Moveset Options

Here is another project you can help out with. Scan the analyses for any cases of "slashitis". Meaning any movesets with too many options in a single slot. For example:

move 1: Ice Beam / Thunderbolt / Flamethrower / Surf

Exactly what we do NOT want.

There's no real limit as to how many options can go in a single moveslot, but please report any instances where you think the moveset options are excessive. If a slot has many viable options, then the best of them should be listed in the moveset, while the lesser options should be explained in the set comments, or moved to Other Options.
 
http://www.smogon.com:81/dp/pokemon/alakazam

Moveset - "Sweeper 2"

~ Calm Mind
~ Psychic
~ Substitute
~ Encore / Hidden Power Fire / Focus Blast

"The idea here is to Substitute while they are trying to status you, Encore, Calm Mind, and destroy stuff with Psychic. The lack of an extra move hurts, so you can always just go with an attacking move over Encore."

I honestly don't see why Focus Blast and Hidden Power Fire should be included in that set. If you look at the first "Sweeper" moveset, the only difference between this set (when using one of those options) and the first is the addition of Substitute, and I don't think that's enough to warrant a new set. The point of this set seems to be the emphasis of Encore; it should remain that way. If anything, one of those options could be used over Substitute to allow Alakazam to encore a harmless move and Calm Mind on the switch.

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http://www.smogon.com:81/dp/pokemon/zangoose

Moveset - "Focus Sash"

~ Flail
~ Close Combat / Quick Attack / Counter
~ Shadow Claw / Quick Attack / Counter
~ Swords Dance

This set seriously needs Shadow Claw for coverage, otherwise you're not covering Ghosts at all no matter what. As for the second moveslot, it really should come down to Close Combat, or Counter, as the author clearly states in the previous moveset that "Swords Danced Quick Attack does more damage than you think, but doesn't score any notable OHKOs".

Moveset - "Choice Band"

~ Return / Crush Claw
~ Close Combat
~ Night Slash / Fire Punch / ThunderPunch / Ice Punch / Flail
~ Quick Attack / Fire Punch / ThunderPunch / Ice Punch / Flail

Holy crap. Crush Claw is notable for the defense drop, but Return does far more damage, and Zangoose really doesn't have time to be messing around. I believe Night Slash is Shadow Claw, and that must be added for Ghost coverage with Close Combat, which provides Zangoose with more coverage than "BoltBeam" punches. In the last slot, I believe Thunder Punch or Ice Punch should be used to take out intimidating sweepers such as Garchomp or Gyarados, depending on the team of the user. Quick Attack should really be in other options here, and Flail is a waste of a moveslot considering the frailty of Zangoose. Fire Punch is really only good for hitting Skarmory, Bronzong and the like, but you won't be doing enough damage to them regardless.

Moveset - "Choice Scarf"

~ Return / Crush Claw
~ Close Combat
~ Night Slash / ThunderPunch / Aerial Ace
~ Ice Punch / ThunderPunch / Aerial Ace

I don't really see how this should be treated any differently to the Choice Band set, bar Quick Attack no longer being a viable option. Close Combat and Shadow Claw provide excellent coverage, and a choice of Ice Punch and ThunderPunch can go in the last slot - Return will do major damage to incoming Heracross regardless, which can be dealt with later.

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http://www.smogon.com:81/dp/pokemon/shedinja

Moveset - "Choice Band"

~ Shadow Sneak
~ X-Scissor
~ Shadow Claw
~ Aerial Ace / Will-O-Wisp / Sleep Talk

Why is Sleep Talk being recommended here? It seems counter-intuitive for a two main reasons. The first is the question of is of how Sheddy can be a good sleep absorber when it only has 1 HP. The second question that arises is based on the fact that Sleep Talk is now severely limited; you can select one move with it before it fails on subsequent uses, severely affecting the versatility of such a frail Pokemon.
 
http://www.smogon.com:81/dp/pokemon/abomasnow

~ Substitute
~ Leech Seed
~ Blizzard
~ Energy Ball / Grass Knot / Focus Punch

"Focus Punch over Energy Ball or Grass Knot gives Abomasnow a more immediate solution to taking out Blissey and Tyranitar in addition to battering Weavile and doing some respectable damage to Heatran."

The author mentions all three moves as equal options, yet strongly advises using Focus Punch over the other two in the description of the moveset.

