Time for another episode of Bologo's pull predictions out of the ass movesets.
Today's episode, we feature the wannabe tree...Sudowoodo!
Sudowoodo @Leftovers/Muscle Band/Choice Band
EVs: 212 HP/252 ATK/44 DEF
Ability: Rock Head
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Sucker Punch
- Stone Edge/Wood Hammer
- Explosion/Block/Wood Hammer
Essentially, the premise of this set is that Sudowoodo can learn the awesome combo of Sucker Punch/Focus Punch which has the types Dark/Fighting therefore great coverage...but also the extra effects of th attacks. If they decide that they want to attack, Sucker Punch hits. If they decide to start setting up Focus Punch hits. Plus if you can tell that they're going to switch out, Focus Punch also hits. Stone Edge is more for things such as Gengar that can ruin your fun by coming in on a Focus Punch and start setting up plus it gets STAB. Wood Hammer works well too for getting rid of the water and ground types that like coming in on Sudowoodo but isn't as good against Gengar who completely counters this set otherwise.
Now, the last slot is entirely dependent on what you want Sudowoodo to do and your item.
With Leftovers, Block is generally a good option since you'll need staying power to deal with the ting you just trapped on their switch-in. If you can make a nice catch by using the right bait such as threatening with Focus Punch to lure in a flying type only to trick the opponent and use Stone Edge on the flying opponent they brought in, then they're in a boatload of trouble. Plus, if you trap something, they're probably not going to wanna set up on you since they wanna get that trap out fast, so Sucker Punch will work very well. But if they do wanna set up, then Focus Punch will teach them.
Wood Hammer gets another mention if you plan to run a Choice Banding set alongside Stone Edge, and as mentioned, hurts shit like Hippowdon or Slowbro that want to come in to end Sudowoodo. Plus no recoil from Rock Head is nice.
Explosion is probably the best bet you have, and it's most recommended with Muscle Band, but you can do it with Choice Band if you want to rely completely on prediction with this set. Once you feel that Sudowoodo has done enough damage, or that he can't really handle much more after the occuring turn, you explode, and it will hurt like hell coming from either a 10% boosted explosion, or a 492 attack from Choice Band.
Ok, so this set obviously requires damn near godly prediction, but it will cause a huge amount of damage if played correctly. Plus, it forces the opponent to predict as well, because if they don't, they're going to get hit hard to moves that basically eliminate the problem of Sudowoodo's awful awful speed.
What are the critics saying about this episode?