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Battle Tree Discussion and Records

I'm unsure where this "contraddicts" though.
It's scarf Manectric, how can it megaevolve?

The "always megas right" is something that happens if both mons are holding a megastone, which in this case is not true.

If that was Mega-Manectric and not scarf version, it'd have megad Manectric.
 
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I might've misunderstood part of it, so mock battling wasn't necessary, but Manectric and Scizor both have Mega sets; was I wrong to expect Manectric in the first slot to receive the Mega Evolution, and not be the Scarfed set?
 
I think the assumption goes this way: RNG choses a Manectric and a Scizor set. If both sets carry a mega stone, the set in the first slot mega evolves.
So if the Manectric you faced would have carried a mega stone, it would have mega evolved since it is slot 1, and prevented Scizor from doing so. But it wasnt, and so Scizor could go mega.
 
I was going to wait until this streak finished before posting this team, but so far, it's looking like that may take a while. So, with that said, I'm using this in Super Doubles right now:

080.png
->View attachment 106636(F) @
slowbronite.png
, Sassy, Oblivious -> Shell Armor ** Slowsis
EVs: 252|0|0|4|252|0 / IVs: 31|0|30|31|31|0
Scald | Psychic | Slack Off | Trick Room


777.png
(M) @
berryjuice.png
, Mild, Sturdy ** Pikaseven
Lv.1 Stats: 12|7|5|6|6|6
Endeavor | Fake Out | Toxic | Spiky Shield


700.png
(M) @
choicespecs.png
, Quiet, Pixilate ** Just Fab
EVs: 252|0|4|252|0|0 / IVs: HT|0|31|HT|HT|0
Hyper Voice | Psyshock | Hidden Power Fire | Swift


727.png
(F) @
inciniumz.png
, Brave, Intimidate ** Butch
EVs: 252|252|0|0|4|0 / IVs: 31|31|31|xx|31|0
Fake Out | Flare Blitz | Darkest Lariat | Low Kick


So yeah, I finally got up off my lazy butt and bred the Aron Replacement™. Let me just say I don't regret it. Using Dusclops, I could get away with using Aron because Dusclops really has no issues setting Trick Room thanks to its insane bulk. However, I have one issue with using Dusclops: It doesn't deal any damage to anything ever. I got the idea to use Mega Slowbro as the Trick Room setter instead after someone brought it up on the Battle Tree Discord (I don't remember who it was, but whoever it was, thanks for planting that idea). With its 130 base Special Attack, Mega Slowbro can at least deal something resembling damage; plus, with its 180 base Defense, its uninvested Defense stat without a +Def nature is equivalent to Timid Tapu Koko's fully invested Speed stat. Needless to say, it has no issues taking physical hits. Plus, it has a Trick/Switcheroo immunity (no getting Choice Scarf tricked onto it), Taunt immunity (before Mega Evolution), and critical hit immunity (after Mega Evolution). Also, another minor thing that I like is that Scald allows Slowbrosis to thaw itself if it gets frozen; I haven't had to take advantage of this yet, but it's still nice to have that option. Also, since Intimidate Incineroar got released, of course I had to use it instead of Scrafty, especially due to improving the Steel matchup, giving the team an effective Grass resist (I shouldn't need to say why Togedemaru doesn't count), and a stronger Z-Move. (RIP Scrafty though, will be missed)

Of course, Slowbro still has one major problem: Even with maximum investment and a Sassy nature, 95/80 Special bulk is nothing to write home about. I have never seen a super effective STAB special attack get anything less than a 2HKO, and several super effective STAB special moves can even OHKO (Leaf Storm from Serperior4 is a textbook example). This is what makes Togedemaru such an effective replacement; this team would not be able to go old-school with Aron. If you see Serperior, Togedemaru can just use Fake Out to prevent the OHKO on Mega Slowbro, allowing it to get Trick Room set up safely. Togedemaru will drop earlier, but it's much better than losing Slowbro before it can set up Trick Room.

Here's a replay that demonstrates how Togedemaru helps this team against special attacking leads: FHFW-WWWW-WWWJ-PEEC

It's not quite the same scenario as a lead Serperior4, but it's similar; seeing the opponent leading with Thundurus and Zapdos, I know Slowbro can take a hit from Zapdos, but not Zapdos and Thundurus simultaneously. With that said, I was able to Fake Out the Thundurus (which I picked because I wasn't sure if this trainer could have the Electrium Z one or not) and ensure that Trick Room got up safely.

