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Abilities: Scrappy / Keen Eye | Prankster (HA) Stat Distribution: 90 / 89 / 60 / 76 / 90 / 50 (455 BST) Movepool Additions: Calm Mind, Light Screen, Tailwind(!) Movepool Removals: Work Up, Hypnosis Custom Elements: Tailwind - Now a Sunny Day/Rain Dance/Sandstorm/Hail clone; lasts for five turn instead of four; all Pokémon take damage from the raging winds except Flying, Electric and Dragon type, and those with the Levitate ability; lasts for 8 turns if the user hold a Float Stone. Only gives 1.5x more Speed to Flying-type and Pokémon with Levitate and no more 2x speed to anyone else anymore. Can suppress Sun, Rain, Sandstorm and Hail, but can be suppressed back by those weathers. Now affects both sides. Justification: Although its stats overall are weak compared to its competitor, it can make up for that by having Prankster, setting up Tailwind or Dual Screen, or play as a Special Wall with Prankster Roost. Pairs well with Pokémon that are already defensive like Flaaffy and Nihilego wuth the Reflect/Light Screen support.
Abilities: Swarm / Iron Fist | Wind Rider (HA) Stat Distribution: 75 / 105 / 55 / 55 / 90 / 70 (450 BST) Movepool Additions: Close Combat, Leech Life, Megahorn, Stomping Tantrum Movepool Removals: Reflect, Dual Screen, Baton Pass Custom Elements: Wind Rider - Chlorophyll/Swift Swim/Sand Rush/Slush Rush clone: The Pokémon's Speed is doubled during the Tailwind. Take no damage from Tailwind. Justification: Although hard-walled by Cofagrigous and Flaaffy and is slow by itself, it can abuse Tailwind with Wind Rider to outrun many threats. It need to setup properly with Swords Dance in order to sweep correctly, and it have nothing to protect itself from Priority moves, especially does to its low Defense. And while it have access to Swords Dance, it Close Combat will weakens it Defense and Special Defense and makes it easier to Revenge Kill. But it will help protect Noctowl, the main setted, and Nihilego against multiple Special Attackers with weak Defense and can hold a Choice Band and abuse its speed doubling in Tailwind weather with Wind Rider for revenge kill.
Dual screens + Sand support might be a bit too much? Even with low HP, most special attacks won't be doing much to this guy. I could be wrong here though.
Name of the Pokemon: Darmanitan-Zen Role(s): Sun Setter Type: Fire/Fighting Abilities: Solar Power | Drought Stat Distribution: 105/30/105/140/105/55 Movepool Additions: Aurasphere, Morning Sun, Lava Plume Movepool Removals: Extrasensory, Psychic, Calm Mind
140 SpA + Drought support is too much. I can't do calcs atm, but with Choice Specs I bet this would at least 2HKO AV Bulu. This is made worse by the good all around bulk, way better than other offensively-oriented pokemon like Raichu.
This is totally up to you, but I was thinking Sand Strength might be a bit similar of a name to Sand Force,and might get confusing. Up to you though, just a small thing.
*Photosynthesis:
Grass-type | Status | —% accuracy | PP: 20 - 32 | For 5 turns (8 if holding Light Clay), damage to opponents is 1.5x; can only be used under Harsh Sunlight [Aurora Veil clone].
Just a small thing, but I was thinking Photosynthesis sounds like something that helps/restores you, not helps hurt something else. Maybe consider changing the name? s̶e̶a̶r̶i̶n̶g̶ ̶s̶c̶r̶e̶e̶n̶s̶
Not a lot of comments here either means we have a lot of good submissions, or I'm just bad at doing this :]
Dual screens + Sand support might be a bit too much? Even with low HP, most special attacks won't be doing much to this guy. I could be wrong here though.
Well I don't mind removing them, it's true that it could set them up on anything in the tier aside from physical Raichu. I'll lower the SpD a bit, too so it takes 50% minimum from Flygon's Life Orb Moonblast, making it tanky but not walling one of the tier's stronger special attackers. I think it still does it's job pretty well that way.
Name of the Pokemon: Tropius Role(s): Sand Sweeper, Sun Sweeper, Dragon Dance Sweeper Type:
Abilities: Sand Rush / Chlorophyll | Sand Power Stat Distribution: 110 / 115 / 75 / 80 / 55 / 50 ( BST: 485 ) Movepool Additions: *Wind Rush, Wood Hammer, Stone Edge, Iron Head, Sandstorm Movepool Removals: Earthquake, Swords Dance Custom Elements: Wind Rush - 90 BP Physical Flying-type move, 100% Acc. - user takes 1/4 of damage dealt as recoil ( Wild Charge clone ) Justification: Packs an immense amount of power, but is a bit frail and lacking in speed. Sandstorm or Sun can make up for the lack of Speed, enabling it to break walls and sweep. It can switch in on Ground, Fighting, Water, Grass and neutral physical attacks aimed at Baltoy, making it an effective teammate. A standalone Choice Band set might be useable to smash Tapu Bulu, Meganium, or Cofagrigus, but it's low speed and many weaknesses would make it struggle.
