Will Dawn Wings/Dusk Mane be able to Ultra Burst in the future?
yes, we are just fixing the mechanicsWill Dawn Wings/Dusk Mane be able to Ultra Burst in the future?
This seems like a pretty decent team, but there are a few things I would like to highlight as potential changes to your team:
Offense
Click on the sprites for import
i wanted an ho team around pidgeotite gene which is underrated. deos standard ho lead and magiccoat for webs / taunt users. zygarde cus its good and gives priority. evs are so sub wont break after bliss seismic toss. manaphy and bisharp seemed cool, both 1v1ing bliss and bdoing well vs golis/mag/zap/bliss teams. added pdon cus its good.
Hard coded in-battle transformations will not blend with Mega Evolution. Stance Change on Aegislash will always override the Mega Evolution, for example.why can't i mega my ash gren
Ash greninja, like all in battle form changes, will revert to the base form before megaing. This is to stay consistant with ingame behavior, as Mega-ing a mega pokemon (such as having an mmy with mmxite) will add the stats to the base form rather than allowing some double mega.why can't i mega my ash gren
isn't that because mega evolution treats the mega evo's as their base form themselves? (example, soul dew on mega lati@s). that has nothing to do with mnm's mechanics. if anything, it proves the opposite. because this proves nothing more then that mega stones dont actually increase the mons bst when it mega evolves, but rather just turns the mon into a new mon which happens to have a 100 point stat increase. though this is a very obvious fact. and mnm is supposed to throw this logic out the window...so i don't see how this holds any grounds. the fact we have 100% evidence megas are considered base forms, and theres 0% evidence on this behavior, i don't think this is a mechanic that should stay.Ash greninja, like all in battle form changes, will revert to the base form before megaing. This is to stay consistant with ingame behavior, as Mega-ing a mega pokemon (such as having an mmy with mmxite) will add the stats to the base form rather than allowing some double mega.
The code is unimportant here; within the game, its obviously the case that the mega stones trigger a form change rather than a stat buff, demonstrated by the fact that they can be hacked in themself with a consistant statline and that a nonmega mon with hacked stats can mega to a normal mega. However, in Mix and Mega the central conceit is that mega stones are an alreration to the baseline. As such, mix and mega assumes that all mega stone mechanics works under this principle, and attempts to look to see what additional rules are required to fir the mechanics we see ingame.isn't that because mega evolution treats the mega evo's as their base form themselves? (example, soul dew on mega lati@s). that has nothing to do with mnm's mechanics. if anything, it proves the opposite. because this proves nothing more then that mega stones dont actually increase the mons bst when it mega evolves, but rather just turns the mon into a new mon which happens to have a 100 point stat increase. though this is a very obvious fact. and mnm is supposed to throw this logic out the window...so i don't see how this holds any grounds. the fact we have 100% evidence megas are considered base forms, and theres 0% evidence on this behavior, i don't think this is a mechanic that should stay.
if a coder can prove to me that mega evolving forms reverts them to base is true/provide evidence my facts are wrong, id appreciate it. sorry for making a big deal out of something moderately small, but i do enjoy my mechanics mumbo jumbo, and this is a significant aspect of the meta that should be corrected if evidence against the mechanic exists(at least until someone smarter and knows more about usum's coding comes and debunks my thoughts :P).
eh. fair enough i guess. its so minor its probably not even worth debating about it. so ill drop that subject.The code is unimportant here; within the game, its obviously the case that the mega stones trigger a form change rather than a stat buff, demonstrated by the fact that they can be hacked in themself with a consistant statline and that a nonmega mon with hacked stats can mega to a normal mega. However, in Mix and Mega the central conceit is that mega stones are an alreration to the baseline. As such, mix and mega assumes that all mega stone mechanics works under this principle, and attempts to look to see what additional rules are required to fir the mechanics we see ingame.
For this purpose, the base formes being treated as identical to altered formes and the formes reverting before mega will give the exact same affect; that the stats of the base form are used in the calculation of the mega form.
There's also Shedinja, Togekiss and Ribombee ;)What do you think about Charizardite X Golisopod?
When I was building a TR team today, I thought about Golisopod, which got access to Drill Run in SUMU, and because its most likely moveset of STABs and Drill Run consists of only contact moves, I decided to try out a Tough Claws stone on it. As Charizardite X is the only such stone which does NOT boost speed, I tried it out and it worked surprisingly well. The disadvantage of Charizardite X is that it loses the water type and gains a Dragon type. Luckily it gets Dual Chop, which is a decent Dragon STAB, especially with Tough Claws. The coverage of Bug, Dragon and Ground is actually decent, especially when paired with a Volcanion or PDon which can freely switch into Skarmory or Celesteela, the only mons I can think of which can't be hit at least neutrally.
Actually, Moonblast with the help of something like a Lucarionite hits harder than Gardevoirite Hyper Voice. (it won't hit through subs, but i wouldn't trade power for this)Will Ribombee have any new niche in the tier as a fast webs setter? To retain its fairy typing, perhaps it could run Gardevoirite, to set up Sticky Web when there are no Magic Bounce Pokemon present on the field, and provide a better means of using Fairy type STAB moves in Hyper Voice and such. Haven't tried it out myself but definitely looks quite interesting.
Do you have replays or screenshots? Next time you get outsped, check the speed on your mimikyu with the tooltip. Also be on the lokout for paralysis, sticky webs, choice scarf users, and missclick; the game may say that you cancelled shadow claw for shadow sneak, but if you take too long to click the cancel button the turn will have already started. Also be sure that your mimikyu has EVs: if none of the above are issues, then it may well be that your evs have cancellled.Hi there
Been a big fan of MnM for quite a while now and one of my favourite mons to use is Metagrossite Mimikyu
And that is why I am here
On quite a few occasions despite after Mega Evolving Mimikyu has been outsped by things that shouldn't outspeed it, like regular Kartana or losing a priority battle against a Pinsirite Cobalion, i.e. what is supposed to be base 136 Speed losing to base 109 and (after ME) base 128
I was just wondering if this is known and being worked on and should I replace Mimikyu for the time being?