Unpopular opinions

It’s leagues better than crap like Drapion where an interesting type and statspread gets shafted by an absolutely terrible movepool (Poison Fang until Crunch at level 49, Cross Poison at 58, yes you can TM Poison Jab on but it's still...Poison STAB, also getting something from the Great Marsh kinda sucks, and the elemental fangs aren't all that worth using imo, as boosting item + 80 BP STAB mostly matches them in power if the fangs are super-effective on something).

Gonna play devil’s advocate here, you do get Bite from the Move Relearner, which can maybe tide you over until Lv. 49, and X-scissor is a somewhat short detour away (and I believe you get Surf shortly after you’re able to get one) to help with fellow Dark-types/have better STAB for Skorupi. Also, it learns Swords Dance, so if you’re willing to gamble/are rich enough to just buy 4000 coins, you can just plop it in front of a physical attacker w/o a Ground move and possibly crush much of an opponent’s team. In terms of the elemental fangs, Fire is the only one you’ll really want for Steels, and only if you are sorely lacking in Fire, Ground, Fighting, or Water coverage on the rest of your team, and any team worth it’s salt is gonna have at least one of those (unless you, like, ditch your starter, but given that you need Surf to progress, maybe not even then). And Poison Jab, which you get right after getting it, isn’t gonna be particularly contested (Crobat, the only Poison-type that would want it, doesn’t even learn it).

Though I’m not gonna deny having to get it at the Great Marsh is annoying. It’s not an efficient Pokémon, but it’s not a bad one.

tl;dr: Skorupi/Drapion don’t get much, but if you know where to look, they have what they want.
 
Regarding regional forms, the pattern is fairly clear for Alola: it’s almost entirely retcons of gen 1 Pokemon focusing on types / usage of types. They all either add Fairy / Dark / Steel typing, Ghost or Dragon typing (both rarely used until gen 3), adding non-Fossils that were not Rock/Ground typing (a nonexistent thing in a gen 1 playthrough), or Pikachu fan service. Ice wasn’t all that common either. It was a lot of typings that just didn’t exist in gen 1.

The Galar ones are a lot more scattershot - a bunch of gen 1s, including Meowth a second time for some reason, a gen 2 and gen 3 line, and then a bunch of Unova stuff with no real pattern or theme as far as I can tell.

Edit: that’s not to say one is more worthwhile than the other, but Alolan forms had a much clearer purpose imo.
 
Last edited:
> Unwilling to pay $30 for DLC
> Willing to pay $300 for a second Switch

Worldie is right. Seriously reconsider your financial decisions.
Unwilling to pay 300 for a switch + 60 for this game + 30/60 more for DLC.

If the games were good, I would be willing to pay for the consoles and the games, as I could also enjoy other games on the consoles that would be fun but not as appealing to me as Pokemon. My GF plays Pokemon, too, so we have 3 3ds consoles, a DS, multiple Gameboy SPs and I have at least one copy of every game gen 1-7.

Jeez, I really didn't expect to get jumped on for that comment essentially saying I'm willing to spend money for a good product but not for a poor product.
 
Gonna play devil’s advocate here, you do get Bite from the Move Relearner, which can maybe tide you over until Lv. 49, and X-scissor is a somewhat short detour away (and I believe you get Surf shortly after you’re able to get one) to help with fellow Dark-types/have better STAB for Skorupi. Also, it learns Swords Dance, so if you’re willing to gamble/are rich enough to just buy 4000 coins, you can just plop it in front of a physical attacker w/o a Ground move and possibly crush much of an opponent’s team. In terms of the elemental fangs, Fire is the only one you’ll really want for Steels, and only if you are sorely lacking in Fire, Ground, Fighting, or Water coverage on the rest of your team, and any team worth it’s salt is gonna have at least one of those (unless you, like, ditch your starter, but given that you need Surf to progress, maybe not even then). And Poison Jab, which you get right after getting it, isn’t gonna be particularly contested (Crobat, the only Poison-type that would want it, doesn’t even learn it).

Though I’m not gonna deny having to get it at the Great Marsh is annoying. It’s not an efficient Pokémon, but it’s not a bad one.

tl;dr: Skorupi/Drapion don’t get much, but if you know where to look, they have what they want.
Yeah you’re right, Bite is a thing, and X-Scissor can be okay. Swords Dance is also a thing.

