Life Orb

- Flamethrower/Fire Blast
- Thunder/ Thunder Bolt
- Ice Beam/ Blizzard
- EarthQuake/Stone Edge/Hydro Pump/ Surf

EV's: 252 Sp. Atk/ 252 Speed/ 6 HP

If you put in EarthQuake or Stone Edge, Sacrifice some Sp. Atk EV's for Atk.

Crazy idea, I know, no Physical or STAB or anything....but that can take out Gyrados's counters that think it will be the standard Waterfall/EQ using Gyrados, only to be hit by some un-expected moves.

EDIT: This set would really be taking advantage of Gyrados's large and diverse move-pool, something that none of the other sets do.
 
Well, I use something along the lines of that set.

Gyarados @ Choice Specs
Modest Nature
EVs: 252 HP / 252 SP. Atk / 4 Def
- Thunderbolt
- Surf
- Ice Beam
- HP Grass / filler

Basically a special gyarados. You'll be VERY surprised at the amount of damage Surf does.
 
Problem with that is the element of surprise works one time: it then becomes a MUCH worse Specsmence, especially without any STAB, and have less of both attack, speed, and special attack: overall, Salamence does it better. Gyarados is meant to use he superior overall defenses to set up, especially with Intimidate.
 
Choice Specs may be unexpected, but Gyarados's pathetic 60 base Special Attack (only 360 after Specs) is really disappointing. What makes Specs Gyarados even more lackluster appears when you consider Gyarados's counters: Cresselia makes easy work of the Specs attacks, Dusknoir does the same, HP Electric Vaporeon and Swampert don't take too much damage from Gyarados's attacks, and while Starmie and Slowbro dislike Specs Thunderbolt, it won't OHKO them and ruin your surprise, revealing it to be inferior and weak.
 
EDIT: WHAT THE FUCK HAPPENED?


Problem with that is the element of surprise works one time: it then becomes a MUCH worse Specsmence, especially without any STAB, and have less of both attack, speed, and special attack: overall, Salamence does it better. Gyarados is meant to use he superior overall defenses to set up, especially with Intimidate.

How about this for a set:

Metagross @ Shuca Berry
Clear Body: Adamant/Jolly
4 HP, 252 Attack, 252 Speed(Subject to change)
Meteor Mash
Ice Punch / EQ
Thunderpunch / EQ
Psych Up

Especially helpful against DDing Tyranitars and Gyarados's, copy the boosts and sweep the opposing team.
You can change Metagross's EVs around so I outspeeds Jolly Tyranitar: depending on what your more scared of, give him Ice Punch for Dragons and Thunderpunch for if you copy Gyarados.
W/e, I guess :/
 
Gyarados Counter Rhyperior...

Rhyperior@ White Herb
Ability - Solid Rock
- Earthquake
- Stone Edge
- Avalanche
- Thunderpunch(This is the main move to use)

EV's: 252 HP, 176 DEF, 80 ATK

With Proper Predicting, this set could be deadly to a Gyarados being switched in. Rhyperior is likely to lure in a Gyarados due to being 4X weak to Waterfall, with it never suspecting Thunderpunch. The White herb is to protect it's Attack stat from Intimidate, and the other moves are mostly filler, in case it is used in a battle where the foe uses no Gyaradoses.. Here are some main Calculations I did for the more common Gyaradoses.

Rhyperior Thunderpunch Against DD Gyarados - 121.78% - 143.27%
Rhyperior Thunderpunch Against Bulky Gyarados - 90.10% - 106.25%
As you can see, if a DD Gyarados is being Switched in, it'll get destroyed, while Bulky Gyaradoses being switched in will either faint, or barely survive.

Now, here's how much their Unboosted Waterfalls can do to this Rhyperior(Unboosted due to Rhyperior likely killing them if they try to boost)...
DD Gyarados(with Life Orb) Waterfall VS Rhyperior - 108.29% - 127.19%
DD Gyarados(with Leftovers) Waterfall VS Rhyperior - 83.18% - 97.93%
Bulky Gyarados Waterfall VS Rhyperior - 69.82% - 82.03%
While a Life orb DDGyara will KO Rhyperior, DDGyara with Leftovers, or a Bulky one, will not with Solid Rock being in effect. Since this set's goal is to lure in a Gyarados so it can be thunderpunched on the switch, and not to be a switched into a Gyarados, the Gyarados is very unlikely to be able to do much to him. If Rhyperior IS switched into a Gyarados, and it uses Dragon Dance or Taunt instead of Waterfall, it is totally screwed. Though, if a very uncommon Special Set is used, and is able to attack Rhyperior if it was untouched by thunderpunch, Rhyperior will be shut down. That's why it's intended to just lure them in, and kill on the switch.

This may seem Unorthodox, but I think this set could be very interesting and deadly as a Gyarados counter if used right.
 
A counter must switch IN To Gyarados. Even with the 2x resist, Stealth Rocks + DDed Waterfall is a potential OHKO. With very few Atk EVs, 2 Waterfalls kills Rhyperior, so if he decides to attack on the switch, you're dead.

