I also dispute the claim that Gigantamaxing's workings solve the issue of Dynamax's overall unpredictability. If we went this route, I could totally see a situation similar to Megas in Let's Go arising where people stack multiple Gigantamax-capable Pokemon on their team to throw foes off. Remember, no items need to be sacrificed, and a fair amount of the Gigantamax mons (especially the ones for certain Galar originals) are perfectly fine additions to a team on their own, so it isn't like you'd have to gimp yourself to make this work.
If dynamax goes, so should gigantimax. Predictability does "fix" the issue of the mechanic. It's still 3 turns of a mon possibly setting up. This makes most mons still a huge threat. You still have 5 other mons to support that one gigantimax mon. And just like now, maybe to a lesser extent, you will need specific mons to deal with Gigantimax. Which centralizes the meta...again.
Before I state my piece on why I disagree with this I'd like to just say that I'm not opposed to gigantimax being banned, only it being lumped in with dynamax in regards to a blanket ban. In my opinion the thing that makes gigantimax more balanced than dynamax is the mons themselves that can gigantimax. Out of the the 23 (I think I counted correctly) gigantimax mons, only 5 of them are on the list of viable mons. I know that list is by no means a complete viability rankings list, but making a team of Gengar, Corviknight, Duraludon, Grimmsnarl, and Hatterene simply to try an mix up your opponent is a gimmick at best. Even then Corviknight and Duraludon are much better dynamaxed then they are gigamaxed (especially Corviknight, losing access to +1 speed for a slightly better flying version of Brick Break is massive).
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