Gross Sweep
Plan Ahead
I'm not the biggest fan of Gastro Acid as a move on 25F, as I'm not really convinced it would be a good addition. It should also just be looked at as invalidating Levitate since no one should be using Heatran against 25F aside from nuking as it comes in, taking advantage of a scarf set, or the Tran itself is scarfed wanting to catch 25F by surprise (so getting rid of Flash Fire wont have any real effect in the tier). And with that I don't live the idea of trying to circumnavigate Levitate mons. People have been freaking out a bit about 25F's lack of checks and counters, so trying to get rid of the most over talked about checks in M-Lati by way of removing the Ground immunity isn't an amazing idea to me. Roland posted some good calcs showing how Draco M-Lati still breaks through, but I'd still rather not see (Psychic / Ice Beam / EQ / Recover) M-Lati forced out. I just disagree with the type of mons the Gastro Acid set goes after like M-Lati + 25W (two of the few mons who switch into us).
I see 25F as something that will carve a niche very similarly to M-Medi and M-Maw who have an extremely limited number of switchins, but are fairly easy for things like offense to pressure keeping them in check. Meaning I don't really feel like adding the ability to focus on removing more soft defensive checks by way of Gastro Acid.
I'm also not the biggest fan of priority being widely spread on 25F. I do think Accelarock, Aqua Jet, Ice Shard, Sucker Punch, Shadow Sneak, and Mach Punch should be disallowed as they're just to strong/useful to keep 25F healthy in the metagame. I'm pretty much on the same page as Deck Knight when it comes to priority, except I'm ok with Quick Attack making its way onto the set. The reason being is that if someone wants to run a Silk Scarf Fake Out + Quick Attack set they're choosing 2 of: Fire Stab / Ground Stab / HP Ice coverage to go along with it. I frankly see Fake Out being used a lot without QA, and don't really see a strong argument to remove it from our options (Since I don't see QA as a great 4th moveslot option if Fake Out is dropped, which is big for me). Oh also not a fan of Bullet Punch, while I agree with supporters that it does some cool stuff for us I feel to much flexible priority starts to wear on our offensive checks, which is the opposite of what we want. Since right now our lizard is an offensive force with great stab and cool coverage in HP Ice, but the second we start giving it the ability to go fast removing more and more of its offensive checks is when it really starts to get out of hand. The only reason I'm ok with Fake Out is since it can become overly predictable providing some decent chance at counter play + only having a shot at late game cleaning with several sacks in the back. To Summarize I'm pretty much against any decent priority that can serve as a spammable 4th option on a AOA set as I feel it has the potential to improve our match up vs offense to much.
I see 25F as something that will carve a niche very similarly to M-Medi and M-Maw who have an extremely limited number of switchins, but are fairly easy for things like offense to pressure keeping them in check. Meaning I don't really feel like adding the ability to focus on removing more soft defensive checks by way of Gastro Acid.
I'm also not the biggest fan of priority being widely spread on 25F. I do think Accelarock, Aqua Jet, Ice Shard, Sucker Punch, Shadow Sneak, and Mach Punch should be disallowed as they're just to strong/useful to keep 25F healthy in the metagame. I'm pretty much on the same page as Deck Knight when it comes to priority, except I'm ok with Quick Attack making its way onto the set. The reason being is that if someone wants to run a Silk Scarf Fake Out + Quick Attack set they're choosing 2 of: Fire Stab / Ground Stab / HP Ice coverage to go along with it. I frankly see Fake Out being used a lot without QA, and don't really see a strong argument to remove it from our options (Since I don't see QA as a great 4th moveslot option if Fake Out is dropped, which is big for me). Oh also not a fan of Bullet Punch, while I agree with supporters that it does some cool stuff for us I feel to much flexible priority starts to wear on our offensive checks, which is the opposite of what we want. Since right now our lizard is an offensive force with great stab and cool coverage in HP Ice, but the second we start giving it the ability to go fast removing more and more of its offensive checks is when it really starts to get out of hand. The only reason I'm ok with Fake Out is since it can become overly predictable providing some decent chance at counter play + only having a shot at late game cleaning with several sacks in the back. To Summarize I'm pretty much against any decent priority that can serve as a spammable 4th option on a AOA set as I feel it has the potential to improve our match up vs offense to much.