Unpopular opinions

I guess I'll post some:
Dewgong is my favorite pokemon. :D
I've always wanted Volcarona to get Earth power
I think Dragonair should be a standalone pokemon. Dragonair is so elegent and I think it is one of the best designs ever especially with its beads/orbs on its tail and little wings on its head. Dragonite is a fat dumb dragon (with stupidly tiny wings). I mean I like Dragonite, its cute, but I think everyone ignores Dragonair except ooh aah its gonna evolve into a Dragonite someday.
I also think Dragonair should get better stats (speed and spe. atk to be specific).

Oh and give shadow ball 90 bp, dark pulse (and maybe crunch but theres already foul play) 90 bp, wild charge 100 bp and either give air slash 90 bp or give flying an actual special attack that doesnt have horrible accuracy.
And also I think tapu koko's attack stat and spa stat should be swapped (so it have 95 atk and 115 spa).

MOD EDIT: Double posts merged. Please don't double post again, use the Edit button.
 
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I guess I'll post some:
Dewgong is my favorite pokemon. :D
I've always wanted Volcarona to get Earth power
I think Dragonair should be a standalone pokemon. Dragonair is so elegent and I think it is one of the best designs ever especially with its beads/orbs on its tail and little wings on its head. Dragonite is a fat dumb dragon (with stupidly tiny wings). I mean I like Dragonite, its cute, but I think everyone ignores Dragonair except ooh aah its gonna evolve into a Dragonite someday.
I also think Dragonair should get better stats (speed and spe. atk to be specific).

Even tho I'm bad with drawing (and worse, pokemon design) I always felt Dragonair should have an evolution which kept the dratini line looks.
So I came with this : https://www.deviantart.com/hirokimura/art/Pokemon-Evolution-Dragocomet-Dracomete-772050598
https://www.deviantart.com/hirokimura/art/Pixel-Art-Dragomet-772952352
 
While I really like Dragonite and think it gets way too much shit even though it's a good boy/girl I would be interested to see a split evolution for Dragonair which is more serpentine
dratini line would kinda slap as a regional form-type thing, where the blue mons are one line (with a new dragonite) and the orange ones are another (with new dratini/dragonair)

or maybe not even regional, but smth like shellos, where the form was based on which side of the region youre on :blobthinking:
 
i think eq should be 85 bp. there is no reason to run high horsepower over eq, and having an 100bp 100acc move widely distributed is not a good thing
I dont think you know that the official format of competitive is a double battle, where in fact it's almost always the opposite, you'd always run HH over EQ if possible.

Also in singles you run HH over EQ if your team doesnt have an answer to grassy terrain
 
shadowpeashooter:
Remember you can edit posts so you don't need to double post!

  1. I've always wanted Volcarona to get Earth power.

  2. I think Dragonair should be a standalone pokemon. Dragonair is so elegent and I think it is one of the best designs ever especially with its beads/orbs on its tail and little wings on its head. Dragonite is a fat dumb dragon (with stupidly tiny wings). I mean I like Dragonite, its cute, but I think everyone ignores Dragonair except ooh aah its gonna evolve into a Dragonite someday.

  3. I also think Dragonair should get better stats (speed and spe. atk to be specific).

  4. Oh and give shadow ball 90 bp, dark pulse (and maybe crunch but theres already foul play) 90 bp, wild charge 100 bp and either give air slash 90 bp or give flying an actual special attack that doesnt have horrible accuracy.