It’s just moreso you really have to go out of your way already to get it, and then it’s very unintuitive to use. I’ve used it before and I didn’t really like it. Maybe because Poison/Dark, despite being cool defensively honestly doesn’t hit that much offensively, but I guess that’s what the elemental fangs are for.

I think if I was tiering a Sinnoh game, I’d throw Skorupi in D almost no question. It’s simply a lot of effort for a mon even if you can make it work. Great Marsh, dumping two TMs in it, plus a Heart Scale (even if easy to get)...just not worth it. It’s a shame too because I like Drapion both look and statswise.

Skunktank has similar issues - no Night Slash until level 31.
 
some galar forms have unique species names though. ponyta for example has fire horse in kanto form, and unique horn in galar form, zapdos has electric / strong legs, darm has blazing / zen charm etc

hoopa's a similar case with it being mischief in confined form, and djinn in unbound. hoopa galar form confirmed? :blobthinking: :blobthinking: :blobthinking:
Guess I should clarify a bit. When I said species name, I meant the name of the actual Pokémon as in their species, not their category in the Pokédex. Ponyta's original and Galarian form might have different categories, but it is still named Ponyta and not renamed to Psynyta or something in its Galarian form, which makes it a new form but still an old Pokémon.
Out of curiosity do you consider the Regional Variant Evolutions that "replaced" the non-variant's evolution as a new Pokemon? Or to put it more simply, do you consider Perrserker & Runerigus new Pokemon? They technically take the place of Persian and Cofagrigus but have new dex numbers (in a way they're sort of like a branched evolution except they're only accessible by the Regional Variant).
Yes, since they have a unique name and Dex number. But at the same time, I think they are a bit weird. I wonder why they decided to make them new evolutions instead of just Galarian forms of Persian and Cofagrigus. I guess there's a reason for it, but through the years, Game Freak have done many things that doesn't always make sense from the perspective of an observer, and this is one of them.
Regarding regional forms, the pattern is fairly clear for Alola: it’s almost entirely retcons of gen 1 Pokemon focusing on types / usage of types. They all either add Fairy / Dark / Steel typing, Ghost or Dragon typing (both rarely used until gen 3), adding non-Fossils that were not Rock/Ground typing (a nonexistent thing in a gen 1 playthrough), or Pikachu fan service. Ice wasn’t all that common either. It was a lot of typings that just didn’t exist in gen 1.

The Galar ones are a lot more scattershot - a bunch of gen 1s, including Meowth a second time for some reason, a gen 2 and gen 3 line, and then a bunch of Unova stuff with no real pattern or theme as far as I can tell.

Edit: that’s not to say one is more worthwhile than the other, but Alolan forms had a much clearer purpose imo.
Good point. I agree that the Alolan forms have a much clearer pattern, but I don't think that's a good thing. In fact, it is one of the biggest issues I have with them: they are strictly Gen 1 only. It feels to me that they decided to give more focus to Gen 1 (and only Gen 1) while at the same time taking the focus away from Gen 7. And I don't really understand why they decided to focus on making regional variants with types that were uncommon in Gen 1 when the games are made in Gen 7 and not Gen 1. It was not Gen 1 anymore, and it hadn't been for a very long time. If they now wanted to balance the types for Gen 1, why do it in Gen 7? I don't get it. Apart from the obvious reason of giving focus to Gen 1 at the cost of everything else (including the new generation), of course.

I don't think they did a very good job with what they were trying to do either. Dragon and Ghost only had one fully evolved Pokémon in Gen 1, and they only got one more with the Alola forms. Meanwhile, Ice and Electric weren't super uncommon in Gen 1, yet they still get 4 more with regional variants (3 new for Electric).

In comparison, I prefer the way they handled Galarian forms. While the majority of them are still Gen 1 Pokémon, they are at least not strictly Gen 1 only like the Alola forms, they gave some spotlight to a few Pokémon from Gen 2, 3 and 5 as well. And I think the new regional evolutions are just awesome all around. It feels like they weren't as restricive here as they were with the Alola forms, they thought outside the box for once and went more out of their way to make regional variants just for fun instead of just giving the spotlight to Gen 1 and nothing else, and I think that's really great.

I guess that my opinion here is that just because a concept has a purpose or pattern, it does not necessarily make it better than another concept of the same type that lacks a pattern or purpose. In face, it might be the other way around. That's how I think it is for regional variants.
 
