Unpopular opinions

Okay, that's just stupid. It's such a pointless distinction, I don't get it.

Come to think of it, I think the Mythicals are extremely underutilized in the games. I guess that's kind of the reason they are even called mythical in the first place, but why does it have to be that way? A lot of these mythicals have really cool lore that would make for amazing sidequest in the games. Instead they are relegated to stupid, often exclusionary event giveaways that make the games very dated.

Mythicals are stupid.
 
Okay, that's just stupid. It's such a pointless distinction, I don't get it.

Come to think of it, I think the Mythicals are extremely underutilized in the games. I guess that's kind of the reason they are even called mythical in the first place, but why does it have to be that way? A lot of these mythicals have really cool lore that would make for amazing sidequest in the games. Instead they are relegated to stupid, often exclusionary event giveaways that make the games very dated.

Mythicals are stupid.
I used to think Arceus and Darkrai were both Myphical and Legendary. But I guess that's not the case.
I don't like that there are so many of them. GF should demote some of them permanently, and not just for 1 game.
 
Speaking of Mythicals and Legendaries...
I never cared about the distinction. I always call all of them Legendaries. :mehowth:
I used to always call them event Legendaries. I really only call them Mythicals at all these days because everyone else does.

Bold of you guys to assume GameFreaks (or TPCI for what matters) would ever change the status of the Pokemon they use as merchandise advertising.

Not even wishlisting, straight up delusion there.
One could hope that Gamefreak and TCP would stop being so stupid, but that's too much to ask.
 
Kind of weird suggestion, but I feel like it would be cool for bug to take neutral damage from fire, and be weak against ice. I feel like the fire weakness is because of how small they are, with the whole ants/magnifying glass situation. But a lot of the bug Pokémon can be pretty regular-sized. I think I’ve would be better because (at least i think) all terrestrial arthropods are cold-blooded, but I might have to fact check that. There aren’t exactly many bugs in winter. I mean, heck, some of them even migrate hundreds of miles to get away
from the cold.
 
Kind of weird suggestion, but I feel like it would be cool for bug to take neutral damage from fire, and be weak against ice. I feel like the fire weakness is because of how small they are, with the whole ants/magnifying glass situation. But a lot of the bug Pokémon can be pretty regular-sized. I think I’ve would be better because (at least i think) all terrestrial arthropods are cold-blooded, but I might have to fact check that. There aren’t exactly many bugs in winter. I mean, heck, some of them even migrate hundreds of miles to get away
from the cold.

Well if they ever made a Bug/Dragon it would exactly be that (plus some other stuff).
 
Many Mythical Pokemon lose their "specialness" as soon as the next gen comes out as many don't really have that strong of a reason to stay Mythical.

this is what happens when mythicals specifically exist to promote sell movie tickets instead of contributing lore to the games and/or region. Their "specialness" is directly tied to their advertising. What does Zeraora do in its movie that any strong electric-type couldn’t? What’s the bet that Zarude functions identically to a re-skinned Simisage?
 
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One could hope that Gamefreak and TCP would stop being so stupid, but that's too much to ask.
See, here's the thing: they aren't.

We're stupid for thinking that it's reasonable to ""derarify"" a marketing content.
They get money from those since the only way to obtain them is via events, which occasionally are public for everyone, but more often than not require you to go somewhere, and no company that's sane gives up money for no reason.
Even something as harmless as "sign to a newsletter" or "visit gamestop to get a code" is profitting, the newsletter gives them access to your e-mail + potential other personal data for statistics and advertising (as well as, potentially, inducing you in buying something from the newsletters in future), and visiting a shop can get you to buy something from that shop for no other reason than noticing it and thinking you want it, which you wouldn't have done if you hadn't visited (this is why shops do those sort of event-partnerships for no apparent gain btw).

Most of the time we (as humans) wish for <insert company that sells something> would give it out for free, we forget they don't exactly make stuff for charity, they do it for money, both because that's the whole point of marketing, and because money is what allows the company to get running, keep expanding and keep making products.

