Post new creative movesets/EV spreads here:

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first post! in my personal experience, life orb with fake out is not a good combination. a lot of times the damage you inflicted is the same as the damage you received from life orb.
 
Ok, not ground breaking by any means, but that topic about Trick Room Rayquaza got me thinking of trying out

Rayquaza @ Focus Sash / Life Orb / Lum Berry
160 HP / 252 Atk / 96 Sp. Atk
Brave Nature
-Swords Dance
-Outrage
-Overheat
-Extremespeed / Earthquake

The EVs are pretty arbitrary. 96 Sp. Atk lets you hit 360, and the rest are thrown in HP. I suppose some in Sp. Def could be useful for taking weak Ice Beams, and Kyogre Surfs and stuff, but whatever, maybe I'll run some calcs later.

This is meant to be paired with a Trick Room / Explosion / possibly Stealth Rock Bronzong. The idea is to set up Trick Room, then Explode with Bronzong, then you bring in your slow Rayquaza. You Swords Dance and survive with your Focus Sash (or you hope for a switch / you survive the hit if you pack a different item). Min speed Rayquaza is only outsped in Trick Room by Blissey, Forretress, and some Metagross and Tyranitar, of pokemon in the Uber metagame

Now you have three more turns to rampage until Trick Room wears out. Swords Danced Outrage can 2HKO Metagross / Jirachi / Bronzong, and Forretress with a Life Orb, although they all get roasted by Overheat if you manage to hold off on Outrage until you've killed them. You do 90% - 106% on max / max Lugia with a Life Orb, a guaranteed OHKO even without a Life Orb if Stealth Rock is up. After those three, you pretty much OHKO everything else in the Uber Metagame, so you get three kills, (possibly more with Lum Berry).

When I was trying this out on Shoddy, the biggest two problems I ran into were that slow Metagross and Forry's would come in after the first Outrage, and explode on me, and also that Blissey is slower (faster) than you, and can Ice Beam you to hell after you Outrage. Extremespeed can let you outspeed Blissey in Trick Room, and does 54% min after a Swords Dance, which is somewhat useful, although still pretty dissapointing. Luckily, with such bulky EVs, you can survive most Blissey Ice Beams, and proceed to OHKO with SDed Outrage.

The best way I've found to make this successful is to use Magnezone on your team. It can trap and kill Forry and Bronzong, and if you make it pretty fast it can Magnet Rise before Meta EQs and kill him too, not to mention he can explode on something. This is helpful especially for Metagross, because if he switches in after your first Outrage, you'll do ~60% to him, while he Ice Punches / Explodes on you. Same with Forretress except he'll outspeed you (lol) and explode.

So yeah this set is very gimmicky, and a little hard to pull off, but I had some fun playing with it. In the ideal world, you could trap a Steel with Magnezone for the kill, explode on the next pokemon for another, bring in Bronzong, who TRs, then Explodes on another pokemon, then Rayquaza can Swords Dance, survive with the Sash, and KO the last three pokemon. Of course, things very, very rarely work so ideally, but at the least you'll nab a few kills, as long as you're opponent is lacking a strong priority attack like ES Arceus or Ice Shard Weavile or something.

The most important thing to keep in mind when using this set is to play offensively, and worry about what your strategy and not your opponent's. You need to pull your strategy off quick, before your opponent can pull of theirs, because if you don't manage to pull your strategy off, you're left three almost useless pokemon. I would make sure you had some good coverage in your other three pokemon, so you're team can function if your Trick Roomer goes down.

So yeah, pretty gimmicky, but it was mildy effective, and very fun to use

Edit: god, way too long an explanation
 
magikarp @ focus sash
jolly
252 atk 252 spd
tackle
flail
splash

hold on w/ sash and flail left and right. BP speed to it w/ ninjask or something.
EDIT: reaches 568 speed in rain!
 
Infernape@ Life orb, OMGWTFBBQ
Standard mixape EVs and nature
-Fakeout
-U-turn
-Closecombat
-Overheat

I...never realized Infernape got Fake Out. That actually looks like it'd be a pretty effective set.
 
