Ludicrousity
You humour me greatly with your arrogance and c...
Yes. The person in first gets 3 points, second gets 2 and the final gets 1Has the order always mattered? I never knew if so. Will fix.
Yes. The person in first gets 3 points, second gets 2 and the final gets 1Has the order always mattered? I never knew if so. Will fix.
I had no clue. I honestly just thought that you put 3 names down, and each got a point towards their name. Whoops!Yes. The person in first gets 3 points, second gets 2 and the final gets 1
I betrayed you? </3 When?
What about Eeveelutions? ;~;Congratulations to Kopelemon for winning all 3 megas! :o
I recall Kopelemon asking about the playability of MFA, and in short, it's not playable yet. If anyone knows of a coder who'd be willing to help out, spread the word!
Island Guardians Slate
No ability or move limiations, so feel free to send them to ubers if you'd like.
Next slate ;)What about Eeveelutions? ;~;
electricefflux: {
effectType: 'Terrain',
duration: 0,
onTryMove: function (target, source, effect) {
if (effect.type === 'Steel' && effect.category !== 'Status') {
this.debug('Electric Efflux Steel suppress');
this.add('-fail', source, effect, '[from] Electric Efflux');
return null;
}
},
onWeatherModifyDamage: function (damage, attacker, defender, move) {
if (move.type === 'Electric') {
this.debug('Electric Terrain electric boost');
return this.chainModify(1.5);
}
},
onStart: function (battle, source, effect) {
this.add('-terrain', 'ElectricEfflux', '[from] ability: ' + effect, '[of] ' + source);
},
onImmunity: function (type) {
if (type === 'slp') return false;
},
onResidualOrder: 1,
onResidual: function () {
this.add('-terrain', 'ElectricEfflux', '[upkeep]');
this.eachEvent('Terrain');
},
onEnd: function () {
this.add('-terrain', 'none');
},
},
"electricefflux": {
shortDesc: "On switch-in, the battlefield is overcharged with electricity until this Ability is not active in battle.",
onStart: function (source) {
this.setTerrain('electricefflux');
},
onAnySetTerrainr: function (target, source, terrain) {
if (this.getTerrain().id === 'electricefflux' && !(weather.id in {electricefflux:1, psychicpour:1, grassygush:1, mistymount:1})) return false;
},
onEnd: function (pokemon) {
if (this.terrainData.source !== pokemon) return;
for (let i = 0; i < this.sides.length; i++) {
for (let j = 0; j < this.sides[i].active.length; j++) {
let target = this.sides[i].active[j];
if (target === pokemon) continue;
if (target && target.hp && target.hasAbility('electricefflux')) {
this.terrainData.source = target;
return;
}
}
}
this.clearTerrain();
},
id: "electricefflux",
name: "Electric Efflux",
rating: 5,
num: 50001,
},
psychicpour: {
effectType: 'Terrain',
duration: 0,
onTryMove: function (target, source, effect) {
if (effect.type === 'Dark' && effect.category !== 'Status') {
this.debug('Psychic Pour dark suppress');
this.add('-fail', source, effect, '[from] Psychic Pour');
return null;
}
},
onWeatherModifyDamage: function (damage, attacker, defender, move) {
if (move.type === 'Psychic') {
this.debug('Psychic Terrain psychic boost');
return this.chainModify(1.5);
}
},
onStart: function (battle, source, effect) {
this.add('-terrain', 'PsychicPour', '[from] ability: ' + effect, '[of] ' + source);
},
onImmunity: function (type) {
if (type === 'confusion') return false;
},
onResidualOrder: 1,
onResidual: function () {
this.add('-terrain', 'PsychicPour', '[upkeep]');
this.eachEvent('Terrain');
},
onEnd: function () {
this.add('-terrain', 'none');
},
},
"psychicpour": {
shortDesc: "On switch-in, the battlefield is washed over with a psychic energy until this Ability is not active in battle.",
onStart: function (source) {
this.setTerrain('psychicpour');
},
onAnySetTerrain: function (target, source, terrain) {
if (this.getTerrain().id === 'psychicpour' && !(weather.id in {electricefflux:1, psychicpour:1, grassygush:1, mistymount:1})) return false;
},
onEnd: function (pokemon) {
if (this.terrainData.source !== pokemon) return;
for (let i = 0; i < this.sides.length; i++) {
for (let j = 0; j < this.sides[i].active.length; j++) {
let target = this.sides[i].active[j];
if (target === pokemon) continue;
if (target && target.hp && target.hasAbility('psychicpour')) {
