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Battle Tree Discussion and Records

The way DDancers look to be coded seems to be "Always DDance once, DDance twice if outspeed wasn't reached OR 1hko potential is not reached".
In the case of Charizard-4, Altaria-4 and Latios-4 which are usually the scariest DDancers, this generally means DDance turn 1 then go for kill turn 2 as they already sport massive attack and high powered stabs (all 3 have access to 120 BP stabs on top of a second 100 BP or close to stab)

This also often leads to double ddances or even triple ddances if TR is up.

Obviously as per all things on tree take it with a grain of salt, but looks pretty consistent overally.

This is very helpful thank you. So he will DD once for sure and since he is Jolly, my Adamant Blaziken's Speed Boost would still be slower. So if I protect on the next turn, Zard should outspeed and go for the OHKO.

Then a second Speed Boost on that turn would get Blaziken faster.

Does that logic follow with how the DDancers typically work?
 
This is very helpful thank you. So he will DD once for sure and since he is Jolly, my Adamant Blaziken's Speed Boost would still be slower. So if I protect on the next turn, Zard should outspeed and go for the OHKO.

Then a second Speed Boost on that turn would get Blaziken faster.

Does that logic follow with how the DDancers typically work?
If you using Blaziken, if they can threaten 1hko right away they might go for it, which leaves you in a risky spot. You also will likely not be able to 1hko even after a second speed boost allows you to outspeed, still putting you in the situation of "what if he doesn't ddance and still attacks" scenario.

But then, Charizard4 and Latios4 are generally a dreadful nightmare for all of us, mostly because they always come with set 3 as well, so you are in the position of "If i nuke it it might be the other set and not die, if i don't it might ddance and sweep me"

I’m mildly surprised it took him until now to have a bad run-in with a QC holder. I’ve always had plenty of run-ins with Hikers/Workers (and at least one of the cops is a ground user) and Steelix3 is one of those enemies I almost always see before long.

Steelix stands out because if I don’t see the pink mega evo swirl, 9/10 that thing is committing suicide. Even Lickilicky will often use up Breakneck Blitz first, if possible (I think Licky3 is also a QC holder lol)

Fun times ahead, Quaggy! Learn to loathe that fucking item. Kukui and Scientists will be among your favorite neighbors and they pack frequent quickies :D
To be honest Drampa3 (and glaceon) at least was pretty rare if not playing on Sun (damn you Sina). Steelix is rare and even when it shows up it isn't often a threat due to its stabs not being impressive, and Emboar/Incineroar sets also often aren't threatening even factoring in lucky QCs, same goes for Licki as you always imply it will seppuku turn 1 (like all other relevant Explosion users, I lost count of how many times Metagross3 just blows up right away).

I myself did not have a huge dread of Drampa and Glaceon until I did the rookie mistake of buying UltraSun instead of UltraMoon.


p.s. I'm trying to make TR work with Mega Obamasnow. Looks promising, made it to 50 already then lost like a noob to a disastrous turn 2 misplay. Really wish i had HA starters right now though.
 
If you using Blaziken, if they can threaten 1hko right away they might go for it, which leaves you in a risky spot. You also will likely not be able to 1hko even after a second speed boost allows you to outspeed, still putting you in the situation of "what if he doesn't ddance and still attacks" scenario.

But then, Charizard4 and Latios4 are generally a dreadful nightmare for all of us, mostly because they always come with set 3 as well, so you are in the position of "If i nuke it it might be the other set and not die, if i don't it might ddance and sweep me"


To be honest Drampa3 (and glaceon) at least was pretty rare if not playing on Sun (damn you Sina). Steelix is rare and even when it shows up it isn't often a threat due to its stabs not being impressive, and Emboar/Incineroar sets also often aren't threatening even factoring in lucky QCs, same goes for Licki as you always imply it will seppuku turn 1 (like all other relevant Explosion users, I lost count of how many times Metagross3 just blows up right away).

I myself did not have a huge dread of Drampa and Glaceon until I did the rookie mistake of buying UltraSun instead of UltraMoon.


p.s. I'm trying to make TR work with Mega Obamasnow. Looks promising, made it to 50 already then lost like a noob to a disastrous turn 2 misplay. Really wish i had HA starters right now though.


