Unpopular opinions

So, since we're at it...

I don't mind Pokémon not making major changes. I would just like Pokémon to take what it has, and put a shiny new layer of polish on top of it. If it has to remove a few unconvincing things, well, okay, go for it, but it would still have what it takes.

I'd be more than satisfied if it followed the example of Puyo Puyo 20th Anniversary, which did not introduce anything at all for the series (save for some annoying gimmick modes, and two 3DS-only features two use a custom field background and Puyo skin), but it took what the previous games already had and put them on a greater level. Better art style, better AI, the reintroduction of an old mode lost through years, generally better individual stories plus an epilogue... that kind of thing.

Pokémon does not have to reinvent itself to improve (and especially NOT with that open world garbage).
 
So, since we're at it...

I don't mind Pokémon not making major changes. I would just like Pokémon to take what it has, and put a shiny new layer of polish on top of it. If it has to remove a few unconvincing things, well, okay, go for it, but it would still have what it takes.

I'd be more than satisfied if it followed the example of Puyo Puyo 20th Anniversary, which did not introduce anything at all for the series (save for some annoying gimmick modes, and two 3DS-only features two use a custom field background and Puyo skin), but it took what the previous games already had and put them on a greater level. Better art style, better AI, the reintroduction of an old mode lost through years, generally better individual stories plus an epilogue... that kind of thing.

Pokémon does not have to reinvent itself to improve (and especially NOT with that open world garbage).
Hard agree with the no-open-world comment. Pokémon does need to change with the times, but open-world games are far beyond their peak.
 
Agreed. BoTWs story was incredibly poor, and objectives mostly were aimless. It also failed hard to establish a dystopia, as the NPCs are just...chilling
VS Oot where towns had huge gates to keep out enemies, and the gloomier environments that the 3DS remake ruined, it overall makes Zelda seem like a giant baby
So Pokemon following that? Not ideal
 
And this is where we get back to the fundamental issue here. Let's take Dynamax for instance: I swear to god, with a relatively small list of exceptions I have not seen anyone give anything but absolute shit to this mechanic. It sucks, it's unbalanced, the gmax designs are stupid, it's just worse Megas, etc. etc.
I always found it odd that Dynamax does allow the user to hold an item and still use the super mechanic. Masuda mentioned one reason why mega stones were items was because they did not want Megas to be overpowered. One of the reasons why Dynamax is so busted is because of the item flexibility- choice lock users can break out at any point, Life Orb recoil is reduced, and let's not forget how Weakness Policy is so easy Prop thanks to Doubled HP. And that's before considering that Dynamax can happen at any time. If an item was required to Dynamax, at the very least, you wouldn't have worry thing about Weakness Policy self props or Choice Item breakthroughs. It would still probably be too good for Singles, but it would more healthier for Doubles, where it was intended. I'm just wondering how that mindset changed over the years. A theory I've heard from JPRPokemonTrainer is that the reason why Dynamax doesn't require GF didn't want program more Mega Stones and Z-Crystals- as of SM, there were over 50 Mega Stones, and roughly 40 Z-Crystals, and if they were to add more, it would be almost over 100. Imagine going through a scavenger hunt like that.
 
And this is where we get back to the fundamental issue here. Let's take Dynamax for instance: I swear to god, with a relatively small list of exceptions I have not seen anyone give anything but absolute shit to this mechanic. It sucks, it's unbalanced, the gmax designs are stupid, it's just worse Megas, etc. etc.

So what exactly happens should it get junked in Gen 9 or Diamond and Pearl remakes or whatever the hell comes next after all the bitching and moaning? Does the fandom celebrate and rejoice that it got removed? Or, the more likely option, do they just continue to complain, this time lamenting that Game Freak can't hold on to an idea in favor of the next gimmick or that Dynamax was actually a genius mechanic all along?