TLDR: It would be *illogical* for GF/TPCI to declassify mythicals when they are a source of income. In same way it was illogical to demand them to have Pokemon Home for free, or asking Nintendo to not ask for a fee for NSO.
(Feel free to shoot me now)
 
See, here's the thing: they aren't.

We're stupid for thinking that it's reasonable to ""derarify"" a marketing content.
They get money from those since the only way to obtain them is via events, which occasionally are public for everyone, but more often than not require you to go somewhere, and no company that's sane gives up money for no reason.
Even something as harmless as "sign to a newsletter" or "visit gamestop to get a code" is profitting, the newsletter gives them access to your e-mail + potential other personal data for statistics and advertising (as well as, potentially, inducing you in buying something from the newsletters in future), and visiting a shop can get you to buy something from that shop for no other reason than noticing it and thinking you want it, which you wouldn't have done if you hadn't visited (this is why shops do those sort of event-partnerships for no apparent gain btw).

Most of the time we (as humans) wish for <insert company that sells something> would give it out for free, we forget they don't exactly make stuff for charity, they do it for money, both because that's the whole point of marketing, and because money is what allows the company to get running, keep expanding and keep making products.

TLDR: It would be *illogical* for GF/TPCI to declassify mythicals when they are a source of income. In same way it was illogical to demand them to have Pokemon Home for free, or asking Nintendo to not ask for a fee for NSO.
(Feel free to shoot me now)
Except they already have derarified a few mythicals. They're still classified as mythicals for some reason, but Keldeo and Deoxys are both available to catch without an event. It don't really mind mythicals as a concept, but if you're gonna make something catchable, don't pretend it isn't and block it from VGC and stuff.

And I've noticed a trend with your posts, where you seem constantly adamant on making sure people are okay with paying for poor things services Pokemon and Nintendo have offered for free in the past at higher quality, but that discussion is outside the scope of this forum. Maybe I'm misreading you, but if I'm not, here's something I think you'd enjoy.
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And I've noticed a trend with your posts, where you seem constantly adamant on making sure people are okay with paying for poor things services Pokemon and Nintendo have offered for free in the past at higher quality, but that discussion is outside the scope of this forum. Maybe I'm misreading you, but if I'm not, here's something I think you'd enjoy.
Luckily for you, I get the boot reference.

That said, you're close.
I'm not saying people should be fine for "paying higher prices for poor services", but I'm saying people, expecially lot of posters on these boards and really of most internet fandoms, need to stop pretending to have stuff for free.

One can argue about the "size" of the fee, which indeed is unjustifiedly higher than Bank despite lower quality, but Home, like NSO, are perfectly justified to have fees because maintenance of servers is not free.
(Also, realistically Home is a way higher quality service than Bank while also still offering a free option, but I won't get into that)

I get that not everyone here has a degree in economy or marketing and probably sees my opinions as a "ok boomer" one, but the reality is, companies make stuff for money, and we're spoiled for asking them to do it for free.
The only real saving grace is that luckily the internet is a vocal minority in these scenarios, and the marketing doesn't live on a bunch of people who don't even buy (nor ever planned to buy) the games they criticize anyway.

Arguing about the quality/price is one thing, demanding free stuff is another.

Mythical in this case are a marketing tool as I explained above. Even though occasionally they've shown in-game (Deoxys, Keldeo, Celebi being the notable ones I can think of), that doesn't prevent them for being used as promotional material later.
Incidentally, Celebi was *just* used again toghether with Zarude as promotional material, who would have guessed.
 