As far as I know Zard X can't OHKO Mega Blaziken without a DD (I was checking the calcs). So a Low kick, followed by Protect, followed by EQ on X or a Flare Blitz on Y (I think) does it. But yes I hate that damn Zard.

edit: looks like he has a 6.3% chance of OHKO with Dragon Rush
 
Well, the main problem that lies there is the fact that you won't know which Charizard is. All trainers that have 3 also have 4.

Which means by low kicking turn 1, you are opening yourself to this
252 SpA Charizard-Mega-Y Air Slash vs. 0 HP / 0 SpD Blaziken: 200-236 (129 - 152.2%) -- guaranteed OHKO

Which brings what to what I said above:
Charizard4 and Latios4 are generally a dreadful nightmare for all of us, mostly because they always come with set 3 as well, so you are in the position of "If i nuke it it might be the other set and not die, if i don't it might ddance and sweep me"
Similar pattern you can do for Latios34, Latios3 will 1hko with Psychic.
 
Well, the main problem that lies there is the fact that you won't know which Charizard is. All trainers that have 3 also have 4.

Which means by low kicking turn 1, you are opening yourself to this
252 SpA Charizard-Mega-Y Air Slash vs. 0 HP / 0 SpD Blaziken: 200-236 (129 - 152.2%) -- guaranteed OHKO

Which brings what to what I said above:

Similar pattern you can do for Latios34, Latios3 will 1hko with Psychic.

That makes sense. I think the safest bet is to treat it as the scariest Zard that would sweep my team, which would probably be X.

Man Zard having two Megas makes this a bit of a pain.
 
It's not really "Zard's" problem. As i said, the "which set is going to screw me" is common to a lot of pokes, Charizard and Latios are one (Latios3 is specs, Latios4 is mega ddance)

Few more honorable mentions that you can learn to hate purely because of the unpredictability:
Rhyperior34 - 3 is sash metal burst + horn drill, 4 is Z-rockium with protect
Snorlax34 - 3 is LO with protect and double edge, 4 is AV with fissure and body slam
Drampa34 - Drampa3 is quick claw nightmare, 4 is modest with speed EV and Z-dragonium
Magnezone34 - 3 is bright powder which also has Thunder Wave, 4 is AV, both can also be Sturdy on top of that making Z-moving risky
Alakazam34 - 4 is Specs and can be Inner Focus, 3 is Mega and can trace your ability potentially turning it against you (Trace beast boost or speed boost is fun i promise)
Garchomp34 - 3 is scarf, 4 is mega
Tyranitar34 - 3 is Chople ddance, 4 is mega
Aerodactyl34 - 3 is mega, 4 is band

list can continue quite a lot.
 
It's not really "Zard's" problem. As i said, the "which set is going to screw me" is common to a lot of pokes, Charizard and Latios are one (Latios3 is specs, Latios4 is mega ddance)

Few more honorable mentions that you can learn to hate purely because of the unpredictability:
Rhyperior34 - 3 is sash metal burst + horn drill, 4 is Z-rockium with protect
Snorlax34 - 3 is LO with protect and double edge, 4 is AV with fissure and body slam
Drampa34 - Drampa3 is quick claw nightmare, 4 is modest with speed EV and Z-dragonium
Magnezone34 - 3 is bright powder which also has Thunder Wave, 4 is AV, both can also be Sturdy on top of that making Z-moving risky
Alakazam34 - 4 is Specs and can be Inner Focus, 3 is Mega and can trace your ability potentially turning it against you (Trace beast boost or speed boost is fun i promise)
Garchomp34 - 3 is scarf, 4 is mega
Tyranitar34 - 3 is Chople ddance, 4 is mega
Aerodactyl34 - 3 is mega, 4 is band

list can continue quite a lot.

Hey I have lost to that Magnezone many a time. Good memories there. That chomp is always a bit spooky as well.
 
If you using Blaziken, if they can threaten 1hko right away they might go for it, which leaves you in a risky spot. You also will likely not be able to 1hko even after a second speed boost allows you to outspeed, still putting you in the situation of "what if he doesn't ddance and still attacks" scenario.