It can break through Nihilego and Cofagrigus with Wood Hammer, as well as the Grass-types with Wind Rush, but it can't break Swalot very easily. It's reliant on prediction and Sand, which means with recoil damage and Stealth Rock weakness you won't get many chances to use it unless you play it well.
It can break Swalot with +1 Groundium-Z and some prior damage, and can sweep late game once physical walls are weakened. Without weather support, +1 Speed isn't really enough to sweep, so it probably needs screens, webs, or weather support to actually sweep.
A team of Baltoy, Tropius, Raichu, Nihilego, Cloyster, and Metagross would make for a nice offense build.
Being 4x weak to Raichu's Ice Shard points me towards thinking this won't be a very popular pick at all, as it can't really risk going for SD but it isn't really threatening without one. Not sure what to do about this outside of retyping, but I may be wrong depending on how the meta shifts.
Name of the Pokemon: Starmie Role(s): Rain Setter, Sun Setter, Hazard Control Type: Water / Fire Abilities: Drought / Drizzle Stat Distribution: 70/ 65 / 90 / 95 / 90 / 120 Movepool Additions: Fire Blast, Flamethrower Movepool Removals: N/A Custom Elements: N/A Justification: Starmie is already a very versatile pokemon, but now it becomes an even more unpredictable offensive and defensive threats. It has the option of setting up Rain or Sun, boosting one of it's STABs at the cost of weakening the other. Starmie can effectively be an offensive threat or support pokemon using it's great movepool including BoltBeam coverage or defensive using Recover and Rapid Spin.
Drizzle variants = Dry Skin Swalot usage surge. I'd remove Ice Beam so that Meganium can check both variants and remember to give it Natural Cure as an ability because your Bulky Spinner set uses it.
Name of the Pokemon: Tornadus-Therian Role(s): Tailwind Setter, Pivot, Hazard Control Type: Flying Abilities: Regenerator / Backdraft Stat Distribution: 80 / 85 / 75 / 90 / 80 / 130 Movepool Additions: N/A Movepool Removals: N/A Custom Elements: Backdraft: Summons Tailwind after 1 turn on the field. Justification: Tornadus-T fills a unique role by automatically setting up Tailwind after spending one turn on the field. Good all-around stats help Tornadus-T survive one turn on the field while also dealing some damage or removing hazards using Defog. Regenerator can also be used if Tailwind support isn't needed. None of Tornadus-T's Stats are very high except for Speed, letting it do a quick pivot into something that resists your opponent's attack (predicted attack.)
Not sure how I feel about how this would impact that meta, as Protect->U-Turn grants a teammate 3 turns of doubled speed (compared to the usual 2 without automatic). Modest sets would still hit pretty hard while outspeeding EVERYTHING after one turn (sans Raichu's Ice Shard) and can then pivot out to any of our slow-ish breakers (CB Bulu stands out, as Wood Hammer+Blitz decimates any team without a Meganium) that can then tear a team to shreds. Tailwind as a whole is a pretty risky achetype to approach, I'll address it further down.
8 turns of your teammates having a Choice Band/Specs is pretty terrifying especially with Healing Wish grating a safe-switch to a CB Metagross or whatever. Example: +1 252+ Atk Choice Band Metagross Iron Head vs. 248 HP / 248+ Def Cofagrigus: 148-175 (52.2 - 61.8%) -- 98% chance to 2HKO after Leftovers recovery
Sunflora herself isn't even that frail, especially with Synth healing a large chunk of HP, which means Photosynthesis can be set up many times in a match. Photosynthesis as a whole should probably be removed as it'll create an extremely centralizing and powerful archetype. Also this is more just a nitpick but Leech Seed User is not a role.
Name of the Pokemon: Ninetales-Alola Role(s): Weather Setter (Hail), Weather Abuser (Hail), Screens Setter, Set Up Sweeper (Calm Mind) Type:
Abilities: Flash Freeze* / Snow Warning (HA) Stat Distribution: 73 / 67 / 83 / 81 / 100 / 101 | BST: 505 Movepool Additions: Psychic, Future Sight, Recover, U-turn, Weather Ball Movepool Removals: Nasty Plot, Dazzling Gleam, Moonblast, Charm Custom Elements: Flash Freeze - Flash Fire clone except for Ice Justification: Ninetales-Alola is a hail setter and Aurora Veil setter with decent special bulk and speed. It can also begin abusing hail itself with Blizzard and Calm Mind. It has reliable recovery and U-turn to allow for more chances to switch in and out, but it is weak to Stealth Rock and has a poor defensive typing.