We're stupid for thinking that it's reasonable to ""derarify"" a marketing content.
They get money from those since the only way to obtain them is via events, which occasionally are public for everyone, but more often than not require you to go somewhere, and no company that's sane gives up money for no reason.
Even something as harmless as "sign to a newsletter" or "visit gamestop to get a code" is profitting, the newsletter gives them access to your e-mail + potential other personal data for statistics and advertising (as well as, potentially, inducing you in buying something from the newsletters in future), and visiting a shop can get you to buy something from that shop for no other reason than noticing it and thinking you want it, which you wouldn't have done if you hadn't visited (this is why shops do those sort of event-partnerships for no apparent gain btw).

Except this works perfectly fine with just a handful of Mythicals. At this moment GF has 20 Mythical Pokemon and are always making more! And there's plenty of whom they don't have a giveaway event for for years. The last Manaphy giveaway was 2017 (in Japan, 2016 globally), Darkrai was 2018 (in South Korea, 2016 globally), Shaymin 2018 (in Japan, 2016 globally), & Arceus was 2018 (in Japan, 2016 globally). Actually, for a lot of older gen Mythics the last time anyone saw a wide distribution for them was 2016 when they gave them all out to celebrate Pokemon's anniversary. Otherwise most have been MIA except in certain locations which you have to usually visit in real life.

This wouldn't be a problem if they only had just a few Mythics, like one or two per gen. Because, let's be honest, when we think of "Mythical" we think of Mew, Celebi, Jirachi, and usually the more pixie or mystical Pokemon. When was the last time you were thinking of Mythicals and thought of Genesect, Volcanion, or Zeraora? Heck, I bet Deoxys, Darkrai, & Hoopa don't immediately jump to mind unless you like them or have gone through all the others.

So what I'm saying is that GF is not making money on the majority of the Mythicals because there are so many they probably forget most of them exist until they need to wheel them out and probably only as a group. 2021 is Pokemon's 25th Anniversary so I wouldn't be surprised if they have another global Mythical Giveaway, but then after that once again they'll be mostly forgotten except for a few events here and there in certain countries (usually Japan) except the next anniversary where they're all mostly given out for free again. I think it would even help the "branding" of Mythical if there's only a select group, and certainly give the new Mythicals a more notable presence especially if you keep fans wondering which will be kept Mythical and which would be made a normal Legendary next gen.

Most of the time we (as humans) wish for <insert company that sells something> would give it out for free, we forget they don't exactly make stuff for charity, they do it for money, both because that's the whole point of marketing, and because money is what allows the company to get running, keep expanding and keep making products.

We're not asking for free per se, we're asking for better marketing decisions which are customer friendly. Pokemon is the biggest & most lucrative franchise in the world, mostly from merch. Them giving away a few pieces of data for us to play with isn't too much to ask especially when that data hasn't been accessible for normal players for years, which nowadays quite literally means generations!

Also, giving us Mythicals gives them an opportunity to make merch of those Mythicals. Meaning, yes, they can then finally start making some major money off those Mythicals! It's a win-win as far as I can see.

In same way it was illogical to demand them to have Pokemon Home for free, or asking Nintendo to not ask for a fee for NSO.

I'm okay with paying for HOME, the reason I complain about HOME is because thy literally gutted out content that used to be free (transfers & now the GTS) and made it paid content (yes, GTS can be used for free but is VERY restrictive, and there's still no reason to only have it on HOME instead in the actual f***ing games like they've had in past gens). Also remember you have to pay for BOTH a Bank and HOME fee. What? Why? Just make them one service! There's no reason not to (besides wanting to nickel and dime your customers)!

People would be okay paying for Nintendo Online if it actually FELT like a better online experience. But it's not, it's still the same shaky Nintendo online service they've had for years which we got for free. And when you look over at XBox and PlayStation not only do they have better online but they're giving away free modern day Triple A/high quality Indie games every month. Meanwhile Nintendo gives you a Tetris battle royal & a few of their old NES games (when they could just make their entire NES, SNES, N64, probably even Gamecube and a few Wii games for free and wouldn't see a loss of profit, infact they'd probably see an increase as people would then actually want to purchase Nintendo Online). And that's not even mentioning how XBox and PlayStation also puts up most of their old games up on their virtual store while Nintendo has this weird trickle system that only puts a few titles up every so often, often retro titles no one heard or care about, and when a new system is released instead of keeping the games they've released they start all over!?
 