I'll do more later.
 
http://www.smogon.com:81/dp/pokemon/arcanine

Mixed Attacker set:

~ Flare Blitz
~ Overheat
~ Extremespeed / Dragon Pulse
~ Hidden Power Grass / Hidden Power Ground / Hidden Power Ice / Hidden Power Fighting

Wow. The fourth move is obviously for coverage, but it should be decided on what's necessary. I personally say HP Ice/Grass because EQ is one of the most common moves in OU.

http://www.smogon.com:81/dp/pokemon/forretress

No (Magnezone) Fear set

~ Spikes
~ Earthquake
~ Light Screen
~ Rest / Explosion / Gyro Ball / Rapid Spin

This set seems, IMO, to use Rest/Rapid Spin best out of the fourth move options.

http://www.smogon.com:81/dp/pokemon/uxie

Stall set

~ Yawn
~ Stealth Rock
~ U-turn
~ Psychic / Thunderbolt / Grass Knot / Protect

Woah there. I say that TBolt and/or GK should be removed.

http://www.smogon.com:81/dp/pokemon/metagross

CB set

~ Meteor Mash
~ Earthquake
~ Explosion
~ ThunderPunch / Zen Headbutt / Pursuit / Bullet Punch

Ok, so the 4th move is for coverage or priority. Some of the coverage moves should be moved to other options due to it making it a bit unclear as to what new players will succeed most with. I'd go away with pursuit and zen headbutt.
 
http://www.smogon.com:81/dp/pokemon/uxie

Stall set

~ Yawn
~ Stealth Rock
~ U-turn
~ Psychic / Thunderbolt / Grass Knot / Protect

Woah there. I say that TBolt and/or GK should be removed.

Thunderbolt is one of the few advantages Uxie has over Cresselia, so it's probably worth keeping for that reason (admittedly, the set you posted already has several advantages over Cress, but...meh).

http://www.smogon.com:81/dp/pokemon/gardevoir

Double Status set

Leftovers / Wise Glasses / Wide Lens / Zoom Lens

Too many item choices. Wise Glasses in particular seems worthy of dropping, this set isn't based around dealing damage. Same goes for zoom lens.
 
OK, now I'm really annoyed.

About half of my edits just disappeared and I can't explain why. Was my post too long or did I edit too much or something?

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http://www.smogon.com:81/dp/pokemon/exeggutor

Moveset - "Choice Specs"

~ Leaf Storm
~ Psychic
~ Hidden Power Fire / Hidden Power Ice / Sludge Bomb
~ Explosion / Grass Knot / Energy Ball

In moveset slot #3, I don't see how Hidden Power Fire couldn't present the best option. It covers Grass types, immediately ruling Sludge Bomb out of the equation with its horrible coverage. As for Hidden Power Ice, sure, it hits Dragons, but it leaves you completely walled against Steel types. Dragons can be hit pretty hard on the switch-in vs Specs STAB'd Psychic. As for the debate between Grass Knot and Energy Ball, I feel that it should really just be one or the other here based on reliability (most likely Energy Ball) because most Grass sweeping will be taking place with Leaf Storm regardless.

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http://www.smogon.com:81/dp/pokemon/sceptile

Moveset - "Choice Specs"

~ Energy Ball / Grass Knot
~ Dragon Pulse / Hidden Power Ice
~ Focus Blast / Hidden Power Fire
~ Hidden Power Fire / Leaf Storm

Really, this just gives the impression that the whole moveset is up in the air. The dispute between Energy Ball and Grass Knot here seems fair enough, though not if Leaf Storm is used, for the same reason as I discussed when examining Exeggutor. Dragon Pulse seems to be the superior option over HP Ice here, because it provides a lot more coverage. Dragons switching in will take a hit for over 50% for sure due to the attacking power of Choice Specs, easily allowing you to finish them off. For that reason, in slot three, the logical choice would be Hidden Power Fire - it is far more accurate and maintains Sceptiles ability to hit both Grass types and Steel types super-effective. For the fourth slot, Leaf Storm is the only option remaining and allows Sceptile to become a "SpecsMence" type sweeper.