Good point. I agree that the Alolan forms have a much clearer pattern, but I don't think that's a good thing. In fact, it is one of the biggest issues I have with them: they are strictly Gen 1 only. It feels to me that they decided to give more focus to Gen 1 (and only Gen 1) while at the same time taking the focus away from Gen 7. And I don't really understand why they decided to focus on making regional variants with types that were uncommon in Gen 1 when the games are made in Gen 7 and not Gen 1. It was not Gen 1 anymore, and it hadn't been for a very long time. If they now wanted to balance the types for Gen 1, why do it in Gen 7? I don't get it. Apart from the obvious reason of giving focus to Gen 1 at the cost of everything else (including the new generation), of course.

I don't think they did a very good job with what they were trying to do either. Dragon and Ghost only had one fully evolved Pokémon in Gen 1, and they only got one more with the Alola forms. Meanwhile, Ice and Electric weren't super uncommon in Gen 1, yet they still get 4 more with regional variants (3 new for Electric).
I wonder of they made Alolan forms with Let's Go in mind? Introducing Dark, Steel, and Fairy types, having a few more Ghost and Dragon types, and having more Rock types that aren't Ground in the Gen 1 pool makes much more sense if they were planning to return to Gen 1.
 
I am not a big fan of regional forms. They feel like different Pokemon and don't improve the original. With stuff like Megas, new moves, changes to abilities, evolution and maybe stat boosts, the old Pokemon you trained can be improved.

In other words, they might have made completely different Pokemon and gave them those stats, moves etc. It makes it especially hard to make excuses to get them in newer games. Like how do you make Alolan Meowth obtainable in other regions without making it akward?
Alolan Raichu could have had a completely different name and evolution methode.
I wouldn't mind something like Goruchu becoming an actual Pokemon as something like a split evolution of Pikachu.
 
It makes it especially hard to make excuses to get them in newer games. Like how do you make Alolan Meowth obtainable in other regions without making it akward?
I agree, this is a problem. There are two solutions I can see being possible, though neither seem likely because Game Freak:
  1. Rename the forms to be something more general, like Desert Sandslash vs Mountain Sandslash.
  2. Say "fuck it, we already call the regular Meowth Kantonian and it appears in regions other than Kanto, there's no reason we can't do the same with regional varients."
 
I'd prefer buffing old mons without form changes
The "problem" is that buffing old mons is a placebo.

Buffing a old mon just makes a more recent one take his place in the trash tier.

It's something most people don't realize, that you cannot have a game with 900 viable pokemon. There will always be pokemon better than other.

Take Machamp and Conkeldurr: Conkeldurr is basically a better Machamp on all aspects except speed.
Let's buff up Machamp that his damage output equals Conke: now Conke is outdated instead.

Buffing old pokemon is a waste of time, you just change which Pokemon is going to be worse. It solves nothing.

Edit: also unironically, advocating buffing old pokemon, *expecially* if gen 1, to make them equally or more viable than recent ones... is basically Kanto pandering, you do realize this right? ;)
 
Last edited:
It's something most people don't realize, that you cannot have a game with 900 viable pokemon. There will always be pokemon better than other.

Viable no, but you can make most of them unique. The one good thing about Z moves is that you could do things like OHKO Heatran with Z Hyper Beam Tinted Lens Noctowl, or make previous UU mons like Porygon Z easily OU viable. I 100% agree that OU will exist in some form and some mons will be better than others but if Gamefreak puts some effort into making Pokemon unique they will, at the bare minimum, have some kind of niche in competitive play. Even stuff like Ariados had Sticky Web + Toxic Thread options that technically nothing could replicate. Most Pokemon have some vague barely viable options that nothing else has. Also Megas let crap like Beedrill and Pinsir see life in OU that otherwise would never happen. Absolutely the best thing about 7th gen is the power creep that effected lower tier mons so much that pretty much everything can function in OU with enough care and skill.

https://replay.pokemonshowdown.com/smogtours-gen7ou-350864

Unfortunately with Gamefreak's recent 8th gen policy of cutting content to sell back to us we're in an awkward position where hundreds of Pokemon are either killed by Dexit or who lack niches because Gamefreak doesn't want to program them in.
 
The "problem" is that buffing old mons is a placebo.

Buffing a old mon just makes a more recent one take his place in the trash tier.

It's something most people don't realize, that you cannot have a game with 900 viable pokemon. There will always be pokemon better than other.