When I look at that image you responded to, not every feature listed falls under this unfortunate limbo, including some of the most infamous cases like the Battle Frontier and following Pokemon. On the other hand you got things like roaming legends, sky battles and Z-Moves that were pretty much only ever raked over the coals during their inception and heyday for one reason or another (seriously fuck roamers). You also got triple battles and rotation battles, 2 formats that were basically given 6 years across Gens 5 and 6 to prove their worth and never got anywhere beyond "extremely niche" territory compared to the massive popularity of Singles and Doubles. And then there's stuff like Trick House and Mom's Bank which are just like... Huh? Why are they even listed here? Who cares?

As a fandom, the image of us to outsiders and people just casually looking through is one of extreme confusion. We want more side features to be made franchise fixtures and for more radical overhauls to be made to a supposedly aging formula only to throw a hissy fit when anything resembling that actually happens. Instead of begging for Dynamax to be chucked, for instance, shouldn't we be asking Game Freak to try to retool it so it can be a fun, balanced mechanic in anything besides VGC while keeping the essentials? Oh who am I kidding, that requires the people complaining to be constructive and know how to actually design fun game mechanics, and that's just not an option in this community it seems. All in all, a very unfortunate side-effect of the massive size of the Pokemon brand that I don't envy Game Freak at all for having the job of trying to reconcile it all.
Dude, you really need to stop treating Pokemon fans as an hegemonic group because we're not, even on this forum there´s a clear divide between competitive and non-competitive fans, and a clear difference between those and casual fans

Different groups of Pokemon fans want different things, but that's true in every group


as for the "horrors" "this community" has, for the sake of argument let us say I agree, you know how outsiders actually percive us?

Well let's ask the internet's most beloved videogame podcast
Jeff Gerstmann said:
you don't want your playerbase to be those people like fucking angry all the time fucking making weird demands
Ben Pack said:
I guess, but that's like anybody right now
for a variety of reasons many people are upset at companies right now, people being upset at Gamefreak for selling an inferior product is no different from people being upset at Activision for doing the same thing
 
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Part of the problem I think is that there are so many opposing opinions regarding these features and mechanics that it ends up hard to please everyone. Usually it seems like the most vocal opinions at the time rise up making it hard to determine how people feel. Dynamax (like Z-moves and Megas) are the noticeable mechanic changes that people have varying (sometimes strong) opinions on whether they like them or not and it comes down to who you are listening/reading/talking to. With every change in the games or facet within the games comes people who end up having an opinion about what they like or dislike, and they can usually find a place to hear them out. (:blobthinking:looks at title of this forum thread :blobthumbsup:)

Its part of the problem with Pokemon being, well, the highest grossing media franchise ever (according to Wikipedia: The Free Encyclopedia). Pokemon is massive! It has made so many fans who can talk about what they like or don't about the games and find some outlet for their opinions that it seems like the fanbase is so contradictory. It's par for the territory here with so many people playing these games over the years. Divining what people want besides the core, common framework of the series probably ends up like trying to move a mountain.

Another part of this is that (as far as I have seen) there is no real knowledge about the details development of the series. There's always interviews and discussions about the games before they are released, but there is not always much in-depth about what they considered. Using Dynamax again as an example, an article from Game Informer gives us an explanation about the design of Dynamax, what they considered, how they balanced it, etc. The considerations that they made are there, but there is nothing discussing how they balanced Dynamax, for example. The underlying process is not given to the public, and what is given is not understood completely by all.
I always found it odd that Dynamax does allow the user to hold an item and still use the super mechanic. Masuda mentioned one reason why mega stones were items was because they did not want Megas to be overpowered. One of the reasons why Dynamax is so busted is because of the item flexibility- choice lock users can break out at any point, Life Orb recoil is reduced, and let's not forget how Weakness Policy is so easy Prop thanks to Doubled HP. And that's before considering that Dynamax can happen at any time. If an item was required to Dynamax, at the very least, you wouldn't have worry thing about Weakness Policy self props or Choice Item breakthroughs. It would still probably be too good for Singles, but it would more healthier for Doubles, where it was intended. I'm just wondering how that mindset changed over the years. A theory I've heard from JPRPokemonTrainer is that the reason why Dynamax doesn't require GF didn't want program more Mega Stones and Z-Crystals- as of SM, there were over 50 Mega Stones, and roughly 40 Z-Crystals, and if they were to add more, it would be almost over 100. Imagine going through a scavenger hunt like that.