Moveset - "Choice Band"

~ Leaf Blade
~ Dragon Claw
~ Earthquake / Brick Break / Focus Punch
~ Thunderpunch / Crunch / Pursuit

For moveslot #3, I'm hesitant to recommend removing an option here, but I feel Focus Punch could be mentioned in the set description rather than adding another slash for those with prediction abilities. The same goes for Crunch vs Pursuit - Pursuit will not be doing very much damage at all if the opponent doesn't switch due to remaining unSTAB'd (the equivalent of a neutral Crunch hitting), while Crunch allows users to predict incoming Ghost switches if applicable. ThunderPunch should only be used if Brick Break isn't selected so Skarmory doesn't wall you or the user has a fear of Gyarados, something that isn't made entirely clear.

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http://www.smogon.com:81/dp/pokemon/moltres

Moveset - "Choice Specs"

~ Overheat / Fire Blast
~ Air Slash
~ Hidden Power Fighting / Hidden Power Ice
~ U-Turn / Flamethrower / Sleep Talk

Sleep Talk severely limits the versatility of Moltres due to how Choice items work with Sleep Talk in D/P, and I don't feel it should be included for that reason. Furthermore, a note should be made that Flamethrower should only be selected over U-Turn if the user selects Overheat as the first move for "SpecsMence" type sweeping. Running both Fire Blast and Flamethrower seems to me to be counter-intuitive.

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http://www.smogon.com:81/dp/pokemon/mesprit

Moveset - "Sturdy"

~ Psychic / Reflect / Light Screen / Thunderwave
~ Thunderbolt
~ Ice Beam
~ U-turn

Here, it seems that the objective is to counter many threats most Pokemon otherwise can't. For that reason, I believe Reflect and Light Screen should be "Other Options" material, as while they can reduce the damage you take, you don't want to be taking any damage setting them up without a recovery move. Even being chipped away at will add up with secondary damage such as Sandstorm negating your Leftovers recovery.
 
Apologies for double-posting, but now I'm paranoid about losing all the edits I've already done (this is still just a recovery of what I'd already come up with).

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http://www.smogon.com:81/dp/pokemon/metagross

Moveset - "CB Gross"

~ Meteor Mash
~ Earthquake
~ Explosion
~ ThunderPunch / Zen Headbutt / Pursuit / Bullet Punch

The last slot seems very up in the air to me. Zen Headbutt should be removed in my opinion, as although it'll hit stuff like Gengar pretty hard with STAB backing it up, Meteor Mash presents a better option in this regard. Bullet Punch is more "Other Options" material for this set, as it doesn't allow for the versatility that ThunderPunch and Pursuit do, killing off Gyarados and allowing for a revenge kill on Ghosts respectively.

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http://www.smogon.com:81/dp/pokemon/regice

Moveset - "Sleep Talk"

~ Ice Beam
~ Rest
~ Sleep Talk
~ Thunderbolt / Seismic Toss / Thunder Wave / Toxic

Personally, I'm not a fan of the concept of sleeping Status, and I feel it should really just be included in the set description, as it severely limits an already limited set in terms of offense. I wouldn't luck to be Sleep Talking status against something hiding behind a Sub or that is actually using me as "setup fodder" and can shrug off the Status later, or more frighteningly, actually enjoys it, such as a Toxic/Flame Orb Pokemon.

Moveset - "BoltBeam"

~ Ice Beam
~ Thunderbolt
~ Thunder Wave
~ Seismic Toss / Psych Up / Focus Punch

I don't really see Focus Punch as an entirely viable option on a Pokemon like Regice. With those EVs, Blissey can really be shrugging off the hits while wearing you down whilst you have no reliable recovery (or any at all for that matter outside of perhaps Wish). Weavile isn't something I can see switching into Sceptile, as even an Ice Beam will take a fairly big chunk out of its HP, Thunderbolt moreso. 2HKOing Tyranitar is screaming for it to Focus Punch, Substitute or Dragon Dance while you're forced to flee now as its in. I really don't feel that Regice should be attempting to cover these Pokemon.

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http://www.smogon.com:81/dp/pokemon/umbreon

~ Mean Look
~ Wish
~ Baton Pass
~ Toxic / Charm / Taunt / Protect / Yawn

While all of the moves in the final slot are definitely viable for Umbreon, I think that at least Protect can be removed due to it really failing to help Umbreon Baton Pass a Mean Look to a fellow teammate. The odds of the difference of Umbreon being able to pull this off by a mere 6% is very slim (Leftovers recovery), and is often nullified by the rampant Sandstorm regardless.