Luckily for you, I get the boot reference.

That said, you're close.
I'm not saying people should be fine for "paying higher prices for poor services", but I'm saying people, expecially lot of posters on these boards and really of most internet fandoms, need to stop pretending to have stuff for free.

One can argue about the "size" of the fee, which indeed is unjustifiedly higher than Bank despite lower quality, but Home, like NSO, are perfectly justified to have fees because maintenance of servers is not free.
(Also, realistically Home is a way higher quality service than Bank while also still offering a free option, but I won't get into that)

I get that not everyone here has a degree in economy or marketing and probably sees my opinions as a "ok boomer" one, but the reality is, companies make stuff for money, and we're spoiled for asking them to do it for free.
The only real saving grace is that luckily the internet is a vocal minority in these scenarios, and the marketing doesn't live on a bunch of people who don't even buy (nor ever planned to buy) the games they criticize anyway.

Arguing about the quality/price is one thing, demanding free stuff is another.
Honestly, while the maintenance costs for the servers are not free for the companies themselves, it's been demonstrated that the upfront cost to the consumer is not necessary. When the PS3/Xbox 360 were current generation consoles, the Xbox 360 charged monthly fees (continued from the original Xbox's online services) while the PS3 charged no fees for online services. There were other ways for Sony to recover online costs (console price, eventual introduction of PS Plus to give free games w/ a similar monthly fee to Xbox Live's). If the cost was really a huge factor, then Sony probably would not have made online services free for the PS3, as if they wanted to undercut Microsoft's pricing, they could have charged, say 50% less than Xbox Live charged, and still made money while competing.

Offering it for free was unnecessary, and Sony only really changed it once they realized that there was no gain for them to continue making online multiplayer for free, Microsoft was still making $50/$60 a year for something that they saw as not needing a fee. Even still, Microsoft was then pressured to offer free games because Sony still offered free games through PS Plus, with the free games being the main driver for the fees, not the online multiplayer costs (PS Plus had a $50 dollar fee at launch in 2010 without online services and stayed the same price when the PS4 was released, requiring PS Plus for online multiplayer, only increasing in America in 2016).

To bring it to Nintendo's services, somehow the Nintendo Network was able to offer multiplayer services for free, while Nintendo Switch Online requires a 20 dollar yearly fee. Remember: at launch, online multiplayer on the Switch was free. Somehow Nintendo was able to bear the server costs for 6 years without concern for charging people, so what changed? Sony and Microsoft were still charging for online services, but were primarily offering free games to cover the price. The costs of online connectivity were not an issue, rather Nintendo, like Sony, were loosing out on easy monthly payments that others were making. In order to justify charging for online services, they figured offering NES / SNES games was enough of an offset for the consumer, rather than offering newer games like the competitors. I don't really think it is worth it (I laughed when my Switch updated to show what i get with my NSO membership, "wow, 35 SNES games,""amazing, i get an offer to buy a NES controller," "i can play super mario 35 for like 3 months), but at least it is something more than just charging for what I already got for free. NSO offers the least amount of benefit compared to its competitors. Even taking into account the lower price, NSO "value" is still far below what Sony and Microsoft put out, Nintendo essentially took something that people got already for free, added a few old games, and now charges for the service.

Turning to Bank / Home, as a premium service, charging a small fee for storing pokemon makes sense, there is not many other ways to recover for the costs, and it offers a service that is outside of the core pokemon game experience. Most people playing will be more than fine with the box space in-game to store pokemon, and transferring up pokemon from older games is still a pretty niche thing to do. It makes more sense to go, "ok, we have an ongoing cost that not many people are going to use, let's charge a fee." The problem comes in when they bring in Home on top of Bank, because it confuses the consumer, and offers a murky value tradeoff. Yes, there is a free component, but if so, why not put it in the main game. Why take it out if the GTS (while gimped in the free version) works the same. I mentioned in another thread, but the price increase from Bank to Home is around 220%, with not much change or improvement to the service. Pokemon Home, at its core, is the same as Bank, but instead of paying $4.99 a year, you are paying $15.99.