Turns out, they discussed this in the GI article!
Sw/Sh Director Shigeru Ohmori said:
“In Sun and Moon, with the Z-Moves, you had to give the Pokémon the Z-Crystal to trigger it, so if the effect of any item goes off, you know that Pokémon isn’t holding a Z-Crystal and you can feel at ease and then plan your strategy around that. With Dynamax, since it doesn’t require an item, you’re never going to have that feeling of being at ease since you don’t know that this Pokémon isn’t going to unleash this Dynamax power. But at the same time, it doesn’t feel cheap....”

And it's part of the problem, we get a reasoning for the mechanic, but nothing beyond the surface level. I can presume that Game Freak balanced the games around the Battle Stadium formats and the story campaign, but there is nothing outright stating that fact. They also could have considered 6v6 singles in balancing, as again, there is not much out there going into detail about the details. Hell, I do assume Dynamax was balanced with 6v6 singles in mind, maybe to speed up the games, would make sense with the 20 minute timer on cart. I also highly suspect that Heavy-Duty Boots were added in to explicitly balance smogon's 6v6 singles format, this being the only popular format where entry hazards are even used.

Again though, these are assumptions / presumptions / theories, and it's hard to discuss improvements and changes as a public fanbase without knowing what was taken into account in the first place. People want to discuss the details and how it effects the game, but when there is not much known about these details it gets difficult to find solid ground.


tbh i'm still amazed about how much money pokemon has made :psywoke: I find it fun comparing the estimated numbers on wikipedia for one part of the Pokemon franchise to another entire franchise. Like the card game sales have grossed about the same as the enitre Final Fantasy series. Its not an exact list, but there is some fun to be had looking at this: https://en.wikipedia.org/wiki/List_of_highest-grossing_media_franchises
 
I'm also going to chime in and say that many of the G-Max forms, at least for the base-game Pokémon, take the base concept and expand it naturally, making them feel a little more complete than they did before. It's especially true for Alcremie, Sandaconda, and Centiskorch IMO.

That said, I'm not a fan of "super forms" being required to fill out a Pokémon's "completeness."
 
Am I just stupid or did they not mention pokémon at all.

Also i have never heard of these men in my entire life who are they
They're from like the oldest videogame website still running, only Geoff Keighley is been around as long in the industry
and "the internet's most beloved videogame podcast" is their own slogan which I'm using semi-ironically :P

also they're literaly disscusing dissatisfied Pokemon fans and their influence in TemTem
 
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for a variety of reason many people are upset at companies right now, people being upset at Gamefreak for selling an inferior product is no different from people being upset at Activision for doing the same thing
You know, in some cases that is justificable (cough cough Activision), but I've noticed that recently in more and more situations, the only reasoning for fans to be enraged is self-induced delusions, expecting things never promised or even mentioned by the companies, or expecting that games have unreasonable content just because another game from another company did the same.
 
You know, in some cases that is justificable (cough cough Activision), but I've noticed that recently in more and more situations, the only reasoning for fans to be enraged is self-induced delusions, expecting things never promised or even mentioned by the companies, or expecting that games have unreasonable content just because another game from another company did the same.
Like the "Sunshine 2 cuz melon" idiocity. I even poked fun at that on Twitter
People are desperate for rumors these days, and with social media, it's a lot easier to spread them or misinfo
 
You know, in some cases that is justificable (cough cough Activision), but I've noticed that recently in more and more situations, the only reasoning for fans to be enraged is self-induced delusions, expecting things never promised or even mentioned by the companies, or expecting that games have unreasonable content just because another game from another company did the same.
Never promising something good doesn´t make it OK to deliver a disappointing product in the end. If you expected Sword and Shield to look like BOTW, you're probably setting yourself up for disappointment, I agree. But I also think it's reasonable to expect better from GF, even if they never promised something better.
 