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http://www.smogon.com:81/dp/pokemon/slaking

Moveset - "Choice Band"

~ Return
~ Shadow Claw / Pursuit
~ Earthquake
~ Focus Punch / Fire Punch / Pursuit

I don't see why Pursuit needs to be listed as an option at all on the last moveslot. Either you want it enough to warrant getting rid of Shadow Claw, or it's not of any use to you. If you feel your Slaking forces switches enough, then Shadow Claw is inferior to Pursuit in most cases - there's certainly no point having both when Focus Punch and Fire Punch present options for doing further damage to specific threats.

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http://www.smogon.com:81/dp/pokemon/cloyster

Moveset - "Spikes Galore"

~ Spikes
~ Rapid Spin
~ Explosion
~ Ice Beam / Avalanche / Icicle Spear / Surf

Avalanche doesn't really present a great option for Cloyster - with it's low HP, it doesn't want to have to rely on going second and most likely being hit first to dish out respectable damage. It's also harder to KO a Dragon switching in (under the assumption that you're switching out). While Icicle Spear does take advantage of Skill Link, in a defensive role, I'd much prefer to be running either Ice Beam or Surf and protect myself from costly Critical Hits, though it's a better option than Avalanche if the user must use a physical attack for whatever reason.

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http://www.smogon.com:81/dp/pokemon/snorlax

Moveset - "Curselax"

~ Body Slam
~ Earthquake / Crunch / Pursuit / Fire Blast / Fire Punch
~ Curse
~ Rest / Selfdestruct

Wow, this is another one with seemingly too many options. Here, I think it should really come down to Earthquake and Crunch for the sake of hitting hard and taking advantage of Curse. Pursuit will be limited in its usage due to Gengar being reluctant to stay in even before you get a Curse, and has Snorlax focusing on something it really shouldn't. If a Fire move must be used (though I recommend both being removed and added to "Other Options"), Fire Punch, in combination with Curse, will be dealing more damage in most cases, and should be used over Fire Blast. At least then Ghosts like Gengar won't walk all over you, because the attack will be boosted somewhat by Curse.

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There, that's a solid 6 pages of potential changes to look at for the time being.

I'll give some more a shot later on.
 
Sleep Talk severely limits the versatility of Moltres due to how Choice items work with Sleep Talk in D/P, and I don't feel it should be included for that reason. Furthermore, a note should be made that Flamethrower should only be selected over U-Turn if the user selects Overheat as the first move for "SpecsMence" type sweeping. Running both Fire Blast and Flamethrower seems to me to be counter-intuitive.

Since half the Sleepers in the game are Grass Type or Bronzong, Sleep Talk works wonders.
 
How? You pick anything but a Fire move vs Bronzong and you have to get out, giving it two free turns.

If you're already walling the Grass type, they'll switch out after the sleep unless you get lucky and they're faster as well as you predicting the Sleep Talk, and on top of that, you don't hit Sleep Talk.

Way too situational for me personally. :\
 
If your proposals have been removed, it probably means chaos or whoever edited your posts to help keep track of what hasn't been updated (that means it's a good thing).
 
It still had "edited by Blue_Kirby" down the bottom, and only the bottom half were missing, so I don't think it was chaos or anything other staff, unfortunately. I did recover them all though.

And here's some more:

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http://www.smogon.com:81/dp/pokemon/kricketune

Moveset - "Swords Dance"

~ Swords Dance
~ X-Scissor
~ Brick Break
~ Substitute / Endure / Sing / Aerial Ace

I think at the very least Substitute isn't a very good option on something that suffers from a pretty low Speed stat and has horrible defenses all around. It's pretty much all or nothing for Kricketune in most situations, and Kricketune's Substitutes can't stand up to anything. It'd be better to Swords Dance on the switch rather than Substituting, at any rate.

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http://www.smogon.com:81/dp/pokemon/kangaskhan

Moveset - "Wish"

~ Return
~ Wish
~ Toxic
~ Protect / Earthquake / Roar

This set has its merits, but adding Roar as an option really takes away from the idea of the set. Roar will force Kangaskhan to take damage regardless, and seems counter-intuitive when you want your targets to be taking as much damage as possible. If Steels are a problem, then Earthquake is there, but merely shuffling in opponent after opponent won't do much without Spikes or Stealth Rock support, and will force Kanga to take more hits to than it should. Protect and Earthquake are really all that needs displaying here, Roar can perhaps be in "Other Options" due to Kanga's decent enough defenses.

