A couple things I'd like to add to the Mane discussion.
A huge advantage of Koko over Mane is that Koko has U-Turn. Meaning it can gain momentum on literally anything. Mane cannot, as Volt is blocked by Electric immunities, meaning Mane essentially wastes a turn if it incorrectly Volts. This is a big reason why I would opt for Koko over Mane.
Secondly, Koko is in A+. Mane is in C+. I feel that pointing out what Koko does better and trying to compare the two is a bit....odd? Saying Koko is better shouldn't necessarily mean Mane can't rise. Reason being that even though they have the same primary job (fast, offensive Electric that will focus on attacking), they both are very different still. Mane has Intimidate and access to great Fire coverage. Meaning it's an Electric Mon that can still work well against Grass mons, which can fit the needs of teams differently than Koko with its other coverage options. If you have a lot of Grass answers, opt for Koko. If you are a little Grass weak, go for the better-suited Mane. Likewise if you're worried about physical offense/set-up, then opt for Mane. If you want better momentum-grabbing, a Dragon answer, and potential stallbreaker than go Koko.
I'm not saying Mane should rise, in fact I think it's fine where it is, but using Koko superiority as a reason not to rise it doesn't make sense given Mane has a couple distinct advantages/differences.
A huge advantage of Koko over Mane is that Koko has U-Turn. Meaning it can gain momentum on literally anything. Mane cannot, as Volt is blocked by Electric immunities, meaning Mane essentially wastes a turn if it incorrectly Volts. This is a big reason why I would opt for Koko over Mane.
Secondly, Koko is in A+. Mane is in C+. I feel that pointing out what Koko does better and trying to compare the two is a bit....odd? Saying Koko is better shouldn't necessarily mean Mane can't rise. Reason being that even though they have the same primary job (fast, offensive Electric that will focus on attacking), they both are very different still. Mane has Intimidate and access to great Fire coverage. Meaning it's an Electric Mon that can still work well against Grass mons, which can fit the needs of teams differently than Koko with its other coverage options. If you have a lot of Grass answers, opt for Koko. If you are a little Grass weak, go for the better-suited Mane. Likewise if you're worried about physical offense/set-up, then opt for Mane. If you want better momentum-grabbing, a Dragon answer, and potential stallbreaker than go Koko.
I'm not saying Mane should rise, in fact I think it's fine where it is, but using Koko superiority as a reason not to rise it doesn't make sense given Mane has a couple distinct advantages/differences.