• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mods General Discussion Thread

Pet Mod idea incoming (adapted with permission from The Cruelest):

Clean Slate
This is a Pet mod based off of the proposed (but never submitted) Pet Mod "Last Mon Standing", in which a brand new "micrometagame" is created based off a power level established initially by either me or a starting slate, with a singular pokemon setting the bar for "mixed attacker" and all future submissions centering around that power level. Each slate would consist of a set of various "roles" (such as in a role compendium) being set as a slate and with everyone submitting various existing pokemon to fit those roles, with altered stats, typing, moves, anything, whatever, as long as you think it most optimally suits the metagame (I would like to avoid custom aspects, but I could be swayed to think otherwise). These slates would continue either indefinitely or at a decided ending point, I haven't decided.

I think this would be a cool concept to explore how to create a balanced but still varied metagame while also creating a metagame that can actively be balanced without resorting to such measures such as bans. It would also be a helpful exercise in really understanding how various roles in a metagame work and how to properly create one, which is a helpful skill for any Pet Mod in which the metagame is the focus (Type Optimization, Sylvemons, etc).

Anyone find this idea interesting? Thoughts would be appreciated :toast:

 
Pet Mod idea incoming (adapted with permission from The Cruelest):

Clean Slate
This is a Pet mod based off of the proposed (but never submitted) Pet Mod "Last Mon Standing", in which a brand new "micrometagame" is created based off a power level established initially by either me or a starting slate, with a singular pokemon setting the bar for "mixed attacker" and all future submissions centering around that power level. Each slate would consist of a set of various "roles" (such as in a role compendium) being set as a slate and with everyone submitting various existing pokemon to fit those roles, with altered stats, typing, moves, anything, whatever, as long as you think it most optimally suits the metagame (I would like to avoid custom aspects, but I could be swayed to think otherwise). These slates would continue either indefinitely or at a decided ending point, I haven't decided.

I think this would be a cool concept to explore how to create a balanced but still varied metagame while also creating a metagame that can actively be balanced without resorting to such measures such as bans. It would also be a helpful exercise in really understanding how various roles in a metagame work and how to properly create one, which is a helpful skill for any Pet Mod in which the metagame is the focus (Type Optimization, Sylvemons, etc).

Anyone find this idea interesting? Thoughts would be appreciated :toast:

I'd say it would be neat to make a whole new metagame, and setting a mixed attacker for the first slate would also sound neat. We should put a BST limit (570 or 600) as well as encouraging (but not forcing) typing variation.

Custom Aspects should only be permitted as clones of existing moves and abilities. Custom items, terrains and weathers would be stealing spotlight of Pet Mod that handles one of these group.
 
I'd say it would be neat to make a whole new metagame, and setting a mixed attacker for the first slate would also sound neat. We should put a BST limit (570 or 600) as well as encouraging (but not forcing) typing variation.

Custom Aspects should only be permitted as clones of existing moves and abilities. Custom items, terrains and weathers would be stealing spotlight of Pet Mod that handles one of these group.
I'd rather determine the BST limit after the power level is established- I think a metagame with generally lower stats compared to 570 BSTs everywhere would be refreshing, and I also don't think a limit is necessary when the subs are meant to fit a role.

I like your take on custom aspects
 
I've been having a bit of an argument with We Wuz Nidokangz and NOC Unlucky 13 about whether CAP is a Pet Mod or not. I say it is not, they say it is. I was wondering what the Pet Mod community thought about this.

Is CAP (the Create a Pokemon project) considered a pet mod?
 
Who's in charge of the Dragon Heaven server? I'm hosting the All Type Terrain open and I need a server to host the mod.
 
Well... I have an idea for a pet mode
The more the merrier:
A pet mod where we create new moves,Abilities,forms and even new pokemon as if it's new gen,does this sound good?
 
Well... I have an idea for a pet mode
The more the merrier:
A pet mod where we create new moves,Abilities,forms and even new pokemon as if it's new gen,does this sound good?
We have The New First Gen which is basically a new region and new forms, moves and Abilities, as well as new Pokémon.
 