Moveset - "Choice Band"

~ Return
~ Hammer Arm / Focus Punch
~ Sucker Punch
~ Earthquake / Avalanche

I'm not sure what the benefit of recommending Hammer Arm is at all, to be honest. Sure, you can do heaps of damage with it, but it also lowers your Speed. Base 95 Speed is nothing to sniff at, and if it's going to be used on the switch-in as recommended in the analysis, why not just use Brick Break instead? In the same way, Avalanche goes against the Choice Band mentality of hitting as fast and as hard as possible.

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http://www.smogon.com:81/dp/pokemon/butterfree

Moveset - "Double Status"

~ Sleep Powder
~ Stun Spore
~ U-Turn / Bug Buzz / Sunny Day
~ U-Turn / Bug Buzz / Sunny Day

The suggestion of Sunny Day here seems completely pointless here, "putting support moves like Sunny Day" should really be a subjective addition to the moveset on behalf of the person using it - setting up Sunny Day may not be the best option for the person using it, and doesn't necessarily benefit Butterfree in any way. Having a strong STAB attack and a mean to escape while damaging the opponent benefit Butterfree the most. The inclusion of possible support options can be noted because Butterfree has a fairly small movepool, but there's no reason to be listing Sunny Day here.
 
Camerupt
http://www.smogon.com:81/dp/pokemon/camerupt
imo too many fire attacks. What's better, burning with Lava Plume or Will-o-Wisp?

torterra
http://www.smogon.com:81/dp/pokemon/torterra
yeah.

I'm not changing these myself 'cause I'd like to hear what people think the best options would be.
 
As for the Torterra suggestion, I'd like to see all options removed there and Rock Polish recommended, because it is the only reason the EVs are configured as they are. The same way that Metagross has an "Agiligross" set, Torterra should have it's own set under which it can take advantage of Rock Polish.

A second set could be implemented under which Stealth Rock and Leech Seed are represented in the last slot as probable options, with Reflect and Light Screen moved to "Other Options", as Torterra's primary aim isn't really to be taking hits while setting up screens, especially with a 4x weakness to Ice.

Here's some more stuff to look at:

(I bet you're getting tired of me by now. I'm trying to keep it readable and readily accessible for people to just slot in changes :S)

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http://www.smogon.com:81/dp/pokemon/spinda

Moveset - "One-Trick Bear"

~ Trick
~ Hypnosis
~ Psycho Cut / Faint Attack / Sucker Punch
~ Return / Double-Edge

In slot three, Sucker Punch is highly desirable due to Spinda's frailty. With the loss of Choice Scarf, Spinda is easy pickings with its horrible Speed and defenses, so Sucker Punch will at least allow it to hit something before it goes down. Faint Attack should be mentioned in "Other Options", because I find it hard to witness Spinda surviving a hit to the extent of Faint Attack actually coming in useful.

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http://www.smogon.com:81/dp/pokemon/altaria

Moveset - "Dragon Dancer"

~ Dragon Dance
~ Dragon Claw / Dragon Rush
~ Earthquake
~ Roost / Rest / Aerial Ace / Sky Attack

Forgive me for saying so, but I can't help but feel Sky Attack + Power Herb removes the versatility of Altaria as a Dragon Dancer once it's been used. A more defensive Pokemon like Altaria would sooner enjoy Leftovers while preparing to sweep after a Dragon Dance or two. I see the value of the option, but in the same way Sing is, I believe the combination of Sky Attack and Power Herb should remain in the set description. I don't see SolarBeam + Power Herb recommended on the Houndoom analysis even though it would aid in taking out Swampert, Milotic and Suicune. I think it's the same scenario here.

Moveset - "Choice Specs"

~ Draco Meteor
~ Fire Blast
~ Dragon Pulse
~ Rest / Hidden Power Fighting / Hidden Power Ground

In the last slot, I don't think Hidden Power Ground really needs to be listed. It has no real benefit of being used over Hidden Power Fighting from what I can see. The author states that "Hidden Power Fighting or Hidden Power Ground takes out Probopass and Bastiodon, although both take a decent hit from Fire Blast, which also 2HKOs Aggron." Following that logic, either one would work, but Hidden Power Fighting would allow more damage to be done to Ice counters such as Lapras and Dewgong.
 
