• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Resource Pet Mods Workshop

Ok this is gonna be a really bad idea
Arcademons
All of us on Smogon are familiar with Pokemon’s turn-based combat system, but, like, what if it wasn’t turn-based? Basically, this pet mod will (attempt to) turn Pokemon into a real-time fighting game.

More specific rules:
  • The screen layout will remain the same: your Pokemon will appear with a backsprite, and your opponents’ will appear with a frontsprite (The style we are immitating is similar to Pokemon GO’s battle system)​
  • Moves will be used the instant you click them; however, you cannot use another move until the animation for the move you chose is finished​
  • The speed at which the move happens depends on a Pokemon’s speed, the move’s priority bracket, and the move’s power (the faster a Pokemon is, the faster it will use a move; the higher the move’s priority, the faster it will happen; the lower power a move, the faster it will happen; status moves will not factor in power in its speed)​
  • Damage is calculated the same, meaning rolls, crits, etc. will still happen​
  • PP is also still used the same way​
  • Accuracy and other percent chances are also calculated the same, meaning moves will still miss every so often (also there will be no hitboxes)​
  • Effects over turns (burn/poison/sleep/freeze, leftovers, Speed Boost) will occur every certain time interval rather than every turn. Effects for one turn (full paralysis, flinches, Truant) will last for one of those intervals​
  • When a Pokemon switches out, it will be temporarily invincible. This is not the case for Pokemon switching in​
Questions for the Community
  • I was thinking of giving every Pokemon Protect along with its four other moves to act as a guard (like Smash Bros and other Fighting games). How would I make this work?
  • Is it possible to activate moves using keyboard inputs? It would be much easier to do than rapidly clicking the screen.
  • Is it even possible to code this? I’ve never seen another Pet Mod do this kind of thing.
Thanks for reading, and feel free to ask questions/give criticism.
Bumping to get more feedback lol
 
Pet Mod Name: Pet Mod CompendiOM (name suggestions appreciated)

Pet Mod Concept: Normal Other Metagames (STABmons, BH, etc.), with the addition of moves, abilities, and items from almost every active Pet Mod.

The OMs I intend to include are:
Pokemon are given access to any move matching their typing, along with any of the custom moves created in Pet Mods that also match their typing (not including adjusted moves).
Pokemon are given access to almost any ability, including any of the custom abilities created in Pet Mods (not including adjusted abilities, such as the ones in ViAbilities or CFM).
Pokemon can use any Mega stone, including any of the custom Mega Stones created in Pet Mods (Megas For All, Megamax, Crossover Chaos, etc.).
Pokemon have access to any move and ability, and all EVs can be maxed out. Now with access to custom moves and abilities created in Pet Mods.

The rest of the OMs I feel will not be able to smoothly integrate Pet Mod aspects.

This Pet Mod will kind of serve as an OM Hub for Pet Mods, with people discussing multiple OMs in one thread.

As the other Pet Mods change, adding and adjusting new moves, abilities, and Megas, these Pet Mod OMs will update every month, giving players a chance to get used to the meta of the month while still keeping things interesting and up to date with the other Pet Mods.

Questions for the Community:
Will this be hard to code/manage? If so, I think any of Pet Mod OMs alone would make a nice Pet Mod.
Is this interesting? This Pet Mods will not have slates, and slates are one way Pet Mods retain interest.
This Pet Mod will change as any other Pet Mod adds or adjusts a custom ability/move/Mega stone. Will this be annoying for players?
Which one of the Pet Mods OMs seem the most interesting?
 
Last edited:
Pet Mod Name: Pet Mod CompendiOM (name suggestions appreciated)

Pet Mod Concept: Normal Other Metagames (STABmons, BH, etc.), with the addition of moves, abilities, and items from almost every active Pet Mod.

The OMs I intend to include are:
Pokemon are given access to any move matching their typing, along with any of the custom moves created in Pet Mods that also match their typing.
Pokemon are given access to almost any ability, including any of the custom abilities created in Pet Mods (not including adjusted abilities, such as the ones in ViAbilities or CFM. Sorry).
Pokemon can use any Mega stone, including any of the custom Mega Stones created in Pet Mods (Megas For All, Megamax, Crossover Chaos, etc.).
Pokemon have access to any move and ability, and all EVs can be maxed out. Now with access to custom moves and abilities created in Pet Mods.

