I was going to wait until this streak finished before posting this team, but so far, it's looking like that may take a while. So, with that said, I'm using this in Super Doubles right now:
->View attachment 106636(F) @ , Sassy, Oblivious -> Shell Armor ** Slowsis
EVs: 252|0|0|4|252|0 / IVs: 31|0|30|31|31|0
Scald | Psychic | Slack Off | Trick Room
(M) @ , Mild, Sturdy ** Pikaseven
Lv.1 Stats: 12|7|5|6|6|6
Endeavor | Fake Out | Toxic | Spiky Shield
(M) @ , Quiet, Pixilate ** Just Fab
EVs: 252|0|4|252|0|0 / IVs: HT|0|31|HT|HT|0
Hyper Voice | Psyshock | Hidden Power Fire | Swift
(F) @ , Brave, Intimidate ** Butch
EVs: 252|252|0|0|4|0 / IVs: 31|31|31|xx|31|0
Fake Out | Flare Blitz | Darkest Lariat | Low Kick
So yeah, I finally got up off my lazy butt and bred the Aron Replacement™. Let me just say I don't regret it. Using Dusclops, I could get away with using Aron because Dusclops really has no issues setting Trick Room thanks to its insane bulk. However, I have one issue with using Dusclops: It doesn't deal any damage to anything ever. I got the idea to use Mega Slowbro as the Trick Room setter instead after someone brought it up on the Battle Tree Discord (I don't remember who it was, but whoever it was, thanks for planting that idea). With its 130 base Special Attack, Mega Slowbro can at least deal something resembling damage; plus, with its 180 base Defense, its uninvested Defense stat without a +Def nature is equivalent to Timid Tapu Koko's fully invested Speed stat. Needless to say, it has no issues taking physical hits. Plus, it has a Trick/Switcheroo immunity (no getting Choice Scarf tricked onto it), Taunt immunity (before Mega Evolution), and critical hit immunity (after Mega Evolution). Also, another minor thing that I like is that Scald allows Slow
brosis to thaw itself if it gets frozen; I haven't had to take advantage of this yet, but it's still nice to have that option. Also, since Intimidate Incineroar got released, of course I had to use it instead of Scrafty, especially due to improving the Steel matchup, giving the team an effective Grass resist (I shouldn't need to say why Togedemaru doesn't count), and a stronger Z-Move. (RIP Scrafty though, will be missed)
Of course, Slowbro still has one major problem: Even with maximum investment and a Sassy nature, 95/80 Special bulk is nothing to write home about. I have never seen a super effective STAB special attack get anything less than a 2HKO, and several super effective STAB special moves can even OHKO (Leaf Storm from Serperior4 is a textbook example). This is what makes Togedemaru such an effective replacement; this team would not be able to go old-school with Aron. If you see Serperior, Togedemaru can just use Fake Out to prevent the OHKO on Mega Slowbro, allowing it to get Trick Room set up safely. Togedemaru will drop earlier, but it's much better than losing Slowbro before it can set up Trick Room.
Here's a replay that demonstrates how Togedemaru helps this team against special attacking leads: FHFW-WWWW-WWWJ-PEEC
It's not quite the same scenario as a lead Serperior4, but it's similar; seeing the opponent leading with Thundurus and Zapdos, I know Slowbro can take a hit from Zapdos, but not Zapdos and Thundurus simultaneously. With that said, I was able to Fake Out the Thundurus (which I picked because I wasn't sure if this trainer could have the Electrium Z one or not) and ensure that Trick Room got up safely.
Another problematic matchup is Sina (which is to be expected, given how Hail-centric her team is). Kiawe can be similarly annoying given all the priority. For this reason, I use this team on Ultra Moon instead of Ultra Sun; the matchups against Dexio and Mallow are comparatively easy. When I was using this team on Ultra Sun, I false started against Sina at 59 wins, but have never struggled against Dexio (whom I have faced twice so far).