But then, Charizard4 and Latios4 are generally a dreadful nightmare for all of us, mostly because they always come with set 3 as well, so you are in the position of "If i nuke it it might be the other set and not die, if i don't it might ddance and sweep me"


To be honest Drampa3 (and glaceon) at least was pretty rare if not playing on Sun (damn you Sina). Steelix is rare and even when it shows up it isn't often a threat due to its stabs not being impressive, and Emboar/Incineroar sets also often aren't threatening even factoring in lucky QCs, same goes for Licki as you always imply it will seppuku turn 1 (like all other relevant Explosion users, I lost count of how many times Metagross3 just blows up right away).

I myself did not have a huge dread of Drampa and Glaceon until I did the rookie mistake of buying UltraSun instead of UltraMoon.


p.s. I'm trying to make TR work with Mega Obamasnow. Looks promising, made it to 50 already then lost like a noob to a disastrous turn 2 misplay. Really wish i had HA starters right now though.
I suppose this is where RNG experiences have differed for both of us. I see Steelix3 fairly often, certainly more than 4 (but its not much of a threat like you said) and Incineroar4 and Emboar3 have both been large thorns in my balls recently.

When I face Emboar3, it’s usually one of the Ace Trainers with a sun team, and so the heat will be on, making its Flare Blitz extremely painful. I had also been trying to use Stakataka successfully, so it’s never a welcome sight. Incineroar was in a similar boat, but having Hariyama around renders it a little more moot. Still, I fucking hate it.

Abomasnow is a blast but I won’t use it on a team until triples returns. When I steamrolled 100 battles with it, I had Azumarill to weaken/kill fire leads and just better synergy in general. This is one instance I’d prefer Musharna to Oranguru because the jump in SpA would be significant. I needed Musharna to kill a lot of things Blizzard wouldn’t when it wasn’t using HH.

Speaking of Musharna, I’ve been giving it a lot of attention lately. Relaxed 236/252 guarantees surviving Tyrantrum4 Head Smash and Armaldo4 X-Scissor, and while SpD suffers as a result it still survives Gengar4 Shadow Ball, the strongest in the tree if I’m not mistaken. Also has promising calcs against most dark STAB not called Honchkrow Black Hole Eclipse. I love Oranguru to death but it’s time to give some attention back to my old crew.

Also looking at new Ally Switch users and took an interest in max special bulk Rotom Wash as a means of eating fires, Hydro Pumps and Ice Beams. May not bear much fruit, but I liked it on paper.
 
Looking for some strategy tips...

I'm playing Super Singles, leading with Dragonite, Adamant, with 196 speed EVs (the rest in HP). I run Dragon Dance, Outrage, Fire Punch, and Iron Head. I chose 196 speed EVs because it outspeeds jolly tyranitar by 1. Tyranitar2 and Tyranitar3 are jolly, and use dragon dance and rock slide. Unless they miss or I crit, they will beat my Dragonite if our typical battle happens (we both dance, then I use outrage and they use rock slide) unless I outspeed them (I can survive one rock slide but not two). Outrage has about a 45% chance to OHKO at +1. Earthquake will always kill at +1, if I change my moveset to have it. I'm wondering if I should up to 252 and just leave 4 in HP (or def or spdef).

196 speed EVs: 125 speed --> 187 after one dance (I think it drops the decimal part, instead of rounding up)
252 speed EVs: 132 speed --> 198

There are a bunch of dragons in between 125 and 132 speed, like certain sets of latios, kingdra, etc. However I don't think any of these can OHKO me, and I usually do a dragon dance first anyway, because I don't want to be locked in to outrage before dragon dancing. I will definitely OHKO all of these after one dragon dance. So I'm looking more at the +1 part...

Between 187 and 198 speed are some other threats, mainly all four weavile sets. When I see Weavile, I usually switch. If I'm at +1 with 196 EVs, I would also switch, because below is what would happen...

Weavile-1: No ice moves. This one flings a razor claw, so I know which weavile it is if I see it.
Weavile-2: This one has nevermeltice. If it uses ice punch, it has a 31.3% chance to kill me at 56 HP EVs (slower speed dragonite). If I use faster dragonite, I will outspeed it and OHKO with iron head if I'm at +1 dance (Iron Head does enough damage to OHKO it even at +0). If it uses ice shard, it's a guaranteed 2HKO either way.
Weavile-3: Can use fake out, then ice punch for a definite kill. (has focus sash)
Weavile-4: similar to weavile3, can use fake out then ice punch. (also has focus sash).