Another problematic matchup is Sina (which is to be expected, given how Hail-centric her team is). Kiawe can be similarly annoying given all the priority. For this reason, I use this team on Ultra Moon instead of Ultra Sun; the matchups against Dexio and Mallow are comparatively easy. When I was using this team on Ultra Sun, I false started against Sina at 59 wins, but have never struggled against Dexio (whom I have faced twice so far).

Lost, oops: HCHW-WWWW-WWWJ-SMZ8 (215 wins)

Also, I made a QR rental for this team: https://3ds-sp.pokemon-gl.com/rentalteam/usum/BT-402B-A979

Anyway, I didn’t play this well, but I’m probably going to invest in a Sylveon replacement soon (preferably a spread attacker that doesn’t need to carry a Choice item). But first, I have a third VGC Landorus to train up.

Also, while I’m here, I’m still listed twice on the Doubles leaderboard, both as Silver Alli and Adamant Zoroark. The old entry is from before I had my username changed back to this one.
 
Adamant Zoroark Are you just talking of HA primarina there? ;)

If you're looking for spread offense in TR scenario, the main ones you can look for are
- HA Primarina (Hyper voice, potential to use Dazzling gleam as secondary spread stab but it's very weak even with life orb)
- Water Spout Jellicent (and M-Blastoise)
- Eruptran (gen 4 event, we have a couple of those available if you desire)
- Torkoal (also Eruption, comes with its own Drought)
- M-Camerupt (also Eruption)
- M-Abomasnow (Blizzard, can run HP Ground to have near perfect coverage with stabs)
- Most strong EQ and Rock Slide users (bearing in mind Rock Slide accuracy), notably Stakataka and Rhyperior provide massively strong Rock Slides
 
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I encountered some interesting AI behavior when playing multis yesterday (still aiming for that stamp...).
My AI partner was a Mega Salamence, who used double-edge on one of the opponent’s pokemon, whose identity I can’t remember.

It survived the hit with maybe 20% left.

Well, the very next turn, the AI switched that weakened Pokémon out for a Sableye.

I’m pretty sure it did this because sableye is a ghost type and double-edge is normal-typed.
However, thanks to aerilate, mega salamence’s double edge is flying typed, and sableye was hit on the switch for neutral damage.

So, what gives? The game doesn’t take into account abilities like aerilate or pixelate when they decide to switch? That seems like a pretty glaring flaw.
Or it could be a coincidence, and the AI switched out for no reason. I doubt it though.
 
I encountered some interesting AI behavior when playing multis yesterday (still aiming for that stamp...).
My AI partner was a Mega Salamence, who used double-edge on one of the opponent’s pokemon, whose identity I can’t remember.

It survived the hit with maybe 20% left.

Well, the very next turn, the AI switched that weakened Pokémon out for a Sableye.

I’m pretty sure it did this because sableye is a ghost type and double-edge is normal-typed.
However, thanks to aerilate, mega salamence’s double edge is flying typed, and sableye was hit on the switch for neutral damage.

So, what gives? The game doesn’t take into account abilities like aerilate or pixelate when they decide to switch? That seems like a pretty glaring flaw.
Or it could be a coincidence, and the AI switched out for no reason. I doubt it though.

Maybe since when Double Edge is selected it still is Normal-type the AI remembered that instead of checking again in the second turn?
 
We require more informations than that.

What were the pokemon on field and what moves were used the turn before?
 
Nope, the AI always mega evolves right away. So the double-edge was flying-typed to start with.

What I meant is that D-Edge is selected as a normal-type, and although later on in the same turn Aerilate takes effec and changes the typing the AI has already checked and remembered the normal-type
 
That might be a problem given that...
My AI partner was a Mega Salamence, who used double-edge on one of the opponent’s pokemon, whose identity I can’t remember.
Fair point, but it's kinda needed.

My best guess, assuming only Salamence attacked the slot that swapped out, is that it was a Fairy type on Turn 1, since the AI doesn't seem to know about abilities that change the type of attacks when it comes up when they Mega. Or the allied Pokemon hit that slot with something Sableye resists.
 
