Apologize if this has been answered already, but does Stalwart prevent Magic Bounce from bouncing back status moves? If so, it's incorrectly implemented on showdown.
Very niche item then. Perhaps it could be amusing to Trick/Switcheroo it onto an opposing Swift Swim Pokémon....Utility Umbrella:
Part of why this item seemed screwy is because the description is needlessly vague in saying "weather." Simply put, this item has no interactions at all with sand or hail - only sun and rain. This is most clearly illustrated with Ice Body and Rain Dish - the former still works when the user has a Utility Umbrella, while the latter does not. Given that it's an umbrella, this makes sense, but the description is still poor.
Anyways, as for what it does when equipped by a Pokemon:
-Ignores the sun/rain damage buffs from opposing Pokemon (via BountyHunterStev)
-Prevents their Flower Gift, Swift Swim, Rain Dish, Leaf Guard, Dry Skin (both weather-related effects) from activating (likely any sun/rain ability, but this was all I tested)
-Their Morning Sun is unaffected by rain and still heals 50%
-Requires their Solar Beam to charge even with sun active
-Their Weather Ball remains Normal-type even in sun/rain (still works in sand)
-Their moves are still affected by the water/fire damage modifiers from sun/rain
-Their Hurricane still seems to never miss in rain (I got 12 consecutive hits)
-It has no effect on opposing Swift Swim users
-Opposing Weather Balls are still typed correctly
-They still take no-charge and half damage Solar Beams in sun and rain from opposing Pokemon, respectively
I'm interested in how it interacts with Solar Power as well, but that's annoying to obtain in this game.
BountyHunterStev said that the umbrella ignores rain and sun boosts, but does it ignore rain and sun nerfs as well? I don't mean Solar Beam, as that's a separate thing. But if I give this to a Ferrothorn in the rain, will Fire attacks still be weakened?Utility Umbrella:
Part of why this item seemed screwy is because the description is needlessly vague in saying "weather." Simply put, this item has no interactions at all with sand or hail - only sun and rain. This is most clearly illustrated with Ice Body and Rain Dish - the former still works when the user has a Utility Umbrella, while the latter does not. Given that it's an umbrella, this makes sense, but the description is still poor.
Anyways, as for what it does when equipped by a Pokemon:
-Ignores the sun/rain damage buffs from opposing Pokemon (via BountyHunterStev)
-Prevents their Flower Gift, Swift Swim, Rain Dish, Leaf Guard, Dry Skin (both weather-related effects) from activating (likely any sun/rain ability, but this was all I tested)
-Their Morning Sun is unaffected by rain and still heals 50%
-Requires their Solar Beam to charge even with sun active
-Their Weather Ball remains Normal-type even in sun/rain (still works in sand)
-Their moves are still affected by the water/fire damage modifiers from sun/rain
-Their Hurricane still seems to never miss in rain (I got 12 consecutive hits)
-It has no effect on opposing Swift Swim users
-Opposing Weather Balls are still typed correctly
-They still take no-charge and half damage Solar Beams in sun and rain from opposing Pokemon, respectively
I'm interested in how it interacts with Solar Power as well, but that's annoying to obtain in this game.
It ignores the Water/Fire nerfs as well.BountyHunterStev said that the umbrella ignores rain and sun boosts, but does it ignore rain and sun nerfs as well? I don't mean Solar Beam, as that's a separate thing. But if I give this to a Ferrothorn in the rain, will Fire attacks still be weakened?
Utility Umbrella:
Part of why this item seemed screwy is because the description is needlessly vague in saying "weather." Simply put, this item has no interactions at all with sand or hail - only sun and rain. This is most clearly illustrated with Ice Body and Rain Dish - the former still works when the user has a Utility Umbrella, while the latter does not. Given that it's an umbrella, this makes sense, but the description is still poor.
Anyways, as for what it does when equipped by a Pokemon:
-Ignores the sun/rain damage buffs from opposing Pokemon (via BountyHunterStev)
-Prevents their Flower Gift, Swift Swim, Rain Dish, Leaf Guard, Dry Skin (both weather-related effects) from activating (likely any sun/rain ability, but this was all I tested)
-Their Morning Sun is unaffected by rain and still heals 50%
-Requires their Solar Beam to charge even with sun active
-Their Weather Ball remains Normal-type even in sun/rain (still works in sand)
-Their moves are still affected by the water/fire damage modifiers from sun/rain
-Their Hurricane still seems to never miss in rain (I got 12 consecutive hits)
-It has no effect on opposing Swift Swim users
-Opposing Weather Balls are still typed correctly
-They still take no-charge and half damage Solar Beams in sun and rain from opposing Pokemon, respectively
I'm interested in how it interacts with Solar Power as well, but that's annoying to obtain in this game.
Because the Dreepy launched aren't balls or bombs.Can't understand why Dragon Darts aren't in the ball and bomb category?
Because the noise of the drum being beaten isn't the attack. The drum is beaten to call vines from the ground and attack the opponentDrum beating, why? why? Gamefreak ,nintento and Pokemon Company why?