Other threats between 187 and 198 are some ribombee sets, but these have quite weak attacks and I can survive two easily, and kill them with a +1 iron head.
Noivern-1 is between here but it has no dragon attacks.
Greninja-2, timid, is here, and it has ice beam and will 2HKO me at either EV spread. I will OHKO it with outrage unboosted. This Greninja has rain dance + damp rock, and the AI loves to use weather moves even when it should be attacking, so I may get to outrage it without being hit here.
Salamence-4 (a jolly mega set) has dragon rush is in this speed range.

My other team members get shuffled around a bit, but usually it is Protean Greninja and Mega Kangaskhan. Sometimes one or both are switched for Mega Gyarados, Gliscor, Scarf adamant Kartana,, or Porygon-Z (which uses Z-conversion on Thunderbolt).

I'm wondering, what notable things will I survive at 56 HP EVs that I won't at 4? (or def/spdef EVs). It's a bit harder to figure that out.

You want Earthquake on Dragonite always. Has much better 2-move coverage than anything else does. As for Speed vs HP EVs, it's up to you to figure out where you want to sit there. A lot of things you mentioned between 187 and 198 are valid threats, and are dependent on what teammates you have. I realized that my teammates could cover everything in that range better than Dragonite, so I saw no need for the extra EVs there. Since your teammates get shuffled around, you will probably end up going to max speed. Also the HP EVs survive Garchomp4's CH dragon claw (and by extension Garchomp3's Outrage) so that you can OHKO them before they threaten the rest of your team.
 
You want Earthquake on Dragonite always. Has much better 2-move coverage than anything else does. As for Speed vs HP EVs, it's up to you to figure out where you want to sit there. A lot of things you mentioned between 187 and 198 are valid threats, and are dependent on what teammates you have. I realized that my teammates could cover everything in that range better than Dragonite, so I saw no need for the extra EVs there. Since your teammates get shuffled around, you will probably end up going to max speed. Also the HP EVs survive Garchomp4's CH dragon claw (and by extension Garchomp3's Outrage) so that you can OHKO them before they threaten the rest of your team.

Hmm, considering that Wally has ended me with that scarfchomp a few times, I suppose I"ll go for 196 Speed/56 HP.

If I do replace something with Earthquake it'll probably be Fire Punch, but I'll miss being able to kill Scizor before it can do anything. I rarely find myself wishing I had Earthquake, since most electric types die to a +1 outrage anyway (I think Magnezone dies to a +1 fire punch), Iron Head does pretty well against Rock Types... maybe I could kill things like Steelix in one less hit with EQ than Fire Punch, but it's not much of an offensive threat, so I'd just use an extra dance instead. Heatran is probably the main consideration for EQ.

And yeah, while I do shuffle teammates, by far the two I use most frequently alongside it are

Greninja @ Expert Belt (sometimes I switch to Life Orb, but I have noticed survivng a lot of hits from full health at ~ 5 HP with Expert Belt, although I can't remember which ones off hand)
Protean, Timid, 252 Spatk/252 Speed/4 HP
Ice Beam
Surf
Grass Knot
Dark Pulse

Kangaskhan @ Kangaskhanite
Scrappy, Adamant, 252 Atk/252 Speed/4 HP
Fake Out
Power Up Punch
Return
Sucker Punch

I'm sure people will tell me to put Earthquake on Kangaskhan too, but I rarely find she needs it. I'd put it on Dragonite first, probably.
 
Hey boss, I meant to ask, is there any particular reason the Multis section is still a WIP? Anything I or anyone else can do to help 'complete' it, as it were?

I didn't start it as early as I did the rest of the thread, so though I've gone back and added things, I worry that I've missed streaks from the early days. Going to change it to "please let me know if you spot a missing streak!" and force myself to take another pass through the early pages and see what streaks I can find.
 
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I didn't start it as early as I did the rest of the thread, so thought I've gone back and added things, I worry that I've missed streaks from the early days. Going to change it to "please let me know if you spot a missing streak!" and force myself to take another pass through the early pages and see what streaks I can find.
hoi boss, Just passing to mention that in my 14x streak, I used both Typhlosion and Entei, alternating, so could be worth adding it :)
 
Just a quick question about Ultra Sun and Ultra Moon. Are Totem pokemon allowed in the battle tree. because i would love to use Totem Mimikyu in my run.
 
