Sword & Shield **Official news only** DLC Crown Tundra 22nd October

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9_4_polteageist_2.jpg
Note that the Polteageist in the second image has more EVs/IVs than the one in the first image.

If the first Polteageist has 0 HP EVs and IVs: then Polteageist has either base 65 or 66 HP.

If the second Polteageist has 31 HP IVs and 0 HP EVs: then Polteageist has base 56 HP.

This means that Polteageist has at most base 66 HP. Its base HP could be less than 56 if that Polteageist has sufficient HP IVs/EVs, but its base HP is most likely between 56 and 66. It is unclear whether Polteageist evolves. This base HP range is low for the typical fully-evolved Pokemon but some fully-evolved Pokemon do have HP that is in this range or lower.

Note that it is misleading to calculate the scenario where the second Polteageist has 0 HP EVs and IVs because you would calculate that Polteageist has base 71 HP. However, this is incorrect because we know from the first Polteageist that it cannot have more than base 66 HP. The same reasoning is why the first Polteageist was not used in the 31 IV scenario.

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9_4_cramorant_2.jpg
Note that the Cramorant in the second image has more EVs/IVs than the one in the first image.

If the first Cramorant has 0 HP EVs and IVs: then Cramorant has base 72 HP.

If the second Cramorant has 31 HP IVs and 0 HP EVs: then Cramorant has base 67 HP.

Again, it's possible that Cramorant could have less than base 67 HP but it is unlikely. Its base HP cannot be higher than 72, but is very likely to be between 67 and 72. And for the same reasons as Polteageist, it is misleading to use the second Cramorant in the 0 IV case and to use the first Cramorant in the 31 IV case.

I completely missed this when I was watching the direct live because I was busy writing the HP values down in order to create the above post, but in the direct, battle footage is shown of Polteageist and Cramorant using attacks, and Cramorant taking a physical hit. I will use this footage to estimate both of their Special Attack stats and Cramorant's Defense.


Scenario 1: At 21:45 in the video, a Level 40 Polteageist uses non-STAB Giga Drain (I'm pretty sure that's Giga Drain. I don't know what else it could be. I don't think Mega Drain would have that "intense" of an animation) against a Level 28 Croagunk and it takes off about 60% of its HP.

Scenario 2: Immediately after, a Level 42 Cramorant uses a STAB Surf against a Level 30 Machoke, which brings the Machoke down to about 10% of its HP.

Scenario 3: Right after that, a Level 30 Machoke uses Knock Off against a Level 42 Cramorant and Cramorant loses 22 HP. It does not look like the Cramorant gets an item knocked off (unless they edited that out), meaning Knock Off was likely 65 power in this situation.
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First off, I have explained earlier in this thread that in official trailers, the new Pokemon have been messed with to make them appear much bulkier than they are (they did this with Lyanroc-Dusk by making it max-max Impish or something like that). However, even though they have done this, my default assumption will have to be that each Pokemon in the trailer has 0 EVs and 15 IVs in every stat, with neutral natures - this is the most reasonable set of assumptions. More ranges could be calculated if you wanted to consider scenarios in which they messed around with the stats but that's a rabbit hole that I don't think is worth going down.

Therefore, in the following calculations, I will be assuming that all Pokemon in the direct have 15 IVs and 0 EVs in every stat, and neutral natures.

Scenario 1: If 60% was a max roll, then Polteageist would have approximately base 105 Special Attack. If 60% was a min roll, then Polteageist would have approximately base 125 Special Attack.

Scenario 2: If 90% was a max roll, then Cramorant would have approximately base 75 Special Attack. If 90% was a min roll, then Cramorant would have approximately base 95 Special Attack.

Scenario 3: Per my above post, it is likely a very reasonable assumption that Cramorant has about base 70 HP. Under this assumption, if 22 damage was a min roll, then Cramorant would have about base 45 Defense. If 22 damage was a max roll, then Cramorant would have approximately base 61 Defense.