this.terrainData.source = target;
return;
}
}
}
this.clearTerrain();
},
id: "psychicpour",
name: "Psychic Pour",
rating: 5,
num: 50002,
},
grassygush: {
effectType: 'Terrain',
duration: 0,
onTryMove: function (target, source, effect) {
if (effect.type === 'Ground' && effect.category !== 'Status') {
this.debug('Grassy Gush ground suppress');
this.add('-fail', source, effect, '[from] Grassy Gush');
return null;
}
},
onWeatherModifyDamage: function (damage, attacker, defender, move) {
if (move.type === 'Grass') {
this.debug('Grassy Gush grass boost');
return this.chainModify(1.5);
}
},
onStart: function (battle, source, effect) {
this.add('-terrain', 'GrassyGush', '[from] ability: ' + effect, '[of] ' + source);
},
onImmunity: function (type) {
if (type === 'brn') return false;
},
onResidualOrder: 1,
onResidual: function () {
this.add('-terrain', 'GrassyGush', '[upkeep]');
this.eachEvent('Terrain');
},
onEnd: function () {
this.add('-terrain', 'none');
},
},
"grassygush": {
shortDesc: "On switch-in, the battlefield is covered with a layer of thick grass until this Ability is not active in battle.",
onStart: function (source) {
this.setTerrain('grassygush');
},
onAnySetTerrain: function (target, source, terrain) {
if (this.getTerrain().id === 'grassygush' && !(weather.id in {electricefflux:1, psychicpour:1, grassygush:1, mistymount:1})) return false;
},
onEnd: function (pokemon) {
if (this.terrainData.source !== pokemon) return;
for (let i = 0; i < this.sides.length; i++) {
for (let j = 0; j < this.sides[i].active.length; j++) {
let target = this.sides[i].active[j];
if (target === pokemon) continue;
if (target && target.hp && target.hasAbility('grassygush')) {
this.terrainData.source = target;
return;
}
}
}
this.clearTerrain();
},
id: "grassygush",
name: "Grassy Gush",
rating: 5,
num: 50003,
},
mistymount: {
effectType: 'Terrain',
duration: 0,
onBasePower: function (basePower, attacker, defender, move) {
if (move.type === 'Dragon' && defender.isGrounded() && !defender.isSemiInvunerable()) {
this.debug('Misty Mount dragon weaken');
return this.chainModify(0.5);
}
},
onWeatherModifyDamage: function (damage, attacker, defender, move) {
if (move.type === 'Fairy') {
this.debug('Misty Mount fairy boost');
return this.chainModify(1.5);
}
},
onStart: function (battle, source, effect) {
this.add('-terrain', 'MistyMount', '[from] ability: ' + effect, '[of] ' + source);
},
onSetStatus: function (status, target, source, effect) {
if (!target.isGrounded() || target.isSemiInvulnerable()) return;
if (effect.id === 'synchronize' || (effect.effectType === 'Move' && !effect.secondaries)) {
this.add('-activate', target, 'move: Misty Terrain');
}
return false;
},
onTryAddVolatile: function (status, target, source, effect) {
if (!target.isGrounded() || target.isSemiInvulnerable()) return;
if (status.id === 'confusion') {
this.add('-activate', target, 'move: Misty Terrain');
return null;
}
},
onResidualOrder: 1,
onResidual: function () {
this.add('-terrain', 'MistyMount', '[upkeep]');
this.eachEvent('Terrain');
},
onEnd: function () {
this.add('-terrain', 'none');
},
},
"mistymount": {
shortDesc: "On switch-in, the battlefield is covered in thick mist until this Ability is not active in battle.",
onStart: function (source) {
this.setTerrain('mistymount');
},
onAnySetTerrain: function (target, source, terrain) {
if (this.getTerrain().id === 'mistymount' && !(weather.id in {electricefflux:1, psychicpour:1, grassygush:1, mistymount:1})) return false;
},
onEnd: function (pokemon) {
if (this.terrainData.source !== pokemon) return;
for (let i = 0; i < this.sides.length; i++) {
for (let j = 0; j < this.sides[i].active.length; j++) {
let target = this.sides[i].active[j];
if (target === pokemon) continue;
if (target && target.hp && target.hasAbility('mistymount')) {
this.terrainData.source = target;
return;
}
}
}
this.clearTerrain();
},
id: "mistymount",
name: "Misty Mount",
rating: 5,
num: 50004,
},
feel free to send them to ubers if you'd like.
I've done some code editing for one of my OM attempts before, I'll see if I can't throw something together :)I recall Kopelemon asking about the playability of MFA, and in short, it's not playable yet. If anyone knows of a coder who'd be willing to help out, spread the word!