Both fellows who ran the Kommonium Z teams used Totem for the extra girth. Good enough reasoning if you hate Mega Aerodactyl that much... I know there’s a couple other things that know Sky Drop, but Aero is one of the only relevant users past 40, I think.
 
Can't upload how? Have you tried going into the PC in Festival Plaza to upload it there? Or is the battle video from the previous version of the game?


Sorry, I meant to say I forgot to actually save the battle video in my frustration of losing haha. so that's why i can't show a battle video here on the forum. Should i make a picture of the guy that tells me what my record is?
 
Ok so:

I'd officialy like to report a win streak of 195 wins in ultra sun super singles. Because deep down in my very core I am not smart, I forgot to upload the actual battle video. So i will include a photo of my record as proof.

So dear Betrand, what was your team?

Garchomp @ Dragonium Z (lead pokemon. This is the mon that made it all happen.)
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Outrage
- Swords Dance

The Garchomp is not easily taken down by any means. as a lead the plan was simple:
step 1: SD unless enemy could OHKO or posed huge threat
step 2: ALWAYS click devastating drake against anything but fairy types
step 3: offensively kill what is coming next with outrage/ earthquake

other members:

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Hidden Power fire

Do i even need to explain what the Holy Rooster can do? It's just to spam choice specs thunderbolt/dazzling gleam.
Seriously though. not even gonna explain it any further. Things die unless they are fast and scarfed that's it.


Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

This walls 90% of the battle tree and has excellent type synergy with Tapu Koko. Also nice that it stalls like a stall selling other stalls in the marketplace. AND it can do great damage with heavy slam even without offensive investment so yeah.

How did i lose?

Metal burst bulky Cobalion killed chomp.
Tapu koko couldn't ohko the Rotom-W that followed so it got blasted with Hydro Vortex
Third mon was Moltres, it roasted Celesteela.

proof:

195 wins ultra sun.jpg
 
So I’ve been playing with Shuckle trying to get him on Thebes leaderboard and it’s pretty hard. Here’s a look at the team in playing with, please feel free to make suggestions

Shuckle @ Chesto berry
Bold Sturdy
252 HP/252 Def/ 4 SpD
-Power Split
- Rest
- Acupressure
- Struggle Bug

Open with Power Split and of its a physical attacker switch to Aegi to lower attack with King’s Shield or Struggle Bug special attackers so I can switch in Salamence and set up easily behind substitutes. Shuckle can PP stall for days but his main job is to weaken opposing damage to allow Salamence to set up.

Salamence @ Salamencite
Jolly Intimidate
4 HP/252 Atk/ 4 Def/ 12 SpD/ 236 Speed
-Roost
-Dragon Dance
-Return
-Substitute

Credit for this EV spread goes to GG Unit

I saw there was a lot of success using the Salamence/Aegislash duo and I hadn’t played with them much so I figured I’d try them out. Not putting a write up for them since they’ve been covered to death already

Aegislash @ Leftovers
Brave Stance Change
0 Speed IV
252 HP/ 252 Atk/ 4 Def

-Sacred Sword
-Shadow Sneak
-Swords Dance
-King’s Shield

Any suggestions or some better team mates for Shuckle?
 
Metal burst bulky Cobalion killed chomp.
Tapu koko couldn't ohko the Rotom-W that followed so it got blasted with Hydro Vortex
Third mon was Moltres, it roasted Celesteela.
None of the Rotom-w in tree have waterium z (or any z-crystal for that matter), so yeah, fake. Even if you meant to say hydro pump instead, no trainer in tree can have both Cobalion2 (the metal burst set) and any rotom-w.
 
I've been doing the Afteruption thing some more in USUM with a new team and have a slightly better streak of 138 wins (Battle 139: D8KG-WWWW-WWWD-RNZH).