I think the question should be, what was the Pokemon you attacked first, was it turn 1, and what did your Pokemon do the turn before the switch?
Unfortunately I don’t recall the opponent’s first pokemon, and I didn’t save the video. I do remember though that I attacked the other opposing mon with my kartana. So the AI and I chose different targets.

That probably won’t help us solve this though. Oh well, I’ll make sure to save a video if something like it happens again.
 
I don't think it's so much checking "again" but that the AI just doesn't see Normal moves as anything other than Normal even when on the receiving end of altered attacks. I have a few Weather Ball users and should check to see if it baits switches into rock/steel/ghost types even though the attack is changed to water. There's not many ways to interpret the switch to Sableye with what we've been given.

Adding to that, while I'm reasonably confident the AI acknowledges Aerilate when picking Double Edge, it definitely doesn't on its evolution turn, because it never selects it as its first move. I've fought tons of Mega Mence and eventually learned that anticipating DE right off the bat is a waste of time. It'll always Crunch or Dragon Rush off the bat and, if Araquanid is still around afterward, will go for the DE.
 
What I meant is that D-Edge is selected as a normal-type, and although later on in the same turn Aerilate takes effec and changes the typing the AI has already checked and remembered the normal-type

Correct, this is what happens. The AI does not take stat/typing/ability changes into account the turn it Mega Evolves. The most practical application is that you're not going to see an -ate boosted move or new STAB (e.g. Dragon Pulse from Ampharos) turn 1, but I've seen stuff like Kangaskhan Mega Evolving and using Fake Out on Mimikyu.
 
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On my opinion the switch might have bern caused by something done by either kf the opponent mons.
The mon being hit by a partner's spread move or thr mon previously active having used a unsuccessful status or choicelocked move could also trigger a swap
 
Overall, I couldn't be happier with how this team went. I would never have imagined 4 randomly selected Pokemon could work so well together let alone net me 110 wins. In a way losing is a good thing as I can now work on making a new team and start a new streak without fear of possibly ruining my current one. I learned that the hard way in ORAS Multi...

It can do more, actually--I was inspired by this team and its quirkiness, so I went out and copied it, for the most part. Now it has just hit 111 wins!

Buncha Favorites, Dood

As stated before, I really like the team as initially designed and figured it would be something fun to try, since I don't have any real inkling that I'll ever 200+ again in Tree. The thing was, in the process of assembling the team, I also created an Imperfect copy of Salazzle 3 & 4, something that could be easily configured to be either of those sets at any time, due to both sets carrying Fake Out. I then realized that, with Lopunny capable of picking that move up too, and with the initial design featuring very little Protect despite being composed entirely of frail Pokémon, this team could actually have some structure and purpose to it. Thus, the team has been converted from a tribute to an experiment, in order to see how far a completely un-Protected team can be carried in Tree Doubles. This also doubles as my first real foray into trying out a double Fake Out team, a strategy that has been used from time to time at least as far back as the Gen IV Frontier thread. The latter was heavily influenced by darkseeker4's 59-win Castle Doubles streak and Mega Gardevoir with Triple Fake Out.

salazzle.gif

Kongou (Salazzle) (F) (Lvl.53) @ Focus Sash
Nature: Timid
Ability: Corrosion
IVs: 31/18-19/31/31/16-17/31
EVs: 6/0/0/252/0/252
Moves:
- Toxic
- Sludge Bomb
- Flamethrower
- Fake Out

The major difference between my team and Shura's is right here, as by having a primary Fake Out user on the frontlines I give Tapu Koko more flexibility as to its first couple of moves. She can also be a one-turn stop to opposing Fake Out, Trick Room, and Scarfed Earthquake users, all of which screw Koko over. Otherwise, she functions much like Shura's Salazzle does: Sashed bait, something to Toxic pesky walls 'n' stalls early, a fairly powerful special attacker in her own right. Finally, my designated Ferrothorn Killer, as the rest of the team struggles against it. The nickname was suggested by someone on the Battle Tree Discord, don't really know what it means.

tapukoko.gif

"VoltaicFlute" (Tapu Koko) (Lvl.100) @ Choice Specs
Nature: Timid
Ability: Electric Surge
IVs: 31/19/HT/31/31/HT
EVs: 0/6/0/252/0/252
Moves:
- Grass Knot
- Thunderbolt
- Dazzling Gleam
- Volt Switch