When I look at that image you responded to, not every feature listed falls under this unfortunate limbo, including some of the most infamous cases like the Battle Frontier and following Pokemon. On the other hand you got things like roaming legends, sky battles and Z-Moves that were pretty much only ever raked over the coals during their inception and heyday for one reason or another (seriously fuck roamers). You also got triple battles and rotation battles, 2 formats that were basically given 6 years across Gens 5 and 6 to prove their worth and never got anywhere beyond "extremely niche" territory compared to the massive popularity of Singles and Doubles. And then there's stuff like Trick House and Mom's Bank which are just like... Huh? Why are they even listed here? Who cares?
That's not the point. It's not that these features were good and beloved and should never be taken away, but the fact that they were taken away completely instead of being expanded upon, or improved, or at least replaced by something similar.

Again, the list is not so much about "these features were great and they should all have been retained forever", it's merely counting how many times Game Freak took a chance, did something innovative, then decided to revert to status quo for the next games with no mention or new exploration of the concept ever again.

That act of reversion is what I've become a little tired of. That there is a "default" template of content for the games, which just so happens to be more or less like R/G (most of the permanent changes, such as the addition of new types, or the physical/special split, are tied to the base mechanics, not content per se). That whenever the game tries to explore new forms of content, it's seen as something extraordinary, temporary. Something that doesn't have to be there in the next generation and which doesn't have to be replaced by anything new either. Because Red/Green set the bar, and that's where the bar will stand.

And sure, Game Freak can't please everyone. Whatever they do, fans want something else. But really, when you sell a product to 20 million people, there's going to be 20 million different opinions on it out there, and the displeased ones will be the vocal ones. Vocal opposition is just noise to be expected, and it's unlikely to have any impact on sales. For every displeased fan out there, there are hundreds more that think "eh, I can live with this." That includes the idea of not making changes at all. For every one of us that think "this has become a little stale by now" there must be many who don't think there is a problem at all. But it also moots the idea that "they shouldn't change anything because the fans will be displeased!". Some fans will always be displeased, regardless of any change that is or isn't made.

So Game Freak can afford to make changes, and I think the games would be better for it. Some new thinking, some re-evaluation of the core concepts of the franchise, some kind of innovation could really make the franchise flourish. I'm not sure what new ideas could re-vitalize the games, but that there are ideas that would do so is unquestionable in my book. They just have to start looking for them, instead of staying comfortably in the same rut they've been running in since the games were conceived.
 
I always found it odd that Dynamax does allow the user to hold an item and still use the super mechanic. Masuda mentioned one reason why mega stones were items was because they did not want Megas to be overpowered. One of the reasons why Dynamax is so busted is because of the item flexibility- choice lock users can break out at any point, Life Orb recoil is reduced, and let's not forget how Weakness Policy is so easy Prop thanks to Doubled HP.

What about just making it so items didn't work when a Pokemon was Dynamaxed, but once they returned to normal the item activated again?

And that's before considering that Dynamax can happen at any time. If an item was required to Dynamax, at the very least, you wouldn't have worry thing about Weakness Policy self props or Choice Item breakthroughs. It would still probably be too good for Singles, but it would more healthier for Doubles, where it was intended. I'm just wondering how that mindset changed over the years. A theory I've heard from JPRPokemonTrainer is that the reason why Dynamax doesn't require GF didn't want program more Mega Stones and Z-Crystals- as of SM, there were over 50 Mega Stones, and roughly 40 Z-Crystals, and if they were to add more, it would be almost over 100. Imagine going through a scavenger hunt like that.

And I kind of agree that I like we can Dynamax without any additional item aside the Key Item (the Dyanamax Band). Like if they go back to Mega Evos I think they should keep the "mark" idea (though have an easy way to give a Pokemon a "Mega Mark") and just have it so a Pokemon who want to Mega Evolve can't be holding an item when the battle starts.

They can do the same for Z-Moves but a little extra, in addition to giving a Pokemon a "Z Mark" you'd also need to give the move you want to become the Z-Move a "Z Mark". Have them not holding an item at the start of the battle and now they can use the Z-Move whenever they like.

No need for hunting Mega Stones or Z-Crystals, or at most the hunt isn't for actual items but just to power-up the key item to have that power to grant the Marks onto Pokemon.

