As I partly said in a reply to DrPumpkinz earlier, I would be okay with it returning if it was optional. And as I said there too, I think making things optional is how you do good game design (see: Exp. Share in Gen 6/7). That said, I'd rather have them focus on making other, better features than the following Pokémon. If I am given a choice of a game featuring one of these two: the following Pokémon or good training spots (or something else I really like and consider important), I'll take the second alternative any day.Even if you could turn it off? I know a lot of people liked it but I can see your point about all it not really adding much. But this is one of those situations where an "off" switch to a mechanic some people don't like (that GF seems to have a hard time adding) means everyone can have their cake and eat it.
Tedious, complicated, annoying, unnecessary, overcomplicated... there are many words to describe it. As said, I thought several other ways they have done trainer rematches were better than it. And I agree, for pure "grinding", Black Tower/White Treehollow are probably the best in the series, along with Furisode Girls in the Battle Chateau in X/Y and Blissey Bases in OR/AS.While I think the mobile feature is neat, you're right that for making rematches it's a tedious extra step where other games it was just one or two steps that required little from the player. I think the PokeNav was the best where just checking it told you if a trainer was ready to rematch or not. The VS Seeker was good if you wanted to "force" a rematch to happen. The mobile phone mechanic could use an overhaul and given other purposes.
But if you're talking about grinding spots I think a location like the Black Tower/White Treehollow is the best.
Yeah, the BF is the most common complaint I have seen about features missing from Emerald. Gym Leader rematches and facing off against both evil teams during the story are the only other "big" things from Emerald that OR/AS are really missing, everything else is just minor if you ask me.And let's be honest, when people said it doesn't have everything from Emerald what they actually mean it didn't have the Battle Frontier (and Gym Leader rematches). No one is crying over the loss of Mirage Tower/Desert Underpass, Terra/Marine Cave, and the Magma Hideout in Jagged Pass. We also did get to battle Wallace's Champion team in the Delta Episode, sort of a mirror how we got to battle Steven in the post game of Emerald. But yeah, it's the Battle Frontier everyone is mostly complaining about the "missing content from Emerald". Had the Battle Frontier been in ORAS (or at least something that simulated similar mechanics of it) then no one would be saying anything about Emerald (though would have been nice if the other team was a bit more involved and we got to battle them but that's another discussion entirely).
On to something else. I saw a bit of discussion about Gen 6 vs Gen 7 earlier and I want to give my thoughts on it, but very short. I prefer Gen 6 because it has more to offer when it comes to the things I think are the most important in Pokémon, two very notable things it has that Gen 7 is desperately lacking are these: epic training spots and a National Dex. X/Y are my favorite main series games for the 3DS (and my third favorite Pokémon games overall), OR/AS are my second favorites for the 3DS and fourth favorites overall, US/UM are third and fifth respectively and S/M are last for 3DS and tied with S/S as seventh overall. People complain about the story in Gen 6 (X/Y at least) being bad and that the games aren't challening or difficult, but I personally don't care. Story isn't important for me anymore (after Gen 7) and when I'm playing through the main story of a Pokémon game, I'm always trying to have as much fun as possible. I'm not looking for a challenge and I'm usually not asking for it (unless I play B2/W2 on Challenge Mode). Gen 6 did that way better than Gen 7 IMO, Gen 6 might have been easy but it was at least balanced (as long as you played with Exp. Share off) while I found Gen 7 unbalanced with Exp. Share off (never tried playing through a Gen 7 game with the Exp. Share on so I don't know what it's like). I have more to say on this subject but I decided to keep it short here because I'm planning to make a post in the likes thread with everything I like about X/Y (it will hopefully be done soon), I'll go a little more into detail there regarding the things I liked about X/Y. With that said I still like Gen 7 as I think it is good, but I think Gen 6 is better (and Gen 5 is the best lol).
Lastly, a new unpopular opinion that I don't think has ever been posted here before: I have never cared much for the Emerald cloning glitch. I have never tried it myself, and I never will. One reason for that it is that I read a rumor long ago that your game could crash/get corrupted if you used it too much. Looking back now, it was probably false, but I decided to be on the safe side. Another reason is that I found the glitch very overrated back in the days when Emerald was the newest game, everyone went crazy over the glitch and I just didn't care, it felt like people were overreacting massively. A third reason is that I at least used to consider the cloning glitch (and cloning Pokémon in general) to be cheating. I used to be extremely anti-cloning in the past, but in more recent years I have warmed up to it and have even done it myself a few times (never in Emerald though) as well as requested cloning services from other players. I realize this might be a bit hypocritical since I do RNG abuse myself which I know some players consider cheating, but this is how I feel about the Emerald cloning glitch.