I know I normally do singular walls of text and not serials, but writing my post above (and after some discussion on Discord), I think I've found yet another way this beloved series manages to annoy me. Not sure whether I'd put this here or in Unpopular Opinions, since there is nothing objectively wrong here, but as it follows up the post above I figured I could keep them both in here. So here's the sequel to that post.
Above, I briefly mentioned "late-game Normal-types" and how they are really rare nowadays. I mean, sure, there are ones like Oranguru or Drampa, but the Normal typing feels more tacked on to those than an integral part of their design. They look and feel much more like Psychic- or Dragon-type, respectively.
And that got me thinking. Please keep with me here, because the train of thought is a little long-winded. Psychic and Dragon always felt like "special" types. Not in the sense of the attack spectrum, but in the sense of there being something magical or otherworldly about them. For instance, sure Tentacruel has higher BST than Slowbro, but the latter feels more mystical and innately powerful because it's part Psychic. Those two types are very common among legendaries, both on and off the game covers. On the contrary, they are rarely encountered in the early-game of any of the games, if they do it's usually through a rare encounter. The ways they interact with the type chart is less intuitive than those of the starter types, for instance. And their designs tend to lean more towards the badass side than the cutesy and basic (with plenty of exceptions existing, of course).
Psychic and Dragon are not alone in this club of badassness. If you were to sort the Pokémon types according to intuitiveness and suitability for the early-game, both in terms of type chart interaction and creature designs, it would look something like this:
"Basic" types: Normal, Bug, Ground, Poison (plus Flying, which is more of an "additional" type added to other typings to signal an element of flight)
"Elemental" types: Water, Fire, Grass, Electric, Ice, Rock
"Special" types: Psychic, Dark, Fighting, Fairy, Steel, Ghost, Dragon
The latter types signal that the creature in question has more powers than meets the eye. That it possesses supernatural powers, fights dirty, is powerful enough to blow foes across the room, or shrugs off hits that would have knocked down anything else. These are late-game types rarely encountered early in your adventure (again, plenty of exceptions to choose from, but there is clearly a trend), and as such they tend to be found quite late in the regional Pokédex.
And that brings us to the core of this post:
this tendency is getting a little out of hand. Starting in Gen V or so, these seven (at the time, six) types didn't only begin to be common in the latter half/third of the Pokédex, they absolutely dominate it.
- Starting at #103 (dex no. 597, the last third) in the Unova Pokedex, there are 53 Pokémon. Only 18 of them do not have any of the seven "special" types (that is, a third of the Pokémon not representing a third of the types).
- From dex number 699-722 in the National Pokédex, there are 24 of Kalos' 72 Pokémon (25 if you count the Hoopa forms separately, as they don't have the same typing). Four of them do not have a "special" type (Aurorus, Bergmite, Avalugg, and Volcanion).
- Alola added 85 Pokémon, dex numbers 722-807. From 779 out, there are 28 Pokémon. Again, only four are not "special": Nihilego, Xurkitree, Poipole, and Zeraora. If you don't count the USUM additions, you may start at 776 instead. No new "unspecials" are added (one more and you could have included Komala), so the 26 Pokémon in the last third of the Sun/Moon Alola dex only contains TWO Pokémon without those typings.
So, what are the practical implications of this? Dual typings are quite prevalent after all, so it's not like the other types are completely excluded. And since the listed types are so uncommon in the early-game, their presence in the late-game only balances things out, or what? Not quite.
Again, we're back to the concept of the late-game Pokémon. Pokémon you encounter late in the game, and that are found in the wild at a power level that matches that of your team of trained early-game creatures. They live in more exotic biomes, possess special moves and higher stats, evolve later, and are generally more powerful than the Pokémon you encounter early in the adventure. They tend to be the kind of crew you bring to defeat the Elite Four. All in all, they are more exciting Pokémon. And now, in recent generations, these Pokémon tend to possess increasingly similar properties. A Fire/Psychic Pokémon will have that extra bit of unique mystical powers that a pure Fire-type wouldn't. Grass/Ghost is more, well, ghost-y than pure Grass. Add a Steel-type to any other type, and it will end up affecting its type chart interactions to a significant degree. And pair, say, Electric and Fighting on a physically-oriented 'mon, and its moveset/battling style will be dominated by that one of their two typings that has an arsenal of powerful physical moves at its disposal. In short, these seven typings have a disproportionately large influence on the kind of Pokémon you bring to the end-game.
Anyway, everything up to this point has just been background information and data gathering. This is what annoys me:
We're seeing annoyingly few late-game Pokémon based on the early-game types nowadays.
Let's for a second go back to the roots of Pokémon. Remember RBY? Back then, there were no Dark-, Steel-, or Fairy-types. Ghost and Dragon had only one evolution family each. Fighting had two multi-stage families, two Hitmons, and Poliwrath. Psychic was admittedly common, but not totally dominating. This meant that late-game Pokémon had to belong to the same types as early-game ones. The fearsome Scyther shared its type combination with Butterfree. Pinsir and Caterpie were both pure Bug, but as different as night and day (at least in design; neither had much in the way of a movepool). There were Magmar and Electabuzz, not totally different from Charmander and Pikachu. Snorlax, Tauros, Porygon, and Rattata shared a pure Normal typing. Tangela was the only pure Grass in the game. And when Gen IV gave many of those new evolutions, they didn't go overboard with the "special" types either. Magmortar, Electivire, Tangrowth and others remained pure of typing. Togekiss and Yanmega had typings like Pidgeotto and Butterfree, but were way more badass. Mamoswine continued its precursors' trend of combining early- and mid-game typings on a late-game Pokémon.
Those typings are so rare now. It's as if every late-game Pokémon - heck, even the final starter evolutions - have to have a late-game typing. What happened to badass Pokémon without badass typings? Or using combinations of basic typings? Sure, some still exist (usually when a secondary Flying-type is needed, as is the case with Gen V's legendary genies), but they've gone from being the norm to being the exception. In the past two generations, we've seen exactly two Pokémon combining basic types in the bottom third of their respective Pokédexes: Volcanion and Nihilego. This is out of a pool of eleven available types and fifty-two Pokémon. 2 out of 52. That's what I call stifled creativity. I really hope Gen 8 will bring us more Pokémon that show the full potential in early-game types, without resorting to late-game secondary typings.