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Gyarados (M) @ Life Orb ** MixDos
Trait: Intimidate
EVs: 72 ATK / 252 SATK / 184 SPD
Mild Nature (+SAtk, -Def)
- Dragon Dance
- Waterfall
- Stone Edge
- Fire Blast

I saw Fire Blast in Gyarados’ movepool and I decided I’d try to put it to use. MixDos was created to run through those who like to switch in, wall, and/or set up on Gyarados. Fire Blast may dent or OHKO switch ins. Afterwards, the opponent may switch in a special wall, believing it to be a special Gyarados, when they are slapped in the face with a STABed Waterfall or Stone Edge. MixDos works exceptionally well with wish support.

252 special attack EVs is necessary, taking into account his low, base 60 special attack stat. Even so, it is only brought to a max of 240 special attack. 72 attack EVs gives MixDos a solid 304 attack. 184 speed EVs to outspeed Tyranitar’s max 243 and after a single DD, outspeeds Starmie and Raikou’s max 361 speed.

Yeah, I know it’s a bit of a gimmick, but I’d still appreciate some feedback. Also, I’m a bit new with EVs so, feel free to correct me. :D

Damage Calculations:

Waterfall on Max HP, 0 DEF Gliscor: 267 – 314 / 75.42% - 88.70%
Waterfall on Max HP, 0 DEF Donphan: 276 – 325 / 71.88% - 84.64%
Waterfall on Max HP, 0 DEF Rhyperior: 516 – 607 / 118.89% - 139.86%
Waterfall on Max HP, 0 DEF Blissey: 668 – 785 / 93.56% - 109.94%

Stone Edge on Max HP, 0 DEF Gyarados: 324 – 381 / 82.23% - 96.70
Stone Edge on Max HP, 0 DEF Salamence: 321 – 377 / 81.47% - 95.69%

Fire Blast on Max HP, 0 SDEF Skarmory: 304 – 358 / 91.02% - 107.19%
Fire Blast on Max HP, 0 SDEF Tangrowth: 393 – 462 / 97.28% - 114.36%
Fire Blast on Max HP, 0 SDEF Weezing: 152 – 179 / 45.51% - 53.59%
Fire Blast on Max HP, 0 SDEF Forretress: 686 – 807 / 193.79% - 227.97%
Fire Blast on Max HP, 0 SDEF Metagross: 249 – 293 / 68.41% - 80.49%
Fire Blast on Max HP, 0 SDEF Magnezone: 249 – 293 / 72.38% - 85.17%
 
Gyarados (M) @ Life Orb ** MixDos
Trait: Intimidate
EVs: 72 ATK / 252 SATK / 184 SPD
Mild Nature (+SAtk, -Def)
- Dragon Dance
- Waterfall
- Stone Edge
- Fire Blast

Damage Calculations:

Waterfall on Max HP, 0 DEF Gliscor: 267 – 314 / 75.42% - 88.70%
Waterfall on Max HP, 0 DEF Donphan: 276 – 325 / 71.88% - 84.64%
Waterfall on Max HP, 0 DEF Rhyperior: 516 – 607 / 118.89% - 139.86%
Waterfall on Max HP, 0 DEF Blissey: 668 – 785 / 93.56% - 109.94%

Stone Edge on Max HP, 0 DEF Gyarados: 324 – 381 / 82.23% - 96.70
Stone Edge on Max HP, 0 DEF Salamence: 321 – 377 / 81.47% - 95.69%

Fire Blast on Max HP, 0 SDEF Skarmory: 304 – 358 / 91.02% - 107.19%
Fire Blast on Max HP, 0 SDEF Tangrowth: 393 – 462 / 97.28% - 114.36%
Fire Blast on Max HP, 0 SDEF Weezing: 152 – 179 / 45.51% - 53.59%
Fire Blast on Max HP, 0 SDEF Forretress: 686 – 807 / 193.79% - 227.97%
Fire Blast on Max HP, 0 SDEF Metagross: 249 – 293 / 68.41% - 80.49%
Fire Blast on Max HP, 0 SDEF Magnezone: 249 – 293 / 72.38% - 85.17%

The problem I have with this is that with the exception of Weezing and Tangrowth, and maybe Forry if he packs Zap Cannon, none of those pokemon are even Gyarados counters. Metagross and Magnezone are both killed by Earthquake, and Skarm is set up fodder with Taunt. This set still gets beaten by real Gyarados counters, ie Cresselia, Dusknoir, Starmie, and HP Electric bulky waters.