The rest of the OMs I feel will not be able to smoothly integrate Pet Mod aspects.

This Pet Mod will kind of serve as an OM Hub for Pet Mods, with people discussing multiple OMs in one thread.

Questions for the Community:
Will this be hard to code/manage? If so, I think any of Pet Mod OMs alone would make a nice Pet Mod.
Is this interesting? This Pet Mods will not have slates, and slates are one way Pet Mods retain interest.
This Pet Mod will change as any other Pet Mod adds or adjusts a custom ability/move/Mega stone. Will this be annoying for players?
Which one of the Pet Mods OMs seem the most interesting?
i would suggest removing bh, since it makes it an completely diff meta than just oms and pet mods fused. also, camomons would be cool
 
i would suggest removing bh, since it makes it an completely diff meta than just oms and pet mods fused. also, camomons would be cool
these are separate metas
bh is like the main om and being different is good (however too many factors in bh especially)
camo isnt included because there aren't any new types given by pet mods (its vanilla with pet mod moves for stab, for example, afaik)
 
I don't know how this would fare on Showdown, but I came up with a concept called Pokémon: Definitive Edition Deluxe and Knuckles!
basically, every type is changed, either gaining or losing resists/immunities. For instance, I removed Steel's resistance to Psychic because it is no longer necessary, and Ghost types would no longer be able to be poisoned.
Additionally, more moves would gain a secondary typing (for instance, Scald and Steam Eruption would become Fire/Water). Additionally, I have introduced two new types (sound and cosmic) and introduced dual type moves. Here's the Discord: https://discord.gg/FasGQww (I @ everyone a bit too much, so enter at your own risk)

I have theorized based on typing-based calculations that fire and ghost would be among the best types in the game. Despite this lack of examples, my main concern would be how difficult this would be to code. Additionally, do I have to do the coding? Because in that case, I don't know how to code very well.

edit: I posted this on the solomod forum, too!
 
Last edited:
I don't know how this would fare on Showdown, but I came up with a concept called Pokémon: Definitive Edition Deluxe and Knuckles!
basically, every type is changed, either gaining or losing resists/immunities. For instance, I removed Steel's resistance to Psychic because it is no longer necessary, and Ghost types would no longer be able to be poisoned.
Additionally, more moves would gain a secondary typing (for instance, Scald and Steam Eruption would become Fire/Water). Additionally, I have introduced two new types (sound and cosmic) and introduced dual type moves. Here's the Discord: https://discord.gg/FasGQww (I @ everyone a bit too much, so enter at your own risk)

I have theorized based on typing-based calculations that fire and ghost would be among the best types in the game. Despite this lack of examples, my main concern would be how difficult this would be to code. Additionally, do I have to do the coding? Because in that case, I don't know how to code very well.

Maybe this thread would be better suited for your mod: https://www.smogon.com/forums/threads/solomods-megathread.3660004/
 
this isnt an slate-based mod, and since most mods are slate-based this woudnt have much for the community outside of an pseudo-om with hard-to-remember type changes
I posted this on the solomod thread, and that has the type changes listed via a type chart made in a Word Document, with any other changes made (as well as some statistics I use for balancing purposes) being listed in the page below said type chart. there will also be a .zip file with the dual type move data, and the Pokemon who changed type due to the new type fitting them well. also, not to sound pretentious, but an is only used when a word begins with a vowel- otherwise, use a.
 
Literally like Megas For All, but with G-Max.

We take a pokemon, and give it a remix. We can add:
A new ability, new moves, new type, new stats, (only subtract if you feel the need too)
We can even create new items, abilities, types, and moves, just as long as it won't be difficult to code.

Fuses abilities. So all veil abilities will be fused to Super Veil. All guard abilities will be Mega Guard. Just to give an example.
 