NOTE: Just because a set has many options doesn't mean it has /itis. Sometimes all three or four are equally viable, depending on the circumstances. Use some thought, please.

Done for now, put in some, and let some others alone.
 
Note that if a set has too many slashes that doesn't automatically mean a move should be completely omitted - this is half of what Other Options is for. For example, in Exeggutor, I put Sludge Bomb in there for people who have WiFi and don't feel like breeding for ages, but since most people use Shoddy or have their favourite Hidden Power on Eggy now, it's Other Options at best.
 
On shoddy Sleep Talk still randomises attack under CS.
Since when have movesets been changed due to human error on a simulator that will eventually be supplanted? Sure, there were some movesets that only worked in Netbattle, but that was because Netbattle was the exclusive simulator with wide reach throughout the whole of Advance. Eventually, (soon), Competitor is going to come out, and it (hopefully) won't contain such bugs.
 
http://www.smogon.com:81/dp/pokemon/lickilicky

Curser Lickilicky


I don't think Earthquake fits here, i mean, it would do much Better in Other Options for Curser Lickilicky. Rest and Explosion are ok, since Rest may actually work on a Switch Out, and Explosion like it says "Explosion to hit really hard when you aren't going to live for very long anymore."


http://www.smogon.com:81/dp/pokemon/mr_mime

Calm Mind Passer Mr.Mime


Psychic is a must on Mime for its STAB. Thunderbolt and Charge Beam, i think Charge Beam should be a "Other Options" move for the Calm Mind Passer, just in case you don't think you need Thunderbolt. About Energy Ball, i really think its very useful, but its just My Opinion.
 
I decided to make a new post rather than edit my old one, hope that's okay. I also don't know much about UU, and the UU Pokemon's strategies, but I'll offer my uneducated opinion, and just alert more knowledgeable people to the /itis. I'm generally going to attempt correcting sets with 3+ options in one move.

http://www.smogon.com:81/dp/pokemon/exploud

Choice Specs Exploud

~ Hyper Voice
~ Surf
~ Focus Blast / Overheat / Shadow Ball
~ Taunt / Dynamicpunch / Hidden Power Electric

Pointing this out less because I have opinions on it, and more because of the slashes. Taunt is cool, but on a Choice'd Pokemon? I think Exploud would be better off Dynamicpunching, or Focus Blasting Blisseys who come near. I've never been so keen on mentioning OU Pokemon in a UU Pokemon's set, but that's not really for me to decide. Taking out/at least hitting Mantine should be a priority on a UU Specser, so HP Electric should be manditory. I don't really know what to do about the third moveslot. The rest of the Exploud analysis has some bad /itis as well, so someone good with UU might want to take a look at it.

http://www.smogon.com:81/dp/pokemon/wigglytuff

~ Gyro Ball
~ Return
~ Counter
~ Light Screen / Sing / Toxic / Thunder Wave

The author advises against using Body Slam (and so Return is chosen), because of the paralysis chance (which is bad, for example, a Bronzong's Gyro Ball has 139 power against a standard Gengar, and has 70 power against a paralyzed version, halving the power), yet recommends Thunder Wave. Past that, Sing and Toxic are okay, but I think Light Screen would work well with Counter.


http://www.smogon.com:81/dp/pokemon/whiscash

~ Earthquake
~ Stone Edge / Ice Beam
~ Aqua Tail / Waterfall / Surf
~ Tickle / Toxic / Amnesia

On this and the CB set, both Aqua Tail and Waterfall are listed. I don't see why one of them couldn't go into other options, and have it say that "Waterfall can replace Aqua Tail if you prefer the accuracy", or something along those lines. I personally think that Wiscash would prefer the extra power, and can take the hit if he misses. I don't think Surf should be recommended if you choose Tickle, either, and the same goes for Ice Beam. Don't know what to do about the last slot, though. In related news, most of the Wiscash sets offer mixed attacking options, yet the only option for nature is Adamant, and I think Brave would work well if you're using a mixed set.


http://www.smogon.com:81/dp/pokemon/volbeat

~ Tail Glow
~ Baton Pass
~ Bug Buzz / Silver Wind
~ Hidden Power Rock / Thunderbolt / Substitute

I'd definitely reccommend Thunderbolt over HIdden Power Rock. Tbolt and Bug Buzz have trouble with the Nidos, Rotom, and Camerupt, while HP Rock and Bug Buzz have trouble with the Nidos again, fighting types (I belive Fighting is a somewhat common defensive type in UU), and Steel types. I'd keep Sub, though.


