New Pokemon Snap - Released April 30th!

DHR-107

Robot from the Future
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Hey all!


Looks like a few of us got our wish.

Pokemon Snap is back! Trailer is above! I'll be going through it and seeing what Pokemon are there shortly! I cannot believe how excited I am over this game. I played the first one to absolute death and I'm over the moon they've decided to bring it back!

Pokemon seen in the trailer:

Bouffalant
Vivillon (Pink/Blue)
Swanna
Wailord
Pelliper (Wingull)
Pikachu (Pichu)
Crabrawler
Caterpie
Zangoose
Primarina
Drifblim
Lapras
Sharpedo
Finneon
Emolga
Dodrio
Grookey
Scorbunny
Squirtle (Blastoise)
Mantyke (Mantine)
Pyukumuku
Pidgeot
Magikarp
Torterra
Bidoof
Wurmple
Hoothoot
Comfey
Bellossom

This is already just over half of the number of Pokemon that was in the Original Pokemon Snap (which iirc was just 63). We also have good variation across all the gens and I cannot wait to jump back into a world where watching Pokemon is as fun as capturing and battling them!


Second trailer is here!

New Pokemon Confirmed:
Starly
Inkay
Heliolisk
Exeggutor (Kanto)
Something at 37-39 seconds I can't make out? Might be Trumbeak or Staravia?
Pikipek
Toucannon
Wooper (Quagsire)
Bounsweet
Aipom
Beautifly (You can see its wings behind the tree at 43 seconds, bigger later on) - Confirmed 100% in Trailer 3
Yanma? (I think you can see its wings)
Deerling
Sawsbuck
Liepard
Shiftry
Skorupi
Mandibuzz
Hippowdon
Ducklett
Torchic
Heracross
Pinsir
Meganium
Onix
Machamp
Box Art also features: Other Vivillon Forme
Website: Slaking, Alolan Raichu
Serebii: Octillery, Seviper, Sobble (to make all 3 Galar starters here)
Seen an image of Tangrowth too

This is honestly looking stunning and I cannot wait for it.


Footage from this trailer and additional footage in the direct also confirms:

Stoutland
Venusaur
Alomamola
Luvdisc
Vaporeon
Tyranitar
Murkrow
Cradily
Kangaskhan
Lumineon
Stunfisk
Sudowoodo
Sandygast
Espeon
Trapinch (Flygon)
Lycanroc-Night
Frillish
Minior
Unfezant
Chinchou
Inkay
Metapod
Pancham
Celebi
Lotad
 
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Never played Snap, but I watched some videos on it and never really understood the fun. Might be something you have to play to find it fun I guess? Or can a fan of it put it into words why they're excited for it?

There's a page up for it here with a bunch of screenshots, if DHR-107 wants to add it to the main post.
 
I have a curiosity: I have read multiple times that Snap was a well appreciated game and lot of people were hoping for a sequel / remaster.

Can someone explain me what's so interesting in that game? I am genuinely curious.
 
I have a curiosity: I have read multiple times that Snap was a well appreciated game and lot of people were hoping for a sequel / remaster.

Can someone explain me what's so interesting in that game? I am genuinely curious.

Pokemon Snap was an N64 game where you played as Todd Snap. Instead of battling or anything, you just got to chill and float around taking Pictures of Pokemon. Wasn't any pressure of how to train or battle, just get cool shots.

As you advance you get given items which let you increase your scores, so for example a Pokemon who is happy from eating an Apple is worth more points to Oak. Oak always keeps the picture with the most points in his Album. You eventually get like a stinky mist ball thing which makes Pokemon react to you more or less and then you get a Pokeflute as well. This lets you wake up Snorlax and at least one of the legendary Birds who are hiding in some of the levels. Dancing Pokemon are worth a tonne of points as well.

Later on in the game you get given a Sidequest to find 6 Pokemon "silhouettes" which are hidden in each of the levels. Honestly, the game is just super engaging and every time you play through a level you might find something more or find a way to get a better score on a Pokemon.
 
It had great music and it was fun to see all the ways hte POkemon interacted with each other or the environment. There was even puzzles to get POkemon to evolve in your limited time in the level. The Valley level really had to work to get a Magikarp evolved into Gyarados.

The interactions in particular are probably why people wanted a sequel so bad (including me). Look how fun it is to see all the pokemon running around and eating apples and such. A Pidgeot caught a magikarp! Wow!!

Its big downside was it was very short, so I'm hopeful that this one will be quite meaty.
 
Can I get some assurance that it's nothing like the Poke Finder in Alola?
In the original you were on a track so everything was more dynamic, and there were a some ways to interact with the pokemon that weren't in poke finder (mostly chucking a couple of different kinds of balls if I recall right).

