Now imo, I feel like a best of both worlds would be the most ideal type of postgame content to have. I think Sword and Shield has managed to do that with the DLC...except....IT'S DLC. Crown Tundra was a pretty damn good post-game content with an incredible Wild Area to explore plus Dynamax Adventures being sooo much fun to do. But in any case, I feel like the 3DS era focused on building post-game story arcs, but it did so too much to the point where they focused less on having places to explore and thus the scope feels smaller as a result. If perhaps they gave some good post-game story episodes as well as more places to explore, that could make for a thoroughly engaging post-game.
And that is why DLC is a good step forward.
Would you rather buy the exact same game + bells and whistles, or buy just the bells and whistles to add to your copy?
Crown Tundra was nice, IoA was excellent, and if SwSh didn't have serious technical issues, they'd be much more appreciated. The fact that they *had* to make them sell by themselves was also good for the customers because they need to have a level of quality that entice people to buy them.
The trade-off is obvious. We pay less, get potentially better content but are more reliant on GF sticking the base game. And that was SwSh's biggest problem.
Game Freak needs to sit down, look at that engine and start coming up with a new one. The current one just won't do the trick. The performance issues are a result of rushed shoddy coding.
These potential Sinnoh Remakes or even the next ones, we don't know for sure what GF is coming up with are crucial to the future of the franchise. quality-wise.