Mega Dragalge
New Ability: Regenerator
Type: Poison/Dragon
New stats: 65/85/140/117/143/44
HP: 65 (+0)
Attack: 75 --> 85 (+10)
Defense: 90 --> 140 (+50)
Special Attack: 97 --> 117 (+20)
Special Defense: 123 --> 143 (+20)
Speed: 44 (+0)
(BST) 494 --> 594
New moves: Defog
Description: Mega-Dragalge has adapted to pollution by growing a sturdier body and feeding off of it. This way, it not only feeds itself but also helps the rest of the aquatic pokemon population. With this ability in mind, Mega-Dragalge gains the ability Regenerator since it can absorb the polluted sea its pokeball contains. It also gets higher defense stats since its body needed to grow sturdier in order to survive in the polluted ocean. Defog comes from its large fins and tail being used like a fan.
Competitively, Mega-Dragalge is a
bulky pivot from hell. It uses Flip Turn and Regenerator with bulk superior to Toxapex to switch-into many hits and pivot out to let its other teammates come in safely. It also has some very neat utility such has a toxic immunity, access to Scald, Toxic Spikes, Haze, Dragon Tail and Defog. It's a versatile defensive pokemon which is not something you see every day. Of course, its 117 base spatk doesn't leave it defenseless either and players underestimating its offensive capabilities may end up having one of their key offensive pokemon taken out. Mega-Dragalge can have a lot of depth (haha get it) to its gameplay and ends up being a useful defensive backbone for teams needing one thanks to its great defensive typing and its utility.
Mega Dhelmise
New Ability: Primordial Sea
Type: Ghost/Steel
New stats: 70/151/110/86/110/90
HP: 70 (+0)
Attack: 131 --> 151 (+20)
Defense: 100 --> 110 (+10)
Special Attack: 86 (+0)
Special Defense: 90 --> 110 (+20)
Speed: 40 --> 90 (+50)
(BST) 517 --> 617
New moves: Flip Turn, Superpower
Description: The rust and the seaweed stuck on Dhelmise's body disapear when it mega evolves. It also looks like a pirate captain with its eye-patch, its hat and the Chatot on its head. Dhelmise used to be an anchor pirate captain roaming the sea, bringing rain and waves everywhere until its ship sunk. Mega-Dhelmise tries to revert back to that form as a ghost. With it "bringing rain and waves everywhere" it gains the ability Primordial Sea. It also gains Superpower and Flip Turn for better coverage and utility.
Competitively, Mega-Dhelmise has a very good defensive typing with one less weakness due to Primordial Sea, good bulk and a dangerous attack stat. Primordial Sea is a very important part of Mega-Dhelmise's game since it helps it offensively, defensively and provides team support. Mega-Dhelmise not only has access to stronger water moves and a fire immunity with Primordial Sea, it can also remove weather which makes it really good against weather teams.
Mega Eelektross
New Ability: Mega Launcher
Type: Electric/Dragon
New stats: 85/120/95/170/95/50
HP: 85 (+0)
Attack: 115 --> 120 (+5)
Defense: 80 --> 95 (+15)
Special Attack: 105 --> 170 (+65)
Special Defense: 80 --> 95 (+15)
Speed: 50 (+0)
(BST) 515 --> 615
New moves: Aura Sphere, Dark Pulse, Terrain Pulse, Water Pulse, (Heal Pulse)
Description: When Eelektross mega-evolves, it gains more majestic, dragon-like features such as actual legs. Its mouth also becomes more narrow. With this shape, anything in its mouth can be shot accurately and at high speed. It can shoot anything from simple water to aura energy. Mega-Eelektross can shatter a wooden plank with its water pulse.
Competitively, it has a very obvious role. 170 base special attack with mega-launcher and a STAB boosted by Mega Launcher makes it a dangerous wallbreaker. It can also use boosted Water Pulses, Aura Spheres, Dark Pulses and Terrain Pulses. It can even use 75% healing heal pulse in doubles. If you REALLY want a nuke move, its electric terrain Terrain Pulses deal absolutely incredible damage with 180 base power before STAB. Basically, this is a nuke.