I actually hope the track is gone and we have a bit more freedom to just roam around and try to sneak up on Pokemon to get photos, etc, or even just sit in one spot and watch Pokemon go by. Even if it is still on a track, it looks like it will still be a nice immersive experience and I'm looking forward to it.

One thing I definitely have to do before it comes out is get these joycons fixed or this drift is gonna cause all my photos to be of dirt...
 
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In the original you were on a track so everything was more dynamic, and there were a some ways to interact with the pokemon that weren't in poke finder (mostly chucking a couple of different kinds of balls if I recall right).

I actually hope the track is gone and we have a bit more freedom to just roam around and try to sneak up on Pokemon to get photos, etc, or even just sit in one spot and watch Pokemon go by. Even if it is still on a track, it looks like it will still be a nice immersive experience and I'm looking forward to it.

One thing I definitely have to do before it comes out is get these joycons fixed or this drift is gonna cause all my photos to be of dirt...
We literally see the track show up (its a CYBER track) in the trailer

It's likely partially why the game's environments & lighting look so nice, an automated linear experience means there's less for you to worry about rendering at a time and such
 
We literally see the track show up (its a CYBER track) in the trailer

It's likely partially why the game's environments & lighting look so nice, an automated linear experience means there's less for you to worry about rendering at a time and such
Ah, right, I even watched the trailer again after I wrote that and it didn't register. I still hope there's at least one more free-formish area, but yeah, I don't have high hopes for it.
 
It was very relaxing but with enough challenges to where the game could be difficult If you wanted it to be
My sisters and I would actually play it and try to get better and better shots to out score each other. We took great pride in seeing Oak throw away the other's old photo.

Things got super competitive when we realised all the different Pikachu poses
 
Okay, the euphoria has subsided enough now that I can type a reasonable post about my impressions.

I replayed Snap on the Virtual Console a couple of years back, and I think it still held up fine. Snap holds that special place in my heart because it's one of the very few games (heck, pieces of Pokémon media) that show Pokémon in their environment. There's a big difference between that and simply spawning in an overworld and walking around for a bit. You can see a herd of Charmander playing, watch Meowth chase its prey, see Lapras emerging from distant fog, and watch as Magikarp climbs a waterfall to evolve. There are dancing Jigglypuff, fluttering Butterfree, burrowing Diglett, and Ditto camouflaged as Bulbasaur. It's a veritable Pokémon safari that feels more like a living world than most other Pokémon media, somewhat reminiscent of the Pikachu shorts played before the Pokémon movies.

Granted, the game is simple. It's essentially an on-rails shooter, where you have a very limited degree of interaction with the environment. It could be compared to a series of 3D cutscenes. But at the same time, there's no question that you are interacting with the Pokémon. You can wake up Snorlax and make it dance, you can save Jigglypuff from being pestered by Koffing, you can make a Charmeleon evolve, and that aforementioned Magikarp climbing the waterfall requires a ton of setup, if I recall correctly. You have to replay the levels several times to see everything, and the world feels just as alive every time you do so. Honestly, I'd be fine with a game that matches the original, it doesn't really have to surpass it to be pretty darn good.

That being said, I really appreciate the graphics on display here. I hope the sound design will be good too. It could really make the game pop if done correctly.

Oh, and a freeze-frame at 0:36 suggests Todd Snap won't be back for this game. The player character looks more like a different guy with an oversized hat.
 
that aforementioned Magikarp climbing the waterfall requires a ton of setup,
Have to Pester Ball a section of water near the start of the level, then a bit later on the Karp will appear where you have to Pester it again to see it jump across the water into the waterfall. Need to be prepared for it to get a good Gyarados photo
 
One thing I'd like to see: incentive to get more special pictures

Snap had quite a number of optional "special" photo ops you could set up for a load of points, but outside of curiosity or folks running for high scores, there was little reason to seek them out or capture them unless it resulted in an evolution or other pokemon showing up.
an example from the first game, the cave level had 3 Jigglypuff getting chased by Koffing. If you saved them by getting rid of the Koffing they would get happy (worth more poitns) and then float off....to the end of hte level! At the last leg of the level the Jigglypuff you saved will be putting on a little concert. If you saved all 3 and got a good picture it was worth a load of points.

on the less exciting but still interesting set up spectrum: The volcano level could have quite a number of Charmander all in one shot if you played your items just right. you've probably seen the stock photo of like 7 of the things all in one shot.


