One thing I like in the Pokémon games is to just simply train Pokémon. Seeing my own Pokémon grow, evolve and develop through actual training against other Pokémon (both wild and owned by other trainers) is something I usually find fun, at least as long as there are great training spots in the games. This is one big reason as for why I’m so fond of Gen 5 & 6, they have training spots that range between great and epic. I think that if the actual training and level grinding in an RPG is enjoyable, then that’s a part of the recipe for a successful game.
I like how Pokémon often have Abilities that make sense for them thematically. I guess this is partly one of the points of Abilities, but the more I thought of it, the more it makes sense. At first, I thought it was mostly a thing regarding Hidden Abilities, but then I relalized that it makes sense for a lot of regular abilities too. Not every single one of them, but probably a vast majority at least.
Next, something I thought about after reading some discussions on this subject in various other threads a while ago. Gen 4 often gets credit for introducing the Physical/Special split, which it deserves since I think that was a really beneficial thing for the series. However, another thing Gen 4 did which it doesn’t get enough credit for is that it allowed every type to finally have a good offensive move, for both Physical and Special. Several new moves got introduced and their distribution was mostly good as well. And if it wasn’t good in D/P, Platinum and future games generally improved upon it. No longer did we have to see those situations that existed in the previous generations, where some Pokémon did not have a STAB that matched their highest attacking stat, or sometimes just a very weak STAB move at best. Or even worse, some Pokémon didn’t even have a STAB move at all! But starting with Gen 4, most Pokémon now have a good STAB move for their highest attacking stat instead of bad attacks or nothing, and no longer are any Pokémon forced to rely on Hidden Power (rest in pain, never come back) just for STAB like some were in Gen 2/3. So that is something I really like. Gen 4 revolutionized the movepools of several Pokémon which Gen 5-8 later built upon even further, and I like that a lot.
I also want to give some praise to another individual Pokémon/line.
Zorua and Zoroark, the trickster foxes. Despite being the first Gen 5 Pokémon revealed and getting some heavy marketing early on in the generation, I feel that they never got the appreciation they deserve. I think they are both really cool. I am a huge fan of foxes, but the Vulpix line never really caught my heart. Fortunately, I really like the Zorua line and the other new fox Pokémon from Gen 5 and on. Design-wise, I think Zorua and Zoroark are awesome. In terms of battle performance, Zoroark is a quite fast and decently strong attacker. It has fairly good Speed, high Sp.att but still decently high Attack to the point that it can go Physical or Mixed if it wants to. But where these foxes really shine are their Ability, Illusion. Despite knowing about it, this tends to fool me a lot, even in more recent times. Here are some examples of where it has fooled me, both in the long past and in more recent times:
- I remember one time when B/W were new and I was battling in the Subway, having just started at the normal lines in order to grind up BP for Power Items. I was using some legendaries I had transferred from Gen 4 since I had nothing else I could use that felt good enough in Gen 5 at that point. One battle went something like this: I was up against a Tranquill. My Azelf used Psychic. No effect, what the heck? The opposing Tranquill used Foul Play, super effective, Azelf fainted. What is going on? Out with Mesprit. Thunderbolt, not super effective? The opposing Zorua's Illusion was off! The opposing Zorua fainted. That was one of the first but definitely not the last times I got fooled by Illusion in the Subway.
- There are also more situations from last year when I returned to the Subway again. One of them was like this: in one battle, I met an opposing Honchkrow which used Counter. I thought it was weird since I was looking up the opposing sets as I was battling, and the Honchkrow on Serebii’s list (which I was using at that point) didn’t have Counter on its moveset. I checked the list on Smogon just in case Serebii had a mistake, but according to that list, none of the Honchkrow in the Subway knows Counter! In fact, Honchkrow doesn’t even learn Counter at all. This made me wonder what was going on. I thought about it for a bit, looked at the other Pokémon that the trainer I was up against could have… and saw Zoroark! I saw Counter in its moveset and realized that I was up against a Zoroark, everything made sense.
- Lastly, there was another time in the Super Multi line. One of my opponents was leading with a Tyranitar… but Sand Stream didn’t activate. Did that mean it had Unnerve instead? No, because that would also have given out a message, and opponents in the Subway doesn’t have Hidden Abilities, so it couldn’t be that way. What did this mean? That it was a Zoroark, of course. That trainer then had a Tyranitar as their second Pokémon. While this situation didn't really fool me, it still forced me to think twice about what I was up against.