Name of the Pokemon: Ninetales Role(s): Weather Setter (Sun), Weather Abuser (Sun), Screens Setter, Set Up Sweeper (Calm Mind) Type:
Abilities: Flash Fire / Drought (HA) Stat Distribution: 73 / 67 / 83 / 81 / 100 / 101 | BST: 505 Movepool Additions: Mirage Veil*, Psychic, Future Sight, Recover, U-turn, Weather Ball Movepool Removals: Nasty Plot, Solar Beam Custom Elements: Mirage Veil - Aurora Veil clone in Sun Justification: Ninetales-Alola is a sun setter and Mirage Veil setter with decent special bulk and speed. It can also begin abusing sun itself with Fire Blast and Calm Mind. It has reliable recovery and U-turn to allow for more chances to switch in and out, but it is weak to Stealth Rock and has a poor defensive typing.
2 things: Nobody's gonna choose the Ice variant here because Sun boosts STAB considerably alongside speed (for Flareon) as well as having more defensive utility than Ice. Also, normal Ninetales herself borders on unwallable at the moment due to Fire+Psychic STAB, with only Meganium really jumping out as a solid check. Removing Mirage Veil would probably give the ice types more of a chance, and maybe remove recover on Alola at least because consistent veil is scary
Abilities: Scrappy / Keen Eye | Prankster (HA) Stat Distribution: 90 / 89 / 60 / 76 / 90 / 50 (455 BST) Movepool Additions: Calm Mind, Light Screen, Tailwind(!) Movepool Removals: Work Up, Hypnosis Custom Elements: Tailwind - Now a Sunny Day/Rain Dance/Sandstorm/Hail clone; lasts for five turn instead of four; Hurricane cannot miss; lasts for 8 turns if the user hold a Sharp Beak. Can suppress Sun, Rain, Sandstorm and Hail, but can be suppressed back by those weathers. If the opponent used Tailwind, the duration does not extend, but it will double the Speed for the opponent and its teammates for the remaining turns. Justification: Although its stats overall are weak compared to its competitor, it can make up for that by having Prankster, setting up Tailwind or Dual Screen, or play as a Special Wall with Prankster Roost. Works well for Pokémon that will needs Speed such as Cofagrigous and Flaafy, or will appreciate Dual Screen, including Raichu, Cloyster and Swalot, or even give Ledian protection against pesky Burn.
Abilities: Swarm / Iron Fist | Wind Rider (HA) Stat Distribution: 75 / 105 / 55 / 55 / 90 / 70 (450 BST) Movepool Additions: Close Combat, Leech Life, Megahorn, Stomping Tantrum Movepool Removals: Reflect, Dual Screen, Baton Pass Custom Elements: Wind Rider - Tailwind Leaf Guard clone: The Pokémon cannot be inflicted by a major status condition if Tailwind is active, and Rest will fail for it. Justification: Although hard-walled by Cofagrigous and Flaaffy and is slow by itself, it can abuse Tailwind with Wind Rider to avoid major Status Conditions such as Burn, Paralysis and Sleep. It need to setup properly with Swords Dance in order to sweep correctly, and it have nothing to protect itself from Priority moves, especially does to its low Defense. And while it have access to Swords Dance, it Close Combat will weakens it Defense and Special Defense and makes it easier to Revenge Kill. But it will help protect Noctowl, the main setted, and Nihilego against multiple Special Attackers with weak Defense and can hold a Choice Band and abuse Tailwind's speed doubling mechanic for revenge kill.
If Tailwind is treated as a weather it should have an effect about as powerful as Rain/Sun/Sand (hail sux), a flat x2 speed to your whole team is much too powerful. I'd reccomend changing the base effect to something more in line (x1.5 speed to fliers and levitate, or 1.5x flying-type power, etc) but basically make sure it effects both sides and isn't overwhelmingly powerful. Otherwise cool
8 turns of your teammates having a Choice Band/Specs is pretty terrifying especially with Healing Wish grating a safe-switch to a CB Metagross or whatever. Example: +1 252+ Atk Choice Band Metagross Iron Head vs. 248 HP / 248+ Def Cofagrigus: 148-175 (52.2 - 61.8%) -- 98% chance to 2HKO after Leftovers recovery
Sunflora herself isn't even that frail, especially with Synth healing a large chunk of HP, which means Photosynthesis can be set up many times in a match. Photosynthesis as a whole should probably be removed as it'll create an extremely centralizing and powerful archetype. Also this is more just a nitpick but Leech Seed User is not a role. [ok, srry, removing that]
As a friendly reminder, we are not even in OU-based metagame here, just a whole new fresh metagame which is basically starting all over. Maybe at least tone down the effect at best.
