(Little) Things that annoy you in Pokémon

Basically giving USUM noibat vibes. Very cool to find it very early, only to find out it's deadweight for basically 30 levels :\

I think outside Eevee > Glaceon, and A-ninetales/sandshrew (aka, the stone evos) their only option would be to design new ice types in next gen if they really wanted.

Of they could actually re-balance evolution levels for all Pokemon in a regional dex.
 
I think having consistency is good and having to rebalance the levels for every regional dex is total overkill

They just need to permanetntly rebalance a nuimber of gen 5 mons and a handful of other mons so they're better suited to being placed in the early or midgames, allowing them to be put wherever without much incident.
Gen 5’s stupid evolution levels don’t even make sense in the context of BW1. You would think it would have a high-level endgame (like XY, DP, or SwSh) but it’s on the lower end with levels ending around 54. Completely bizarre
 
They just need to permanetntly rebalance a nuimber of gen 5 mons and a handful of other mons so they're better suited to being placed in the early or midgames, allowing them to be put wherever without much incident.

Something like this:
Vanillite/Kling/Tynamo/Axew/Noibat/Dreepy: 25
Vanillish/Klang/Fraxure/Larvesta: 45
(Mienfoo/Pawniard/Deino: 35)
Zweilous/Drakloak: 55
Rufflet/Vullaby/Skrelp: 40

EDIT: On second though, I think Rufflet, Vullaby, and Skrelp would do better at Level 35 along with Mienfoo, Panwiard, and Deino.

Rufflet/Vullaby/Mienfoo/Pawniard/Deino/Skrelp: 35
 
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Something like this:
Vanillite/Kling/Tynamo/Axew/Noibat/Dreepy: 25
Vanillish/Klang/Fraxure/Larvesta: 45
(Mienfoo/Pawniard/Deino: 35)
Zweilous/Drakloak: 55
Rufflet/Vullaby/Skrelp: 40

EDIT: On second though, I think Rufflet, Vullaby, and Skrelp would do better at Level 35 along with Mienfoo, Panwiard, and Deino.

Rufflet/Vullaby/Mienfoo/Pawniard/Deino/Skrelp: 35
Yeah this sounds about right, especially the level 35 gang. Though if you're putting Zweillous at 55 you may as well just but Deino at the more standard 30. That's jsut splitting hairs, though.

while we're at it I'd have Tynamo & Litwick evolve at level 25~30 instead of 39 & 41, Elgyem & Sandygast at 35~38.
 
Yeah this sounds about right, especially the level 35 gang. Though if you're putting Zweillous at 55 you may as well just but Deino at the more standard 30. That's jsut splitting hairs, though.

while we're at it I'd have Tynamo & Litwick evolve at level 25~30 instead of 39 & 41, Elgyem & Sandygast at 35~38.

Best method I found deciding evo levels was looking at the other Pokemon with the same BST and make a judgement call there.

I know its splitting hairs though I made Deino 35 cause it has Hustle so it does hit hard (granted with lower accuracy; if GF were to do this maybe they could average the diffence and got 32/33 though for my personal notes I'm keeping these divisible by 5). Tynamo I already had at Level 25. Litwick and Sandyghast make sense also at 25. Elgyem & Frillish I feel would be good at 30.
 
The pre-gen IV type classifications of Dark and Ghost. Gen III did a lot to fix Dark by introducing several mons with good or at least passable SpA (Nuzleaf/Shiftry, Carvanha/Sharpedo, Absol, Crawdaunt, Cacturne), while Ghost got the Shuppet line to at least theoretically represent a physical Ghost (its physical movepool is terrible). But the first two generations give the impression they'd function better if they were swapped--Poochyena and especially Sneasel have no business relying on special STAB, while the first four Ghosts ever are all specially-oriented.

GSC gives you a Gastly before the first gym and Shadow Ball after the fourth, but it's the non-STAB elemental punches that give Gengar its power in Johto, while creating one of the widest gulfs between those with access to trading and those without in the entire franchise: Haunter, which can't learn those and thus has to either rely on a 40-BP Thief or Shadow Ball off a weak base 50 Attack, ends up mediocre at best. Imagine how much better Ghost- and Dark-types could have been to use if their classifications matched the mons using them.
 
Another GSC-to-HGSS tweak that bugs me.

-Olivine Gym has Jasmine alone waiting to challenge you. She's shy and clearly not a very personable individual, I can completely buy there being no trainers in her gym.
-Cinnabar Gym is a tiny cave in the Seafoam Islands, with just Blaine and no one else. Maybe Blaine forbade anyone from joining him until he could properly rebuild his gym.
-Viridian Gym is empty with no decoration except for some strange Lego blocks. An NPC in Viridian City tells you "there are no trainers at the Viridian Gym. The leader says his policy is to win without having any underlings." That's pretty cool, and completely in line with Blue's character as a not-particularly attentive gym leader who spends more time out of town than in it.

Clearly someone working on HGSS felt that it was just not acceptable to have gyms with no trainers in them, so all three of these were changed for the remakes.