I'm not saying make them required but maybe a "special" album could be set up, dedicated to these special instances (like the conert). And maybe some other interesting set ups as goals (like "Get 7 Charmander in one shot, all happy!").
 
One thing I'd like to see: incentive to get more special pictures

Snap had quite a number of optional "special" photo ops you could set up for a load of points, but outside of curiosity or folks running for high scores, there was little reason to seek them out or capture them unless it resulted in an evolution or other pokemon showing up.
an example from the first game, the cave level had 3 Jigglypuff getting chased by Koffing. If you saved them by getting rid of the Koffing they would get happy (worth more poitns) and then float off....to the end of hte level! At the last leg of the level the Jigglypuff you saved will be putting on a little concert. If you saved all 3 and got a good picture it was worth a load of points.

on the less exciting but still interesting set up spectrum: The volcano level could have quite a number of Charmander all in one shot if you played your items just right. you've probably seen the stock photo of like 7 of the things all in one shot.


I'm not saying make them required but maybe a "special" album could be set up, dedicated to these special instances (like the conert). And maybe some other interesting set ups as goals (like "Get 7 Charmander in one shot, all happy!").
I think the most egregious of these was probably the various special Pikachu photos, because only one Pikachu photo could be stored at any one time. So those pictures of Pikachu on a surfboard, Pikachu using Thunderbolt, Pikachu running, or Pikachu flying using balloons, would all be made obsolete by the best possible Pikachu picture: Pikachu riding Articuno. They would all register as Pikachu pictures, so only the best one would ever count towards your album. This should be a fairly easy trap to avoid, however.
 
I've only played the original a few times at a friend's house and barely remember my experience, but what I like the most about the original from a conceptual level (and what I hope is expanded upon in this new one) is that there are a lot of hidden puzzles. Puzzles where the fun and challenge is not so much figuring out how to solve them, but recognizing that there's even a puzzle at all. Things like detonating an Electrode to open the path to a new area, luring three Magnemite together to form a Magneton, coaxing a Slowpoke to dip its tail into a river to evolve into Slowbro. Nothing (I think) tells you that doing things like these will do anything special. You either stumble upon them by accident and feel amazed by an unexpected event, or you do them on purpose and feel clever for sniffing out the puzzle.
 
For those wondering why Snap on N64 is so beloved, try putting yourself in the shoes of a genwun boomer. Pokemon RGBY had static sprites with no in-battle movement. All we had to go off of to know what Pokemon "do" was the anime. However, unlike the game, the anime wasn't interactive, so you were basically waiting for Ash to nut up and actually do something interesting for once to see a Pokemon in it's full glory. Snap came around at just the right time. We all knew Stadium was around the corner, where we would be able to watch our mons fight in .... THREE DEE!! In my 12 year old mind, Snap tied me over until Stadium. It was very relaxing but with enough challenges to where the game could be difficult If you wanted it to be. Getting that perfect shot of that elusive legendary bird was so rewarding. Literally the only problem with the game was the small roster and the short length, which I think is why old timers have been craving a sequel for decades.

I haven't watched the trailer yet, gonna wait until after work so I have something to look forward to!

I was looking at your post all confused, but bizarrely enough it came out the other way around in Europe; EU got Stadium first then Snap, whereas NA got Snap then Stadium.

How about that.
 
While I never played the original cause I never really had a way to play it, I'm actually excited for this. For those who don't get the fun, understandable, so much so that Jwittz actually made a video explaining at least what what makes Pokemon Snap fun for him (and he even mentions originally he didn't like it until he got older):

I'm at very least willing to try it out. Already many have talked about how beautiful the graphics look (especially that water texture) and that they've shown Pokemon looking more lively.

From my quick observation it looks like they've added some QoL mechanics like the camera having a Pokemon tracking reticle which seems to have the camera center itself onto the Pokemon it's on (they'll probably also had a way to switch between multiple Pokemon in the camera's reticle box).

Finally it doesn't look like we're playing as Todd unless they really redesigned him. While Todd wasn't any different then a blank personality for the player to "control" he did have that direct connection with the Pokemon anime so he sort of had a personality even if it wasn't in the game. Not hoping too much from the more generic looking protag here but maybe they can make them more then just a blank canvas?
 
What a good looking game. It's really incredible how much they're able to stretch the usage of these models they made for XY. Lighting & textures go a long way
That the Pokémon themselves react to lighting is new, isn't it? Take the Sawsbuck at 0:48, for instance. It's standing in shadow. That Mandibuzz at 0:55 is also casting a sharp shadow. Correct me if I'm wrong, but have they ever done stuff like that in the main series? It looks like the models have been given a bit of a touch-up so they react to the light engine, at least.
 
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