We have The New First Gen which is basically a new region and new forms, moves and Abilities, as well as new Pokémon.
Oh..nevermind, Well i have another idea,a pet mod where all legendaries have pre-evolutions that are appropriate for lower tiers (we have Cosmog and Cosmoem so the idea of legendaries having pre-evolutions isn't impossible any more)
Example:
Giratini:130(20-)/100(20-)/75(25-)/100(20-)/75(25-)/80(10-)
Total:560(120-)
New Ability:Multiscale
 
Oh..nevermind, Well i have another idea,a pet mod where all legendaries have pre-evolutions to make them appropriate for lower tier (we have Cosmog and Cosmoem so the idea of legendaries having pre-evolutions isn't impossible any more)
Example:
Giratini:
130(20-)/100(20-)/75(25-)/100(20-)/75(25-)/80(10-)
Total:560(120-)
New Ability:Multiscale
A Pet Mod is already doing that, called Evos for everyone. But the original idea is actually a great one, the one in regards to creating a whole new generation. Basically as long as you don't copy The New Gen you should be fine! I'd personally like to see what you could come up with
 
A Pet Mod is already doing that, called Evos for everyone. But the original idea is actually a great one, the one in regards to creating a whole new generation. Basically as long as you don't copy The New Gen you should be fine! I'd personally like to see what you could come up with
.
Here are some of my ideas:
Toy hammer/fairy/90 bp/physical/100% acc/16 max-pp/lower the user's speed by 1 stage
description:the User playfuly slams its arm or leg like toy hammer
justifaction:there's only 1 physical fairy type move and it's not even 100% accurate!
Psy-dash/psychic/90 bp/physical/100%/16 max pp/10% chancey to lower the targe's Def
description:the User uses its psychic energy to slam its Body into the target
justifaction:simular case to fairy except we only have 2 physical psychic moves (signture moves aside)
 
Last edited:
if custom battle sprites work i'd be quite interested in starting a pet mod for fakemon by me and others. I had a lot of fun on a project like that way back in the day but we had no custom sprites or people with art skills. I have since developed my own art skills.
Speaking of which, how is this going along internet ?
 
.
Here are some of my ideas:
Toy hammer/fairy/90 bp/physical/100% acc/16 max-pp/lower the user's speed by 1 stage
description:the User playfuly slams its arm or leg like toy hammer
justifaction:there's only 1 physical fairy type move and it's not even 100% accurate!
Psy-dash/psychic/90 bp/physical/100%/16 max pp/10% chancey to lower the targe's Def
description:the User used its psychic energy to slam its Body into the target
justifaction:simular case to fairy except we only have 2 physical psychic move (signture moves aside)
Is it one where the community pitches in to create the generation from stratch, or is it a one and done deal?
 
Is it one where the community pitches in to create the generation from stratch, or is it a one and done deal?
No, this an expansion(as the name implies) while TNFG is reboot(agian.. Like the name implies)
Edit:if You meant "are the ideas for this from other people or from You only":i ask the community to make a specific kind of move or pokemon then we vote for the best veriants, while i also add ones atomatically if i feel like it.
 
Last edited:
Hi, just wanted to float the idea of a Pet Mod with you guys:

Monotype Gen 8

Basically the idea of this Pet Mod is to submit new Pokémon for the Monotype metagame. Every week there will be a slate with 5 type combinations (and sometimes single types): you then create Pokémon of those types. If one of your creations wins the vote, you get to pick a typing for the next slate. If 5 of your creations win, you get to buff a pre-existing Pokémon that is not S rank on any of the types it's allowed on (+10 boost to a particular stat or 1 new move or 1 new ability). If 10 of your creations win, you get to add a new mechanic (e.g. Ice types get +1 Defence in Hail, or Stone Edge has 100% accuracy in Sandstorm). Your nominations should look like this:

Name: Duh
Ability: List in order of which slot they are. Type hidden abilities in Italics. If any of your Pokemon have a new ability, explain what it does.
Base stats: in order of HP, Atk, Def, SpA, SpD, Spe, then leave total at the end in brackets
Useful Moves (you don't have to list the entire movepool - just the moves you think it would actually use)
Physical:
Special:
Status:

If you give your Pokemon a new move, state what it does.
Sprite: Existing Pokemon recoloured.
Weight: Needed for Heavy Slam / Low Kick / Heat Crash calcs. Give in Pounds and Kilos.
Egg Group(s): Optional
Competitive use: Explain what you think your Pokemon would do on the type(s) it's allowed on, and what it would bring to the table.
Is it broken?: List your Pokemon's flaws, and how you feel it would be checked and countered
Pokedex: Also completely optional, list what the Pokedex would say about your Pokemon.