-Two of the trainers in the Olivine Lighthouse are retconned into being Jasmine's gym trainers. Even though they... don't use Steel-types and don't battle you in the Gym. Why was this change made? It's weird and feels incredibly pointless.
-Blaine's gym in the Seafoam Islands is massively expanded and has a proper puzzle now. This one actually bugs me the least as there were trainers in Blaine's gym in Gen I and they clearly didn't just blink out of existence. So it makes sense that they'd have followed him there. Also, Blaine more than any other gym leader loves puzzles and the gym puzzle is organic and low-budget and actually really cool.
-Viridian Gym is completely remodelled and filled with trainers and now has a tile puzzle. This seems to have been done for the sake of a very forced Trick Room theme, which Blue's team isn't even optimised to fully take advantage of. This really feels like they rubbed the edge right off Blue's character, and it's lame. None of the trainers use particularly powerful Pokemon. Feels like it would have been far cooler to have had to complete a puzzle just to fight Blue, with no trainers on the way. Would have ratcheted up the tension.

I know that the lack of trainers in the original games was probably more due to a lack of cartridge space, but still, it stands out to me. Sometimes less is more.
 
-Two of the trainers in the Olivine Lighthouse are retconned into being Jasmine's gym trainers. Even though they... don't use Steel-types and don't battle you in the Gym. Why was this change made? It's weird and feels incredibly pointless.
-Blaine's gym in the Seafoam Islands is massively expanded and has a proper puzzle now. This one actually bugs me the least as there were trainers in Blaine's gym in Gen I and they clearly didn't just blink out of existence. So it makes sense that they'd have followed him there. Also, Blaine more than any other gym leader loves puzzles and the gym puzzle is organic and low-budget and actually really cool.
-Viridian Gym is completely remodelled and filled with trainers and now has a tile puzzle. This seems to have been done for the sake of a very forced Trick Room theme, which Blue's team isn't even optimised to fully take advantage of. This really feels like they rubbed the edge right off Blue's character, and it's lame. None of the trainers use particularly powerful Pokemon. Feels like it would have been far cooler to have had to complete a puzzle just to fight Blue, with no trainers on the way. Would have ratcheted up the tension.

Jasmine/Olivine Gym: Another little neat thing about the Olivine Gym is that originally Jasmine was a Rock-type specialist until her Onix evolved and she then switched to Steel-type. So instead of being covered in metal her Gym looked like a more simplified version of Pewter Gym, a stone cave with rocks all over.
If they weren't going to keep that aesthetic, as well for some reason add in "trainers" who you don't battle, instead of this metallic "garden" maybe lean into her being a Coordinator and change it to a performance stage. It'll be explained that though Jasmine is a world-class coordinator she's also very shy, so she made her Gym into a performance stage to help her overcome her stage fright. That way it explains why there would be people in her Gym even though they don't battle you; they're guests of Jasmine watching her performances.

Blaine/(New) Cinnabar Gym: I also approve of the change to Blaine's Gym in HGSS. In the original it feels sad Blaine is all alone, like why isn't the Pokemon League helping him? However in HGSS he has clearly converted the cave into a more manmade room with the colored tiles and lamps, and of course Gym trainers (I also wouldn't be surprised if the stalagmites were artificially places for the purpose of his puzzle but to keep the cave aesthetic). Clearly Blaine had some help, you'd probably think from the Pokemon League, to convert the cave into a more Gym-like room at least temporarily.
However Cinnabar Gym in LGPE is probably the best version of that Gym. :bloblul:

Blue/Viridian Gym: I never understood the Lego blocks, though at least him being the only challenger does fit with his character.
The change to the Gym in HGSS I'm not exactly against though. Now the spinner puzzle is annoying, though it calls back to the original Viridian Gym Puzzle when Giovanni was in charge. However Blue amped it to the nth degree, probably because he thinks its funny to see any challenge spinning around all over the place trying to reach hum. So I can see Blue doing that. As for the Trainers, well all of them are Ace Trainers so they could just be there to train. Sure, Blue isn't one to take on disciples, but at the same time he is running a Gym so if a trainer wants to stick around and train there, as long as they're not doing anything wrong, that is kind of their right and it may even be a Gym Leader's duty to watch over these trainer's training. Heck, maybe that's why in Gen VII it's revealed he moved on from being a Gym Leader to being the co-boss of the Battle Tree in Alola (though I wonder who's running the Viridian Gym now then...).
 
Jasmine/Olivine Gym: Another little neat thing about the Olivine Gym is that originally Jasmine was a Rock-type specialist until her Onix evolved and she then switched to Steel-type. So instead of being covered in metal her Gym looked like a more simplified version of Pewter Gym, a stone cave with rocks all over.
If they weren't going to keep that aesthetic, as well for some reason add in "trainers" who you don't battle, instead of this metallic "garden" maybe lean into her being a Coordinator and change it to a performance stage. It'll be explained that though Jasmine is a world-class coordinator she's also very shy, so she made her Gym into a performance stage to help her overcome her stage fright. That way it explains why there would be people in her Gym even though they don't battle you; they're guests of Jasmine watching her performances.