That’s not sun’s fault, more the setters and the abusers. While Rain has a decent setter (Peli) and a Swift Swim user that also gets their STAB boosted by Rain (Mega Pert) Sun is stuck with Zard-Y as the only usable setter and all of the Chlorophyll users aren’t Fire-type, meaning they hit much weaker than Rain sweepers. Although in this mod you could make a reliable sub setter or a Fire-type Chlorophyll abuser (altho I love you Arbok so don’t change it).
Modified clone of an existing one- You can have a poison sandstorm, for example (Poison, Rock, and Steel are immune, boosts Poison-type’s attack by 1.5x) or a flying type rain (boosts the power of Flying-type moves by 50% and lowers the power of Fighting-type loves by 50%). Basically, it shouldn’t create any brand new effects but can affect different types or boost different stats/STABs.
Clones and what they modify:
Rain: +50% 1 type, -50% another type, affects weather ball and influences move accuracy
Sun: Same as rain
Sand: Deals 1/16th max HP per turn except against 3 types, boosts a single type’s stat by 50%, affects weather ball
Hail: Deals 1/16th max HP per turn except to one type, affects weather ball
In the future I will clarify this at the start of the slate, I’m still getting the hang of this
Being 4x weak to Raichu's Ice Shard points me towards thinking this won't be a very popular pick at all, as it can't really risk going for SD but it isn't really threatening without one. Not sure what to do about this outside of retyping, but I may be wrong depending on how the meta shifts.
I think it's pretty threatening with a Choice Band and weather boost, as it will outspeed all non-scarf pokemon and 2HKO the entire tier ( except max Def Swalot ) with the correct move. Adamant Choice Band Wood Hammer OHKOes Max HP Nihilego, 2HKOes Cofagrigus and even has a decent chance to 2HKO 0 HP Metagross. There are two 4x Grass resists in the tier but they will both go down to Wind Rush. Raichu can't even safely switch in on Wind Rush, as it is more likely than not to be OHKOed.
I could always give it Earthquake to ensure that the same Choice Band set can break Swalot and OHKO Metagross, or Brave Bird so that it has a second, more spammable STAB that breaks Cofagrigus and 2HKOes Nihilego. I originally had both of those on it but I thought they might make it overwhelming.
Or I could totally rework it if you think Ice Shard weakness is a death sentence. It just seems like a solid type to pair with Baltoy, as they resist each other's weakneses perfectly ( except Ice lol ) and most of the pokemon that check it don't want to switch in on Baltoy.
I think it's pretty threatening with a Choice Band and weather boost, as it will outspeed all non-scarf pokemon and 2HKO the entire tier ( except max Def Swalot ) with the correct move. Adamant Choice Band Wood Hammer OHKOes Max HP Nihilego, 2HKOes Cofagrigus and even has a decent chance to 2HKO 0 HP Metagross. There are two 4x Grass resists in the tier but they will both go down to Wind Rush. Raichu can't even safely switch in on Wind Rush, as it is more likely than not to be OHKOed.
I could always give it Earthquake to ensure that the same Choice Band set can break Swalot and OHKO Metagross, or Brave Bird so that it has a second, more spammable STAB that breaks Cofagrigus and 2HKOes Nihilego. I originally had both of those on it but I thought they might make it overwhelming.
Or I could totally rework it if you think Ice Shard weakness is a death sentence. It just seems like a solid type to pair with Baltoy, as they resist each other's weakneses perfectly ( except Ice lol ) and most of the pokemon that check it don't want to switch in on Baltoy.
Perhaps, but if an archetype's backbone is tore apart by Raichu (the best offensive pokemon we have atm imo), making Tropius stronger to the point of 2HKOing the entire tier won't help- That'll just make Raichu more common in order to not run the risk of getting destroyed by Tropius. Basically it's a feast or famine pokemon, just with famine much more likely (at best against Raichu you'd get off 1 kill and then be forced out, giving momentum to the Raichu user). Grass/Flying has historically been one of the super bad types (like Ice/Rock, Bug/Grass, Bug/Ice) and while it can work offensively I don't think it'll thrive at all in a metagame with a very appealing Ice Shard user. But hey, maybe if we eventually get some good Pursuit users it'll be able to shine with Raichu out of the picture, so follow your gut.