I'm also going to chime in and say that many of the G-Max forms, at least for the base-game Pokémon, take the base concept and expand it naturally, making them feel a little more complete than they did before. It's especially true for Alcremie, Sandaconda, and Centiskorch IMO.

Hmm, I'll agree with expanding on the Pokemon's concept or aspect about it... but naturally? Honestly both Mega Evolution and Gigantamax both exaggerate the Pokemon, very few feel "natural". With Mega Evolution it's the Pokemon becoming a sort of "ideal/berserker" form while with Gigantamax the Pokemon becomes a kaiju/giant "structure" to show how HUGE it is now. To me most Mega Evos and G-Maxes are supposed to look unnatural because they aren't, it's the Pokemon pushing itself to the limit for a short amount of time but not something they can maintain without causing harm to themselves or those around them.

That said, I'm not a fan of "super forms" being required to fill out a Pokémon's "completeness."

There's definitely a few I do think could be made into a normal evolution and no one would bat an eye.
 
I find it funny how every other page has someone coming to quote another to say that "um gf actually sucks"

I mean, i think we all know that, even the people who are not making fun of them rn.
Hell, I dont even like most of gamefreak products, but this is the unpopular opinion topic, saying that gf is shit at making games aint the most unpopular thing in the world, which is probably why you see so many opinions /defending/ them lol
 
Oh boy, that's gonna be a loooong post.

I thiunk Lemingue's point is about the duration of said moves. If there's something I don't like in PBR is that MANY physical attacks are pretty much the same Tackle animation but with a different visual effect. Even for very strong moves like Giga Impact, where the user slooooowly charges at the opponent and hits it with a boom effect; compared to the main games where the user quickly charges to the foe generating a huge explosion. The latter expresses how much power is behind the moves, and I don't get the same feeling in PBR. Another example is Brave Bird, it looks soooo good in the 3ds games. If anything, I think what is did best were the constant idle animations, whereas in the main games it takes a while for the mon to do them so most of them just stand statically.

This is why I don't like DistantKingdom, dude's schtick is "games bad, animations bad, devs lazy" and is so blatantly arrogant when confronted. "No, I can't be wrong, everyone else are apologists!" Even when he goes too far, he NEVER takes the L, which is not a good sign for me.

Here's the thing about PBR animations being slow, and that's something DistantKingdom addressed on his vid.

The speed is bad. Always has been. The running up animations is a nice idea in concept. Execution-wise, it could use some polish, but even then, that's an easy fix. Speed up the actual running.

In fact, SwSh suffers from the exact same problem with following pokémon and DK was able to literally fix that with mods.

A recurring issue I see with DistantKingdom haters is that they rarely address the actual flaws in his arguments (there are some, especially in his latest vids). Instead, they complain about how abrasive and arrogant he is. And to be blunt, that's a non-factor.

I mean, the Lillie model was to save RAM (which the 3DS lacks) in exchange for using more data space (which 3DS cartridges do not lack). It’s not stupid programming, it actually speeds up general load times iirc.

Idk about shinies though, just wanted to dispel the common “800 lillies stupid GF” trope

If that was the case, then I'll hold that L. Smart stuff.


I think we should make sure to distinguish between criticism of concept and criticism of execution. The core concept of Pokémon is as fun now as it was back then, and the feeling of a journey of growth with your chosen Pokémon partners is still awesome. The battle system is solid. Travelling from town to town, seeing a big varied region - also great fun.

However, I think it is fair to criticize the games when, even on a decently powerful home console in the late 2010s, the overworld environments all feel like short and narrow corridors, when there are lengthy and unskippable conversations (that usually add nothing to the plot) along every turn, and where basic options to vary the difficulty are even nerfed from game to game. I think it's fair to call out design decisions such as locking the sound settings behind talking to a random NPC, or insisting that menu sounds from the GameBoy days are still kept around or that the battle camera defaults to a position emulating the perspective of the 2D games. When battles still run on code written for a handheld console in 2002, with all those interruptions of the actions to pop up a text box that tells you what you just saw/are about to see.