It uses the Defense Stat as your Attack during damage calculation. Thus defense boosts should raise it and such.I hate to be that guy, but I haven't seen concrete evidence, so…
Has it been confirmed in-game how Body Press works?
Because the Dreepy launched aren't balls or bombs.
could be that the sound powerful waves are send through the vines that hit the target. Would be a physical grass sound move...Because the noise of the drum being beaten isn't the attack. The drum is beaten to call vines from the ground and attack the opponent
Does Dynamax cannon/behemoth blade/behemoth bash double in power against Eternamax Eternatus?
Utility Umbrella:
Part of why this item seemed screwy is because the description is needlessly vague in saying "weather." Simply put, this item has no interactions at all with sand or hail - only sun and rain. This is most clearly illustrated with Ice Body and Rain Dish - the former still works when the user has a Utility Umbrella, while the latter does not. Given that it's an umbrella, this makes sense, but the description is still poor.
Anyways, as for what it does when equipped by a Pokemon:
-Ignores the sun/rain damage buffs from opposing Pokemon (via BountyHunterStev) (EDIT: it also ignores the nerfs)
-Prevents their Flower Gift, Swift Swim, Rain Dish, Leaf Guard, Dry Skin (both weather-related effects) from activating (likely any sun/rain ability, but this was all I tested)
-Their Morning Sun is unaffected by rain and still heals 50%
-Requires their Solar Beam to charge even with sun active
-Their Weather Ball remains Normal-type even in sun/rain (still works in sand)
-Their moves are still affected by the water/fire damage modifiers from sun/rain
-Their Hurricane still seems to never miss in rain (I got 12 consecutive hits)
-It has no effect on opposing Swift Swim users
-Opposing Weather Balls are still typed correctly
-They still take no-charge and half damage Solar Beams in sun and rain from opposing Pokemon, respectively
I'm interested in how it interacts with Solar Power as well, but that's annoying to obtain in this game.
No user has yet posted any "concrete evidence" in this thread demonstrating that Body Press behaves as such in-game. Something like an in-game observation of Body Press's damage rolls compared to expected damage calculation will suffice, similar to the other collections of evidence posted previously already.It uses the Defense Stat as your Attack during damage calculation. Thus defense boosts should raise it and such.
I also suspect the item doesn't apply to sand and hail because, if it did, the way it works would mean negating their damage and make the item almost strictly better than Safety Goggles.
Applying logic to Pokémon here, but umbrellas (and parasols) are specifically used to block rain and sun in real life. They're not really meant to be used to block solid objects.I also suspect the item doesn't apply to sand and hail because, if it did, the way it works would mean negating their damage and make the item almost strictly better than Safety Goggles.
Very niche item then. Perhaps it could be amusing to Trick/Switcheroo it onto an opposing Swift Swim Pokémon....
Should also be useful to equip to a Dry Skin pokemon so it can still switch into water attacks but won’t take damage from Strong Sunlight.
Question I still haven’t seen answered:
Does Wide Guard block Dragon Darts?
From what I understand is it also ignores the damage reduction that spread moves get in doubles, so it really does seem to be considered as two single target hits that happen to attack both opponents.To answer your question on Dragon Darts... It still hits even if Wide Guard is active (no matter the target selected). Video Proof I did with my friend Leaf.
Edit: To note, it is currently incorrect on showdown. I have informed the team there of what I have found.
No user has yet posted any "concrete evidence" in this thread demonstrating that Body Press behaves as such in-game. Something like an in-game observation of Body Press's damage rolls compared to expected damage calculation will suffice, similar to the other collections of evidence posted previously already.
It should be obvious that Body Press behaves this way, but personally, my mind won't be at ease until the post of proof is made.
It's also just a little surprising that no one's posted proof yet. Body Press and the interactions around it have been asked about multiple times in this thread alone with no replies that demonstrate their claims in action. Although, it's not like Body Press is a research priority compared to mechanics like Dynamaxing interactions, so I can wait on this move.
Yes, since burn reduces the final damage of physical moves rather than reducing the stat itselfDoes burn effect the damage output of body press? I believe burn diminished foul play damage so I assume it’s the same case.
Some questions for G-Max moves in Doubles:
- Do G-Max Befuddle, G-Max Malodor, G-Max Stun Shock or G-Max Volt Crash set status on the other foe, even if it has a Substitute? What if it is already statused?
- Does G-Max Centiskorch set Fire Spin? What if the other foe has a Substitute? What if it has Flash Fire?
- Does G-Max Sandblast set Sand Tomb? What if the other foe has a Substitute? What if it's not grounded?
- Does G-Max Snooze affect the other foe if it has a Substitute?
- Does G-Max Sweetness cure your ally, even if it has a Substitute? What if it has Sap Sipper? What if the user has Sap Sipper?
- Do G-Max Volcalith or G-Max Wildfire continue to do damage even if the foes switch?