If I were to run a special move on Gyarados, it would likely be Thunder / Thunderbolt, as that would help him take down stuff like Slowbro and Vaporeon that actually do wall him. Most of the things that get beaten by Fire Blast get beaten more quickly just by Taunting and DDing. Getting by Tangrowth and Charge Beam Bronzong is cool, but I wouldn't say it warranted the extra effort
 
Gah, I knew it would be too much of a gimmick to pull off. Thanks for the feedback, though. :D

EDIT: Forgot the include Solid Rock on Rhyperior's calculations...
 
The one thing I like about this set is that it can counter Tangrowth and some of the bulky Grass-types. However, I would probably use Hydro Pump in a couple of situations (and don't think I'm bashing your moveset, it's workable).

Hydro Pump has STAB. Now I know that Gyarados is kind of weak on the special spectrum, but Hydro Pump hits Pokemon like Weezing harder. The thing is is that Weezing IS a counter to normal Gyarados. Now to show that Hydro Pump isn't BS against Weezing, even the basic 252 HP/0SDef Weezing takes roughly 45.21% - 53.29% without factoring Leftovers, which of course Gyarados not investing ANY EVs and using a Life Orb (and a neutral nature). To almost ensure a 2HKO (which means you would have to do 56% damage or over) you would have to invest around 156 EVs into Special Attack. Although Hippowdon isn't a common switch-in to Gyarados, it can still be 2HKO'd easily by Hydro Pump. It can also screw up Gliscor, but once again, can't switch in safely.

I guess it's more of a liable choice of what you want. Usually a couple of Steels can be screwed up by the occasional Fire Blast, but they could suffer the same fate from Earthquake in some cases (Jirachi, Metagross). Skarmory still gets 2HKO'd by Hydro Pump as well (roughly doing the same damage as if Gyarados was facing Weezing). Bronzong... forget about it, sadly.

To me, the best moveset for Hydro Pump Mixdos would be the following:

- Dragon Dance
- Earthquake
- Ice Fang
- Hydro Pump
168 Atk/156 SAtk/184 Spd

The attack EVs can be swapped around as you wish for it to be more into Special Attack or HP. Otherwise, 168 will do.

As stated above in my post, the Special Attack EVs will ensure to 2HKO Skarmory and Weezing.

You still get the best of coverage. Ground / Ice is only resisted by Bronzong, which you shouldn't face anyways. Other than Taunt (which isn't even in this set) Gyarados should not mess around with him anyways. You still will have problems (granted especially against Bulky Waters) but again is a given. The ability to at least harm some physical walls without relying on setting up is a decent plus, I guess. The Speed EVs will outspeed +Nature 115s after a Dragon Dance.

MOAR CALCS (Only for Hydro Pump)
Skarmory (Max HP/Min SDef) - 50.29% - 60.47%

Weezing (Max HP/Min SDef) - 50.29% - 60.47%

Hippowdon (Max HP/Min SDef) - 81.86% - 103.33%

Rhyperior (Max HP/Min SDef) - 210.76% - 245.62% (<-Dunno if Solid Rock works right on Metalkid Calculator).

Donphan (Max HP/Min SDef) - 110.42% - 129.95%

Gliscor (Max HP/Min SDef) - 100.85% - 118.64%

Forretress (Max HP/Min SDef) - 53.89% - 64.62%

Swampert (Max HP/Min SDef) - 33.12% - 39.80% (<- Laem. This is roughly the same as Bronzong with Max HP/Min SDef).

Most others kind of suffer at a 3HKO (or in some cases like Swampert almost a 4HKO). As far as Tyranitar, Earthquake > Hydro Pump anyways, so I'm not even going to mention this. The rest is somewhat in the obvious range (physical hits anyways).

If you're more appealed to kill Steels, there's always Fire Blast, like the above poster mentioned.

==========
I sort of added the moveset not to "suggest as a creative moveset" but only to show a "possible" moveset to try (as it still reaches its goal to hit hard, but using Hydro Pump moreso to hit through some basic physical walls). I am also aware that a lot of these won't switch into Gyarados, but if they did... they're sorry.
 
This is my Agility Metagross, is it any good? And please note that I made it a little different on purpose.