Oh and Sand Power is not a real ability- I assume you meant Sand Force?
They still resist most of each other's weaknesses; Baltoy resists Fire and Flying, Ledian resists Grass, Ground, and Fighting. In comparison to Tropius it's walled and checked more easily but it also sets up much more easily, so it should be more stable in general.
Edit: Changed it to Mothim and also filled in my first draft of the other pair!
Name of the Pokemon: Mudsdale Role(s): Aftershock setter, Mixed wall, Physical wallbreaker Type: Ground//Normal Abilities: Inner Focus / Stamina / Earthshaker Stat Distribution: 110 / 90 / 110 / 40 / 90 / 40 Movepool Additions: Smack Down, Shore Up Movepool Removals: N/A Custom Elements: Earthshaker: Summons Aftershocks weather upon switching in.
Aftershocks weather (affects full field): Ground type moves do 1.5x power. Grass type moves have 1/2x power. Weather Ball becomes ground type. Justification: Mudsdale fills an interesting role by setting a new weather, Aftershocks. Aftershocks works well with Mudsdale, negating one of it's weaknesses and boosting it's STAB Earthquakes. Aftershocks also creates good Synergy with Cloyster and Nihilego, weakening Grass attacks for both. Nihilego also gets the added bonus of avoiding the boosted Ground type moves if it's using a Levitate set. Mudsdale itself has good all-around bulk and decent attack, which is essentially boosted when Aftershocks is active. Smack Down can be used to ground Flying type pokemon into the range of powerful Earthquakes. Shore Up gives Mudsdale reliable recovery and is very useful to keep up longevity, especially on Stamina sets.
+1 252+ Atk Mudsdale Earthquake vs. 248 HP / 252+ Def Cofagrigus: 99-117 (34.9 - 41.3%) -- guaranteed 3HKO after Stealth Rock
+1 252+ Atk burned Mudsdale Earthquake vs. 248 HP / 252+ Def Cofagrigus: 49-58 (17.3 - 20.4%) -- possible 5HKO after Stealth Rock
0- Atk Cofagrigus Foul Play vs. 248 HP / 8 Def Mudsdale: 121-143 (28.6 - 33.8%) -- 98.6% chance to 3HKO after burn damage All calcs are done under Aftershocks.
Name of the Pokemon: Camerupt Role(s): Special wallbreaker, Aftershock abuser Type: Fire / Ground Abilities: Solid Rock / Magma Armor / Tremor Power Stat Distribution: 70 / 85 / 75 / 125 / 85 / 55 Movepool Additions: Dragon Pulse Movepool Removals: N/A Custom Elements: Tremor Power: During Aftershocks, this Pokemon's Fire and Dragon type moves have 1.5x power. Justification: Camerupt becomes a terrifying special sweeper under Aftershocks, boosting both STABs to extreme levels coming off of 125 SpA. Camerupt's low speed is a big problem for it, probably requiring Sticky Web or Tailwind support to hit first and avoid getting OHKO'd. It can reach a max speed of 229 with a Choice Scarf, 252 EVs, and a boosting nature. A Choice Specs set can do massive damage to almost anything, but can't outspeed much and dies easily.
Tremor power isn’t a clone of an existing ability as far as I know, as no weather ability boosts 2 STABs by 1.5x (closest would be solar power or sand force). But seeing as Camel’s power is already quite proficient a swift-swim clone would probably be more potent (especially alongside the Tremors boost).
Also Samtendo09 your Tailwind appears to be a sandstorm clone so adding a chip damage aspect (buffeted by the raging winds etc) with 3 types immune and removing the hurricane accuracy change would fit the “clone” tag better.
Tremor power isn’t a clone of an existing ability as far as I know, as no weather ability boosts 2 STABs by 1.5x (closest would be solar power or sand force). But seeing as Camel’s power is already quite proficient a swift-swim clone would probably be more potent (especially alongside the Tremors boost).
Tremor power isn’t a clone of an existing ability as far as I know, as no weather ability boosts 2 STABs by 1.5x (closest would be solar power or sand force). But seeing as Camel’s power is already quite proficient a swift-swim clone would probably be more potent (especially alongside the Tremors boost).
Also Samtendo09 your Tailwind appears to be a sandstorm clone so adding a chip damage aspect (buffeted by the raging winds etc) with 3 types immune and removing the hurricane accuracy change would fit the “clone” tag better.
Done. Since Ledian's Wind Rider can be a Sand Rush clone, it also gives immunity to the Tailwind chip damage, like how Sand Rush itself grants immunity to Sandstorm damage regardless of the user's type.