Take Machamp and Conkeldurr: Conkeldurr is basically a better Machamp on all aspects except speed.
Let's buff up Machamp that his damage output equals Conke: now Conke is outdated instead.

Buffing old pokemon is a waste of time, you just change which Pokemon is going to be worse. It solves nothing.

Edit: also unironically, advocating buffing old pokemon, *expecially* if gen 1, to make them equally or more viable than recent ones... is basically Kanto pandering, you do realize this right? ;)
This is part of why I like noticeable mechanics changes rather than just stat buffs. As you mentioned, there's only ever going to be one best bulky Guts-using Fighting type, so we might as well leave Conkeldurr to keep that niche. But we do still have the option of making Machamp into something that is less in direct competition with Conk. Personally, I would go with focusing on No Guard, since it was previously signature to Machamp's line and hasn't really been picked up by another physical attacker.
 
Let's changing the topic and talk about theories, more precizely about starters theories.

You've probably heard about that Grass type starters may be based on ancient animals, Fire type are likely based on chinese zodiac and Water types are probably based on semi water-living animals.

Just… stop with this. Particulary for fire starters. The main problem I found with this is, as I follow many Fakemons creators and even sometimes creating myself, drastically reduces créations possibilities, because people often base their thinkings on them, and consequently, creators would be "forced" to respect these theories. For example, I can see many horse-based fire starters in fakedexes and when I see another animal which has inspired the starter there is Always a comment saying like "It isn't based on Chinese zodiac ?". Indirectly, these theories makes the fake starters look alike, and it's a bit sad. That's why I'm against them, and more generally against theories about conceptions.
 
Let's changing the topic and talk about theories, more precizely about starters theories.

You've probably heard about that Grass type starters may be based on ancient animals, Fire type are likely based on chinese zodiac and Water types are probably based on semi water-living animals.

Just… stop with this. Particulary for fire starters. The main problem I found with this is, as I follow many Fakemons creators and even sometimes creating myself, drastically reduces créations possibilities, because people often base their thinkings on them, and consequently, creators would be "forced" to respect these theories. For example, I can see many horse-based fire starters in fakedexes and when I see another animal which has inspired the starter there is Always a comment saying like "It isn't based on Chinese zodiac ?". Indirectly, these theories makes the fake starters look alike, and it's a bit sad. That's why I'm against them, and more generally against theories about conceptions.

I've never heard the ones about Grass and Water starters (not to mention they are blatantly false: see the Chespin and Sobble lines respectively), but I agree the whole "Fire starters are based on chinese zodiac!" thing... simply doesn't make sense to me.

Sure, there are some Fire-type starters that match nicely with the idea, but there are others in which the so-called pattern is very questionable. And as long as there's no official confirmation that they do use such a pattern, it's merely a coincidence and does not have to be followed up to a tee.
 
Yes, since they have a unique name and Dex number. But at the same time, I think they are a bit weird. I wonder why they decided to make them new evolutions instead of just Galarian forms of Persian and Cofagrigus. I guess there's a reason for it, but through the years, Game Freak have done many things that doesn't always make sense from the perspective of an observer, and this is one of them.

This does make me curious what game first, the Regional Evolution idea or Galarian Meowth & Yamask.
  • If Regional Evolution, then they could have picked the two knowing they could give them different evolutions.
  • If G-Meowth & G-Yamask, they may very well be a scrapped Galarian Persian & Galarian Cofagrigus (or trying to make one but were having problems) and when they thought up the Regional Evolution idea decided it was the best course for these two.
I don't think its coincidental both G-Meowth and G-Yamask have Viking basis to their design. Both of them were clearly picked and designed at the same time, a viking berserker Pokemon (that also referenced viking cats) and a viking runestone Pokemon. However the normal evolutions for the families just wouldn't work or have the intended effect they want, they picked them fully knowing they could give them alternate evolutions.

I wonder of they made Alolan forms with Let's Go in mind? Introducing Dark, Steel, and Fairy types, having a few more Ghost and Dragon types, and having more Rock types that aren't Ground in the Gen 1 pool makes much more sense if they were planning to return to Gen 1.

Maybe not Let's Go specifically but wouldn't be surprised if they thought "with how much we go back to Gen I for any side project we do we're going to need a semi-natural Dark-type and more of certain other Types".

Like how do you make Alolan Meowth obtainable in other regions without making it akward?