Further, with the 2x weakness to rock, and Rhyperior's massive attack + Stab on Stone Edge, Gyarados is switching out for a ground type anyway.
 
A counter must switch IN To Gyarados. Even with the 2x resist, Stealth Rocks + DDed Waterfall is a potential OHKO. With very few Atk EVs, 2 Waterfalls kills Rhyperior, so if he decides to attack on the switch, you're dead.

Further, with the 2x weakness to rock, and Rhyperior's massive attack + Stab on Stone Edge, Gyarados is switching out for a ground type anyway.
Did you read the whole thing?
Thunderpunch, which Gyarados is 4x weak to, is being used, not Stone Edge.
And even though I call it a counter, it is intended to work by having the Gyarados come in intending to counter Rhyperior. And a Gyarados can't switch into a Ground type if it is attacked on it's switchin.
 
Did you read the whole thing?
Thunderpunch, which Gyarados is 4x weak to, is being used, not Stone Edge.
And even though I call it a counter, it is intended to work by having the Gyarados come in intending to counter Rhyperior. And a Gyarados can't switch into a Ground type if it is attacked on it's switchin.
Stone Edge has 100 BP + stab making it 150x2 =300. Thunder punch has 75 BP x 4 = 300. It does same dmg AND Stone Edge can critical. So its kinda pointless to use thunder punch.
 
Gyarados wouldn't switch into rhyperior though, 2x weak on STAB stone edge is ouch. Garchomp functions as a counter if gyara isn't packing any DDs or ice fang.
 
Did you read the whole thing?
Thunderpunch, which Gyarados is 4x weak to, is being used, not Stone Edge.
And even though I call it a counter, it is intended to work by having the Gyarados come in intending to counter Rhyperior. And a Gyarados can't switch into a Ground type if it is attacked on it's switchin.

1. Thunderpunch, with its base 75 attack, is going to do the same damage as Stone edge which is base 150 after STAB. Both do 300 BP damage after the effectiveness is factored in.

Which begs the question: Stone Edge + Earthquake cover virtually everything except Bronzong, so why use T-Punch at all? Accuracy is nice but is it worth a slot?

2. Gyarados will never switch into a Rhyperior. Period, unless the opponent is exceptionally bold and is expecting an earthquake. Stone Edge hurts just as much as Thunderpunch would have, and every Rhyperior will hold a stone edge.

A far better switch in would be Bronzong, Cresselia, Swampert and so forth. If the opponent's wall is still alive, gyarados would be the last thing going in against a Rhyperior.

Also, a "counter" is a long time defined word in Smogon. I'm just letting you know of the current Smogon terminology.
 
Honestly, I'm just playing with ideas in my head at this point, but here's a rough idea.

Raticate @ Flame Orb
Jolly Nature
EV's: 252 Attack/ 252 Speed/ 6 HP

- Protect/Swords Dance
- Facade
- Sucker Punch
- Super Fang

Whereas it could be viewed as Swellow with less Attack and Speed, this set takes advantage of a few of Raticates unique options. Protect is for the less bold - it can forcibly activate Guts with little risk. However, if you're against an offensively weak wall, Swords Dance can be used. With 55/60/70 defences, it's a little optimistic to think you could get it off with enough remaining HP to take much Flame Orb damage, but the rewards are great. Assuming you did Swords Dance, you're sat at 652 Attack, 322 speed and with a 210BP attack and a 80BP Priority move.

With the Orb in play, the opponent will most likely switch from an unfavourable match-up. If they don't, their getting whalloped by a 210BP attack which will KO nearly anything that doesn't resist. For those familiar with Swellow - bear in mind that Raticate only has 4 less base attack than him so will be hitting just as hard. If you predict an incoming physical wall, use Super Fang to lop off half their health. After a Super Fang, Weezing and Gliscor can be finished off with Facade which hits them both heavily. Donphan takes 41-49% from Facade, so will be able to survive, as will any bulkier walls. Prior damage is gonna leave them floundering though, so SR/Spikes support would be great, or it could be left till late game.

Assuming you were able to take it down, the opponent will most likely bring out a faster Pokemon for the KO, at which point Sucker Punch can be used for a solid hit. Fortunately, most Pokemon faster than 322 are fragile. Assuming you didn't Swords Dance, Sucker Punch still deals 111.11% - 130.65% to Timid Gengar, and hits Starmie for 84.67% - 99.23%. Alakazam, Azelf and Froslass are destroyed. Dugtrio takes 78.67% - 92.42%. Of course, if the opponent isn't faster, then Facade can be used - a 210BP attack from 391/652 attack speaks for itself.

Just an idea in my head at the moment but I'd appreciate feedback. Flame Wheel is also an option, because after a Swords Dance it deals 58% to Skarmory and KO's Forry. I appreciate that Raticate is NU (according to the analysis), but I just really like the lil guy, and it's great fun to use.
 
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