  5. And also I think tapu koko's attack stat and spa stat should be swapped (so it have 95 atk and 115 spa).

If I had to guess why Volcarona doesn't have Earth Power it's probably because it's a Sun-based Pokemon.
While I see the relation between Dragonair and Dragonite, at the same time it is a jump (though being a Late Bloomer I can maybe see that being deliberate). I had recently watched Chuggaaconroy's playthrough of Mystery Dungeon XD and in one part he had an interesting idea: since there are some Pokemon families where the player may like the Basic or Middle Stage better than the Final Stage they should have a way to let you morph the Final Stage to looking like on of its prevos but keeping its Final Stage stats. NOW I KNOW WHAT YOU'RE THINKING! And the solution to this is keeping this as a main game feature & disabling it for PvP matches. I suppose they could have it for PvP in two ways: 1. Only the player with the Pokemon sees it as its prevo while the opponent sees it as its proper Final Stage or 2. When the Pokemon sent out it momentarily reveals itself to be the Final Stage after being sent out an occasionally as its idling.
At most I just see it getting a +10 to both those stats and wouldn't do much for it. It's a middle stage for a Later Bloomer, as much as you want it to be better sadly it doesn't really matter as for most players the main goal is Dragonite in the end.
Now this is getting on the edge of wishlisting. Energy Ball being raised to 90 was certainly a surprising move but I think I can see why they did it and thus why other moves like it (Shadow Ball, Crunch, Flash Cannon) didn't. Crunch and Dark Pulse also have Abilities that make them stronger and don't want to make them too strong. NO to Air Slash being 90, wouldn't argue with a new strong Flying move (or just spread Aeroblast and give Lugia a better Signature Move).
Yeah, Tapu Koko kind of got the short end of the stick with that choice. Alternatively make a strong Physical Electric-type move and just give it Play Rough *probably wouldn't argue getting Spirit Break either). Still reaches OU and Ubers though.

i think eq should be 85 bp. there is no reason to run high horsepower over eq, and having an 100bp 100acc move widely distributed is not a good thing

Hm, I'd rather they just give High Horsepower a secondary effect, from the name I could see it breaking Reflect/Light Screen like Brick Break or having a high Critical Hit Ratio (or just lower target's Defense or raising user's Attack; pretty much I just see it a move that breaks barriers/defense).

dratini line would kinda slap as a regional form-type thing, where the blue mons are one line (with a new dragonite) and the orange ones are another (with new dratini/dragonair)

I think this is probably the best way to do it, just make a Regional Variant Dragonite (unless GF allows normal Pokemon to have a Regional Variant Evolution without being a Regional Variant themselves). Unlikely, unless they decide to do a theme of taking Pokemon with sudden evolution twists and make a Regional Variant Evolution that plays it straight (Remoraid remains a fish, Vigoroth remains vigorous, Carkoal becomes a train, etc.).

Physical Hidden Power wen?
...well if they didn't get rid of HP regardless anyway

Or just make Hidden Power go off the user's highest offense stat.

... NO, WAIT! Make Hidden Power work off the user's LOWEST offense stat (or to be kinder the average between it's Atk & SpA)! You want unnatural coverage go right ahead, but it ain't going to be at full power (and they can than increase it to doing 70 or even 80 Power)!
 
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Physical Hidden Power wen?
...well if they didn't get rid of HP regardless anyway
Y'know, going back to that person who didn't like the physical-special split (forget who they were, also might have been in a different thread) I think Hidden Power would have been cooler if it didn't follow the physical-special split. Special attackers basically have access to one of
  • Incinerate
  • Bubble Beam
  • Leaf Tornado
  • Shock Wave
  • Psybeam
  • Aurora Beam
  • Dragon Breath
  • Snarl
while physical attackers have access to one of
  • Low Sweep
  • Aerial Ace
  • Cross Poison
  • Bone Club
  • Rock Tomb
  • Steamroller
  • Shadow Punch
  • Magnet Bomb
which I think it a much more interesting solution than saying "special attackers get all of them" or "everyone gets all of them". Seriously, "everyone gets all of them" is such an awful solution. God knows coverage options are bloated as it is...
 
and give Lugia a better Signature Ability
what tf are you on
i think just new strong special move would be good, but aeroblast in particular is a bit much
Hm, I'd rather they just give High Horsepower a secondary effect, from the name I could see it breaking Reflect/Light Screen like Brick Break or having a high Critical Hit Ratio (or just lower target's Defense or raising user's Attack; pretty much I just see it a move that breaks barriers/defense).
HP being single target while EQ is a spread move is a big enough difference (and gterrain)
drill run already has a high crit ratio and for 95 bp atk rasing/def lowering is too much
Y'know, going back to that person who didn't like the physical-special split (forget who they were, also might have been in a different thread) I think Hidden Power would have been cooler if it didn't follow the physical-special split.
assuming fairy is special?
 
assuming fairy is special?
If it was possible to have Hidden Power Fairy, then probably. But that would require Game Freak to put effort into changing how Hidden Power chooses its type.
2.0
 
what tf are you on
i think just new strong special move would be good, but aeroblast in particular is a bit much

Mistyped, I obviously meant Signature Move.