Metagross - Leftovers
Nature - Adamant
EV: 252 Atk / 154 Speed / 104 HP
Magnet Rise/Earthquake
Agility
Meteor Mash
Grass Knot
 
Hydro Pump has STAB. Now I know that Gyarados is kind of weak on the special spectrum, but Hydro Pump hits Pokemon like Weezing harder. The thing is is that Weezing IS a counter to normal Gyarados. Now to show that Hydro Pump isn't BS against Weezing, even the basic 252 HP/0SDef Weezing takes roughly 45.21% - 53.29% without factoring Leftovers, which of course Gyarados not investing ANY EVs and using a Life Orb (and a neutral nature). To almost ensure a 2HKO (which means you would have to do 56% damage or over) you would have to invest around 156 EVs into Special Attack. Although Hippowdon isn't a common switch-in to Gyarados, it can still be 2HKO'd easily by Hydro Pump. It can also screw up Gliscor, but once again, can't switch in safely.

I think you're 100% right about Hydro Pump being a better choice for a move, especially since in also gains from STAB. I just kept remembering how Steels constantly wall him, so Fire Blast popped into my mind, when I stupidly overlooked Earthquake.

To me, the best moveset for Hydro Pump Mixdos would be the following:

- Dragon Dance
- Earthquake
- Ice Fang
- Hydro Pump
168 Atk/156 SAtk/184 Spd

The attack EVs can be swapped around as you wish for it to be more into Special Attack or HP. Otherwise, 168 will do.

As stated above in my post, the Special Attack EVs will ensure to 2HKO Skarmory and Weezing.

You still get the best of coverage. Ground / Ice is only resisted by Bronzong, which you shouldn't face anyways. Other than Taunt (which isn't even in this set) Gyarados should not mess around with him anyways. You still will have problems (granted especially against Bulky Waters) but again is a given. The ability to at least harm some physical walls without relying on setting up is a decent plus, I guess. The Speed EVs will outspeed +Nature 115s after a Dragon Dance.

Wow, now a see a lot of factors that I overlooked. Your moveset definately works better than mine. I'm just unfamiliar with EVs, so how do they work on this set? And can Stone Edge be a liable substitute for Ice Fang, in case one's conserned about countering opposing Gyarados?
 
Your moveset definately works better than mine. I'm just unfamiliar with EVs, so how do they work on this set? And can Stone Edge be a liable substitute for Ice Fang, in case one's conserned about countering opposing Gyarados?
Just like you've mentioned before, the Speed EVs will outdo Tyranitar and after a Dragon Dance outpace the Base 115s. You can spread the Attack EVs into HP. Also, Stone Edge CAN work over Ice Fang in theory, as you still get roughly the same coverage.
 
magikarp @ focus sash
jolly
252 atk 252 spd
tackle
flail
splash

hold on w/ sash and flail left and right. BP speed to it w/ ninjask or something.
EDIT: reaches 568 speed in rain!

Magikarp has base 10 Attack. At full power, Adamant, Magikrap doesn't even OHKO a -Defense natured Luvdisc!
 
Mods need to start infracting people that suggest Special moves on Gyarados.
Actually, they need to start infracting everybody that goes on Stark Mountain fads, like "What's the best?" and "This might work in that NU situation with this Uber pokémon. Whaddya think?".
 
Infernape@ Life orb, OMGWTFBBQ
Standard mixape EVs and nature
-Fakeout
-U-turn
-Closecombat
-Overheat
Overall, I feel that this set results in too much residual damage. Even with Life Orb, Fake Out is a very weak attack, and yet you still lose health to use it. U-Turn also doesn't do much damage on a lot of things (though U-Turning from Starmie and switching in Dugtrio is fun).
 
magikarp @ focus sash
jolly
252 atk 252 spd
tackle
flail
splash

hold on w/ sash and flail left and right. BP speed to it w/ ninjask or something.
EDIT: reaches 568 speed in rain!

Adamant nature. With the Focus Sash, it can revenge kill a cocky Deoxys A. It'd go something like this...

Deoxys A used an attack!
Pokemon fainted!
PersonGuy sent out Magicrap (Magikarp?)
Deoxys A User: lol magikarp
Deoxys A used an attack!
Magikarp held on with Focus Sash!
Magikarp used Flail!
Foe Deoxys A fainted! (minimum 102% on standard Deoxys A)

I'd take that Magikarp into ubers just for that reason. The most feared pokemon in the game being KO'd by one of the least feared pokemon.
And just picture the look on the face of the guy using Deoxys A, especially if you were both down to your last pokemon. Though this is probably about the only pokemon it can KO like this. It'd work on Carvanah too, but Rough Skin would KO Magikarp back.

