Mega Luxray
New Typing:
Electric ---->
Electric /
Ice (I know, kinda weird, b-but please h-hear my explanation!!!!)
New Ability: Rivalry / Intimidate / Guts ----> Strong Jaw
New Stats:
HP: 80 ----> 80
Attack: 120 ----> 175 (+55)
Defense: 79 ----> 79
Special Attack: 95 ----> 95
Special Defense: 79 ----> 79
Speed: 70 ----> 115 (+45)
Base Stat Total: 523 ----> 623 (+100)
New Moves:
Glare,
U-turn
Weight: 42.0 kg (92.6 lbs) ----> 48.5 kg (106.9 lbs)
Height: 1.4 m (4'07") ----> 1.6 m (5'02")
Flavor Description: Luxray's name etymology and appearance (according to its
Bulbapedia page) are directly and mostly related to lynxes. Most of these animal species (mainly the Eurasian and Canadian ones) are found in temperate and boreal areas. With that in mind, Mega Luxray heavily draws inspiration on them design-wise; it inherits the Ice typing from the cold habitats, developing a thick layer of blue-grayish fur over all of its body. All of Luxray's animal inspirations (lion, tiger, lynx) are carnivore predators among the largest; Mega Luxray's teeth, therefore, becomes incredibly lethal killing tools in tandem with its superb vision, its upper canines now popping off its mouth like a saber-toothed tiger, and its dentition being capable of crushing things as hard as an automobile with ease. Glare was, in my opinion, an automatic addition to its movepool because of many Pokédex entries mentioning the x-ray vision capabilities of its eyes, while U-turn refers to the hit-and-run capability of many predators.
Competitive Description: From a competitive standpoint, regular Luxray is nothing short of
horrible. Although it hits very hard and has reasonable coverage, its pure Electric-typing doesn't give it any favors whatsoever, it's awfully slow for a legitimate wallbreaker, and almost all other fully-evolved Electric-type Pokemon outclass it viability and role-wise. STAB BoltBeam coverage was
unexistant in OU for eight generations (don't bring up Arctozolt or Rotom-refrigerator because they're bad), so I decided to build Mega Luxray's concept around that very unique yet still unexplored niche. With Strong Jaw, the rather useless "elemental fangs" now become an integral part of Mega Luxray's viability, turning into very reliable 97.5 BP STAB moves that, when coupled with a very good base 115 Speed, enable Mega Luxray to cripple many defensive and offensive cores (Toxapex + Corviknight + Clefable, Tapu Bulu + Keldeo + Heatran, among others) by itself due to how good speedy BoltBeam coverage is. Strong Jaw also grants Mega Luxray access to boosted coverage moves in Fire Fang, Crunch, and Psychic Fangs; Superpower is also an option despite not being boosted. The newly gained moves in Glare and U-turn augments Mega Luxray's utility and unpredictability, allowing it to take further advantage of the switches it potentially forces.
It still has its obvious flaws, starting with its meager attacking power (which is still below-average; a whopping 175 base Attack was needed for STAB Thunder / Ice Fang to reach the power level of Mega Sharpedo's Crunch, for example), weakness to priority Mach Punch, mediocre bulk, and vulnerability to virtually any Choice Scarf user in the metagame. However, I think this approach gives Luxray a much needed, proper spotlight in the most prestigious Smogon tier.