Here is an interesting take on an OM
Metagame premise:
-After a certain amount of turns after a Pokemon has fainted, this Pokemon will be revived automatically, with some handicaps.
-Possible variations like tradition FPS slayer with a turn limit and is score based (although lets stick with the regular meta for now)
Potential bans:
-Leppa Berry entirely. (Not dealing with endless clause on this one)
-Shedinja (Depends on the handicaps given and the complications with having 1 HP)
Potential threats:
-Suicide moves like Explosion and Memento, as well as suicidal leads
-Defensive cores, especially ones with Wish
-Protect, Fake Out, ect. and any ways to stall out turns
Questions for the community:
-How many turns should a Pokemon be able to come back revived?
-What handicaps should a Pokemon being revived be given?
-Should there be other requirements in order to be revived? (such as being below a certain BST or other conditions)
Metagame premise:
-After a certain amount of turns after a Pokemon has fainted, this Pokemon will be revived automatically, with some handicaps.
-Possible variations like tradition FPS slayer with a turn limit and is score based (although lets stick with the regular meta for now)
Potential bans:
-Leppa Berry entirely. (Not dealing with endless clause on this one)
-Shedinja (Depends on the handicaps given and the complications with having 1 HP)
Potential threats:
-Suicide moves like Explosion and Memento, as well as suicidal leads
-Defensive cores, especially ones with Wish
-Protect, Fake Out, ect. and any ways to stall out turns
Questions for the community:
-How many turns should a Pokemon be able to come back revived?
-What handicaps should a Pokemon being revived be given?
-Should there be other requirements in order to be revived? (such as being below a certain BST or other conditions)