Pure novelty, but oh would it be fun...I so want to try putting a 5 pokemon + Magikarp (it can hardly be considered a 6th pokemon) uber team together now...
 
Well,i was thinking to make a real strange Dragonite and i'l gonna show now the idea:

Dragonite@Life Orb
252atk/244sp.atk./8spd
Lonely/Mild

Agility
Outrage
Thunder/Earthquake/Surf
Fire Blast

Bring in on something you can counter,agility on the switch,and you have some real powerful attacks here.No Draco Meteor because it needs to stay(due the need of Agility)and getting a -2sp.atk isn't nice at all.
Thunder for hitting waters real hard(beware of Swampert, Gastrodon and accuracy too).Earthquake basically for Heatran.You can try Surf if you fear Rhyperior.
If the opponent brings the wrong opponent,it can take out even 2,maybe 3 with the set,which its the purpose.
 
Overall, I feel that this set results in too much residual damage. Even with Life Orb, Fake Out is a very weak attack, and yet you still lose health to use it. U-Turn also doesn't do much damage on a lot of things (though U-Turning from Starmie and switching in Dugtrio is fun).
that's true, and I reconize my set isn't game breaking or anything.Fakeout is mainly for small residdual damage, and possibly ruin a focus sash, the set was kind of mainly made to mirror ambipoms al gore set. U-turn is mainly so nape can switch out with ease, get a weak hit, and scout a switch. Over heat and CC are ther because there negitive effects are removed when switching, which U-turn allows him to do.

Any other suggestions?
 
Well,i was thinking to make a real strange Dragonite and i'l gonna show now the idea:

Dragonite@Life Orb
252atk/244sp.atk./8spd
Lonely/Mild

Agility
Outrage
Thunder/Earthquake/Surf
Fire Blast

Bring in on something you can counter,agility on the switch,and you have some real powerful attacks here.No Draco Meteor because it needs to stay(due the need of Agility)and getting a -2sp.atk isn't nice at all.
Thunder for hitting waters real hard(beware of Swampert, Gastrodon and accuracy too).Earthquake basically for Heatran.You can try Surf if you fear Rhyperior.
If the opponent brings the wrong opponent,it can take out even 2,maybe 3 with the set,which its the purpose.

I quite like this set actually. I've always thought an Agility-Dragonite has potential, but people always shun it in favour of Dragon Dance. I used this back in ADV, and it was reasonably successful. A word of advice though - always run at least 228 speed, or else ScarfChomp will outrun you after an Agility and OHKO you.

I'd also use Draco Meteor anyway just because it's such a broken attack.
 
Swampert @ Leftovers
EVs: 252 HP/178 Atk/80 Spd
Ability: Torrent
- Focus Punch
- Substitute
- Blizzard
- Earthquake

With this particular set, I believe it does what Tyraniboah boasts about, but better. And that's beating/countering Blissey. This is mainly due to the fact that 9/10 of the time, whenever Blissey switches in after a Special Attack has been used, the opponent will predict a switch and use T-Wave. Now, normally that would be bad for Tyranitar. However, Swampert could care less. Simply come in on the T-Wave, Softboiled, Aromatheraphy, Stealth Rock, whatever... and set up the Sub. The Blissey from there will either foolishly S-Toss the Sub and be hit with Focus Punch, or will switch to something else, also eating a F-Punch. Swampert also doesn't have those terrible weaknesses that Tyranitar suffers from, and this particular Swampert will be using stronger attacks due to Stab and a higher Attack stat. Max HP gives it the ability to use 101 Subs, 80 Speed goes towards outspeeding Blissey, and 178 is obviously for the kick of Focus Punch. Earthquake for a lovely stab, and Blizzard for those cocky enough to believe that they can resist physical onslaughts. It also makes those fellow grass types like Celebi, Sceptile, and Tangrowth think twice about trying to come in and break your substitute. I've also thought about the possibility of using Hydro Cannon, since Swampert will have the Sub to hide behind, and can use it when it's HP becomes low enough after the Sub's deduction. For those of you who don't like Blizzard, Ice beam is an option. Or simply change the nature from Brave to Adamant, choose Avalanche/Other, and move the unneeded Speed EVs into Attack for a bigger impact.
 