Alternatively, if Cramorant was holding an item (and they edited that out), meaning Knock Off's power was 97.5 in that clip, then that means the Cramorant's Defense would approximately be in the range of base 74 to base 98. Maybe this is the case, as the above range of 45 to 61 seems low, especially because it's supposed to take a hit for its ability to activate.
 
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I'm going to (hopefully not) cause another Dexit digression, even though I want to basically mention the source of all the evil.

So, with this Direct, we have finally got to see the two (potentially) actual causes of the decision to go with the limited pokedex:

1) We finally got to see what "Town" is, which while not really related to this discussion, at least looks somewhat interesting though not as polished as what people thought. The fact I could see similar quirks as Pokemon games (repetitive/unrefined animations for example) makes me at least feel they didn't really lower Pokemon quality to get working on their new game, as honestly they do seem to share the same quirks and perks as far as the graphics go.

2) We finally got to see Pokemon Camp, which is supposed to have required completely new animations built from scratch, and which should have been the main reason for deciding to not include everything as every single pokemon (with each form) would have required to be Camp-compatible.


Now I want to actually talk about the animations in Camp.
Firstly, we get to see that they did not lie, they did show a handful of actually new animations.
- We see pokemon playing with the trainer using some bait-fetchy-toys, which do look similar to some in-combat animations, but still seem different from the simple "Tackle" ones
- We see some pokemon actually play with toys! Vileplume is actually shown bringing the ball back to its trainer!
- We see pokemon play with each other, jumping around, showing emotions, partecipate to cooking, potentially with other activities we haven't yet seen.

A cool example in this GIF:

Now, obviously we aren't talking of extremely high quality (DHR-107 made me notice a handful quicks I couldn't really spot on my own) but honestly... I am both interested and amazed.
For one, they did not lie on this: assuming even 3-400 pokemon in the game (realistic), we are talking of a HUGE amount of interactions, with pretty okay quality, and the ones they have shown really give Pokemon expressivity and they feel much more "alive" than the oldest incarnations of Arnie and Pokerelax. All had to be potentially created from scratch, for both old and new Pokemon.
Normally I've never been interested in those features (which are obviously designed for kids to play with their favourites), but this time I am actually also curious to see my own pink favourites play in the area and react to what I can throw at them.

I think we have beaten the "GF is bad at communication" horse dead a lot of times, and they should have right away said that the reason they weren't able to model every single pokemon was due to the complexity of Pokemon Camp, but, at least I am glad to see they did put work in this, and even this very small teaser of the feature got me interested in seeing what they can do with their animations moving forward to future titles.
 
I'm going to (hopefully not) cause another Dexit digression, even though I want to basically mention the source of all the evil.

So, with this Direct, we have finally got to see the two (potentially) actual causes of the decision to go with the limited pokedex:

1) We finally got to see what "Town" is, which while not really related to this discussion, at least looks somewhat interesting though not as polished as what people thought. The fact I could see similar quirks as Pokemon games (repetitive/unrefined animations for example) makes me at least feel they didn't really lower Pokemon quality to get working on their new game, as honestly they do seem to share the same quirks and perks as far as the graphics go.

2) We finally got to see Pokemon Camp, which is supposed to have required completely new animations built from scratch, and which should have been the main reason for deciding to not include everything as every single pokemon (with each form) would have required to be Camp-compatible.


Now I want to actually talk about the animations in Camp.
Firstly, we get to see that they did not lie, they did show a handful of actually new animations.
- We see pokemon playing with the trainer using some bait-fetchy-toys, which do look similar to some in-combat animations, but still seem different from the simple "Tackle" ones
- We see some pokemon actually play with toys! Vileplume is actually shown bringing the ball back to its trainer!
- We see pokemon play with each other, jumping around, showing emotions, partecipate to cooking, potentially with other activities we haven't yet seen.

