Well thats interesting. The machoke didnt have the Very Strong message as we saw in the vespiquen image. Maybe its reserved for mons like 20+ or 15+ levels higher than your strongest?
I relish the challenge!Whoever made that MGS stealth shitpost earlier, you're in luck! This sounds super cool while not letting you cheese the game!
Not exactly, as BW had the different music for special encounters (dust, rustling grass). It did not necessarily have to be stronger.That reminds me, in B&W there was different wild battle music when facing a pokemon with a higher level iirc, so theres a possibility that there could be the case of that being added
I don’t think Corocoro will release a guide. They’re just advertising it. The map itself will come with the guide in the form of a poster, and it looks like it’ll be pretty detailed.A few things updated according to serebii:
First, Corocoro, according to the cover will have a guidebook of sorts to the games, including a map of the wild area (which was shown on the cover)
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I am sure they won’t release a guide, just a list of features that will likely be 80% - 100% stuff we already know and call that a guide.I don’t think Corocoro will release a guide. They’re just advertising it. The map itself will come with the guide in the form of a poster, and it looks like it’ll be pretty detailed.
We will find out when people start playing the game or are able to datamine all that info.Has there been any screen shots of the in game stat screen for Pokemon yet? The screen that shows the moves, EVs, ability and all that of a specific Pokemon in a box.
And is there any date they will reveal all of the Pokemon that will be in the game or do we have to wait until people discover everything in game?
WAY too early for that. It's coming out November 15th, it's not even October 15th yet! Games probably won't be shipped out to game stores until maybe the week before November 15th (Nov 4th-8th).Have base stats been leaked yet
It's just the 24 hour livestream, sadly. (Google the video code: Ya3CyVN5S_w )
? Is this My Little Pony?
This may only be something I care about, but is there any gameplay footage without that Y icon in the corner of the screen? It'll frustrate the hell out of me if you can't turn it off since even just in that video my eyes keep getting drawn to it when trying to focus on the rest of the screen.
- Note: By first town they mean the first town AFTER the home town. And obviously the first town is bigger in the game than it is on the GRA.
- 0:14: Okay, neat detail, you can see through open doors and looks like they build maybe a mini diorama of what the inside of the building looks like. I say it's a mini diorama as I'm pretty sure if you enter the building it'll likely load a bigger location then would actually fit in the building, but it's a neat bit of detail regardless that connections the inside and outside.
- 0:45: Ugh, that pop-in. They really couldn't load in NPCs that far away?
- 0:53: Oh, that's cute, the Pokemon Center have a blue banner with a shopping bag to represent the PokeMart!
If you squint even more than you can also see a gothita in the background of that picture. Also on the 10.3 GB, how big were sun and moon? Would give a better indication of how large the game will be.
3.2GB. USUM were 3.6GB and LGPE were 4.6GB.If you squint even more than you can also see a gothita in the background of that picture. Also on the 10.3 GB, how big were sun and moon? Would give a better indication of how large the game will be.
Can't really compare with SM because everything is different and they were ridiculously bad at optimizing the files inside the games. SM had 3.2 GB, USUM had 3.6 gb. A better comparison would be BoTW, which has 13.4 GB. Pokémon Sushi sits at an SM smaller than BoTW and roughly double the size of Super Mario Odyssey (5.3).If you squint even more than you can also see a gothita in the background of that picture. Also on the 10.3 GB, how big were sun and moon? Would give a better indication of how large the game will be.
Can't really compare with SM because everything is different and they were ridiculously bad at optimizing the files inside the games. SM had 3.2 GB, USUM had 3.6 gb. A better comparison would be BoTW, which has 13.4 GB. Pokémon Sushi sits at an SM smaller than BoTW and roughly double the size of Super Mario Odyssey (5.3).
Not sure what exactly you both are referring to about SM/USUM having terrible optimization, but in case it's about that claim that the developers had duplicate models for several areas (e.g., a separate model of Lilly for nearly every time she appears) and encrypting/decrypting 100s of unnecessary times, then that's just some misunderstanding and misinformation that was spreading a while back.10.3 GB doesn't mean anything if developers can't optimize at all.