Also didn't realize Aeroblast had a high critical hit ratio, I thought it didn't have a secondary effect. Alright, I guess that's a bit too powerful to spread about. Looking at my personal notes I came up with two moves that could fit the bill: an Aura Sphere copy and a Brine copy.
 
As a kid I assumed, as a counterpart to Sacred Fire's 50% burn rate, that Aeroblast had a 50% crit rate (I was a Gold player and didn't really use Lugia okay).

I thought it would be great fun if Togekiss got it. Obviously high crit rates aren't doubled by Serene Grace, so there was a double application of misinformation, but...

Imagine.
 
As a kid I assumed, as a counterpart to Sacred Fire's 50% burn rate, that Aeroblast had a 50% crit rate (I was a Gold player and didn't really use Lugia okay).

I thought it would be great fun if Togekiss got it. Obviously high crit rates aren't doubled by Serene Grace, so there was a double application of misinformation, but...

Imagine.
For what its worth, Scope Lens + Super Luck does give Togekiss a 50% crit ratio. Not as good as having Aeroblast, but still pretty fun to use in BSS!
 
I have to agree tbh. It puts a bad taste in my mouth for this content that was cut to be sold back to us as "DLC". I really don't appreciate it being not included, being marked as "worth continuing in other games" when they remove pokemon, and then suddenly add back as DLC? Nah fam, come on Gamefreak. I'm a diehard Pokemon fan, and this really pissed me off. I haven't bought any of the DLC this gen, I just can't get myself to do it.
I was planning to buy a switch or two just for these games but holy crap, the games themselves aren't even worth the price. Paying for DLC is out of the question. I'll stick to previous gens as I still find them enjoyable and I don't play competitively online using console.
 
I was planning to buy a switch or two just for these games but holy crap, the games themselves aren't even worth the price. Paying for DLC is out of the question. I'll stick to previous gens as I still find them enjoyable and I don't play competitively online using console.
If you think that in any moment of life investing 800 € for a single game is worth it, I think you need to reconsider your financial approach.
Even if swsh were the pinnacle of gaming they would not justify buying a console just for them, let alone two.

I don't want to defend Wcstyles/attack Worldie, but I understand what Wcstyles is trying to say.
I always got/bought a Nintendo console for ónly Pokémon. (I did buy a few (3)DS games, but they were not the reason to buy a Nintendo console) Saying that one game doesn't justify to buy a console is incorrect, imho. At the moment I share the Switch with my partner, but that's due some financial reasons I have since a year. If that was not the case, I would buy the LGPE Switch version without thinking.
What I understand from Wcstyles post, is (s)he is willing to pay for two consoles if the games were worth the money. Looks like the games are not worth the money for Wcstyles and apparantly also the DLC is not worth buying according to him/her. The price is not as equal as the satisfaction (a.k.a. not worth). Has nothing to do with financial reasons as far as I see.
 
I'm late, but I'm here to disagree on this one!
I find that just about every single line in Alola was directly highlighted, put in the player's path and shown off actively and deliberately, either during the story or through a sidequest. My hot take is that they did a better job of highlighting every Pokémon than any other Generation.
-snip-
Time for a late reply from me as well, I had wanted to get this done earlier but just haven't been able to. I usually like answering posts quickly here on the forums due to how fast the flow of this thread (and others) can be sometimes. Honestly, this is a reply to a post that is two pages back, even if it was only made two days ago! I remember that once in the past, I was about to reply to a post in this thread, but when I finally was about to get around to it, the thread was already several pages forward and the whole discussion had pretty much been buried, so I never got around to making that reply!