A cool example in this GIF:

Now, obviously we aren't talking of extremely high quality (DHR-107 made me notice a handful quicks I couldn't really spot on my own) but honestly... I am both interested and amazed.
For one, they did not lie on this: assuming even 3-400 pokemon in the game (realistic), we are talking of a HUGE amount of interactions, with pretty okay quality, and the ones they have shown really give Pokemon expressivity and they feel much more "alive" than the oldest incarnations of Arnie and Pokerelax. All had to be potentially created from scratch, for both old and new Pokemon.
Normally I've never been interested in those features (which are obviously designed for kids to play with their favourites), but this time I am actually also curious to see my own pink favourites play in the area and react to what I can throw at them.

I think we have beaten the "GF is bad at communication" horse dead a lot of times, and they should have right away said that the reason they weren't able to model every single pokemon was due to the complexity of Pokemon Camp, but, at least I am glad to see they did put work in this, and even this very small teaser of the feature got me interested in seeing what they can do with their animations moving forward to future titles.

A minor thing to point out, but that tail pattern for Eevee as seen in the clip was introduced in Let's Go IIRC. So it's interesting to see that carry over.
 
We finally got to see Pokemon Camp, which is supposed to have required completely new animations built from scratch, and which should have been the main reason for deciding to not include everything as every single pokemon (with each form) would have required to be Camp-compatible.


Now I want to actually talk about the animations in Camp.
Firstly, we get to see that they did not lie, they did show a handful of actually new animations.
- We see pokemon playing with the trainer using some bait-fetchy-toys, which do look similar to some in-combat animations, but still seem different from the simple "Tackle" ones
- We see some pokemon actually play with toys! Vileplume is actually shown bringing the ball back to its trainer!
- We see pokemon play with each other, jumping around, showing emotions, partecipate to cooking, potentially with other activities we haven't yet seen.
I'm just gonna go ahead and say it

"Who the F--- cares about camp? Pokemon is about catching and battling"

Mind you I don't actually agree with that sentiment, I actually like Amie and actively wish that contests, movies even musicals where back
but in all my years watching both invested and casual fans, I'm thinking that like 90% of all people don't really bother with side activities, so Gamefreak's efforts to improve this part of their games seems... misguided

there's also the argument about simply making not all pokemon compatible with camp, It's not as if anyone actually complained about amity square except from that one NPC


as for me, yeah, still no buying this games, I invested 3000~ hours raising my pokemon; you tell me to buy a game where I cannot use them there you can fuck right off
 
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Mind you I don't actually agree with that sentiment, I actually like Amie and actively wish that contests, movies even musicals where back
but in all my years watching but invested and casual fans, I'm thinking that like 90% of all people really don't bother with side activities, so Gamefreak's efforts to improve this part of their games seems... misguided
My understanding is that while in the western / competitive population those features are in very little demand / interest, they are indeed one of the most requested features as far as the Japanese playerbase goes, and well, we know that Japanese companies put the JP market in first place at the cost of everything else.

there's also the argument about simply making not all pokemon compatible with camp, It's not as if anyone actually complained about amity square except from that one NPC
I don't quite agree with this being "better" than just not including them in the game.
Going from what I said just above, assuming the main appeal of the feature is the japanese young playerbase, I think the "emotional effect" of having your favourite pokemon available in the game (potentially easily via Go transfer) but unable to actually use parts of the features with it would be much worse than it not being in the game at all.

There's also the fact Camp most likely is used for the "fast EV training" and possibly other training features akin to what Plaza and Pelago were used for in gen 7, which also would not go well with the Pokemon not being allowed in it
 
My understanding is that while in the western / competitive population those features are in very little demand / interest, they are indeed one of the most requested features as far as the Japanese playerbase goes, and well, we know that Japanese companies put the JP market in first place at the cost of everything else.
Oh I totally understand why they did it, I just don't agree with it

also I didn't know know those features where popular with japanese chidren, where did you found that out?
 
I'm going to (hopefully not) cause another Dexit digression, even though I want to basically mention the source of all the evil.

