TMan87
We shall bow to neither master nor god
Speaking of, can we appreciate how antagonistic teams have evolved beyond "we're evil and we want to control the world because stuff" recently?
It started with Gen V. B/W introduced Team Plasma, a bunch of people who, for some, were really convinced they were trying to better the life of several Pokémon. Well, the figurehead still wants power and control, but the Sages' side story brings a bit of additional context to it.
BW2 brought the split between Plasma and Neo Team Plasma, with the former being reformed and truly trying their best, while the latter basically doubled down on their villainy. Seeing both points of view (rather similar!) clash makes for a refreshing story.
Sadly, XY's Team Flare went back to a rather classical plot, leading to a very mild reception, but we all know how botched those games' story was.
Sun and Moon brought us Team Skull, and we're back into fresh territory. As said above, they're not really a threat, more like a bunch of people in need of companionship playing vandals. They're almost endearing, really. Then the revelation about Aether comes in and now there's a duality at hand.
In Sword and Shield, we have another bundle of bumbling nuisances with Team Yell. Are they interested in world domination? Nope. Do they ever get their hands on a legendary Pokémon? Absolutely not. What do they want? To worship their idol Marnie (as any person of culture does btw). Is Marnie their leader? No! What a ridiculous notion! They don't even have a figurehead (Piers is the closest to that, and even he has a very loose control on them). In the end they're just vocal supporters, which fits nicely in a region where Pokémon is a sport played in a stadium.
So, yeah, props to GF to expand from the traditional villain plot. Nothing wrong with that, but eight generations of Team Rocket + reskins would have felt real stale.
It started with Gen V. B/W introduced Team Plasma, a bunch of people who, for some, were really convinced they were trying to better the life of several Pokémon. Well, the figurehead still wants power and control, but the Sages' side story brings a bit of additional context to it.
BW2 brought the split between Plasma and Neo Team Plasma, with the former being reformed and truly trying their best, while the latter basically doubled down on their villainy. Seeing both points of view (rather similar!) clash makes for a refreshing story.
Sadly, XY's Team Flare went back to a rather classical plot, leading to a very mild reception, but we all know how botched those games' story was.
Sun and Moon brought us Team Skull, and we're back into fresh territory. As said above, they're not really a threat, more like a bunch of people in need of companionship playing vandals. They're almost endearing, really. Then the revelation about Aether comes in and now there's a duality at hand.
In Sword and Shield, we have another bundle of bumbling nuisances with Team Yell. Are they interested in world domination? Nope. Do they ever get their hands on a legendary Pokémon? Absolutely not. What do they want? To worship their idol Marnie (as any person of culture does btw). Is Marnie their leader? No! What a ridiculous notion! They don't even have a figurehead (Piers is the closest to that, and even he has a very loose control on them). In the end they're just vocal supporters, which fits nicely in a region where Pokémon is a sport played in a stadium.
So, yeah, props to GF to expand from the traditional villain plot. Nothing wrong with that, but eight generations of Team Rocket + reskins would have felt real stale.