Specs Koko, you've probably seen this shit hundreds of times by now if you play Pokémon at all. I often find that resisted T-Bolts are still good enough to two-shot some things or nick some others enough for Salazzle to finish off, so that's the good-to move. I actually find myself using Volt Switch the least out of its moves, as with such a frail backline finding a good switch-in is usually difficult. I get some use out of Grass Knot and Dazzling Gleam, due to encountering plenty of heavy 'mons in the case of the former and running into Grimsley from time to time in the case of the latter. Despite the misplaced leftover EVs, it has survived a few attacks here and there that I thought would one-shot it, so it's very slightly hardier than I have given it credit for. "Nicknamed" after the Final Fantasy Type-0 weapon.

mimikyu.gif

谜拟Q (Mimikyu) (M) (Lvl.50) @ Fairium Z
Nature: Jolly
Ability: Disguise
IVs: 31/31/31/22-23/31/31
EVs: 6/252/0/0/0/252
Moves:
- Shadow Sneak
- Play Rough (Twinkle Tackle)
- Shadow Claw
- Hone Claws

lopunny-mega.gif

"JessBlack" (Lopunny) (F) (Lvl.50) @ Lopunnite
Nature: Jolly
Ability: Limber > Scrappy
IVs: 31/31/31/31/31/31
EVs: 6/252/0/0/0/252
Moves:
- Return
- Low Kick
- Ice Punch
- Fake Out

This is where the team pretty much falls in line with Shura's, nothing to note in terms of differences other than I was lucky enough to roll a 6IV Lopunny while preparing this team, and receive this Mimikyu via GTS from China. As Shura explains:

Backup 1. Mimikyu is an interesting Pokemon. With Disguise it basically has a free substitute which makes it an ideal Pokemon to switch in after Tapu Koko Volt Switches out. As Tapu Koko KOs something on the switch Mimikyu very rarely takes any damage, although he occasionally loses his Disguise. Shadow Sneak is for obvious priority while Play Rough and Shadow Claw are STAB. Hone Claws over Swords Dance as Play Rough missing has almost cost me several times and I didn't want to take any chances at this stage. I don't often use Hone Claws but it does come in handy. Fairium-Z is the item of choice as Mimikyu doesn't have the best attack stat without setup but Twinkle Tackle does a good amount of damage to a lot of Pokemon. The 100% accurate physical Fairy move is also nice to have. He originally held a Ghostium-Z but after my opponent KOd his own Pokemon, who I'd been targeting, with a Tauros who's obviously immune to Ghost type moves, I switched it to Fairium-Z. The fact that Shadow Sneak Never-Ending Nightmare isn't priority (I thought it was) is the other reason I changed.

Backup 2. Mega Lopunny is a favourite of mine. She took me to a streak of 67 in OR Maison Super Multi and I only lost because in the losing battle I'd decided to switch her out for Mega Salamence which I've regretted ever since. She has huge offensive power and Scrappy means nothing is safe from a Low Kick. Fake Out is for the flinching threatening Pokemon, while Low Kick and Return are Lopunny's strongest STAB moves. Ice Punch is for coverage but I rarely use it. Standard EV spread for maximum power and Jolly nature because Mega Lopunny is nice and fast, and I think speed is more important in the Tree than power. Mega Lopunny is mainly the late game sweeper of the team. I very rarely switch her in after Tapu Koko switches out as Mimikyu is a much safer option.

The Mimikyu has a nickname, it's just composed of two Chinese characters and a Q; MegaPunny is nicknamed after the Far Cry 5 character.

Problems so far have been sand teams (where neither lead can do all that much damage, at times), Heatran (who has been a constant presence and demands my full attention until it falls due to most sets carrying Earth Power), and Crobat (an uncommon presence but also demands my full attention due to having most of the team covered offensively); Rough Skin Garchomp3 can be controlled in a vacuum but is dangerous when paired with the right partners. Cynthia and Wally should be more of an issue due to having Garchomp3 potential but I've been able to reign them both in so far.

This is Part I of a two-part experiment. Josh C. has expressed dissatisfaction with extra offensive coverage on MegaPunny and, as one can see from this thread, has achieved a lot going with the alternative of Encore for Doubles. Since I have bred Encore onto mine as well, once this attempt falls I will try it again with Ice Punch replaced and see how that changes things. I will say right now that the preponderance of Grass-types and 4x Ice-weak Dragons I've encountered so far makes sticking with Ice Punch for this run a choice I'm happy with.