Abilities: Scrappy / Keen Eye | Prankster (HA) Stat Distribution: 90 / 89 / 60 / 76 / 90 / 50 (455 BST) Movepool Additions: Calm Mind, Light Screen, Tailwind(!) Movepool Removals: Work Up, Hypnosis Custom Elements: Tailwind - Now a Sunny Day/Rain Dance/Sandstorm/Hail clone; lasts for five turn instead of four; all Pokémon take damage from the raging winds except Flying, Electric and Dragon type, and those with the Levitate ability; lasts for 8 turns if the user hold a Sharp Beak. Only gives 1.5x more Speed to Flying-type and Pokémon with Levitate and no more 2x speed to anyone else anymore. Can suppress Sun, Rain, Sandstorm and Hail, but can be suppressed back by those weathers. Now affects both sides. Justification: Although its stats overall are weak compared to its competitor, it can make up for that by having Prankster, setting up Tailwind or Dual Screen, or play as a Special Wall with Prankster Roost. Works well for Pokémon that will needs Speed such as Cofagrigous and Flaafy, or will appreciate Dual Screen, including Raichu, Cloyster and Swalot, or even give Ledian protection against pesky Burn.
Minor nitpick, but i feel like the weather extender item shouldn't be Sharp Beak. If Sharp Beak adds the the new effect on top of the original (1.2x Flying Damage), it would be the only weather extender that has actual use outside of extending a weather. If you want to prevent this, you can either choose another item with no benefit originally, remove the damage boost from Sharp Beak, or create a new item (idk the rules about creating/editing items, so options 2 or 3 may not be allowed).
Minor nitpick, but i feel like the weather extender item shouldn't be Sharp Beak. If Sharp Beak adds the the new effect on top of the original (1.2x Flying Damage), it would be the only weather extender that has actual use outside of extending a weather. If you want to prevent this, you can either choose another item with no benefit originally, remove the damage boost from Sharp Beak, or create a new item (idk the rules about creating/editing items, so options 2 or 3 may not be allowed).
Minor nitpick, but i feel like the weather extender item shouldn't be Sharp Beak. If Sharp Beak adds the the new effect on top of the original (1.2x Flying Damage), it would be the only weather extender that has actual use outside of extending a weather. If you want to prevent this, you can either choose another item with no benefit originally, remove the damage boost from Sharp Beak, or create a new item (idk the rules about creating/editing items, so options 2 or 3 may not be allowed).
Name of the Pokemon: Suicune Role(s): Weather Setter (Rain), Weather Abuser (Rain), Tailwind Setter, Set Up Sweeper (Calm Mind) Type:
Abilities: Rain Dish / Drizzle (HA) Stat Distribution: 75 / 60 / 90 / 85 / 90 / 100 | BST: 500 Movepool Additions: N/A Movepool Removals: Blizzard, Hydro Pump Custom Elements: N/A Justification: Rain setter that can also set Tailwind. Has decent bulk and speed, and it can also set up with Calm Mind to sweep. However, it can be somewhat passive without boosts, has no reliable recovery, and has a weakness to Stealth Rock, limiting the number of times it can switch in.
Name of the Pokemon: Entei Role(s): Weather Setter (Sun), Weather Abuser (Sun), Hazard Setter (Stealth Rock), Set Up Sweeper (Bulk Up) Type:
Abilities: Flash Fire / Drought (HA) Stat Distribution: 75 / 85 / 90 / 60 / 90 / 100 | BST: 500 Movepool Additions: Blaze Kick, Earthquake, Stealth Rock, Bulk Up Movepool Removals: Sacred Fire, Flare Blitz, Extreme Speed, Solar Beam Custom Elements: N/A Justification: Sun setter that can also set Stealth Rock. Has decent bulk and speed, and it can also set up with Bulk Up to sweep. Sun also lessens its 4x Water weakness. However, it has no reliable recovery which limits the number of times it can switch in.
Name of the Pokemon: Lugia Role(s): Weather Abuser (Rain), Hazard Control (Defog) Type:
Abilities: Pressure / Swift Swim (HA) Stat Distribution: 75 / 75 / 75 / 100 / 90 / 70 | BST: 495 Movepool Additions: U-turn Movepool Removals: Tailwind, Hurricane, Thunder, Blizzard, Earth Power, Earthquake, Calm Mind Custom Elements: N/A Justification: Rain abuser with STAB Hydro Pump and Aeroblast. Removed Hurricane and Thunder for obvious reasons. However, it has a Stealth Rock weakness as well as a 4x Electric weakness. It also isn't very fast outside of rain.