Underneath everything, there still is a reason to charge for extra pokemon storage + pokemon transfer, as these are services that not many people would use and are not parts of games themselves. However, there is not much justifying the cost of Home over what Bank offered. There is not the value increase that PS Plus and Xbox Live offer with free (relatively recent and typically good) games, or even what NSO offers with NES + SNES games. Home offers nothing new pretty much nothing new, except for the price. There is a clear lack in value in Home's services and Nintendo's services in general compared to their competition.

I would be remiss when talking about online connectivity to not mention Steam / PC gaming. Steam does not charge for online services, and while yes, servers are not free to run, somehow Steam, along with other competitors (Origin, Epic, Uplay, etc.) can offer multiplayer services for free. The online stores is where they make most of their money, taking a cut on every game sold, and with the takeoff of digital distribution on consoles the same can be said more and more of Nintendo, Sony, and Microsoft. The costs of running online services are not the breaking point in profitability for companies, It depends on how the companies decide to cover their costs. Sony and Microsoft's pitch is: you pay for online, and we will give you 2-3 games a month in return; there is a up front cost, but more of a tangible benefit to the consumer.

The difference comes in when you charge for it up front and don't offer much value back, like Nintendo has been doing. Nintendo had an online service that was free, and it was turned into a paid service with little benefit to people while still being as inconsistent as it always had been, so why should it be a paid service? Pokemon Bank is alright as a paid, niche service, but Home does not offer really anything more than Bank did, so why should it cost more? These are specific questions and criticisms towards the business model, and they can be succinctly summed up as why is this not free. It was free, it is no longer free, and the consumer gets little benefit for what they pay. Profit may be their underlying motive, but that is something people can criticize, noting that they are charging for services and giving less value in return.
 
I'm not saying people should be fine for "paying higher prices for poor services", but I'm saying people, expecially lot of posters on these boards and really of most internet fandoms, need to stop pretending to have stuff for free.

That is true.

Now y'all know I don't pull punches when it comes to criticism, but I gotta be fair here.

Cloud-based services require servers for storage. That does not cost a trivial amount of money.

Yes, I know individual mons are incredibly tiny when it comes to storage, but how many of them are in Home, GTS (well, also Home now) and Wonder Trade across the world?

Similarly, Base SwSh costing 60 bucks is nothing more than Switch Games costing 60 bucks. Regardless of whether or not you think that the games are worth their price tag (and that is entirely subjective) it's nothing but a standard.

On the other hand... Bank and Home being separate services is blatantly scummy. Bank should've been phased out for Home as they seem to be very redundant.

It's one thing to criticise GF's overall game design jumping off a cliff. It's another to want free stuff.
 
All I want from Mythicals is for them to have an actual place in the worldbuilding of the games. That doesn't necessarily mean that they need an in-game area, though I like when they do, but they could have more connection to the world than just "they exist." Most (modern?) mythicals are cool as a concept but they don't feel special enough to warrant only existing as promotional pieces.

They probably stopped giving mythicals in-game locations after people glitched to/hacked to New Moon Isle, Flower Paradise, and the Hall of Origin.
 
They don't even need to bother actually making these areas before it's time to ship the mythical now tho.