Complete side note, this team is choice if for no other reason than it can compete with Kiawe's roster capably and throw all of his priority spam horseshit back at him. Something to think about, fellow Sun and Ultra Sun players...

So yeah, Double Fake Out is cool, try that sometime. Triple Fake Out might be cooler here or in some other format, maybe?

EDIT: Thanks to SadisticMystic for clearing up the whole thing about my Mimikyu's name.
 
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It can do more, actually--I was inspired by this team and its quirkiness, so I went out and copied it, for the most part. Now it has just hit 111 wins!

Buncha Favorites, Dood

As stated before, I really like the team as initially designed and figured it would be something fun to try, since I don't have any real inkling that I'll ever 200+ again in Tree. The thing was, in the process of assembling the team, I also created an Imperfect copy of Salazzle 3 & 4, something that could be easily configured to be either of those sets at any time, due to both sets carrying Fake Out. I then realized that, with Lopunny capable of picking that move up too, and with the initial design featuring very little Protect despite being composed entirely of frail Pokémon, this team could actually have some structure and purpose to it. Thus, the team has been converted from a tribute to an experiment, in order to see how far a completely un-Protected team can be carried in Tree Doubles. This also doubles as my first real foray into trying out a double Fake Out team, a strategy that has been used from time to time at least as far back as the Gen IV Frontier thread. The latter was heavily influenced by darkseeker4's 59-win Castle Doubles streak and Mega Gardevoir with Triple Fake Out.

salazzle.gif

Kongou (Salazzle) (F) (Lvl.53) @ Focus Sash
Nature: Timid
Ability: Corrosion
IVs: 31/18-19/31/31/16-17/31
EVs: 6/0/0/252/0/252
Moves:
- Toxic
- Sludge Bomb
- Flamethrower
- Fake Out

The major difference between my team and Shura's is right here, as by having a primary Fake Out user on the frontlines I give Tapu Koko more flexibility as to its first couple of moves. She can also be a one-turn stop to opposing Fake Out, Trick Room, and Scarfed Earthquake users, all of which screw Koko over. Otherwise, she functions much like Shura's Salazzle does: Sashed bait, something to Toxic pesky walls 'n' stalls early, a fairly powerful special attacker in her own right. Finally, my designated Ferrothorn Killer, as the rest of the team struggles against it. The nickname was suggested by someone on the Battle Tree Discord, don't really know what it means.

tapukoko.gif

"VoltaicFlute" (Tapu Koko) (Lvl.100) @ Choice Specs
Nature: Timid
Ability: Electric Surge
IVs: 31/19/HT/31/31/HT
EVs: 0/6/0/252/0/252
Moves:
- Grass Knot
- Thunderbolt
- Dazzling Gleam
- Volt Switch

Specs Koko, you've probably seen this shit hundreds of times by now if you play Pokémon at all. I often find that resisted T-Bolts are still good enough to two-shot some things or nick some others enough for Salazzle to finish off, so that's the good-to move. I actually find myself using Volt Switch the least out of its moves, as with such a frail backline finding a good switch-in is usually difficult. I get some use out of Grass Knot and Dazzling Gleam, due to encountering plenty of heavy 'mons in the case of the former and running into Grimsley from time to time in the case of the latter. Despite the misplaced leftover EVs, it has survived a few attacks here and there that I thought would one-shot it, so it's very slightly hardier than I have given it credit for. "Nicknamed" after the Final Fantasy Type-0 weapon.

mimikyu.gif

Mimikyu (M) (Lvl.50) @ Fairium Z
Nature: Jolly
Ability: Disguise
IVs: 31/31/31/22-23/31/31
EVs: 6/252/0/0/0/252
Moves:
- Shadow Sneak
- Play Rough (Twinkle Tackle)
- Shadow Claw
- Hone Claws

lopunny-mega.gif

"JessBlack" (Lopunny) (F) (Lvl.50) @ Lopunnite
Nature: Jolly
Ability: Limber > Scrappy
IVs: 31/31/31/31/31/31
EVs: 6/252/0/0/0/252
Moves:
- Return
- Low Kick
- Ice Punch
- Fake Out

This is where the team pretty much falls in line with Shura's, nothing to note in terms of differences other than I was lucky enough to roll a 6IV Lopunny while preparing this team, and receive this Mimikyu via GTS from China. As Shura explains:



The Mimikyu has a nickname, it's just composed of two Chinese characters and a Q; MegaPunny is nicknamed after the Far Cry 5 character.