Q&A

What's the banlist?

Current Monotype Banlist.

Can my creation be a new forme / mega evolution / evolution of a pre-existing Pokémon?

New forme or evolution, yes. Mega, no.

Can my creation be a legendary / psuedo legendary / ultra beast?

Yes to all, however I don't want to flood the meta with ultra powerful Pokemon, so I'm going to draw the line at 1 of the above Pokemon per slate. If your Pokemon is a legendary, it must have have a BST of either 580 or 600. If it's a pseudo legendary, it must have a BST of 600. If it's an Ultra Beast, it must have a BST of 570, all of its base stats must be prime numbers (see here for list of prime numbers), and it must have Beast Boost as its only ability.

Can my nomination have a signature move / ability?

Yes, however you must explain what it does.

Can my nomination have multiple forms?

Yes - however I draw the line at 2. And please no in battle transformations, as that's more work for the programmers.

If one of my nominations is later found to be broken, what happens?

It will be removed and nerfed, if it's massively broken it will removed altogether. It will not take away from your total wins.

Can I change my nominations?

Yes - just edit your post before the voting begins.

Is there a BST limit for my creations?

Yes. For your non legendary / pseudo / ultra beast creations the limit will be 520. If you choose to give a +10 stat boost to a Pokemon that already has a BST of over 520, you must subtract 10 points from another of its stats. In the case of Ultra Beasts, keep its base stats as prime numbers.

If I get to buff a preexisting Pokemon, can I give it a move or ability that someone else (or I) submitted earlier?

Yes, if that creation has already won. If someone came up with a move called Dragon Song, that boosts Speed and Special Attack by one stage, you could then give it to, say, Altaria or Meloetta if you wished.

What could I do for a new mechanic?

Examples:
Explosion once again halves defence
The gem items are all available (Fairy Gem exists in the coding)
Stealth Rock now deals 5% neutral, 2.5% to resists, 1% to X4 resists, 10% to weak, 25% to X4 weak
Normal poison halves Special Attack
Ice types resist Fairy moves; Fairy types are hit for X2 damage by Ice type attacks
Shell Armor weakens special attacks used on the Pokemon by 25%.

Useful resources?

Use this damage calculator to get a rough idea of how your creation would do. On Pokemon Showdown, in any room, type /weak [type], [type] and it will give you a list of that typing's weaknesses and resists.
Monotype viability rankings: https://www.smogon.com/forums/threads/monotype-usm-viability-rankings.3622349/
 
Sounds cool, but just a +10 is too few to make a mon good imo. The way you could do it is make the ammount of BST you can add depend on how it is tiered in Monotype, so lower tiers get more boosts while higher tiers are more tame.
 
Sounds cool, but just a +10 is too few to make a mon good imo. The way you could do it is make the ammount of BST you can add depend on how it is tiered in Monotype, so lower tiers get more boosts while higher tiers are more tame.

Problem with that though is you could give something like Mega Beedrill or Mega Ampharos ridiculous stats.
 
Problem with that though is you could give something like Mega Beedrill or Mega Ampharos ridiculous stats.
There's mods that does not have effect on Megas when the normal forms get buffed (other than shared new moves). Type Optimization allows you to buff any fitting Pokémon of their BST while the Mega Evolution are untouched (BST included).
 
There's mods that does not have effect on Megas when the normal forms get buffed (other than shared new moves). Type Optimization allows you to buff any fitting Pokémon of their BST while the Mega Evolution are untouched (BST included).

Yeah that's a better idea.
 
There's a good amount of "change many things at once" Pet Mods like G-Luke's Ideal World, but what they (and other Pet Mods) have in common is that they are Singles-central and nothing to do with Doubles. Although I am hosting a Pet Mod (or moreso a side-project), I feel down and didn't want to contribute to Costume Combat anymore (or atleast not leading it).

I understand since Singles OU is the most popular format since the beginning of time, but at the same time, it can feel a bit stale at time, which is why people would try to put more variation to OU. That said, Doubles OU, despite being nowhere as popular, is more varied in comparison and allows more strategies and a couple of Pokemon that aren't consistently good in OU is much better in Doubles OU. Incineroar is the biggest example in Gen 7; it sits in the NU tier but become one of the most common threats in Doubles OU, sitting in the Tier 1 in the Viability Ranking. Pokemon that are banned from OU such as Mega Gengar and Mega Salamence are allowed in DOU, but those who aren't such as Snorlax and Magearna proves to be too overbearing in DOU and had to be banned from Doubles OU, but not from regular OU.