-ium is used for Z-Moves. You should be using -ite for your mega stones :VYight, I won :]
Tapu Koko-Mega
Ability: Electric Terrain ----> Doomsday Surge (Surge Surfer + Primal weather clone [when mega koko is on the field, electric terrain lasts as long as it is in play])
Typing:
Stone: Tapu Kokite
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 150 (+35)
Defense: 85 ----> 90 (+5)
Special Attack: 95 ----> 130 (+35)
Special Defense: 75 ----> 95 (+20)
Speed: 130 ----> 135 (+5)
Base Stat Total: 570 ----> 670
Movepool Additions: Play Rough, Moonblast, Bolt Strike, Volt Tackle, Drill Peck
Competitive Analysis: Koko is an unstopable monster now, only being killed by faster weather boosters and other mega tapus (and priority). Slightly increased bulk doesn't necessarily mean it's taking hits, but it wont need to worry with it's speed infinitely doubled, along with having huge attacks and boosted stab electric moves. I imagine only two or three problems this thing could come up against, ground types, especially sand rushers (even though there are none faster than koko, unless a mega is created), and the previously mentioned other mega Tapus. If all my designs are picked again (in some alien world), other tapus could cancel out perma electric terrain, similar to how the primal weathers work.
Tapu Lele-Mega
Ability: Psychic Terrain ----> Mental Surge (Grass Pelt Clone [as long as psychic surge is active, lele has 1.5x spdef) + Primal weather clone [when mega lele is on the field, psychic terrain lasts as long as it is in play] +Surge Clone [on switch-in, mega lele summons a trick room for 5 turns])
Typing:
Stone: Tapu Lelite
Stats:
HP: 70 ----> 70 (+0)
Attack: 85 ----> 115 (+20)
Defense: 75 ----> 135 (+60)
Special Attack: 130 ----> 165 (+35)
Special Defense: 115 ----> 130 (+15)
Speed: 95 ----> 65 (-30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, Ice beam, Power whip, Psycho boost, Psystrike, Volt switch
Competitive Analysis: Lele does not get a stat doubled like koko when it megas, but it gains the ability to be the best TR setter in the game, a deadly 165 attack, a nice 130 special bulk (with a 1.5x boost while its active in psychic terrain, so like 99% of the time), immunity to priority, and a boost to its main STAB. It also has a benefit in that it does not lose out on too much when its terrain disappears due to another mega tapu switching in, as having a trick room up still makes mega lele a monster.
Tapu Bulu-Mega
Ability: Grassy Surge ----> Overgrow Surge (Pure Power [but only active while grassy surge is active] + Primal weather clone [when mega bulu is on the field, grassy terrain lasts as long as it is in play])
Typing:
Stone: Tapu Bulium
Stats:
HP: 70 ----> 70(+0)
Attack: 130 ----> 135 (+5)
Defense: 115 ----> 150 (+35)
Special Attack: 85 ----> 110 (+25)
Special Defense: 95 ----> 145 (+50)
Speed: 75 ----> 60 (-15)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, EQ (even if its powered down), High horsepower, Seed bomb, Seed Flare, Close Combat, Synthesis, Heal Block, Drain Punch
Competitive Analysis: Oh. Dear. God. A bulky pure power sweeper with healing capabilities, coverage, powered up grass STAB, everything you need to tear through teams or all types. Two slight problems, its slow, and poison types exist. Like its Tapu cousins, it has only a few things in its way from becoming the ultimate life form. but with much more bulk and pure power, in many instances it can live a bomb or wave and retaliate with a high horsepower, play rough, wood hammer, etc. It can then heal up with a synthesis, leech seed, or grassy terrain. Lastly, it gets a niche little tool that stops your foe from healing, ending stall, or just that pesky healing from grassy terrain. (over 800 attack in grassy terrain)
Tapu Fini-Mega
Ability: Misty Surge ----> Tidal Surge (Shadow Tag variant [as long as fini is active, the enemy is under whirlpool] + Primal weather clone [when mega fini is on the field, misty terrain lasts as long as it is in play] + Compound Eyes varient [under misty terrain, status moves have 1.5x accuracy] + Liquid voice)
Typing:
Stone: Tapu Finium
Stats:
HP: 70 ----> 70 (+0)
Attack: 75 ----> 45 (-30)
Defense: 115 ----> 155 (+40)
Special Attack: 95 ----> 130 (+35)
Special Defense: 130 ----> 155 (+25)
Speed: 85 ----> 115 (+30)
Base Stat Total: 570 ----> 670
Movepool Additions: Sing, Perish song, Boomburst, Hyper voice, Shore up, Moonlight, Spikes, Cosmic power, Stored power, Nasty plot, U-turn
Competitive Analysis: I might have created this to be the worst of the megas. and not worst as in bad. a 75% accurate sing, a ton of boosting moves, healing moves, perish song with a trapping ability, it doesn't end. You have huge potental to become a stored power sweeper, a nasty plot sweeper with STAB boomburst. While it does seep like Fini is the most broke because of its insanly long list of abilities things, it is quite balanced in when compared with its cousins. you dont get a stat doubled like Bulu or Koko, you dont get a trick room and 1.5x spdef like lele. What you do get is a support mon with a good special attack, great bulk, and a huge arsenal that pairs well with its AWESOME ability. Koko and Bulu will shread this thig though, so watch out.