The games have not changed much, for better or worse. The concept is still good, but the execution seems more and more subpar. Gameplay has not become smoother or more streamlined - rather the opposite, in the overworld (RBY didn't bog you down with endless talk about malasadas or characters telling you "wow you are a trainer, that's so admirable, I want to be a trainer too but I'm afraid of Pokémon" about twelve times. And when it told you to go to a building two doors down the only street in town, it trusted you to find the way on your own). The core gameplay loop of Pokémon is still fun, very fun, but the user experience has regressed in some areas and barely made improvements in others (obtaining Pokémon for competitive play has been vastly improved, but from an absolutely barrel-bottom starting point, and in remarkably small increments given how long they've been running VGC for). I'm playing it and keep thinking "It's 2020 now. So what's this? ... really?"

It's like ... the game industry keeps evolving, while Pokémon doesn't keep up, and it's starting to become rather noticeable. I mean, there are aspects of RPGs where the Pokémon games still haven't caught up to Ocarina of Time yet (freedom of exploration, size of in-game environments, free camera, to name some), and that game already felt archaic ten years ago. Nowadays games on the Switch can feature open worlds the size of small countries (at 61 km2, the map in Breath of the Wild is as big as San Marino. The Witcher 3 is about twice that at 136 km2, comparable to Liechtenstein). Modern games have cutscenes with stunning visual realism, full voice acting, hugely immersive and dynamic environments, intricate sidequests and subplots, and sometimes (although rarely) even motion capture animation. Well, not all games are like that, but the big ones can at least tick off one or two boxes on that list. Game Freak is still coming to terms with creating towns with building entrances pointing in different directions, and I still don't think Pokémon's character models are affected by light sources. We're still seeing Sandstorm buffeting one Pokémon at a time, separate "taking damage" and "faint" animations with a return to "idle" in between, and "Scyther used Swords Dance!" *Swords Dance animation plays* *boost animation plays while Scyther has returned to idle position* "Scyther's Attack rose sharply!". And at best, somebody will move their arms in a cutscene. Between battles, most of the gameplay boils down to "walk down the hallway to watch the next cutscene, which may or may not involve a battle, and you may or may not have a battle or two on the way there."

Most of us play other games beside Pokémon, and consciously or not, we're noticing that those games tend to look better, sound better, play less clunkily, and generally feel like a more polished game experience than what was the norm at the turn of the millennium. Pokémon still hasn't cleared that bar properly. And it's not like its concept is at fault here, it's the way it is executed. Granted, concept and execution are often closely tied together, and it could be that adjusting one will affect the other, but most of the industry seems able to strike that balance. I think it is fair to expect more from games in 2020, and fair to be a little disappointed when, instead of making any of the required strides in terms of polish, the developers discontinue a few beloved mechanics from the previous iteration and otherwise deliver pretty much the same game over again.

Magnificent post. I really got nothing to add.

Pokémon does not have to reinvent itself to improve (and especially NOT with that open world garbage).

Let's address a myth.

SwSh is not an open world game. Even the DLC is very linear outside of Crown Tundra allowing players to take on the legendary missions at their leisure, and that's more of a side-quest than the main one.

SwSh is about as open as Ocarina of Time. Do you know how open OoT was?

Not at all.

You have a wide open area, but you still have to do all the temples and dungeons in order, with the exception of the Shadow and Spirit Temple quests, which actually make OoT more open than SwSh because the Gyms are on a very set order. GSC is more open world than SwSh.

And this is where we get back to the fundamental issue here. Let's take Dynamax for instance: I swear to god, with a relatively small list of exceptions I have not seen anyone give anything but absolute shit to this mechanic. It sucks, it's unbalanced, the gmax designs are stupid, it's just worse Megas, etc. etc.

So what exactly happens should it get junked in Gen 9 or Diamond and Pearl remakes or whatever the hell comes next after all the bitching and moaning? Does the fandom celebrate and rejoice that it got removed? Or, the more likely option, do they just continue to complain, this time lamenting that Game Freak can't hold on to an idea in favor of the next gimmick or that Dynamax was actually a genius mechanic all along?