So, with this Direct, we have finally got to see the two (potentially) actual causes of the decision to go with the limited pokedex:

1) We finally got to see what "Town" is, which while not really related to this discussion, at least looks somewhat interesting though not as polished as what people thought. The fact I could see similar quirks as Pokemon games (repetitive/unrefined animations for example) makes me at least feel they didn't really lower Pokemon quality to get working on their new game, as honestly they do seem to share the same quirks and perks as far as the graphics go.

2) We finally got to see Pokemon Camp, which is supposed to have required completely new animations built from scratch, and which should have been the main reason for deciding to not include everything as every single pokemon (with each form) would have required to be Camp-compatible.


Now I want to actually talk about the animations in Camp.
Firstly, we get to see that they did not lie, they did show a handful of actually new animations.
- We see pokemon playing with the trainer using some bait-fetchy-toys, which do look similar to some in-combat animations, but still seem different from the simple "Tackle" ones
- We see some pokemon actually play with toys! Vileplume is actually shown bringing the ball back to its trainer!
- We see pokemon play with each other, jumping around, showing emotions, partecipate to cooking, potentially with other activities we haven't yet seen.

A cool example in this GIF:

Now, obviously we aren't talking of extremely high quality (DHR-107 made me notice a handful quicks I couldn't really spot on my own) but honestly... I am both interested and amazed.
For one, they did not lie on this: assuming even 3-400 pokemon in the game (realistic), we are talking of a HUGE amount of interactions, with pretty okay quality, and the ones they have shown really give Pokemon expressivity and they feel much more "alive" than the oldest incarnations of Arnie and Pokerelax. All had to be potentially created from scratch, for both old and new Pokemon.
Normally I've never been interested in those features (which are obviously designed for kids to play with their favourites), but this time I am actually also curious to see my own pink favourites play in the area and react to what I can throw at them.

I think we have beaten the "GF is bad at communication" horse dead a lot of times, and they should have right away said that the reason they weren't able to model every single pokemon was due to the complexity of Pokemon Camp, but, at least I am glad to see they did put work in this, and even this very small teaser of the feature got me interested in seeing what they can do with their animations moving forward to future titles.

Considering adding just a single animation to every Pokémon in the National Dex means creating around 1000 different animations, this gives some credibility to the whole "we removed some Pokémon due to extra animations" issue. Not much, but at least there's some truth behind it.

(I'm disappointed that Eevee was not removed though)
 
At this point I'm wondering if they're just not going to say anything about Impidimp until the game releases.
They could.

I read just a little ago on Twitter that Mega Kangaskhan was officially shown at some point at worlds and then never shown again in any other trailer or teaser for a couple months until the game got released, could very well be same case.

also I didn't know know those features where popular with japanese chidren, where did you found that out?

I read it said on smogon itself at some point, so I can't prove it, but I find it believable enough.
 
Funny how the mode about building an emotional connection to your mons is being called a waste of time by people with extreme emotional connections to their mons

But regardless yeah I can see this as where the dev time went, they really should have synced these 2 reveals though so the dexit outcry was *that* bad
 
I read just a little ago on Twitter that Mega Kangaskhan was officially shown at some point at worlds and then never shown again in any other trailer or teaser for a couple months until the game got released, could very well be same case.
I had to read this several times to make sure this wasn't for SwSh! Mega Cancerkhan can fuck straight off back to its glory days of Gen 6!

Not impressed at all by Polteageist or Cramorant. The designs look lazy and pander a lot toward a sterotypical English theme. Inb4 the reveal of the Crumpet Pokemon and/or the Boris Johnson inspired Gumshoos regional variant.

Galarian Weezing is a stroke of genius. Muk is far and way my favourite Alolan variant so to see its counterpart is amazing!
 
Are the images in Shujinko's post broken or something? When I try to open them, I just see blank space.

Also imagine subscribing to a point of view that suggests every single last Pokemon is loved by someone no matter how small and insignificant they may seem and then deeming certain features "useless" and "a waste of dev time" because you perceive them as such

Anyways before this derails into an argument, here's an updated Pokemon count for the Galar dex!