We take a pokemon, and give it a remix. We can add:
A new ability, new moves, new type, new stats, (only subtract if you feel the need too)
We can even create new items, abilities, types, and moves, just as long as it won't be difficult to code.
the name of this mode makes my brain play Crazy Frog
 
Literally like Megas For All, but with G-Max.
This Mod exists, and is called To the Gigantamax!

We take a pokemon, and give it a remix. We can add:
A new ability, new moves, new type, new stats, (only subtract if you feel the need too)
We can even create new items, abilities, types, and moves, just as long as it won't be difficult to code.
Several Mods aim to do a similar thing to this (see CFM, Sylvemons, Clean Slate). How will this be any different? (I'm not saying this is a bad idea, but the idea could be fleshed out a little more. Do you want Pokemon to be optimized? Do you want them to be completely different?)
 
Several Mods aim to do a similar thing to this (see CFM, Sylvemons, Clean Slate). How will this be any different? (I'm not saying this is a bad idea, but the idea could be fleshed out a little more. Do you want Pokemon to be optimized? Do you want them to be completely different?)
Maybe I can add megas? Maybe even new fakemon. Maybe we could make every single pokemon UBER-WORTHY.
We could call it sUBER mons.
 
Last edited:
Maybe I can add megas? Maybe even new fakemon. Maybe we could make every single pokemon UBER-WORTHY.
We could call it sUBER mons.
Ok, first of all please don't double post. This thread can already get pretty convoluted with questions and answers, we don't need to worsen that lol.
Second, this thread is for pet mod ideas that people have refined and want to get feedback on. Keyword is refined: If you want to post here, be sure to put thought and research in your ideas. Up to now, most of what you've touched upon has already been done in mods: there are plenty of mods with fakemons, and some with mega-evolutions or Gigantamaxes, like zxgzxg mentionned. There's also a pet mod similar to sUBER mons called Brokemons Unchained. Also, note that you need at least 15 posts on the pet mod subforum to make an actual pet mod submission.
What I can recommend to you is to lurk some more! It will help you understand a bit more how this subforum works and what has or hasn't been done yet. Participating in mods will also get you more posts. Be sure to read every mod's guidelines though!
 
Nature boosts/decreases? Doubled.
Stat boosts? Doubled. (1 stage=2 stages)
Abilities that boosts the power of certain attacks? Doubled.
Every single stat a pokemon has? Doubled. (Shedinja is the only exception)
Move base power? Doubled.
Secondary Effects? Doubled.
Anything else I didn't mention? DOUBLED.
Blissey looking real thicc now.
Fuses abilities. So all veil abilities will be fused to Super Veil. All guard abilities will be Mega Guard. Just to give an example.
Never got feedback on this one.
 
Nature boosts/decreases? Doubled.
Stat boosts? Doubled. (1 stage=2 stages)
Abilities that boosts the power of certain attacks? Doubled.
Every single stat a pokemon has? Doubled. (Shedinja is the only exception)
Move base power? Doubled.
Secondary Effects? Doubled.
Anything else I didn't mention? DOUBLED.
Blissey looking real thicc now.

So...what really changes? If Attack and Defense stats are doubled, nothing really changes. And don’t say “anything else I didn’t mention”. Be specific. Is every numerical value doubled? Is the chance of multi-hit moves doubled (which would total 200% so uh)? Is allowed EVs doubled? Besides, this sounds more like an OM (not really an interesting one) than a Pet Mod.
Never got feedback on this one.
So after we fuse the abilities, what then? Do we distribute them to certain mons? Every mon? Anyways, I feel like this Pet Mod limits strategy rather than opening up new options.
 
The_Isle_of_Armor_logo.png
250px-The_Crown_Tundra_logo.png

[Gen 8] OU: DLCMons
Okay, hear me out on this one. So DLCs 1 and 2 brought a new isle and a new, snowy location, respectively. Each of these DLCs brought new and old Pokémon, new moves, and Crown Tundra brought movepool additions. What if there was another DLC? Where would we travel to next? Well in this mod, we could travel to another place, with its own set of changes. Locking us into a specific location shouldn't be done by me, so we could make the location the focus of the first slate in the series. Also, in previous Generations, other things are changed between Generations, such as stats, moves, items, and abilities. Hidden Ability additions (or changes) happened as well. We can give the mod the "Game Freak" treatment and make those kind of changes, too.