Hope you enjoyed my incredibly broken mega's :]
Alright thanks, ill make the edit :]-ium is used for Z-Moves. You should be using -ite for your mega stones :V
My man Ubers doesn't mean ag LOLYight, I won :]
Tapu Koko-Mega
Ability: Electric Terrain ----> Doomsday Surge (Surge Surfer + Primal weather clone [when mega koko is on the field, electric terrain lasts as long as it is in play])
Typing:
Stone: Tapu Kokite
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 150 (+35)
Defense: 85 ----> 90 (+5)
Special Attack: 95 ----> 130 (+35)
Special Defense: 75 ----> 95 (+20)
Speed: 130 ----> 135 (+5)
Base Stat Total: 570 ----> 670
Movepool Additions: Play Rough, Moonblast, Bolt Strike, Volt Tackle, Drill Peck
Competitive Analysis: Koko is an unstopable monster now, only being killed by faster weather boosters and other mega tapus (and priority). Slightly increased bulk doesn't necessarily mean it's taking hits, but it wont need to worry with it's speed infinitely doubled, along with having huge attacks and boosted stab electric moves. I imagine only two or three problems this thing could come up against, ground types, especially sand rushers (even though there are none faster than koko, unless a mega is created), and the previously mentioned other mega Tapus. If all my designs are picked again (in some alien world), other tapus could cancel out perma electric terrain, similar to how the primal weathers work.
Tapu Lele-Mega
Ability: Psychic Terrain ----> Mental Surge (Grass Pelt Clone [as long as psychic surge is active, lele has 1.5x spdef) + Primal weather clone [when mega lele is on the field, psychic terrain lasts as long as it is in play] +Surge Clone [on switch-in, mega lele summons a trick room for 5 turns])
Typing:
Stone: Tapu Lelite
Stats:
HP: 70 ----> 70 (+0)
Attack: 85 ----> 115 (+20)
Defense: 75 ----> 135 (+60)
Special Attack: 130 ----> 165 (+35)
Special Defense: 115 ----> 130 (+15)
Speed: 95 ----> 65 (-30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, Ice beam, Power whip, Psycho boost, Psystrike, Volt switch
Competitive Analysis: Lele does not get a stat doubled like koko when it megas, but it gains the ability to be the best TR setter in the game, a deadly 165 attack, a nice 130 special bulk (with a 1.5x boost while its active in psychic terrain, so like 99% of the time), immunity to priority, and a boost to its main STAB. It also has a benefit in that it does not lose out on too much when its terrain disappears due to another mega tapu switching in, as having a trick room up still makes mega lele a monster.
Tapu Bulu-Mega
Ability: Grassy Surge ----> Overgrow Surge (Pure Power [but only active while grassy surge is active] + Primal weather clone [when mega bulu is on the field, grassy terrain lasts as long as it is in play])
Typing:
Stone: Tapu Bulite
Stats:
HP: 70 ----> 70(+0)
Attack: 130 ----> 135 (+5)
Defense: 115 ----> 150 (+35)
Special Attack: 85 ----> 110 (+25)
Special Defense: 95 ----> 145 (+50)
Speed: 75 ----> 60 (-15)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, EQ (even if its powered down), High horsepower, Seed bomb, Seed Flare, Close Combat, Synthesis, Heal Block, Drain Punch
Competitive Analysis: Oh. Dear. God. A bulky pure power sweeper with healing capabilities, coverage, powered up grass STAB, everything you need to tear through teams or all types. Two slight problems, its slow, and poison types exist. Like its Tapu cousins, it has only a few things in its way from becoming the ultimate life form. but with much more bulk and pure power, in many instances it can live a bomb or wave and retaliate with a high horsepower, play rough, wood hammer, etc. It can then heal up with a synthesis, leech seed, or grassy terrain. Lastly, it gets a niche little tool that stops your foe from healing, ending stall, or just that pesky healing from grassy terrain. (over 800 attack in grassy terrain)
Tapu Fini-Mega
Ability: Misty Surge ----> Tidal Surge (Shadow Tag variant [as long as fini is active, the enemy is under whirlpool] + Primal weather clone [when mega fini is on the field, misty terrain lasts as long as it is in play] + Compound Eyes varient [under misty terrain, status moves have 1.5x accuracy] + Liquid voice)
Typing:
Stone: Tapu Finite
Stats:
HP: 70 ----> 70 (+0)
Attack: 75 ----> 45 (-30)
Defense: 115 ----> 155 (+40)
Special Attack: 95 ----> 130 (+35)
Special Defense: 130 ----> 155 (+25)
Speed: 85 ----> 115 (+30)
Base Stat Total: 570 ----> 670
Movepool Additions: Sing, Perish song, Boomburst, Hyper voice, Shore up, Moonlight, Spikes, Cosmic power, Stored power, Nasty plot, U-turn
Competitive Analysis: I might have created this to be the worst of the megas. and not worst as in bad. a 75% accurate sing, a ton of boosting moves, healing moves, perish song with a trapping ability, it doesn't end. You have huge potental to become a stored power sweeper, a nasty plot sweeper with STAB boomburst. While it does seep like Fini is the most broke because of its insanly long list of abilities things, it is quite balanced in when compared with its cousins. you dont get a stat doubled like Bulu or Koko, you dont get a trick room and 1.5x spdef like lele. What you do get is a support mon with a good special attack, great bulk, and a huge arsenal that pairs well with its AWESOME ability. Koko and Bulu will shread this thig though, so watch out.