Kanto - 44 (43 original, 1 regional variant) (+4 from last trailer)
Johto - 24 (15 original, 5 cross-gen evolutions, 4 cross-gen pre-evolutions) (+2)
Hoenn - 28 (25 original, 2 regional variants, 1 cross-gen pre-evolution) (+2)
Sinnoh - 31 (19 original, 9 cross-gen evolutions, 3 cross-gen pre-evolutions) (+3)
Unova - 50 (all original) (+7)
Kalos - 23 (22 original, 1 cross-gen evolution)
Alola - 20 (all original) (+1)
Galar - 19 (18 original, 1 cross-gen evolution) (+2)
Total - 239 (+21)

Percentages (Rounded down):
Kanto - 29% of Kanto mons, 18% of Galar regional dex
Johto - 24% of Johto mons, 10% of Galar regional dex
Hoenn - 20% of Hoenn mons, 11% of Galar regional dex
Sinnoh - 28% of Sinnoh mons, 12% of Galar regional dex
Unova - 32% of Unova mons, 20% of Galar regional dex
Kalos - 32% of Kalos mons, 9% of Galar regional dex
Alola - 22% of Alola mons, 8% of Galar regional dex
Galar - 7% of Galar regional dex

Unova's taking up even more of a lion's share of the past generation representation, and I don't think it being tied with Kalos for the highest % of its dex represented thus far is a coincidence. Those two region's real-world inspirations (America and France respectively) have both had quite the history with Britain. The gap between the most represented gens (Unova and Kalos) and the least represented gen (Hoenn) is 12%.

Now that we've got a pretty decent sample of what to expect from Galar's new Pokemon, what do you think of the selection thus far? Personally, I think it's pretty good. Not as great as Alola was, but that gen's new Pokemon selection was a god damn masterpiece so I don't really expect them to match up to that. If I'd tier it compared to another region, it's probably Hoenn tier at least. Both of the currently revealed Galarian forms though? Amazing, definitely among my favorites from this region.
 
Now that we've got a pretty decent sample of what to expect from Galar's new Pokemon, what do you think of the selection thus far? Personally, I think it's pretty solid thus far. Not as great as Alola was, but that gen's new Pokemon selection was a god damn masterpiece so I don't really expect them to match up to that. Both of the currently revealed Galarian forms though? Amazing, definitely among my favorites from this region.
Honestly, right now my curiosity weights toward the Galar forms selection.

They've revealed a Galar form of a gen 1 and 3 pokemon: assuming say... 10 Galar forms in total, i'll be interested to see which generations they are picked at. We already know they will probably be picking gens that aren't 1 for once, but will it just be gen 3 and 1 pokemon, or are Jotho mons for example going to get some love too?

(Also, still waiting for SirFetch)
 
Re:Camp animations

I agree that GF was misguiding when focusing their animation budget/time/whatever on Camp. It's cute and all, but most of the game is spent in the overworld and doing battles. Updating the idle animations of old Pokémon (that are in the game) at least would help make the game feel more energized.
 
Kanto - 44 (43 original, 1 regional variant) (+4 from last trailer)
Johto - 24 (15 original, 5 cross-gen evolutions, 4 cross-gen pre-evolutions) (+2)
Hoenn - 28 (25 original, 2 regional variants, 1 cross-gen pre-evolution) (+2)
Sinnoh - 31 (19 original, 9 cross-gen evolutions, 3 cross-gen pre-evolutions) (+3)
Unova - 50 (all original) (+7)
Kalos - 23 (22 original, 1 cross-gen evolution)
Alola - 20 (all original) (+1)
Galar - 19 (18 original, 1 cross-gen evolution) (+2)
Total - 239 (+21)

