Delphox is one of my favorite starter Pokemon from a design standpoint, and I feel that it is an incredibly underrated Pokemon. I'm honestly not sure why some people seem to dislike it so much, because I really think its design is overall very neat and nails the concept it wants to go for. It's not a flaming animal of rage like the Fire starters that came before it, and after having three Fire / Fighting types in a row, Delphox being Fire / Psychic is honestly very refreshing. It's a mage or sorcerer/witch, which I think is a really nice spin to have for a Fire-type Pokemon starter, and it has a pretty pleasant and naturalistic flow to its design, while remaining relatively simple, but nailing the overall "witch" vibe it's going for, with the stick wand and having something resembling a witch's robe. I really like the smug and confident look it's got on its face in official artwork and in the anime, and I like how it doesn't look like a raging beast like the others but still manages to give off a cool and confident vibe. It's an overall incredibly neat and cool design that manages to look pretty simple but overall natural and it works well. I personally like it more than Braixen.
One of my favorite things (and imo most overlooked things) about Sun and Moon aside from having a very good story imo is the sheer amount of sidequests the game has to offer. There are a bunch of side quests everywhere to be found, including ones with the Trial Captains of Melemele and Akala, and it gives the player plenty of incentive to go back to other areas and do something like have a battle with a Trial Captain or do something small. People criticize Sun and Moon for being very linear, and while it does have a linear progression, it also has plenty of side stuff to do throughout the main story, such as the side quests. Alola also has plenty of hidden side areas that you're not forced to visit in the main story but make good side areas to visit if you wish, such as Melemele Sea, Kala'e Bay, Haina Desert, you get the drill. I also think it has a pretty solid postgame for a "first versions" thing, about on part with BW1 imo. There's a lot of Poni Island locked up till the postgame, the Battle Tree is great, the Looker quest and the Eevee user sidequest are both great as well, and of course, there's Title Defense. That gives plenty of incentive to keep playing even after the main story. Mind you, USUM has a better postgame overall, but SM has a pretty above average postgame for a non-enhanced version amongst those games in the series.
				
			One of my favorite things (and imo most overlooked things) about Sun and Moon aside from having a very good story imo is the sheer amount of sidequests the game has to offer. There are a bunch of side quests everywhere to be found, including ones with the Trial Captains of Melemele and Akala, and it gives the player plenty of incentive to go back to other areas and do something like have a battle with a Trial Captain or do something small. People criticize Sun and Moon for being very linear, and while it does have a linear progression, it also has plenty of side stuff to do throughout the main story, such as the side quests. Alola also has plenty of hidden side areas that you're not forced to visit in the main story but make good side areas to visit if you wish, such as Melemele Sea, Kala'e Bay, Haina Desert, you get the drill. I also think it has a pretty solid postgame for a "first versions" thing, about on part with BW1 imo. There's a lot of Poni Island locked up till the postgame, the Battle Tree is great, the Looker quest and the Eevee user sidequest are both great as well, and of course, there's Title Defense. That gives plenty of incentive to keep playing even after the main story. Mind you, USUM has a better postgame overall, but SM has a pretty above average postgame for a non-enhanced version amongst those games in the series.
 
 
		

 
 
		 
 
		 
 
		
 
 
		 
 
		

 
 
		 
 
		 
 
		 
 
		
 
		 
 
		 
 
		 
 
		 
 
		 
 
		