Offensive:
252 SpA Life Orb Lugia Hydro Pump vs. 248 HP / 8 SpD Cofagrigus in Rain: 292-344 (103.1 - 121.5%) -- guaranteed OHKO \\ max physical bulk
252 SpA Life Orb Lugia Hydro Pump vs. 248 HP / 252+ SpD Cofagrigus in Rain: 212-251 (74.9 - 88.6%) -- guaranteed 2HKO after Leftovers recovery \\ max special bulk
252 SpA Life Orb Lugia Hydro Pump vs. 248 HP / 252+ SpD Nihilego in Rain: 374-445 (92.3 - 109.8%) -- 56.3% chance to OHKO after Black Sludge recovery \\ max special bulk
252 SpA Life Orb Lugia Aeroblast vs. 248 HP / 8 SpD Meganium: 367-432 (100 - 117.7%) -- guaranteed OHKO \\ max physical bulk
252 SpA Life Orb Lugia Aeroblast vs. 248 HP / 252+ SpD Meganium: 265-312 (72.2 - 85%) -- guaranteed 2HKO after Leftovers recovery \\ max special bulk
252 SpA Life Orb Lugia Hydro Pump vs. 248 HP / 68 SpD Assault Vest Tapu Bulu in Rain: 218-257 (58.4 - 68.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252 SpA Life Orb Lugia Aeroblast vs. 248 HP / 68 SpD Assault Vest Tapu Bulu: 265-312 (71 - 83.6%) -- guaranteed 2HKO after Grassy Terrain recovery
252 SpA Life Orb Lugia Hydro Pump vs. 248 HP / 252+ SpD Eviolite Flaaffy in Rain: 177-211 (43.9 - 52.3%) -- 14.8% chance to 2HKO \\ max special bulk
252 SpA Life Orb Lugia Aeroblast vs. 248 HP / 252+ SpD Swalot: 168-199 (30.3 - 35.9%) -- possible 5HKO after Dry Skin recovery and Black Sludge recovery \\ max special bulk
Defensive:
0- Atk Cofagrigus Foul Play vs. 0 HP / 0 Def Lugia: 76-91 (26.1 - 31.2%) -- guaranteed 4HKO
0 SpA Nihilego Power Gem vs. 0 HP / 4 SpD Lugia: 170-204 (58.4 - 70.1%) -- guaranteed 2HKO
0 Atk Meganium Dragon Hammer vs. 0 HP / 0 Def Lugia: 106-126 (36.4 - 43.2%) -- guaranteed 3HKO \\ bulky pivot
252 Atk Meganium Dragon Hammer vs. 0 HP / 0 Def Lugia: 138-163 (47.4 - 56%) -- 80.9% chance to 2HKO \\ SD breaker
+2 252 Atk Meganium Dragon Hammer vs. 0 HP / 0 Def Lugia: 276-325 (94.8 - 111.6%) -- 68.8% chance to OHKO \\ SD breaker after SD
192 Atk Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Lugia in Grassy Terrain: 264-312 (90.7 - 107.2%) -- 43.8% chance to OHKO \\ AV set
0 SpA Flaaffy Discharge vs. 0 HP / 4 SpD Lugia: 280-336 (96.2 - 115.4%) -- 81.3% chance to OHKO
0 SpA Swalot Sludge Bomb vs. 0 HP / 4 SpD Lugia: 88-105 (30.2 - 36%) -- 40.6% chance to 3HKO
Name of the Pokemon: Ho-oh Role(s): Weather Abuser (Sun), Hazard Control (Defog) Type:
Abilities: Pressure / Sun Runner* (HA) Stat Distribution: 75 / 100 / 90 / 75 / 75 / 70 | BST: 495 Movepool Additions: Zing Zap, Wild Charge, Volt Switch Movepool Removals: Brave Bird, Solar Beam, Thunder, Earthquake, Earth Power, Tailwind, Calm Mind Custom Elements: Sun Runner - Swift Swim clone in Sun Justification: Sun abuser with STAB Sacred Fire and Wild Charge. It has a Stealth Rock weakness as well as a 4x Ground weakness, and it is rather slow outside of sun.