Percentages (Rounded down):
Kanto - 29% of Kanto mons, 18% of Galar regional dex
Johto - 24% of Johto mons, 10% of Galar regional dex
Hoenn - 20% of Hoenn mons, 11% of Galar regional dex
Sinnoh - 28% of Sinnoh mons, 12% of Galar regional dex
Unova - 32% of Unova mons, 20% of Galar regional dex
Kalos - 32% of Kalos mons, 9% of Galar regional dex
Alola - 22% of Alola mons, 8% of Galar regional dex
Galar - 7% of Galar regional dex

This made me think of something. Assuming that all/most of the Kanto mons make it in (because kanto) and that Galar has at least 80 new Pokémon (which is fair, I think), then we would be looking at at least a Pokédex of 400, so far. So we’re probably looking at around ~45% of the total (assuming 900 after Galar) Pokemon being in the game. I don’t think that’s too bad, and with that number only being able to grow I wonder if we maybe we overreacted a bit.

In other news, I can see the statue being an Impdimp evo (didn’t someone on here predict it to have a gargoyle like final evo?).

Camp is a good feature in my opinion, as it gives way more life and personality to your pokes. The more competitive inclined members of the community may disagree but that’s why Smogon has its own battle simulator.

The new Pokémon are interesting. I prefer Polteagiest over the bird, and I get Comfey vibes from it (stand-alone region specialty Pokémon).
 
Even tho I'm still not getting the games I have to say I'm surprised with the mons the made in, i did not expect Unova of all regions would be the one with the biggest share of the dex and Kanto pandering is not very strong on the dex. Still funny to see we got close to nothing when it comes to the gen 8 mons themselves, wonder if they are avoiding spoiling all the Galar mon or the Galar native mons are very few.

I think the Camp is really neat, as a cart player, mostly in-game player I spend tons of hours on Amie/Refresh glad we're getting a upgraded on the mechanic, if dexit wasnt a thing I'd be all over the Currydex tbh.
 
Random bit of trivia: This is the Cherrim family's first appearance in a regional Pokedex since Platinum. They were catchable in HGSS, BW1 and ORAS, but only via postgame activities like the Mirage Islands or the extra routes in Unova. Similar thing goes for Maractus and Unfezant. So if your favorite is some weird obscure mon like Sunflora, don't lose hope yet!

This made me think of something. Assuming that all/most of the Kanto mons make it in (because kanto) and that Galar has at least 80 new Pokémon (which is fair, I think), then we would be looking at at least a Pokédex of 400, so far. So we’re probably looking at around ~45% of the total (assuming 900 after Galar) Pokemon being in the game. I don’t think that’s too bad, and with that number only being able to grow I wonder if we maybe we overreacted a bit.

Lemme reiterate: I highly doubt all or even most of the Kanto dex is gonna make it. If we're looking at just the regional dex, I strongly doubt the count will go above 100. Maybe with postgame stuff, but otherwise no.

On that note, calling it now: Leon will be a postgame-only champion i.e. Alder in Black and White. The first time you try to challenge him, some shit will go down preventing you from doing so or interrupting your fight with him. I dunno why, I just get that feeling. I think it's his Charizard: Even in XY, the games which gave you Kanto starters and Megas for them just because, no significant trainers used them as their ace Pokemon. If they were doing something similar and making them part of the regional dex because kanto, I feel like they would've shown the starters in some of the minigames or hinted at being able to get them. Unless, of course, they aren't a part of the regional dex and are only available postgame or via transfer...
 
One of the arguments I heard re: Dexit was that certain Pokemon were not memorable and wouldn't be missed. Maractus was one such mon I heard...and here it is in the Dex. I have to laugh at the irony. Also, I sincerely hope Unfeazant isn't as garbo as it was in Gen V.

Anyway, new mons, one of which is a haunted, drinkable teapot. Fascinating concept. That mon better get Scald, or so help me.

Cramorant...I have questions about how Gulp Missile is supposed to work. Will it learn Surf early enough to make it worthwhile? Is the counter percentage-based a la Iron Barbs/Rough Skin, or something new? Will it not learn Scald? It's all surprisingly intriguing.
 
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