So what if there is a "change many things at once" Doubles-based Pet Mod? Comes Generation SD (Special Doubles), where the goal is to buff multiple Pokemon and allows even more variety and strategy in Doubles while also having new counters to Terrains (which is only countered by another Terrain Surge) and Intimidate (which Landorus-T and Incineroar plagued it with this Ability).

So, what Generation SD is supposed to be? To not make it just "change many things at once for the Doubles format", there are the following details I will add or change;
  • Buff multiple (but not all, at least not at once) Pokemon to make them more viable in Doubles OU, while staying faithful to their original base stat distribution (although a few exceptions like Emboar may occurs if staying faithful to the original stat distribution will not work).
  • Provide new Regional Forms (to all Gens, less so for Gen 1) and Mega Evolution (with more focus on Gen 2, 4, and especially 5, 6 and 7), though the latter is much more of a last resort. New Z-Moves is very unlikely, since they are all one-time and difficult to balance to make them good without making them too situational or overpowered, more so than Mega Evolution.
  • Provide additional Types for more diversity (Light and Sound are the two first I think of, but I might a few more (four in total at max) from Typing: The Mod if Gravity Monkey wouldn't mind) and modify the Type Chart to prevent a type from dominating the entire metagame and also to help lesser good type. Be aware that my Type Chart will not reflect Typing: The Mod's Type Chart, especially considering that I will not put all of the T:TM Types in this Pet Mod.
  • Give a buff to multiple, lesser used Abilities and Moves, obviously.
  • Encourage usage of Fire/Water/Grass Pledge (hit multiple foes? Increased BP?) and other moves and Abilities that are specifically designed for Doubles.
  • Change the "Redundant Ability" of Mega Evolution that have one. What do I mean by "Redundant Ability" is the Ability the Mega Evolution have but that the base form also have it. This is to avoid the Mega Evolution of Pokemon that have one to be "same Pokemon but with better stats" instead of a different playstyle.
Will there be attempts to nerf Pokemon that are banned from the DOU tier list?
Nope. If the Pokemon if banned does to excessive BST (even those who aren't that good in Ubers such as Palkia), the stats cannot be decreased in any fashion. Black Kyurem and Unbound Hoopa are still allowed in DOU for reasons they are still allowed in OU and doesn't need such unwanted nerf.

In fact, directly nerf any banned Pokemon is out of question. We should instead focus on what didn't worked well in DOU (be it barely or not at all) and fix them to make them more usable. Same goes for banned moves, Abilities and items. Indirect nerfs (presence of more viable counters) might eventually unban one banned Pokemon or two though.

Will there be Custom Moves/Abilities/Items/Forms?
We should focus on giving existing Moves to Pokemon that really needs it (as long as it also make sense flavor-wise), although new Regional Forms are okay as long as they have potentials for DOU (and not be overpowered on practice, though nerfing via Stat redistribution or Ability redistribution or move removal can be done to revert the damage), and Custom Moves/Abilities/Items are welcome just as long as it will help more than one Pokemon (unless if it is supposed to be Signature, though not too many at once) and preferably as clones of existing moves/abilities/items.

Mega Evolution is more of a hot topic, as we prioritize buffing the stats if the Pokemon is too weak to compete in DOU, and the limit would be 570 BST. They would be allowed if they still perform poorly in DOU despite high BST such as Goodra. That said, Mega Evolution can be given if it means a different playstyle. Custom Z-Moves is a no-no in general as I found them far too situational, but since Kommo-o's Clangorous Soulblaze worked well for Kommo-o in DOU, it can work if making a Mega Evolution would be too much.

Any questions?

EDIT: Looks like people likes this idea. I might not start this until at least I get to cover most of Gen 8 (which is around 2020, since it releases at late 2019) though, but if you want a "Pre-Gen 8 version", maybe I will give the Costume Combat to one of my council members (or have it locked by an admin) and work on it as much as possible.

EDIT 2: Good news! S. Court is leading Costume Combat now with my permission. And as a result, as soon as I'm done with adding stuff for the four "T:TM Types" and put a list of BST buffed Pokemon, with all changes going to be put on a Spreadsheet, I will submit! I thank you all for support via likes!
 
Last edited:
Back
Top