Honestly, yeah, while X and Y fall
really short in perhaps the most important areas (the main campaign is a total disaster in plot
and boss design and no one can convince me otherwise), they also really shine in some areas - areas that just get dragged down by the rest of it.
Like, despite their flaws, there's one very specific and very important aspect that they totally nailed:
Kalos
as a region is honestly one of my favorites in the series, and nearly every area is both aesthetically gorgeous and mapped perfectly. There are a handful of maps that fall short
(Route 1, arguably Route 13, Kalos Power Plant, the Unknown Dungeon and Sea Spirit's Den not being proper dungeons at all, and Camphrier Town is sort of bland), but there are also
so many good ones, to the point that it really can't be said at all that Kalos is a bad region with only a few gems - it's a very good region with only a few errors. It has some surprisingly underrated dungeons
(Glittering Cave is an interesting early-game dungeon; Reflection Cave and Frost Cavern are both fantastic; Terminus Cave is perfectly good, if not quite as visually interesting; Lysandre Labs is as good a villain base as any setting aside the weird choice to give it a postgame expansion that was the same as the first part and just taking its role in the main story in isolation; Victory Road is honestly one of the best in the series), several
very underappreciated routes
especially 8, 12, 14, 15, 16, 18, 19, 20 and 22 that definitely swing the balance in a favorable direction, and a good number of the settlements are memorable and gorgeous to top it off.
Incidentally, while the Gym Leaders really needed to be better than they were, a decent number of the Gyms themselves were also pretty great - like, Shalour, Lumiose and Laverre were pretty bare-bones on the mapping side (although Laverre makes it pretty far on aesthetic alone), but Santalune is arguably better than most first Gyms, and I genuinely like Cyllage, Coumarine, Anistar and Snowbelle Gyms, no qualifiers attached. It's not quite BW-tier, but it's not a bad array on the whole, either.
Kalos itself is the best part of X and Y by far, and it turns what would have been a total mess of a game into something I've found genuinely enjoyable to revisit more than once despite
everything working against it. C'mon, if a game with a story this bare-bones and bosses this bad can
still be fun enough to be worth replaying
I can guarantee you that I have not felt compelled to replay Shield so far and almost certainly never will, the mapping that carries it so far deserves some credit!
Kalos just really feels like a great sendoff to the tile-based era of the series - as the last region that was designed to be played on a grid, it definitely showed how far they'd come in area maps since the early days of the series.
And that's not to mention some of the other great innovations - the PSS, Mega Evolution
I know Megas have always been slightly controversial but I personally love them without reservations if you can't tell,
literally just being the first 3D Pokémon games... I definitely don't consider the Dex cuts to be as important as everyone else, but it will always be ten times more embarrassing for Sword and Shield to know that X and Y required actually making all of the 3D models and still managed it, while just updating their textures was apparently the main thing that stopped Gen VIII from keeping them.
I think it's kind of sad to see how X and Y turned out in the end, because so much heart and so much effort was poured into
almost every part of them, only to be dragged down in the end by one of the most lackluster campaigns... And since we know that the final implementation of the plot/eventing is among the last steps in the development process (and the final stages of NPC team design likely come after that - how can you have all of the bosses' teams, let alone the level curve and their exact movesets, set in stone before you know when the player is fighting them?), it
really feels like the botched execution let down what would otherwise have shaped up to be one of the most memorable entries in the series. I can't think of anything
except those two areas that's bad at all, and a lot of it is
really impressive... it's just that those are the areas that define the gameplay experience more than anything else, and getting
neither of them right means I can't call X and Y good games. They're still more mid-tier than bottom-tier in my opinion, but I can't help but be frustrated knowing that they would have been top-tier if not for the very last stages of development...
Maybe that's why I'm so fixated on ways to redeem them and imagining what could have been
hence my attachment to conspiracy theories about scrapped plot ideas and now my attempts at boss battle revisions: attempts to turn the two areas that ended up the worst into something good - they're truly underwhelming entries in the end, but they just came
so close?