I haven't played HGSS in a while (not in English at least) - is the backstory of her formerly being a Rock-type specialist the same? I'd guess not as Steel is a new type. But yes I liked the similarity to the Pewter Gym a lot. The Adventures manga plays up the parallels between Jasmine and Brock a fair amount.

As for the Trainers, well all of them are Ace Trainers so they could just be there to train. Sure, Blue isn't one to take on disciples, but at the same time he is running a Gym so if a trainer wants to stick around and train there, as long as they're not doing anything wrong, that is kind of their right and it may even be a Gym Leader's duty to watch over these trainer's training.

I mean I'd imagine the Gym Leader employs them and has some say about whether they can be there or not. If he didn't want them there I assume he'd have the authority to tell them to get lost. I wouldn't think that any passing trainer has the right to come and take up residence in any gym they feel like. So presumably in GSC people applied and he turned them all down, whereas in HGSS he relented (boo).
 
I haven't played HGSS in a while (not in English at least) - is the backstory of her formerly being a Rock-type specialist the same? I'd guess not as Steel is a new type. But yes I liked the similarity to the Pewter Gym a lot. The Adventures manga plays up the parallels between Jasmine and Brock a fair amount.
No that's a special-original and by HGSS they just avoid the entire idea that steel & dark are "newly discovered"

I mean I'd imagine the Gym Leader employs them and has some say about whether they can be there or not. If he didn't want them there I assume he'd have the authority to tell them to get lost. I wouldn't think that any passing trainer has the right to come and take up residence in any gym they feel like. So presumably in GSC people applied and he turned them all down, whereas in HGSS he relented (boo).
Honestly I took the lack of trainers in his gym as just, he was only relatively newly appointed had a literally cobbeled together gym

To be frank I enjoy HGSS Blue's gym way more. Its an itneresting aesthetic, it builds up on the original gym's gimmick, very full and him having a bunch of actual trainers is great for the final gym even if (like most of HGSS) they aren't a real challenge (spinda?????)
 
So, just realized they gave each of Alcremie's flavors their own Pokedex entry, cool! I like when they do that for a Pokemon with a lot of different forms such as with the Rotoms. And considering how much detail they went into making the descriptions for the Curry Dex, should be interesting to see how the Alcremie's flavors may signify different behaviors and/or interactions. So what do they say:

Vanilla Cream:
  • Sword: When it trusts a Trainer, it will treat them to berries it's decorated with cream.
  • Shield: When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer.

Ruby/Matcha/Mint/Lemon/Salted/Ruby Swirl/Caramel Swirl/Rainbow Swirl:
  • Sword: The moment it evolved, it took on a sweet and tart/aromatic/refreshing/sour/salty/mixed/bitter/complex flavor. This is because of the way its cells spontaneously shifted during evolution.
  • Shield: The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sweet and tart/aromatic/refreshing/sour/salty/mixed/bitter/complex flavor.
11588385.jpg

why did you even bother
 
Silvally does the same thing
Sword Thanks to its awakened powers, it can change to the <Type> type to match the memory it has equipped.
Shield It has the ability to change its type based on the memory it's holding. This is its <Type>-type form.


I assume they wanted to add the flavor (ho ho) of the flavor, but also did not want to write out another 8 dex entries so they just did it this way.

e: Actually it'd be 16, I suppose
 
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Makes sense. I’m glad they bothered; would have been easy enough to just make an entry that didn’t mention it.

Except they kind of didn't, infact I could easily combine Alcremie's dex descriptions together:
  • Sword: When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer. When it trusts a Trainer, it will treat them to berries it's decorated with cream.
  • Shield: The cells that compose Alcremie's cream spontaneously fluctuate during evolution, giving the cream different flavors.
You did not lose a single bit of information. Same can be done with Silvally:
  • Sword: A solid bond of trust between this Pokémon and its Trainer is the final factor needed to awakened the strength hidden within Silvally. It can change its type at will.
  • Shield: Its awakened power gives it the ability to change its type and form to match the memory it has equipped.
Essentially what they did was either split a dex description apart or restated the same thing but differently. I'm holding back wanting making me own descriptions for each (and then seeing what other forms got the short end of the description department and give them a more unique description).
 
Hm, thinking about it, I think instead of having their own descriptions in the dex they should instead have a "form dex" which goes into more detail. Using Alcremie as an example, if you just checked it's Dex entry it'll give you what I said above, but then there would be an additional button that takes you to a seperate "form dex" section for Alcremie that tells you a bit more about that flavor of Alcremie (and doing it this way means they don't need to make a description for each version).
 
OK so like I mean

are we really going to go lazy gamefreak puts in no effort once more! on this, of all things? Really?


They probably thought it was overkill for Silvally to get another 34 distinct entries and for Alcremie to get another 16, but still wanted to acknowledge the type/flavors (probably referencing design notes like "oh this one is tart : )" for alcremie) so just wrote one collective entry and just set it so it'd swap the type/flavor out. They could have easily wrote it to not acknowledge the type/flavor (Silvally's entries in SM/USUM worked that way), but they wanted to. I'm not seeing the problem here.
 
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