Hope you enjoyed my incredibly broken mega's :]
Edit: changed the names of the stones to be in line with the pre-existing ones
Congrats on the win!Yight, I won :]
Tapu Koko-Mega
Ability: Electric Terrain ----> Doomsday Surge (Surge Surfer + Primal weather clone [when mega koko is on the field, electric terrain lasts as long as it is in play])
Typing:
Stone: Tapu Kokite
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 150 (+35)
Defense: 85 ----> 90 (+5)
Special Attack: 95 ----> 130 (+35)
Special Defense: 75 ----> 95 (+20)
Speed: 130 ----> 135 (+5)
Base Stat Total: 570 ----> 670
Movepool Additions: Play Rough, Moonblast, Bolt Strike, Volt Tackle, Drill Peck
Competitive Analysis: Koko is an unstopable monster now, only being killed by faster weather boosters and other mega tapus (and priority). Slightly increased bulk doesn't necessarily mean it's taking hits, but it wont need to worry with it's speed infinitely doubled, along with having huge attacks and boosted stab electric moves. I imagine only two or three problems this thing could come up against, ground types, especially sand rushers (even though there are none faster than koko, unless a mega is created), and the previously mentioned other mega Tapus. If all my designs are picked again (in some alien world), other tapus could cancel out perma electric terrain, similar to how the primal weathers work.
Tapu Lele-Mega
Ability: Psychic Terrain ----> Mental Surge (Grass Pelt Clone [as long as psychic surge is active, lele has 1.5x spdef) + Primal weather clone [when mega lele is on the field, psychic terrain lasts as long as it is in play] +Surge Clone [on switch-in, mega lele summons a trick room for 5 turns])
Typing:
Stone: Tapu Lelite
Stats:
HP: 70 ----> 70 (+0)
Attack: 85 ----> 115 (+20)
Defense: 75 ----> 135 (+60)
Special Attack: 130 ----> 165 (+35)
Special Defense: 115 ----> 130 (+15)
Speed: 95 ----> 65 (-30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, Ice beam, Power whip, Psycho boost, Psystrike, Volt switch
Competitive Analysis: Lele does not get a stat doubled like koko when it megas, but it gains the ability to be the best TR setter in the game, a deadly 165 attack, a nice 130 special bulk (with a 1.5x boost while its active in psychic terrain, so like 99% of the time), immunity to priority, and a boost to its main STAB. It also has a benefit in that it does not lose out on too much when its terrain disappears due to another mega tapu switching in, as having a trick room up still makes mega lele a monster.