Game Freak finally learned to update games brehs. :blobwizard:

Indeed, though that still doesn't address GF not including any locations or legends for recent Mythicals.
  • Zarude: Where does it come from? It's dex entry is very generic, could be applied really to any com mon, there's nothing "mythical" about it. The only place in Galar (that we know) I can see it being from is Glimwood Tangle. Maybe throughout the Tangle you'd find trees which have been tied together with vines (maybe even make them part of the maze, like having them be walls to go around or climb over) and there would be an NPC somewhere who explains that no one is sure what Pokemon made or tied those vines wrapping trees together, but no Pokemon dares to touch it as it provides nutrients from tree to tree; the last person who attempted to remove the vine heard a loud shriek and saw a "hulking black creature with red eyes, sharp fangs, & vines for hands" who tied them up and threw them out of the tangle (maybe mention people thought they were chased off by a Grimmsnarl but the person was insistent it was a vine that tied around them not hair).
  • Zeraora: A bit better in the dex deparmtent but not by much. One possible inspiration for the creation of Zeraora is the Hawaiian Thunder God, Kane-hekili. There's not much about Kane-hekili: it's described as a minor god, legends says when there's a thunderstorm you should lie downward facedown & make no noise, and people who have similar markings as him was one of his children. Not much, but there's some things you could maybe do with it. For example, what location is ALWAYS stormy in Alola? Route 17, just outside Po Town! Maybe have someplace on that Route there's like blacked rocks that have claws marks on them. Then maybe inside the Shady House you'll find a book on how Po Town was like and it would talk about the location on Route 17 and mention no one was allowed on Route 17 when it was lightning and thundering because the cliffs would be struck be lightning and cause rocks to fall, some people even claim in the flashes of lightning to see a silhouette of a creature striking at the rocks before completely vanishing the moment the flash was gone.
  • Marshadow: It's description is interesting. It hides in people's shadows and copies their movements to improve itself and become stronger then the one its imitating. It's essentially a mixed of a shadow boxer and the Hawaiian legend of the Nightmarcher. Because of that it would be harder to give it a "location". So, here's what I'm thinking: have throughout the region some people who seemed freaked out that they saw either their own or someone else's shadow move on its own. They would say they saw a small creature following them/someone else around copying their movements, before realizing it's been spotted and vanish by hiding back into a nearby shadow of a building or tree.
These are the most obvious examples but you get my point. They don't have to be some "major" location, but rather a spot/feature in an existing location or even NPCs off on their own that mentions a strange phenomenon. It would create a small mystery that the player can't solve... until the Mythical Event is released and we learn that it was Zarude who made the vines around the trees, it was Zeraora shattering the rocks during a thunderstorm, it was Marshadow following people and copying their movements, etc.. Maybe even give a bonus to these Pokemon for going to back to these locations/NPCs like learning certain moves (Zarude reabsorb certain vines, Zeraora practices on the rocks, Marshadow learns certain moves depending on the NPC it had followed, etc.).
 
Honestly at this point we should just rename "Mythical Pokemon" to "Movie Pokemon". That's basically what they're designed for exclusively nowadays, their significance in the games' lore becoming more and more of an afterthought (Zarude is a key example of this: Clearly built from the ground up to suit the Tarzan story of Coco and not much else).

This doesn't really account for the fact that even though it's true that Mythicals almost always star in the Pokemon movies, there are still exceptions. Meloetta and Meltan/Melmetal didn't star in movies at all, but the former instead had its own arc in the anime while the latter became one of Ash's Pokemon. Meltan and Melmetal are also distinct in that they're tied to Pokemon GO (and by extension LGPE). Phione also never appeared in a movie.

"Mythical Pokemon" is the official term for them in the first place anyway. It's worth noting that they were always a separate distinction from legendaries in Japan from the start, as the mythicals in Japan are known as "illusory Pokemon". It seems their main gimmick from the start is that they are incredibly elusive and thus are not naturally obtainable in the games...sadly this does come with a load of issues in terms of the practicality of obtaining them and the events involved with them.
 
Aren't mythicals designed for movies since, well, the first one? Always designed to be distributed around the time of release of the movie. Even Mew, who ironically earned its mythical status because of a Game Freak goof :B

I would actually argue in the past that movies were made around the Mythical.