I finally thought of a good use of my Brave Crawdaunt!

Crawdaunt @ Expert Belt
Brave or Naughty
252 ATK 252 Sp. ATK 6 whatever

Ice Beam
HP Grass/Surf
Substitute
Crunch

It’s actually quite a devastating set. HP grass OHKOs Quagsire 100% of the time. Ice beam 2HKOs physical Meganium 100% of the time. Crunch OHKOs Hypno 100% of the time. It destroys almost every UU wall easily.

The strategy is simple. Send him in, sub, and see what their “counter” is. If it’s Quaggy, OHKO it immediately. If it’s Meganium, Ice Beam it once and get outta there. If it’s Hypno (which likely won’t show up until they see your special moves) Crunch it. Blastoise can be handled by HP Grass as well, and Muk doesn’t like crunch.

If you can’t get HP Grass you’ll want Surf instead

PS, use 28 IVs to get 66 HP subs + 1
 
Swampert @ Leftovers
EVs: 252 HP/178 Atk/80 Spd
Ability: Torrent
- Focus Punch
- Substitute
- Blizzard
- Earthquake

With this particular set, I believe it does what Tyraniboah boasts about, but better. And that's beating/countering Blissey. This is mainly due to the fact that 9/10 of the time, whenever Blissey switches in after a Special Attack has been used, the opponent will predict a switch and use T-Wave. Now, normally that would be bad for Tyranitar. However, Swampert could care less. Simply come in on the T-Wave, Softboiled, Aromatheraphy, Stealth Rock, whatever... and set up the Sub. The Blissey from there will either foolishly S-Toss the Sub and be hit with Focus Punch, or will switch to something else, also eating a F-Punch. Swampert also doesn't have those terrible weaknesses that Tyranitar suffers from, and this particular Swampert will be using stronger attacks due to Stab and a higher Attack stat. Max HP gives it the ability to use 101 Subs, 80 Speed goes towards outspeeding Blissey, and 178 is obviously for the kick of Focus Punch. Earthquake for a lovely stab, and Blizzard for those cocky enough to believe that they can resist physical onslaughts. It also makes those fellow grass types like Celebi, Sceptile, and Tangrowth think twice about trying to come in and break your substitute. I've also thought about the possibility of using Hydro Cannon, since Swampert will have the Sub to hide behind, and can use it when it's HP becomes low enough after the Sub's deduction. For those of you who don't like Blizzard, Ice beam is an option. Or simply change the nature from Brave to Adamant, choose Avalanche/Other, and move the unneeded Speed EVs into Attack for a bigger impact.
Blizzard isn't strong enough to take skarmory.... consider Hydro Pump, which will take the common Grounds that the Tyraniboah set used Dark Pulse.
 
Blizzard isn't strong enough to take skarmory.... consider Hydro Pump, which will take the common Grounds that the Tyraniboah set used Dark Pulse.

That isn't a bad idea... However, Blizzard allows me to cover more of Swampert's weakness's, while still doing damage. If I choose Hydro Pump, I'm walled by all the Grass Types, and I lose the coverage on Dragon types. I suppose I could consider using both Pump and Blizzard.
 
Hydro Pump has STAB. Now I know that Gyarados is kind of weak on the special spectrum, but Hydro Pump hits Pokemon like Weezing harder. The thing is is that Weezing IS a counter to normal Gyarados. Now to show that Hydro Pump isn't BS against Weezing, even the basic 252 HP/0SDef Weezing takes roughly 45.21% - 53.29% without factoring Leftovers, which of course Gyarados not investing ANY EVs and using a Life Orb (and a neutral nature). To almost ensure a 2HKO (which means you would have to do 56% damage or over) you would have to invest around 156 EVs into Special Attack. Although Hippowdon isn't a common switch-in to Gyarados, it can still be 2HKO'd easily by Hydro Pump. It can also screw up Gliscor, but once again, can't switch in safely.

Actually, you're wrong about that. You only need to do 53.125% damage to guarantee a 2HKO., factoring in Leftovers.
 
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