Tapu Bulu-Mega
Ability: Grassy Surge ----> Overgrow Surge (Pure Power [but only active while grassy surge is active] + Primal weather clone [when mega bulu is on the field, grassy terrain lasts as long as it is in play])
Typing:
Stone: Tapu Bulite
Stats:
HP: 70 ----> 70(+0)
Attack: 130 ----> 135 (+5)
Defense: 115 ----> 150 (+35)
Special Attack: 85 ----> 110 (+25)
Special Defense: 95 ----> 145 (+50)
Speed: 75 ----> 60 (-15)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, EQ (even if its powered down), High horsepower, Seed bomb, Seed Flare, Close Combat, Synthesis, Heal Block, Drain Punch
Competitive Analysis: Oh. Dear. God. A bulky pure power sweeper with healing capabilities, coverage, powered up grass STAB, everything you need to tear through teams or all types. Two slight problems, its slow, and poison types exist. Like its Tapu cousins, it has only a few things in its way from becoming the ultimate life form. but with much more bulk and pure power, in many instances it can live a bomb or wave and retaliate with a high horsepower, play rough, wood hammer, etc. It can then heal up with a synthesis, leech seed, or grassy terrain. Lastly, it gets a niche little tool that stops your foe from healing, ending stall, or just that pesky healing from grassy terrain. (over 800 attack in grassy terrain)
Tapu Fini-Mega
Ability: Misty Surge ----> Tidal Surge (Shadow Tag variant [as long as fini is active, the enemy is under whirlpool] + Primal weather clone [when mega fini is on the field, misty terrain lasts as long as it is in play] + Compound Eyes varient [under misty terrain, status moves have 1.5x accuracy] + Liquid voice)
Typing:
Stone: Tapu Finite
Stats:
HP: 70 ----> 70 (+0)
Attack: 75 ----> 45 (-30)
Defense: 115 ----> 155 (+40)
Special Attack: 95 ----> 130 (+35)
Special Defense: 130 ----> 155 (+25)
Speed: 85 ----> 115 (+30)
Base Stat Total: 570 ----> 670
Movepool Additions: Sing, Perish song, Boomburst, Hyper voice, Shore up, Moonlight, Spikes, Cosmic power, Stored power, Nasty plot, U-turn
Competitive Analysis: I might have created this to be the worst of the megas. and not worst as in bad. a 75% accurate sing, a ton of boosting moves, healing moves, perish song with a trapping ability, it doesn't end. You have huge potental to become a stored power sweeper, a nasty plot sweeper with STAB boomburst. While it does seep like Fini is the most broke because of its insanly long list of abilities things, it is quite balanced in when compared with its cousins. you dont get a stat doubled like Bulu or Koko, you dont get a trick room and 1.5x spdef like lele. What you do get is a support mon with a good special attack, great bulk, and a huge arsenal that pairs well with its AWESOME ability. Koko and Bulu will shread this thig though, so watch out.
Hope you enjoyed my incredibly broken mega's :]
Edit: changed the names of the stones to be in line with the pre-existing ones
Cool abilities! But remeber that you can only add 100 points, you have added 110
Ability: Electric Terrain ----> Galvanize
Typing: Electric/Fairy
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 145 (+30)
Defense: 85 ----> 110 (+25)
Special Attack: 95 ----> (+0)
Special Defense: 75 ----> 100 (+25)
Speed: 130 ----> 160 (+30)
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Body Slam, Play Rough, Bulk Up
Ability: Psychic Terrain ----> Psychic -ate (Psychilate if none)
Typing: Psychic/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Hyper Voice
Description: ~
Ability: Grassy Terrain ----> Grass -ate (Mossate if none)
Typing: Grass/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Body Slam
Description: ~
Ability: Misty Terrain ----> Water -ate (Hydrilate if none)
Typing: Water/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Hyper Voice
Description: ~
WIP wip wippity wipper wip
I suggest Ruminate/Contemplate, Germinate and Hydrate/Irrigate
Ability: Electric Terrain ----> Galvanize
Typing: Electric/Fairy
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 145 (+30)
Defense: 85 ----> 110 (+25)
Special Attack: 95 ----> (+0)
Special Defense: 75 ----> 100 (+25)
Speed: 130 ----> 160 (+30)
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Body Slam, Play Rough, Bulk Up
Ability: Psychic Terrain ----> Psychic -ate (Psychilate if none)
Typing: Psychic/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Hyper Voice
Description: ~
Ability: Grassy Terrain ----> Grass -ate (Mossate if none)
Typing: Grass/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Body Slam
Description: ~
Ability: Misty Terrain ----> Water -ate (Hydrilate if none)
Typing: Water/Fairy
Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: 570 ----> 680 (+110)
Movepool Additions: Hyper Voice
Description: ~
WIP wip wippity wipper wip
Primal Tapu Koko
Ability - Electric SurgeElectric Efflux - creates the Overflowed Electric Terrain effect. This lasts until Tapu Koko exits battle. Along with Electric Terrain's effects, the power of Steel-typed moves is nullified and every grounded Pokémon is cured of the Sleep condition. In addition, Overflowed Electric Terrain can only be removed by other Primal Tapus's Terrain, otherwise any attempt of removing it will fail. (Desolate Land / Primordial Sea clone)
HP - 7070
Atk - 115128 (+13)
Def - 8595 (+10)
SpA - 95107 (+12)
SpD - 7585 (+10)
Spe - 130185 (+55)
BST - 570670 (+100)
MegastoneElectric Orb
Movepool AdditionsMoonblast, Play Rough
Competitive AnalysisMeant for OU. Primal Tapu Koko is a lot faster than what it used to be, outspeeding any base 106+ Speed Choice Scarf user. It is also about 10% stronger than regular itemless Koko, making it a great option if Life Orb recoil is unwanted. It can also aford to run Modest if outrunning +1 base 93-106 Speed Pokemon is not necessary.
Rationale - I really liked the Primal theme, so I went for it! The stats for all Tapus are counterparts to each other, as they all have 70 - 85 - 95 - 107 - 128 - 185 rearanged in some form. As for its stat spread, I figured Koko would gain a lot from this absurd Speed tier, which isn't explored enough in my opinion, giving Primal Koko the option to substitute the 100+ Speed Scarfer that most teams need to have. Moonblast and Play Rough are obvious additions and should have been in Koko's moveset already.