Torkoal @ Choice Specs
Modest + Quiet
Drought
IVs: 31/0/31/31/31/31 + 31/x/31/31/31/0
EVs: 172/0/0/252/84/0

Eruption
Flamethrower
Earth Power
Solar Beam

Ribombee @ Focus Sash
Timid
Shield Dust
IVs: 31/x/31/31/31/31
EVs: 4/0/4/252/4/244

Moonblast
Powder
After You
Protect

Garchomp @ Groundium Z
Jolly
Rough Skin
IVs: 31/31/31/x/31/31
EVs: 4/252/0/0/0/252

Earthquake
Dragon Claw
Iron Head
Protect

Sawsbuck @ Choice Band
Adamant
Chlorophyll
IVs: 31/31/31/x/31/31
EVs: 4/252/4/0/4/244

Double-Edge
Seed Bomb
Wild Charge
Stomping Tantrum

Torkoal is mostly the same. I used the same Modest set for the 138 win streak but replaced it a 0 Speed Quiet set for subsequent attempts to make it a better anti-Trick Room Pokemon. Solar Beam is still expendable but it's a bit more useful now Lilligant isn't around to spam it.

Ribombee got After You from the USUM tutors. While it is much slower than Lilligant in the sun, it makes up for it with access to tools that can keep Pokemon shrug of the Afteruption strategy at bay. STAB Moonblast is quite helpful for Dragons (although it sadly can't OHKO many of them), and Powder, another new move for Ribombee, has been magnificent, completely shutting down attempts to fry it with fire moves, including from Scarfers like Fire Fang Garchomp and Overheat Manectric. Protect and Focus Sash round out the set, improve its longevity and giving it some baiting capabilities in specific match-ups. Fairium Z was tempting (Z-Moonblast OHKOes almost all Dragons) but I like Sash better and I think there are better ways to spend the Z move slot.

Garchomp was selected for its excellent defensive synergy with the leads - I'm running a stock standard Groundium Z set. I'm using Iron Head over Poison Jab because I've found the Steel coverage to be helpful as back-up coverage against Ice- and Rock-types in addition to its coverage on Fairies (and a lot of the Pokemon Poison Jab would be used for are susceptible to Fire anyway).

Sawsbuck is the most replaceable team member and its inclusion here is a bit self-indulgent (I think it's cool, ok?) but it does have a number of useful traits. It is very powerful in the sun, outspeeding all Scarfers easily and launching powerful Band-boosted attacks to snype fast things that would be rough opponents otherwise. It is particularly helpful against Ace Trainer Raz and all the other "fast Pokemon" specialists, since Ribombee can sometimes find itself outsped by those teams. Sawsbuck mostly spams Double-Edge but it also has unusually good coverage for a Chlorophyll Pokemon. Its type synergy with Torkoal is very good and its STAB Grass moves are helpful for Water and Rock teams (I don't have Lilligant to help against those any more, and in any case I find Sawsbuck is able to function slightly better outside of sun in situations where sandstorm overrides it). Its Ground resistance is also helpful because it makes using Garchomp's Earthquake safer. Wild Charge is good for some Flying-types, particularly Aerodactyl and Archeops. Stomping Tantrum gives the team more anti-Fire options but is rarely used. Jump Kick is a viable replacement for coverage on things like Snorlax and Regice - shame about the 95 accuracy though. The main downside with Sawsbuck is the poor type-synergy it shares with Ribombee and especially Garchomp. The shared Poison/Flying/Fire weaknesses with Ribombee have been managable, but the double Ice weakness at the back has been a problem against Ice leads and especially against Pokemon with Blizzard.

I've only tried this team a handful of times and got 2 more streaks of 86 and 90. Overall the team is still not ideal if going for super-long streaks, but at the very least it is more consistent than the Lilligant version, which acheived a lucky 90+ once and then proceeded to burn out in the 30s multiple times. I attribute this to the presence of Ribombee as an anti-anti-Afteruption Pokemon - while it doesn't have the ability to allow for full-powered Eruptions against as many opponents Lilligant, it provides much better support in situations where the strategy isn't appropriate.

This has been a fun experiment and it's satisfying to get obscure Pokemon some representation on the leader board, but I have other things I need to work on, so consider this post a signal for this team's retirement!
 
Both fellows who ran the Kommonium Z teams used Totem for the extra girth. Good enough reasoning if you hate Mega Aerodactyl that much... I know there’s a couple other things that know Sky Drop, but Aero is one of the only relevant users past 40, I think.
I believe Mimikyu Totem is also a viable idea to use (hink hink take note single runners) because it reduces Heavy Slam damage against it.

In fact I even seen it used on smogon pvps...
 
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