Problems so far have been sand teams (where neither lead can do all that much damage, at times), Heatran (who has been a constant presence and demands my full attention until it falls due to most sets carrying Earth Power), and Crobat (an uncommon presence but also demands my full attention due to having most of the team covered offensively); Rough Skin Garchomp3 can be controlled in a vacuum but is dangerous when paired with the right partners. Cynthia and Wally should be more of an issue due to having Garchomp3 potential but I've been able to reign them both in so far.

This is Part I of a two-part experiment. Josh C. has expressed dissatisfaction with extra offensive coverage on MegaPunny and, as one can see from this thread, has achieved a lot going with the alternative of Encore for Doubles. Since I have bred Encore onto mine as well, once this attempt falls I will try it again with Ice Punch replaced and see how that changes things. I will say right now that the preponderance of Grass-types and 4x Ice-weak Dragons I've encountered so far makes sticking with Ice Punch for this run a choice I'm happy with.

Complete side note, this team is choice if for no other reason than it can compete with Kiawe's roster capably and throw all of his priority spam horseshit back at him. Something to think about, fellow Sun and Ultra Sun players...

So yeah, Double Fake Out is cool, try that sometime. Triple Fake Out might be cooler here or in some other format, maybe?
This post just made my night. Very happy you like my team and are giving it a whirl :) Makes me want to give it another shot too. And beating my old record gives me renewed hope that this team could possibly hit the big 200. I feel so proud.

I’d never actually considered running Fake Out on Salazzle due to her terrible attack but it sounds more effective than Protect does so I might give that a try too. May need to breed a new Salazzle though. While mine was bred with Fake Out I’m not sure if having a 0 attack IV makes a difference or not. That and I’m still eying up a shiny one.

With Mimikyu you could try Mimikium-Z if you’re playing USUM. The 15 extra base power may come in handy somewhere? I gave it a shot and I think it KOs a few things where Fairium-Z might not. My last streak with this team didn’t last long enough for me to be sure.

Hearing that my nemesis, scarf-Chomp, is easier to reign in is good too. That bastard ended one of my last runs at 39... Late game scarf-Chomp is the stuff of nightmares.

This was a nice way to end a long day. Going to crack out my 3DS again after work tomorrow and get back to the action. Gonna give Mega Pidgeot a try I think.

There’s always something luring me back to the Tree.
 
This post just made my night. Very happy you like my team and are giving it a whirl :) Makes me want to give it another shot too. And beating my old record gives me renewed hope that this team could possibly hit the big 200. I feel so proud.

I’d never actually considered running Fake Out on Salazzle due to her terrible attack but it sounds more effective than Protect does so I might give that a try too. May need to breed a new Salazzle though. While mine was bred with Fake Out I’m not sure if having a 0 attack IV makes a difference or not. That and I’m still eying up a shiny one.

With Mimikyu you could try Mimikium-Z if you’re playing USUM. The 15 extra base power may come in handy somewhere? I gave it a shot and I think it KOs a few things where Fairium-Z might not. My last streak with this team didn’t last long enough for me to be sure.

Hearing that my nemesis, scarf-Chomp, is easier to reign in is good too. That bastard ended one of my last runs at 39... Late game scarf-Chomp is the stuff of nightmares.

This was a nice way to end a long day. Going to crack out my 3DS again after work tomorrow and get back to the action. Gonna give Mega Pidgeot a try I think.

There’s always something luring me back to the Tree.

- the damage isn't what you use Fake Out for, generally (though I will say that MegaPunny does do stupid amounts of damage with it, considering it's fucking Fake Out); you use it pretty much strictly for the 'free' flinch so that your other Pokemon can do their jobs easier. Using the data we have here is important, since you do have to keep those anti-flinch Abilities in mind form certain foes, some of whom are quite common. Personally, I find remembering who has Inner Focus to be easy; Steadfast, not so much
- Playing regular Sun, Mimikium-Z is out of my reach...for now
- I'll be reporting back on that later, since I haven't run into backline Garchomp3 yet this run; I have the lead version of this matchup pretty much down to instinct at this point

FYI, streak is now at 124, might be pausing by 150 or a little sooner to use some of the BP I've piled up in the process.
 
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