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NOC Rand+++ Mafia [GAME OVER | Zombies/Jester/Lyncher/Survivor Win]

I'm not comfortable removing 1-2 town aligned votes until we have a better handle on the other 3p scenarios

I want to Lynch energy first, cop is the easiest place for a theoretical cult/zombie to hide in and if he flips as he's supposed to then we can Lynch whydon/cb for the win
 
If there's multiple 3ps than losing you+whydon without knowing that is a significant blow to our ability to retain majority since acid wouldn't need to win with town

If there's a single 3p than lynching energy first to confirm both this and his innos is relatively costless

In other terms, we're so far ahead and likely to win that we need to be playing to avoid our lose conditions, which in this case is allowing a 3p to gain majority
 
If there's multiple 3ps than losing you+whydon without knowing that is a significant blow to our ability to retain majority since acid wouldn't need to win with town

If there's a single 3p than lynching energy first to confirm both this and his innos is relatively costless

In other terms, we're so far ahead and likely to win that we need to be playing to avoid our lose conditions, which in this case is allowing a 3p to gain majority
Specifically what if we lynch the only 3p?
 
If it is zombies I'm pretty sure we've already lost after this cycle so we can discount that possibility

Cult is the only realistic other option and cop is the ideal place to hide if that's the case as a recruit. If it was one-shot than odds are >90% that lynching energy+whydon catches at least one

So in the absolute worst case scenario I think we end up at 5p, three town and one survivor vs one cult

Or ideally we Lynch energy and then whydon and CBs condition fulfilling ends the game
 
  • Zombie: Visits one person each night infecting them, after the next night they become a zombie as well. A person is cured from infection if visited by a doctor, the players aren't notified that they are infected. A zombie dies if visited by a doctor or if he visits a cult member. Zombies win if half the town is a zombie and don't have a private topic with each other, nor do they know who else is a zombie.
From what I can tell:

N1: Zombie 1 infects Player
D3: Infected player becomes Zombie
N3: Repeat

1 Zombie between D1 & N2
2 between D3 & N4
3 between D5 & N6
etc.
 
me/Hal/energy are unclaimed prs so can't be the original leader unless someone forgot to cc us.

acid/caff are likely lyncher/survivor so not original leader.

that leaves you / whydon / asek. Energy has a green check on you and asek.
So you're saying that from your point of view lynching whydon into energy always wins the game?
 
Energy is your cop check town/not town?

i.e. would a cultist give you a false result?

Because if your check is accurate the winning play at 3/1/1 is to no Lynch while you check all remaining four players, then Lynch you to validate your results, then at 2/1/1 Lynch the person you call as guilty for the win
 
not exactly, because if energy got converted his green checks on you/asek could be fake.

also acid could be ccc cult and we just lose
Yes but in this scenario it does still eliminate one cultist

I'm assuming the same for ccc as I would for u, if we lose to progressive recruiters than so be it, that's more luck to win than anything else

Given the available information it would seem that whydon has a >50% chance of being cult leader in addition to hidden lynchee

If whydon is cult leader and game doesn't end then at that point I propose we perpetually no Lynch until energy gets cop results on everyone (hopefully PS allows us to condense the five night cycles), then validate results by lynching energy, then Lynch his guilty

If whydon is not cult leader than I propose lynching energy as the most likely claim to hide in and then reevaluate
 
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