Primal Tapu Lele
Ability - Psychic SurgePsychic Pour - creates the Overflowed Psychic Terrain effect. This lasts until Tapu Lele exits battle. Along with Psychic Terrain's effects, the power of Dark-typed moves is nullified and every grounded Pokémon is cured of the Confused condition. In addition, Overflowed Psychic Terrain can only be removed by other Primal Tapus's Terrain, otherwise any attempt of removing it will fail. (Desolate Land / Primordial Sea clone)
HP - 7070
Atk - 8595 (+10)
Def - 7585 (+10)
SpA - 130185 (+55)
SpD - 115128 (+13)
Spe - 95107 (+12)
BST - 570670 (+100)
MegastonePsychic Orb
Movepool AdditionsPlay Rough, Draining Kiss
Competitive AnalysisMeant for OU. Primal Tapu Lele is a powerful Wallbreaker, just like its base forme, I assume you may think that base 185 SpA is way too much with Psychic Terrain, but considering Tapu Lele is itemless, the boost is the equivalent of a Life Orb boost, meaning Specs Lele is actually stronger. Lele gets the jump on Mega Pinsir, Mega Medicham and Mega Charizard-Y upon Mega evolving though, so that little 12 points Speed increase might actually pay off for Lele. It still gets walled by the same Pokémon that wall it in OU, so I still think it can be balanced in an OU environment.
Rationale - I really liked the Primal theme, so I went for it! The stats for all Tapus are counterparts to each other, as they all have 70 - 85 - 95 - 107 - 128 - 185 rearanged in some form. As for its stat spread, I figured Lele really needed a huge SpA boost to justify its use over Specs, which is actually still stonger than Primal Lele. Play Rough and Draning Kiss are also quite obvious and should have been in Lele's movepool in the first place.
Primal Tapu Bulu
Ability - Grassy SurgeGrassy Gush - creates the Overflowed Grassy Terrain effect. This lasts until Tapu Bulu exits battle. Along with Grassy Terrain's effects, the power of Ground-typed moves is nullified and every grounded Pokémon is cured of the Burned condition. In addition, Overflowed Grassy Terrain can only be removed by other Primal Tapus's Terrain, otherwise any attempt of removing it will fail. (Desolate Land / Primordial Sea clone)
HP - 7070
Atk - 130185 (+55)
Def - 115128 (+13)
SpA - 8595 (+10)
SpD - 95107 (+12)
Spe - 7585 (+10)
BST - 570670 (+100)
MegastoneGrassy Orb
Movepool AdditionsPlay Rough, Rage Powder
Competitive AnalysisMeant for OU. Primal Tapu Bulu is, just like it's base forme, an extremely powerful Wallbreaker, and with base 185 Attack, which is about 1.3x stronger than the itemless base 130, it will for sure tear everything apart with its slightly imporved bulk and Speed tier, easing set up. It is still walled by what walled it before, so it's Primal reversion is more of an improvement on the original Bulu.
Rationale - I really liked the Primal theme, so I went for it! The stats for all Tapus are counterparts to each other, as they all have 70 - 85 - 95 - 107 - 128 - 185 rearanged in some form. As for its stat spread, it needed tons of Attack to justify usage over regular Bulu, Play Rough and Rage Powder fit really well into Bulu's movepoll and both are something I could totally see Bulu getting.
Primal Tapu Fini
Ability - Misty SurgeMisty Mount - creates the Overflowed Misty Terrain effect. This lasts until Tapu Fini exits battle. Along with Misty Terrain's effects, the power of Fairy-typed moves is increased by 1.5x and every grounded Pokémon is cured of the any status condition. In addition, Overflowed Misty Terrain can only be removed by other Primal Tapus's Terrain, otherwise any attempt of removing it will fail. (Desolate Land / Primordial Sea clone)
HP - 7070
Atk - 7585 (+10)
Def - 115128 (+10)
SpA - 95107 (+12)
SpD - 130185 (+55)
Spe - 8595 (+10)
BST - 570670 (+100)
MegastoneMisty Orb
Movepool AdditionsShore Up, Draining Kiss
Competitive AnalysisMeant for OU. Primal Tapu Fini is now the wall it should have been in the first place, with 100% status immunity and reliable recovery it can act as the deffoger it always wanted too, as always though, Grass and Electric-types shut it down as well as faster Taunt users.
Rationale - I really liked the Primal theme, so I went for it! The stats for all Tapus are counterparts to each other, as they all have 70 - 85 - 95 - 107 - 128 - 185 rearanged in some form. As for its stat spread, I figured Fini would love some extra bulk and the ability to be always immune to status, despite Scald not burning absolutely anything now. Shore Up is reflected by the beachy feel Fini has while Draining Kiss is completely understandable and fits with flavor.
