I am unable to access either of these links (Smogon Forums - Error — The requested search could not be found)
http://www.smogon.com/forums/thread...ge-statistics-discussion-thread-mk-3.3591776/Does anyone know how interpret the usage stats properly? What's the difference between "raw" and "real" data, and why doesn't the usage stat multiply with the total battles stat to create either of the raw or real values?
I can't log in to Pokemon Showdown, do you use the same password that you use for the forums or a different one? I've been changing my password because of this and it still doesn't work.
These are special entries for moves which are chain bred. They are a valid father for another Pokémon's egg move, but the father doesn't directly learn the move.there are 6 instances of moves classified as C
In mods/gen2/learnsets.jsWhere are the learnsets for Gen I?
How were these levels decided?By the pokemon's tier.
Code:let levelScale = { LC: 87, 'LC Uber': 86, NFE: 84, PU: 83, BL4: 82, NU: 81, BL3: 80, RU: 79, BL2: 78, UU: 77, BL: 76, OU: 75, Uber: 73, AG: 71, };
How are these moves requiring chain breeding? Machamp can know bullet punch from Hitmonchan. Gliscor can know baton pass from Ledyba, Ninjask, and Scolipede. Hitmonchan can learn mach punch by level up. Masquerain can know hydro pump from a lot of possible parents.These are special entries for moves which are chain bred. They are a valid father for another Pokémon's egg move, but the father doesn't directly learn the move.
Which is as I said: the father doesn't directly learn the move. It needs to be bred on to the father, and then on to the egg. Thus it's a chain...How are these moves requiring chain breeding? Machamp can know bullet punch from Hitmonchan. Gliscor can know baton pass from Ledyba, Ninjask, and Scolipede. Masquerain can know hydro pump from a lot of possible parents.
While it's true that Hitmonchan learns Mach Punch by level up in Gen 7, this is no use when you're validating battles in previous gens.Hitmonchan can learn mach punch by level up.
Hitmonchan directly learns bullet punch and can be Machop's father. Ledyba, Ninjask, and Scolipede can directly learn baton pass and be Gligar's father.Which is as I said: the father doesn't directly learn the move. It needs to be bred on to the father, and then on to the egg. Thus it's a chain...
Notwithstanding the point of sumwun , I still may be missing something but as I also asked: what is the purpose of storing it in the 'C' category instead of just 'E' (egg move)? Maybe a concrete example? (Does it have to do with team-validator.js? Some moves would go through that shouldn't?)Which is as I said: the father doesn't directly learn the move. It needs to be bred on to the father, and then on to the egg. Thus it's a chain...
We know Machamp and Glisor can obtain the moves through evolving from a prevo with the egg move. That's not the issue that 'C' is intended to solve.Hitmonchan directly learns bullet punch and can be Machop's father. Ledyba, Ninjask, and Scolipede can directly learn baton pass and be Gligar's father.
Unfortunately the log doesn't give an example except to say that they're a workaround to avoid a complicated chain breeding algorithm. Note that the simple algorithm already handles the case when Gligar is the father, so I assume there was some specific edge case that needed Gliscor to be the father.IF there is a purpose in that, then there should be other moves classified as such no? Because it seems to me that there aren't only 4 moves across 7 generations that require chain breeding.
Last message in the room. Sometimes the timer screws up and it dosen't expire, which is fixed the moment anyone says anything, which is probably what happened.In a group chat, after 40 minutes of inactivity it self-destructs. What exactly determines inactivity? If no one has posted a message in 40 minutes but in that span someone voted in a poll would that poll vote refresh the timer? Asking because in my group chat the other day over 40 minutes passed but the room didn't destroy itself. I had a poll up so maybe someone voted in the poll which then reset the timer but I'm not positive if that was the case so if anyone can cure my curiosity that'd be great.![]()
We do this because locks are not on a javascript timer like mutes. The locked user needs to /logout or leave PS for an hour or two and come back after their lock is expired. (so their user object expires and they dont get relocked on thier new one). If we show the exact time (like in the past) we get people who complain and demand we /unlock them on the dot, which we are not allowed to since the unlock shows in modlog (basically it makes it seem like they were pardoned when they we not).Would it be possible to make it show how many hours until the lock expires when there's less than a day left instead if it just saying "expires soon"?