Either way, I think you made an excellent post with many good points. You are right in that S/M made a very good effort to make sure almost every single new Pokémon (and Alola form) gets their chance to shine and get the spotlight in some form throughout the games. But I don't really agree that they always do it well. Having an Alola Pokémon as a Totem Pokémon or an ace of an important trainer is a great way to give them the spotlight they deserve, and something the Alola games does way better than some other regions (notably Johto, where half of the Johto Gym Leaders doesn't even have a Johto Pokémon on their team).

However, I don't really like the way they handled all the new Pokémon in the wild. Several are just too rare or uncommon. I wanted to make a list of the Alola Pokémon and how common they are, but I really don't have the time for that right now. So here's just a short summary of the ones I remember being uncommon or rare. On top of my head, the ones I remember being uncommon were Rockruff, Dewpider, Salandit, Stufful, Bounsweet, Oranguru, Passimian, Minior, Komala, Turtonator, Sandygast, Togedemaru and Drampa. These were usually not very difficult to find as they had high encounter rates, but they were usually only found in one or a few areas. The ones I found too rare are Mareanie, Comfey, Mimikyu, Bruxish, Dhelmise and Jangmo-o. Those are only found in one or a few areas and have a low encounter rates. The worst offender IMO is Mareanie which is SOS-exclusive. I think Jangmo-o is kind of excusable though since it is a psuedo-legendary and those are supposed to be rare.

But as you also said, finding those are easy... if you know where to look and how to find them. I can't imagine the pain of trying to find a Mareanie without knowing how, for instance. This is hopefully not that much of a problem nowadays since everyone has instant internet access, but I'm still not sure. I have (or had) a buddy who is 13 years younger than me, he played Sun and Ultra Moon. He occasionally asked me how to find a specific Pokémon or thing in the games despite having instant access to everything in his smartphone at all times. I think young players these days are mostly using other sources than we older ones. I can instantly look up any info I want about anything related to Pokémon on Serebii or Bulbapedia, but do the younger players of today also know about those sites? From what I have seen, I'm not really sure.

Personally, I think X/Y and S/S did a better job than S/M at showing their new Pokémon. Sure, they might not have given the spotlight to almost every single Pokémon/line in the same way as S/M, but they did at least not make a large chunk of them as uncommon or rare. I don't think either approach is optimal though, and I'm not sure if there is a good way to showcase a low number of new Pokémon in a large regional dex.

Also wanted to say this: if we count Alola forms as "new Pokémon" for Gen 7, then we got to count Megas as "new Pokémon" for Gen 6 as well. In that case, Gen 6 introduced 3 more new Poison-types (Mega Venusaur, Gengar and Beedrill) in addition to the Skrelp line.

Sorry if this was a bad reply, I don't really have the time or energy for something better right now.

Also wanted to say this since the discussion of buying a Switch solely because of Pokémon came up. In the past, I always bought every Pokémon game, both pairs from all versions as well as all third/alternate versions, sequels and remakes. I also had two consoles so I could trade/connect with myself. Or had and had, I should say have since I still have all of them. I have one GBC, one GBA, one GBA SP, 2 DS lites and 2 3DS XLs. Was it worth the money? I'd say yes, because of how fun I had with all these games and how convenient it was to be able to trade/connect with myself without the need of another person.. Before the Switch, Pokémon was also the main reason I bought any consoles at all.

But now with the Switch, I have changed my approach. I had already decided to get a Switch before any Pokémon games were announced for it, and when I got it, my first three games were BOTW, Super Mario Odyssey and XC2, all three which I got before Sword. I only have one Switch and Sword, I have zero plans to get another Switch and/or Shield (or LGP/E, for that matter). The reason has nothing to do with money, but rather because of other factors. I have been losing interest in Pokémon recently, and Gen 8 doesn't feel worth spending a large chunk of money on compared to the past generations. The main reason being dexit and how S/S seems to have even less content than Gen 6/7. But my lower interest in Pokémon is of course a factor too, it has currently been way over a month since I last played Sword and I have no plans to return to it before November in order to prepare for the Crown Tundra. If anyone wants to buy two switches and both games for S/S, then I'd highly advise them to think more than twice about it. But if they really want to, they think it will be worth it and will spend a lot of time on the games, then I can't stop them. Because I know that feeling. After all, I used to be this type of sheep in the past.
 
then we got to count Megas as "new Pokémon" for Gen 6 as well. In that case, Gen 6 introduced 3 more new Poison-types (Mega Venusaur, Gengar and Beedrill) in addition to the Skrelp line.
The problem with comparing Megas to Regional Forms, is that they are mechanically very different from each other. Mega Evolution is a temporary power boost, and out of battle, the Pokemon is in its original form, so it definitely feels like the original Pokemon more than the new form. Regional Variants also have a lot more differences than Megas in terms of designs and mechanics.