(From Gens 1 to 6)
Anime Staff: GameFreak, what is your next Mythical?
GameFreak: It's this creature & this is what it does.
Anime Staff: Cool, we'll take this design & info and base a movie around it.
  • Mew was an exploration of the origins of Mewtwo & the relation between original creature and clones.
  • Celebi was about the fragile balance of the forest & time travel.
  • Jirachi was essentially the Pokemon version of the Tanabata Festival, making wishes, and being careful what you wish for.
  • Deoxys was an alien invasion.
  • Manaphy was about the ocean & the diverse life in it.
  • Darkrai... had its movie hijacked by Dialga & Palkia. There was some nightmare stuff such as Palkia's space power intermingling with Darkrai's nightmare ability, but wasn't really a main theme. For Darkrai the main theme was actually a "don't judge a person by their appearance" story... which is funny considering in most of the games he's a big bad.
  • Shaymin was about nature & pollution destroying fragile balances.
  • Arceus was about being gifted a great power (from god) for a short time, human hubris wanting to keep a power that doesn't belong to them, & the lengths humans would go to keep that power (even if they must defy/capture/kill god) and the harsh consequences of that rash & selfish decision.
  • Victini... had its movie hijacked by Reshiram & Zekrom. We actually didn't really explore any major themes concerning Victini thinking about it. Like they show it's "victory" power but there was no lesson learned from it like you should be winning using your own skill and not magic.
  • Keldeo was about dreaming & training to be part of something (in this case a Sword of Justice) and understanding & accepting the responsibilities which come with that (its bold-headedness got it into a situation it couldn't handle (fighting Kyurem), tried running away before finishing his duty which came with repercussions (other Swords of Justice's frozen, Kyurem chasing after him), until finally learning to take responsibility both in doing its duty & accepting the outcome (it finished its fight with Kyurem where it admitted defeat, thus showing Kyurem that Keldeo was worthy of being a SoJ)).
  • Meloetta didn't get a movie. It got a few episodes on the anime focusing on it though also didn't really have a theme to them. It was just "here's Meloetta, isn't it cute & cool!". They also shoved in the Forces of Nature & the Reveal Glass storyline in there where Meloetta was both a McGuffin to open the ruins to get the Reveal Glass but also the one to calm down the Forces of Nature peacefully by singing.
  • Genesect was about the question of what would a creature that had been extinct for millions of years suddenly think if revived in modern times. What would it do?
  • Diancie was about it gaining the courage and aptitude to rule its kingdom, though the near end was sort of hijacked by Yveltal and Xerneas (granted it was seeking out Xerneas, though Yveltal pretty much came out of nowhere to be the sudden bonus big bad).
  • Hoopa was about it using its power responsibly and not to just show off and be praised, even if it means facing the darker side of yourself (though literally in the movie's case).
  • Volcanion... Magearna... look at all the cool steampunk stuff!
And that's where it ends. Marshadow was just randomly shoved in the movie retelling of Ash's Kanto journey & Zeraora was a McGuffin in new Lugia movie. Zarude's movie however looks to be specifically made for it... so much so that I do wonder if GF made Zarude on their own or did the anime team work together/request a Pokemon to work within the new movie idea they were coming up with.
 
Well in same way people only liked Z-moves after they were gone in SwSh, and in same way people will suddently like Dynamax after hating it for 2 years once gen 9 removes it.

Fandoms are a mistake.
I've heard more people shit on Z-moves now than I ever did in Gen 7. The only time they're brought up and not shit on is when saying "at least they weren't as bad as Dynamax".
Never understood why people hate Z-moves in first place. They were one time use, could be scouted via protect, or be blown by an immunity switch in, which is a huge loss because you only get one per battle. The only problem I have with Z-Moves is that they had incredibly long and unstoppable cutscenes, which is coincidentally part of the common complaints for SM, even though I'm not bothered by cutscenes in general in that game.
 
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