http://www.smogon.com:81/dp/pokemon/vileplume

~ Sunny Day
~ SolarBeam / Energy Ball / Grass Knot
~ Sleep Powder
~ Hidden Power Fire / Sludge Bomb

First set, Sunlight, recommend Grass Knot in standard play, for damaging Hippowdons and Tyranitars who try to screw with the weather, with Solarbeam as the more powerful choice generally, and for UU. I don't see why Energy Ball needs to be there, as Solarbeam will generally outdo it in UU (where it's a more powerful choice in a tier without auto weather changers), and Grass Knot in OU, where there are often heavier Pokemon.


http://www.smogon.com:81/dp/pokemon/ursaring

~ Return / Body Slam / Double-Edge
~ Stone Edge / Earthquake / Fire Punch
~ Rest
~ Sleep Talk

This is the sleep talk set (shocker), and it's hard to say what to drop. I'd drop Double-edge from the first slot (as this is a tanker, if I understand, and the set description seems to discourage it, anyway). Whatever second attack you choose, you're going to get completely walled by at least one popular Pokemon (Bronzong and Steels for Stone Edge, Heatran and Rocks for Fire Punch, and Gengar and Zong for EQ), but I'd say go with Fire Punch just because it hits Skarm and Bronzong hard (who will switch into you), with Rocks being somewhat uncommon, but EQ is a good second option, because while it is walled by some common Pokes (Skarm, Gengar, Bronzong), it has good coverage outside of that, and just because it's Earthquake. Stone Edge should be dropped, in my opinion.


http://www.smogon.com:81/dp/pokemon/typhlosion

~ Sunny Day
~ Solarbeam
~ Fire Blast / Flamethrower / Lava Plume / Eruption
~ Hidden Power Ice / Hidden Power Electric

~ Overheat
~ Focus Blast / Focus Punch
~ Fire Blast / Flamethrower / Lava Plume
~ Hidden Power Ice / Hidden Power Grass / Hidden Power Electric

Sunnybeam and Specs sets respectively. As for the fire attack slot, I think that Typhlosion is too fragile to use Lava Plume effectively, or depend on the burn rate at all. If it makes any difference, a Fire Blast with Sunny Day, STAB, and Blaze activated has a decent chance of 2HKOing Blissey (crazy conditions for the win!) without an item, something Flamethrower is incapable of doing. I've used Typhlosion briefly as a lead, and generally, HP Grass is inferior to the other two attacks, due to the popularity of Gyarados and the dragons over Swampert. Any of the three are usable, but just picking the attack that should work against the more common Pokes might help narrow down the options. Specs Focus Blast can 2HKO 252 Hp Swampert either way, assuming it hits...


http://www.smogon.com:81/dp/pokemon/togekiss

~ Air Slash
~ Flamethrower
~ Aura Sphere
~ Tri Attack / Shadow Ball / Hyper Beam

There's probably a hidden reason that Hyper Beam is there, but I doubt it's worth it for the few instances that it might bypass Lefties gain for an OHKO instead of Tri Attack's probable 3HKO, besides all of the other anti-Hyper Beam arguments. It's not that many slashes, but there's three options in one slot, and one of them is Hyper Beam... I also think that the standard flinch set should carry Aura Sphere with no other options, as it provides awesome coverage, and something else to do against BLisseys, instead of testing your luck and your PP against a retarded egg's instant recovery move.


http://www.smogon.com:81/dp/pokemon/ditto

Too many options, I just don't know where to begin.


There, I hope that helps somewhat. I've personally checked from Z up until, but not including S on the alphabetic listing.
 
Addressed kamikaen's suggestions about the Gardevoir analysis.

The Togekiss Specs set looks fine to me. The set comments mention the disadvantages of using Hyper Beam, and Tri Attack is listed as the first option in that slot anyway. As for the flinch set and Aura Sphere, it works fine with Air Slash as the lone option. Sub, Nasty Plot and Aura Sphere are all equally useful in the last slot.

I'll work on some of the other suggestions later.
 
Too_Hungry those sets appear fine. Just because there are a couple of options doesn't mean to discount all of them. Some nitpicks:

Drop Return on Empoleon's CB Set.

Drop Quick Attack on Zangoose's SD set.
 
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