Offensive:
252 Atk Life Orb Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Cofagrigus in Sun: 125-148 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Ho-Oh Wild Charge vs. 248 HP / 252+ Def Nihilego: 148-175 (36.5 - 43.2%) -- 98% chance to 3HKO after Black Sludge recovery \\ max physical bulk
252 Atk Life Orb Ho-Oh Wild Charge vs. 248 HP / 8 Def Nihilego: 220-259 (54.3 - 63.9%) -- guaranteed 2HKO after Black Sludge recovery \\ max special bulk
252 Atk Life Orb Ho-Oh Sacred Fire vs. 0 HP / 0 Def Flygon in Sun: 160-190 (51.4 - 61%) -- guaranteed 2HKO \\ offensive pivot set
252 Atk Life Orb Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Thick Fat Meganium in Sun: 99-118 (26.9 - 32.1%) -- 55.9% chance to 4HKO after Leftovers recovery \\ physically bulky pivot
252 Atk Life Orb Ho-Oh Sacred Fire vs. 0 HP / 4 Def Metagross in Sun: 507-601 (168.4 - 199.6%) -- guaranteed OHKO
-1 252 Atk Life Orb Ho-Oh Wild Charge vs. 248 HP / 252+ Def Cloyster: 101-120 (34.4 - 40.9%) -- 47.9% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Dry Skin Swalot in Sun: 313-370 (56.6 - 66.9%) -- guaranteed 2HKO after Dry Skin damage and Black Sludge recovery // max physical bulk
Defensive:
0- Atk Cofagrigus Foul Play vs. 0 HP / 4 Def Ho-Oh: 141-166 (48.4 - 57%) -- 90.6% chance to 2HKO
0 SpA Nihilego Power Gem vs. 0 HP / 0 SpD Ho-Oh: 200-236 (68.7 - 81%) -- guaranteed 2HKO
252 SpA Life Orb Flygon Draco Meteor vs. 0 HP / 0 SpD Ho-Oh: 302-356 (103.7 - 122.3%) -- guaranteed OHKO \\ offensive pivot set
0 Atk Meganium Dragon Hammer vs. 0 HP / 4 Def Ho-Oh: 91-108 (31.2 - 37.1%) -- 74.7% chance to 3HKO \\ physically bulky pivot
252 Atk Choice Band Iron Fist Metagross Hammer Arm vs. 0 HP / 4 Def Ho-Oh: 207-244 (71.1 - 83.8%) -- guaranteed 2HKO
252 Atk Choice Band Metagross Bulldoze vs. 0 HP / 4 Def Ho-Oh: 416-492 (142.9 - 169%) -- guaranteed OHKO
0 SpA Cloyster Hydro Pump vs. 0 HP / 0 SpD Ho-Oh in Sun: 116-140 (39.8 - 48.1%) -- guaranteed 3HKO
0 SpA Swalot Sludge Bomb vs. 0 HP / 0 SpD Ho-Oh: 102-121 (35 - 41.5%) -- guaranteed 3HKO
It's cool that this is a wallbreaking core rather than a sweeping one. Both pack a lot of power but not much speed. Just an idea, but I'm wondering if Aftershocks shouldn't be a terrain rather than a weather. It's somewhat motivated by flavor (it seems like a terrain effect) but it also interacts interestingly with Tapu Bulu. Also I believe Stamina would be overpowered on this. After taking one hit it becomes absurdly unbreakable on the physical side, and it's not frail on the special side.
A quick note on Camerupt's Sand Force clone, the damage boost should be 1.3x not 1.5x.
I like what you've done with the stat distributions and the pairs of GSC legendaries. Lugia seems absolutely terrifying, and it would probably force the useage of Dry Skin Swalot as of now. It can KO almost everything with two moves leaving plenty of room for Roost and Defog. I think we are going to need more Water-resists in the tier anyway, though, so I wouldn't make too much of that right now. Ho-Oh looks cool, definitely scary but with more checks and counters already in the roster.
I think I'm finished with my own subs now, as well, if anyone has criticisms to give.
As a terrain it could grant a secondary effect akin the current ones (chip healing/damage, status immunity, priority protection) in addition to boosting a type by 1.5 or reducing a type by .5, aftershocks could cause global chip damage to all grounded mons and boost ground-attacks by 50%. Additionally, both grass pelt (boost a stat by 1.5x in a terrain) or surge surfer (boost speed by 2x in terrain) both work as clone abilities for the new terrain.
It's cool that this is a wallbreaking core rather than a sweeping one. Both pack a lot of power but not much speed. Just an idea, but I'm wondering if Aftershocks shouldn't be a terrain rather than a weather. It's somewhat motivated by flavor (it seems like a terrain effect) but it also interacts interestingly with Tapu Bulu. Also I believe Stamina would be overpowered on this. After taking one hit it becomes absurdly unbreakable on the physical side, and it's not frail on the special side.
As a terrain it could grant a secondary effect akin the current ones (chip healing/damage, status immunity, priority protection) in addition to boosting a type by 1.5 or reducing a type by .5, aftershocks could cause global chip damage to all grounded mons and boost ground-attacks by 50%. Additionally, both grass pelt (boost a stat by 1.5x in a terrain) or surge surfer (boost speed by 2x in terrain) both work as clone abilities for the new terrain.