Gale wings only works when the Pokemon's HP is full, so no.
Dammit, I forgot about that...Frickin Game Freak..
Gale wings only works when the Pokemon's HP is full, so no.
What are the pros and cons of Suicune and Manaphy when compared to each other? And why do so many Suicunes on the ladder know waterfall?
What are the pros and cons of Suicune and Manaphy when compared to each other? And why do so many Suicunes on the ladder know waterfall?
Manaphy is also better for regenvest because of U-turn and also Knock for utilityWhat are the pros and cons of Suicune and Manaphy when compared to each other? And why do so many Suicunes on the ladder know waterfall?
Super new to AAA, but built this team recently and wanted to get better so here I am. It’s super bad, but I wanted to build around Magic Guard Blacephalon to nuke things with mind blown, and also shut down Chansey. Excadrill is meant to shut down AV Magearna, but fighting moves are bad. Genesect is there because I needed a scarfed and I also wanted an ate-speeder, and Ferro is my rocker and mixed wall. I have AV Regen Muk to wall most special attackers, and then band TL Buzzwole. I know the team is definitely bad, so could someone give some feedback?Blacephalon @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Will-O-Wisp
- Taunt
Excadrill @ Steelium Z
Ability: Magnet Pull
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Genesect @ Choice Scarf
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- U-turn
- Blaze Kick
- Ice Beam
Ferrothorn @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 208 Def / 48 SpD
Careful Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Stealth Rock
- Gyro Ball
Muk-Alola @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Pursuit
- Poison Jab
- Fire Punch
Buzzwole @ Choice Band
Ability: Tinted Lens
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Drain Punch
- Leech Life
- Thunder Punch
Hi, first of all so sorry this has gone unnoticed for so long. Even being new to AAA, you definitely have a solid start considering the mons and respective abilities you chose.Super new to AAA, but built this team recently and wanted to get better so here I am. It’s super bad, but I wanted to build around Magic Guard Blacephalon to nuke things with mind blown, and also shut down Chansey. Excadrill is meant to shut down AV Magearna, but fighting moves are bad. Genesect is there because I needed a scarfed and I also wanted an ate-speeder, and Ferro is my rocker and mixed wall. I have AV Regen Muk to wall most special attackers, and then band TL Buzzwole. I know the team is definitely bad, so could someone give some feedback?
"click the stab and win" is just blatantly disregarding the meta-game. I get you might have your qualms with the metagame for some reason, but trying to undermine it instead of offering a constructive opinion is never the solution. If thats really the problem you are facing, you might need to work on the teams you are using.I have seen (and have been) in too many situations where one of the 2 players in a battle is left with a two regen mons and there is no way to break it, or on the on the other hand, a team built entirely with 3 offensive abilities like though claws, tinted and adaptability and it's just a "click the stab and win". I agree with the fresh new start
That’s hardly unique to regen, and honestly isn’t any more the case here than in standard. Banning dual regen won’t solve the problem that refraining from using PP will often be the best strategy.I have seen (and have been) in too many situations where one of the 2 players in a battle is left with a two regen mons and there is no way to break it, or on the on the other hand, a team built entirely with 3 offensive abilities like though claws, tinted and adaptability and it's just a "click the stab and win". I agree with the fresh new start