Can I please get a concise explanation on why suddenly people are begging for voice acting in Pokemon? I thought voice acting in JRPGs turns out as corny at best and outright ear-grating at worst.
No, no voice acting please. It's just cringe in any language other than Japanese
Lot of JRPGs on the Switch have had voice acting recently. Fire Emblem: 3 Houses is already mentioned, but some other games with great voice acting that are on the Switch and I have played include: Dragonquest 11S, AI: The Somnium Files, Catherine: Fullbody, Xenoblade Chronicles, and the aforementioned 3 Houses. In fact, now that I think about it, I think Pokemon is the only JRPG I played on the Switch that did not have voice acting at all.
Celever and R_N have already covered the main points, but I'd like elaborate why people want voice acting in Pokemon. Yeah, sure, the game does not need, but here's the thing: It's much nicer. Yes, you don't need it, but it can really enhance the experience and make people really like the product. Let's look at pasta. You can eat Pasta without Alfredo sauce, and you would survive to the end. But it wouldn't taste as good, and you'll probably think that it tasted too bland and it really needed that sauce to enhance the experience. But of you put the Alfredo Sauce from the beginning, people will have a much more positive reception from the beginning. Its simple as that. As MrHands and Pikachu315111 have mentioned, the Piers scene and Rose introduction scene would have been a lot better received since those areas in game feel like they should have huge sounds, but nothing-just bland text- it really feels so flat.
That being said, I agree that does Pokemon does not need full voice acting. If it were things like important cutscenes and in-game dialogue, those Definitely would benefit from voice acting. Or maybe every time Hop interrupts you. Voice Acting would make it much less annoying.
Speaking of which, I disagree saying that Japanese Games have bad English Dubs. Sure somethings like Lip Syncs and certain character's voices might be worse, but the dubs are still really good.
Here are some examples, be wary of some spoilers:
Xenoblade Chronicles:
Dragonquest 11S:
Fire Emblem: 3 Houses:
One of the details about Dragonquest 11S I really like is that for each of the towns, they have a cultural theme, like one town is based off Spanish culture, and another is based off of China. They had accents for each of those towns, for example, Sylvando is from the Spanish town, so he speaks with a Spanish Accent, as well as his father.
Interestingly enough, here's an article from Ohmori explaining why SwSh does not have Voice Acting. BTW, there's a whole set of people getting mad on the reasons, and I can kind of see why: Reason 1: This makes sense, it would be hard and lot of effort to voice over different languages, 9 I believe? That being said, TPC could definitely provide money, I mean they are the biggest media franchise in the world, if any company has the money to provide dubbing for language its Pokemon. Or alternatively, they just dub in Japanese and English, which most JRPGs do if time is not on their side. Reason 2 is where people got mad. Ohmori states that another reason why is because they don't want to intrude on the player's "imagination " when the text appears, they want the player to imagine the voice.

Really? Ohmori, through that logic why bother coloring the Pokemon? We should just imagine the color instead! Or animating moves? Let's just imagine the move's animation instead! In fact, why bother making the entire game? We should imagine the adventure instead!
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