For starters, Megas are a temporary transformation, so the design can't be too drastic of a change. If you look at Mega Venusaur, you'll notice that it has a larger flower and some vines, Charizard-Y is pointier, Kangaskhan's only difference is that its Baby comes out, and Gardevoir's dress gets bigger. There's not much room for a drastic change because its temporary.

There's also a limitation on what can be changed for a Mega. For Megas, only stats, (excluding HP ) typing, and Abilities can be changed that will have a noticeable impact. Things like move pools, secondary abilities, evolutionary relatives, and the HP stat are things that can be tampered with Regional Variants.

For example, look at Alolan Ninetales VS Kantonian Ninetales. They look extremely different from another, and have different, stat spreads, abilities, and moves. Their roles don't overlap at all, Kantonian Ninetales for example, uses either a Nasty Plot or Choice Specs set to be an all out attacker, while Alolan Ninetales is pure support with Aurora Veil. As a result things like check and counters vary as a result, with Garchomp being an hard answer to Kantonian Ninetales, while not being an answer at all to Alolan Ninetales. Things like teammates would also vary: Vensaur would take advantage of Drought, while Shell Smash Blastoise would take advantage of Aurora Veil.

In contrast, both Salamence, Gyarados, and Tyranitar could do Dragon Dance sets with or without their Megas, and things like teammates and counters would stay the same. They would benefit from dual screen setters, and both would need teammates to cover Ice, Electric, and Fighting types respectively, with or without Megas.

Anyway, the point I'm trying to make is that Regional Variations have more mechanical variation than Megas to the point that they can be be seen as completely different Pokemon. I've always disliked calling Regional Variants the same Pokemon- they mechanically function like separate Pokemon.

The last other thing is that I don't miss the National Dex. And when I mean by that is that I don't want Pokemon back, no I don't like Dexit, and I Miss lot of Pokemon, and I hope for Dexit to be gone in the future. And I'm not saying that it should be monetized in Home/Bank. What I'm talking about it is the Pokedex itself. I've only actually completed the Pokedex in Moon, and while it was fun, I didn't think the prizes were too great. The stamp was nice, but its purely cosmetic, and the shiny charm comes way too late for me to use, and the odds of encountering shiny are still slim. My biggest gripe with Pokedexes in general is that it doesn't provide useful info gameplay wise. Pokedex 3D Pro listed things like moves, abilities, TM leanest, egg groups etc. If the Pokedex listed things like that there would be better reason to complete it. Bios are nice, they don't have any impact on gameplay. The only actual useful info is location of the Pokemon. Now, I'm not saying that I want the National Dex out, or I am picking people who want to complete it.

And lastly, while were on the topic of Pokedexes, I think the DP are the most generous games when it comes to version exclusives. Between DP themselves, only 48 were missing out of the 493 Pokemon, all of which were either starters or Legendary Pokemon with the exception of Tangela and Tropius. So despite a questionable regional dex, DP are arguably the best games to complete the National Dex, or at least within the initial paired versions.
 
And lastly, while were on the topic of Pokedexes, I think the DP are the most generous games when it comes to version exclusives. Between DP themselves, only 48 were missing out of the 493 Pokemon, all of which were either starters or Legendary Pokemon with the exception of Tangela and Tropius. So despite a questionable regional dex, DP are arguably the best games to complete the National Dex, or at least within the initial paired versions.

Not sure if you forgot about Platinum or only aimed at the core DP games, but both Tropius and Tangela are catchable from the Great Marsh in Platinum.
 
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