When I look at that image you responded to, not every feature listed falls under this unfortunate limbo, including some of the most infamous cases like the Battle Frontier and following Pokemon. On the other hand you got things like roaming legends, sky battles and Z-Moves that were pretty much only ever raked over the coals during their inception and heyday for one reason or another (seriously fuck roamers). You also got triple battles and rotation battles, 2 formats that were basically given 6 years across Gens 5 and 6 to prove their worth and never got anywhere beyond "extremely niche" territory compared to the massive popularity of Singles and Doubles. And then there's stuff like Trick House and Mom's Bank which are just like... Huh? Why are they even listed here? Who cares?

As a fandom, the image of us to outsiders and people just casually looking through is one of extreme confusion. We want more side features to be made franchise fixtures and for more radical overhauls to be made to a supposedly aging formula only to throw a hissy fit when anything resembling that actually happens. Instead of begging for Dynamax to be chucked, for instance, shouldn't we be asking Game Freak to try to retool it so it can be a fun, balanced mechanic in anything besides VGC while keeping the essentials? Oh who am I kidding, that requires the people complaining to be constructive and know how to actually design fun game mechanics, and that's just not an option in this community it seems. All in all, a very unfortunate side-effect of the massive size of the Pokemon brand that I don't envy Game Freak at all for having the job of trying to reconcile it all.

As I said in an earlier post, out of Megas, Z-Moves and D-Max, I think Dynamax was the better handled one.

If it was nerfed and had more options than Max Guard for defensive mons, I'd have no problem with it. I could mention my rough idea, but this post is kinda too long already.

Agreed. BoTWs story was incredibly poor, and objectives mostly were aimless. It also failed hard to establish a dystopia, as the NPCs are just...chilling
VS Oot where towns had huge gates to keep out enemies, and the gloomier environments that the 3DS remake ruined, it overall makes Zelda seem like a giant baby
So Pokemon following that? Not ideal

Imagine dissing GOAT Zelda like that, smh. You ain't even addressing the actual problems BotW has.

Ironically, the story was something that I thought unimpressive at first, but it grew on me once I understood how it works and how it plays into the open-world aspect and Link's broken state.

But I digress. Let's see what Age of Calamity brings to the table.
 
But I digress. Let's see what Age of Calamity brings to the table.
Honestly if i get more urbosa interactions its an automatic 10/10 the game itself can be actual shit and i wouldnt care.

On topic: pokemon smile is actually a really good idea and its very cute and got me to finally have a good brushing routine, one of the things that i really couldnt get because of my mental illnesses constantly ruining things like some sort of scooby doo villain. It also has no monetization which is pog
 
Let's address a myth.

SwSh is not an open world game. Even the DLC is very linear outside of Crown Tundra allowing players to take on the legendary missions at their leisure, and that's more of a side-quest than the main one.

SwSh is about as open as Ocarina of Time. Do you know how open OoT was?

Not at all.

You have a wide open area, but you still have to do all the temples and dungeons in order, with the exception of the Shadow and Spirit Temple quests, which actually make OoT more open than SwSh because the Gyms are on a very set order. GSC is more open world than SwSh.

Oh, do not worry, I never even bothered to imply that Sword and Shield were really open world games. What I said is that Pokémon most definetly shouldn't go the open-world route if it wants to improve.
 
Oh, do not worry, I never even bothered to imply that Sword and Shield were really open world games. What I said is that Pokémon most definetly shouldn't go the open-world route if it wants to improve.

I think they'd most certainly botch the level curve if they tried, and maybe they know that, because after GSC, the games are very linear.

I really want field moves (not necessarily as HMs) to come back though. Having NPCs be the only way to block paths is a huge problem in the later games.
 
Clearly the reputation of current Pokemon games and the direction it should take is divisive. Which leads to this question-

There are some rumors about a Pokemon Collection containing the first 3 generations. Again, these are rumors which I don't really believe much (then again, we are approaching the 25th anniversary of the franchise...), but how much people would like playing ports of "the golden age" on Switch if it were true? It doesn't make sense to me, considering that we can play RBY, GSC and ORAS in the recent 3DS, so this sounds like nostalgia bait. If it had DPPt or BW/BW2 it would sound better, 5/6 games in one is a better deal. The issue would also lie in how it's handled, would they charge full price for roms that play exactly the same as in your pc/phone emulators? Would it be a limited time release? Mario and Fire Emblem are already under fire for that one...