How it would work:
Each slate would have its own set of rules. One slate could add new Pokémon. One slate could add old Pokémon. One slate could add new moves. One (or more, definitely more) slate(s) could bring movepool additions. If movepool additions, 5 mons would be specified at a time. Etc., etc. No mixing two or more concepts. Each slate would last a week, 4 days for subs and 3 for voting. I could run this on my own, or somebody could run this with me (update: kakaks and I are interested in running this mod together).

Questions to the community:
  1. Does this sound like fun? Would you be comfortable giving a mod your own version of "the Game Freak treatment"? Why or why not?​
  2. Would you add anything to the mod, or do anything a different way?​
  3. Do you have any ideas for the name of the mod (I know, silly question).​
  4. Is there anything else I am forgetting?​
Let me know in the comments if you get a chance. Feel free to tag me in the Pet Mods Discord to discuss this as well.
 
Last edited:
Pet Mod Name: Pet Mod CompendiOM (name suggestions appreciated)

Pet Mod Concept: Normal Other Metagames (STABmons, BH, etc.), with the addition of moves, abilities, and items from almost every active Pet Mod.

The OMs I intend to include are:
Pokemon are given access to any move matching their typing, along with any of the custom moves created in Pet Mods that also match their typing (not including adjusted moves).
Pokemon are given access to almost any ability, including any of the custom abilities created in Pet Mods (not including adjusted abilities, such as the ones in ViAbilities or CFM).
Pokemon can use any Mega stone, including any of the custom Mega Stones created in Pet Mods (Megas For All, Megamax, Crossover Chaos, etc.).
Pokemon have access to any move and ability, and all EVs can be maxed out. Now with access to custom moves and abilities created in Pet Mods.

The rest of the OMs I feel will not be able to smoothly integrate Pet Mod aspects.

This Pet Mod will kind of serve as an OM Hub for Pet Mods, with people discussing multiple OMs in one thread.

As the other Pet Mods change, adding and adjusting new moves, abilities, and Megas, these Pet Mod OMs will update every month, giving players a chance to get used to the meta of the month while still keeping things interesting and up to date with the other Pet Mods.

Questions for the Community:
Will this be hard to code/manage? If so, I think any of Pet Mod OMs alone would make a nice Pet Mod.
Is this interesting? This Pet Mods will not have slates, and slates are one way Pet Mods retain interest.
This Pet Mod will change as any other Pet Mod adds or adjusts a custom ability/move/Mega stone. Will this be annoying for players?
Which one of the Pet Mods OMs seem the most interesting?
Mix N Megas for All/Megamax sounds dope. Unfortunately it’s too late for MNMegamax to be a tourney command on main. Viabilities pokebilities/shared power could be cool as well
 
Mix N Megas for All/Megamax sounds dope. Unfortunately it’s too late for MNMegamax to be a tourney command on main. Viabilities pokebilities/shared power could be cool as well
Thanks for the feedback!

Could you further explain what you mean by "too late" when talking about MNMegamax? Is it already a thing?

Pokebilities also works (Pokemon have access to any ability any Pet Mod gives them, including adjusted abilities), but Pokebilities itself isn't all that popular. The OMs I included are both relatively popular and smoothly integrate Pet Mod features.

Shared Power could smoothly integrate Pet Mod features under the existing Pokebilities/AAA rulesets, but I want to avoid combining OMs for now.
 
Thanks for the feedback!

Could you further explain what you mean by "too late" when talking about MNMegamax? Is it already a thing?

Pokebilities also works (Pokemon have access to any ability any Pet Mod gives them, including adjusted abilities), but Pokebilities itself isn't all that popular. The OMs I included are both relatively popular and smoothly integrate Pet Mod features.

Shared Power could smoothly integrate Pet Mod features under the existing Pokebilities/AAA rulesets, but I want to avoid combining OMs for now.
It's too late because Megamax isn't on main SD! anymore. Too late for it to be a tourney command anywhere besides Dragon Heaven.
 
Back
Top