In Sword & Shield they introduced two NPCs: The A-Diglett Hiker and Regina. A-Diglett Hiker is part of a now infamous side quest where you're tasked to find 151 Alolan Diglett all over the Isle of Armor, your reward at several amounts found being certain Alolan variant Pokemon (and at one point one of the Alolan Starters). Regina can be found in several locations (changes after each trade) and she'll ask you for either a normal Pokemon native in the Galar Dex or Galarian Pokemon and will trade you the Alolan or normal version of that Pokemon. I have a feeling these methods will likely be their go-to methods for giving out Regional Variants in future games.

Specifically Regina, I can see her making future appearances. The A-Diglett Hiker unlikely but rather he's just a representation of a side quest of some kind that'll give you the Regional Variants from a certain region. There's also other opportunities they could use, like if they do the Sinnoh Remakes then Mr. Backlot's garden is a prime opportunity to include all the regional variants not introduced in that generation. Unova has the Hidden Grottos. Kalos has the Friend Safari. There's also LGPE's method of having a specific trainer that would trade you a Regional Variant for the normal version of a Pokemon as many times as you want but feel that was just for those games due to the mechanics focused on catching lots and lots of the same Pokemon.

And finally, just as how we have the normal Pokemon version of those Pokemon in multiple regions despite it not being their debut region, if the context is justifiable they could just have the Regional Variant be available as a normal encounter. The Regional Variant was just first discovered in the region its named after, doesn't mean it can't happen anywhere else. Heck, a Regional Variant doesn't even have a different name from its normal counterpart on the stat screen, it's only the Dex entry and other outside mechanics which labels it as such while in-battle it might as well just be another Pokemon.

The "problem" is that buffing old mons is a placebo.

Buffing a old mon just makes a more recent one take his place in the trash tier.

It's something most people don't realize, that you cannot have a game with 900 viable pokemon. There will always be pokemon better than other.

Buffing old pokemon is a waste of time, you just change which Pokemon is going to be worse. It solves nothing.

You know, buffing a Pokemon isn't just to make it competitive viable. Sometimes buffing a Pokemon is just to make it a bit more enjoyable to play in-game for those who like the Pokemon or decide to try it out.

You're right, not every Pokemon can be balanced, infact some Pokemon are made purposeful to be early game "fodder" until you get the "better" Pokemon later on. However that doesn't mean they have to make the experience using that Pokemon feel just as unappealing.

I've never heard the ones about Grass and Water starters (not to mention they are blatantly false: see the Chespin and Sobble lines respectively)

Proposed Grass-Starter's Prehistoric Inspirations
Bulbasaur:
It's a pretty ambiguous Thyreophora/Eurypoda, armored dinsoaurs like stegosaurus and ankylosaurus but instead of armor plating they have plants on their back.
Chikorita: Sauropod.
Treecko: Theropod.
Turtwig: Turtles/Tortoises are a prehistoric Order, including the Chelydridae Family (snapping turtles).
Snivy: Snakes are also an old Suborder. Infact, fossil evidence suggest snakes evolves from legged, burrowing lizards: just like how the limbed Snivy evolves into the (mostly) limbless Serperior.
Chespin: Dinos weren't the only animals that early ancestor had armor plating. Most famous prehisotric armored mammal would be the Glyptodon (they're related to the armadillo).
Rowlet: And this is where things become a bit wobbly. While there are prehistoric owls, Rowlet is based on a more modern day extinct animal: the Stilt-Owl which were native to Hawaii (hence Decidueye being a Ghost-type and having long legs).
Grookey: There's a batch of prehistoric ape species. It using a stick as a tool could also be a reference to early man separating itself from the other primates by using intelligence and tool use to thrive and create entertainment for themselves.

As for Water Starters, that's honestly a pretty weak "pattern" to put them in. Gee, you're telling me a WATER-type is based on a AQUATIC animal, next you'll be telling me other fun water facts like it's wet! As for Sobble's relation to water, the exact species of chameleon its based on, the Veiled chameleon, has a unique behavior where the species would eat plant matter if there's not enough water. So you can argue the veiled chameleon going out of its way to get water (which is important as it lives in the Arabian Peninsula which is kind of dry).

But, yeah, I agree most of these, including the Fire Starters Zodiac, is a fan theory. And even if there's some truth to it, GF also aren't restricted to keep on following the patterns and can break them any generation, some argued that have already plenty of times.