Now then, a port for the Pokemon spinoff console titles sounds much better, although I have many doubts how transferring mons would work there.
 
but how much people would like playing ports on Switch if it were true?
emulating pokemon is so easy for non 3ds games, I dont see the worth on it unless you want to transfer those pokemon to home or shiny hunt on them. maybe a 3ds game collection would be cool though, xy + oras + sumo/usum would be a decent deal imo

also: those rumors were faked iirc
 
A recurring issue I see with DistantKingdom haters is that they rarely address the actual flaws in his arguments (there are some, especially in his latest vids). Instead, they complain about how abrasive and arrogant he is. And to be blunt, that's a non-factor.
A little off-topic, here, mods, I apologize in advance.

I disagree that it's a non-issue because it makes me not want to watch his videos/general content, despite agreeing with the general, I don't know, sentiments of them? I think stuff like his Blastoise video (the last one I watched before seeing his general demeanor regarding his points and deciding I didn't want to support him) is funny and points out a general issue with move animations and Pokémon-specific attack animations. Same could be said for his Wailord video and inconsistent model sizes (though I am aware this one is likely done to keep battle scenes within a reasonable size). I think he generally has reasonable opinions about where the recent mainline Pokémon games (obviously focused on Sword and Shield because they're the most recent games, and decisions like Dexit and their poorly-explained reasoning behind it put a lot of scrutiny on the titles) fall short, and where they could be improved. I'm not a fan of using mods to "fix" games, but assuming they do work as well and are as quick as he (and others) have said, it's a little disheartening to know that GF could have improved the graphics/etc. quality without much time investment. But, regardless of how good his points are, his overall attitude of presentation is not something I want to support.

I've been told, and MOSTLY believe, that if someone comes to him with an actual argument or a general counterpoint against his critiques, that he's willing to discuss with them in a civil manner. It's how he talks to people who disagree with him, just because they like SwSh as a game, that bothers me. Now, many of these SwSh fans are just a guilty of not wanting to see the other side of the argument as I feel he is; Pokémon is popular (possible understatement), and people have strong opinions and charged emotions about it, I get that. But, as much as he might want to argue to the contrary, most of his points are opinions, and only that. Could/should the tree models look better? Yeah, probably, especially given the hardware. Is the implementation of following Pokémon not very well thought out? Yes, and no, IMO; there are pros and cons to a set follow rate AND to Pokémon being restricted to a realistic speed value (though the Pokémon snapping to you is pretty shoddy).

I'm sorry that he feels betrayed by pretty much everything in SwSh and feels the need to rant about it online, attacking and insulting everyone who disagrees with him. I, too, am a long-time fan and am certainly disappointed with many of the decisions made in the games. There are plenty of areas where I would have done things differently. But I also never had super high hopes for Game Freak to actually have acceptable graphics for the games, and feel that something like Dexit could be a good thing for the series, if it was actually planned in advance and not thrown in as a stopgap for not having enough time to refine animations. Yeah, quite honestly, the 3D battle games from gens 1-4 often did the "3D battle" thing better than Game Freak has, in various ways. It's sad. But if people want to (and they do!) enjoy Pokémon Camp, the overworld Pokémon animations, and generally just playing the same games that Pokémon have always delivered, just slightly upscaled, then that's cool too.

If you enjoy his style of content and how he presents himself to people who disagree with him, that's fine. I get the appeal of it, and I'm not sure exactly what he does that bothers me so much (since I've watched/followed heavily sarcastic people plenty of times in the past). I just personally don't like his brand and demeanor he displays, and don't want to support content with that sort of back end.

And, while this one really is irrelevant to his arguments, modding his character to look like Lillie/Marnie and having them be barefoot is just... really skeevy IMO. :psynervous:
 
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