Hey, MaceMaster can I do Primals for this slate or should I switch it back to Megas?
do note that it won't be up all the time either, I have to be around and active for it to be up :) But yeah, we're getting there. Once we've ironed it out, we'll move to a better server.Sorry, don't think we're gonna allow primals. Thank you soooo much to Ezaphs and Ludicrousity for starting coding on the meta! It's in heavy development and a tad glitchy, but you can try it out here: http://megaforall-ezaphs.c9users.io-8080.psim.us/
Since I'm a moderator on Dragon Heaven, I will definitely set it up there once it's all done. For now, I'll peace out to continue massive code for Exploudit's megas :Vdo note that it won't be up all the time either, I have to be around and active for it to be up :) But yeah, we're getting there. Once we've ironed it out, we'll move to a better server.
Mega Tapu Bulu
Ability: Grass Pelt
Typing: Grass/Fairy
HP: 70 (+0)
Attack: 160 (+30)
Defense: 145 (+30)
Special Attack: 105 (+20)
Special Defense: 125 (+30)
Speed: 65 (-10)
New Moves: Ingrain, Magical Leaf, Play Rough
Description: I decided that I wanted the Tapus to benefit from the terrain they had already set-up pre-mega. In Bulu’s case, it is the most obvious case, with the vegetation it grows protecting it even more, resulting in a grass pelt. The stats also suit the ability more, becoming even more of a tank and losing soe speed it now needs less as befitting a lazy pokemon. Those huge defences will let it keep tanking hits so it can deal back huge punishment with its enormous attack and grassy terrain boosted STAB.
Mega Tapu Lele
Ability: Healing Scales (Ice Body clone. Heals in psychic terrain)
Typing: Psychic/Bug
HP: 70 (+0)
Attack: 75 (-10)
Defense: 105 (+30)
Special Attack: 160 (+30)
Special Defense: 145 (+30)
Speed: 115 (+20)
New Moves: Fairy Wind, Gravity, Nasty Plot, Signal Beam, Silver Wind, Telekinesis
Description: As the dex says, Lele has healing scales which it now benefits from under its terrain. It also boosts its defences to help synergise with this healing and its special attack and speed also increase to take advantage of psychic terrain’s standard abilities. Its cocoon has now fully developed it into a bug though, so watch out for things like stealth rock. It also sacrifices some of its less needed attack with its stubby arms and shell.
Mega Tapu Koko
Ability: Surveyor (Is always treated as if it’s grounded, like it is holding an iron ball)
Typing: Electric/Flying
HP: 70 (+0)
Attack: 145 (+30)
Defense: 115 (+30)
Special Attack: 85 (-10)
Special Defense: 105 (+30)
Speed: 150 (+20)
New Moves: Drill Peck,Peck, Pluck, Sky Attack, Wing Attack
Description: Koko’s wings grow as it embraces its outer bird and becomes flying type, so t can more easily deal with grass types (and poison types for that matter). But wait! A Tapu that doesn’t benefit from terrain? That’s where its ability comes in. It flies over and surveys its domain and its domain rewards it by letting it benefit from terrains through pseudo-grounding. Its attack swells to enormous size and it gets even more speed. It also increases its defences to deal with its new weaknesses and lack of ground immunity.
Mega Tapu Fini
Ability: Drizzle
Typing: Water/Fairy
HP: 70 (+0)
Attack: 65 (-10)
Defense: 145 (+30)
Special Attack: 115 (+20)
Special Defense: 160 (+30)
Speed: 115 (+30)
New Moves: Bubble, Bubble Beam, Clamp, Draining Kiss
Description: Tapu Fini is the only Tapu whose ability does not benefit its non-fairy typing. Well, that has changed and it becomes the ultimate field manipulator. Nothing else can set a terrain, a weather and make another move all in one turn. Also, it finally has a way to boost its damage output as misty terrain is the only one that does not do that. It increases its special attack to benefit from that but also drastically increases its defences so that it can tank attacks while setting up weather (or terrain) for other pokemon.
quick question, why wont Dragon Heaven run on my PC? It runs win10 and runs ROM.psim perfectlySince I'm a moderator on Dragon Heaven, I will definitely set it up there once it's all done. For now, I'll peace out to continue massive code for Exploudit's megas :V
I also run Win10... what browser do you use? Also, how did you get to the server. There's a link in my Signature to easily get thereKoko seems very weak comparatively to the others, as it keeps its ground weakness and doesn't really gain anything from electric terrain, maybe tweak the ability to affect it a bit better
On another note, my designs were too much, so i will tune them down, stay tuned.
quick question, why wont Dragon Heaven run on my PC? It runs win10 and runs ROM.psim perfectly