As for people making Fakemons, well it's up to the creator if they want to "stick" to the rumor or not. Then again, if I was making Fakemons, wouldn't I want to step away from a possible pattern? Like why would I make a Fakemon Fire Starter that's a snake if I think that any generation now I'm expecting GF to make a Fire Starter snake (unless I'm trying to trick people)? Instead I'd probably make a Fakemon Fire Starter that's an animal outside the expected or, heck, just not have my Fakemon Starters not even be the Grass-Fire-Water triangle (though admittedly the Fighting-Psychic-Dark triangle has become a tad bit overdone).
 
You're right, not every Pokemon can be balanced, infact some Pokemon are made purposeful to be early game "fodder" until you get the "better" Pokemon later on. However that doesn't mean they have to make the experience using that Pokemon feel just as unappealing.
Yeh, and in this case, why do they need a buff exactly.

Despite some people's obsession with ingame tierlists, basically all Pokemon games outside of maybe gen 1 and 2 are so easy that you can run them with literal trash and still win without any issue. Sure instead of facerolling the game with just the starter you might need to actually click supereffective moves or use a potion, but that won't stop you from using Machamp instead of Conkeldurr.
Moreso in last two gens, where the availability of pokemon increased exponentially, and the possibility to get early high power TM/TR makes the relative power level of a specific pokemon irrelevant.
 
Then again, if I was making Fakemons, wouldn't I want to step away from a possible pattern? Like why would I make a Fakemon Fire Starter that's a snake if I think that any generation now I'm expecting GF to make a Fire Starter snake (unless I'm trying to trick people)?
When I was really little, I designed some off-brand Pokemon, one of which was a snake that was also a vine, named Vnake. Later on in life, I designed a Fire/Psychic event pixie, named Chucalo. Come Black and White, both those ideas became a reality.

It's incredibly exciting to see a Pokemon idea you made become an official Pokemon, even if the details are very different.
 
There are only 3 others perfect cores if we excluse FWG !
  • Fighting > Rock > Flying
  • Fire > Steel > Rock
  • Ground > Poison > Grass
The first one is my favourite too !

If you want a more complete list of all possible Type Triangles:
  • True:
    Fire/Grass/Water
    Fighting/Rock/Flying
    Poison/Grass/Ground
    Rock/Fire/Steel
  • One Immunity:
    Fighting/Dark/Psychic
  • One Immunity & Resist:
    Ground/Electric/Water
  • Two Resist:
    Fighting/Steel/Fairy
    Flying/Grass/Rock
    Ground/Fire/Grass
    Ground/Fire/Ice
    Rock/Fire/Grass
  • One Resist:
    Fighting/Ice/Flying
    Ground/Rock/Ice
    Ground/Steel/Ice
    Rock/Bug/Grass
  • None Resist:
    Rock/Ice/Grass
  • Other:
    Fighting/Dark/Ghost
    Fighting/Normal/Ghost
    Ground/Rock/Flying
    Ground/Electric/Flying
 
Last edited:
Hyper Beam not recharging after KOing a Pokemon in RBY was a sick mechanic and should come back in some form, maybe nerfed slightly to curb the power increase through items and such. It encouraged knowing KO ranges in a way that's completely unlike any other move archetype in the series. The dynamics it introduced were super unique and gave a reward to skill-based gameplay. Switching in Pokemon to absorb the moves and force recharges was also a cool way to claw momentum back. I wouldn't call it centralising, but the way game states were manipulated was seriously an awesome thing. Imagine Rock Wrecker, Roar of Time and even the starter versions finally seeing use after so long. Hell, Tauros could replicate its old days with Giga Impact in lower tiers.

Maybe bring back that thing where recoil moves didn't damage you when KOing something too, that was only in Stadium but also really cool.

Definitely think all of this would become crazy with the general powercreep, depleted bulk and addition of items though. But if toned down, all of this stuff could be super interesting.
 
Hyper Beam not needed a recharge turn when KOing a foe or when it breaks a substitute was supposed to be a glitched, which was fixed in Stadium, where the move always recharges unless it's not executed, or the user of Hyper Beam is successfully (on RBY, it works even if it fails) when hit by a trapping move or when the Hyper Beam user is asleep (which the same glitch as in RBY). Starting in Gen II, Hyper Beam does not need to recharge if it misses, hits an immunity or the move is protected (on Gen II, protected is technically a miss).
 
Back
Top