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Unpopular opinions

....except GF is second party. And I feel like GF knew that SwSh wasn’t on par while marketing it, frankly.

First Party/AAA.

Pokémon is one of Nintendo's biggest system sellers, it obviously qualifies as a flagship title.

I'm not saying "they're worth 60 bucks", that's as subjective as it gets.
(My personal opinion being that it's a "wait for a sale" game, that's why I got it used for a lower price.)

I'm saying that all mainline games on the Switch will cost 60 bucks, and there's nothing inherently wrong with that, because it's the standard.
 
The reason why games are now more expensive than they were before is because they cost more to make. I frankly don’t believe that SwSh cost more to make than B2W2, so it does kinda scream cash grab. They only had to model the new Pokémon, reusing almost decade-old models for everything else, and they barely bothered to model the new region. Compared with Odyssey or BotW (both games that I actually think are the worst in their respective series) it’s a total ripoff.
I'm pretty sure SwSh cost more to make than B2W2, especially if you keep BW1's development costs out of it. With sprites, you can have concept artists working right in the engine, as the sprite they design can be used as an asset without any need for conversion. Modelling a character in 3D is a much more expensive and time-consuming endeavour.

Same with area design. Sprites on a grid are relatively easy. 3D modelling, texturing (and sometimes animating) objects is difficult. Even if the core assets for the battle system were already there, a lot of other stuff had to be made from the ground up.

But yeah, there's no question they didn't cost anywhere close to what Odyssey or BotW cost. Probably not within the same order of magnitude, even. It's just that the DS games were even smaller in scope.

Put another way, this is the staff credits of B2W2 while this is the staff credits of Sword and Shield. Even disregarding all the localization staff, it's clear that a lot more people worked on SwSh.
 
60 is even a acceptable price nowadays, considering Next Gen titles (like PS5 / XbX) are looking to cost 70+ € each, and in same fashion, I doubt that there's a huge developer difference between a PS4 AAA and a PS5 AAA.
But, it's going to be the "standard" price and nothing to do about it.

My wallet is hurting even before they start releasing.
 
More unpopular opinions:

  • Pikachu and Charizard are dope and not at all overrated, though them being overexposed does indeed make them less special.
  • BW1 screwed up not just by having only Unova mons at first but also not doing enough to showcase its better Pokemon, especially early enough. I don't want Patrat or Lillipup or elemental monkeys - give me Drilbur, Darumaka, Petilil, or even Venipede.
  • Instead of making Pikachu lookalikes in every game, they should just create new regional variants.
  • Cyrus is overrated, he's just a guy who wants to destroy the world and stuff because he had a bad childhood...no deeper explanation like with N who was brainwashed. Lysandre sucks too and Giovanni was better when he actually decided to leave and maybe even reform. Maxie and Archie however are great in at least ORAS, Archie especially is pretty dope and both come across as surprisingly likable while also badass. Lusamine being less psycho in USUM was a good thing, her being willing to kill Lillie makes her sound too evil.
  • Pokemon could benefit from a slightly darker tone for the anime and animated movies, not grimdark or edgy but with a tone closer to conventional shonen or similar like Naruto, One Piece, Demon Slayer, Code Geass, etc.

- True, these are great Pokemon that earned their popularity but the constant exposure can be quite frustrating. I have similar thoughts regarding Greninja.

- I think the number of options are fine, BW's regional dex number is smaller than other games (especially the 3ds games) so we ain't getting as much options early on. I think some games go waaaaay too overboard with it, like X and Y giving you powerful options like Absol, Hawlucha, etc. before the second badge.

- I disliked these lookalikes but the most recent ones, Togedemaru and Morpeko, were pretty good and had distinctive characteristics compared to the other ones.

- Cyrus' apathy, lack of emotions and social skills (dude just comes up at you at Mt Coronet to speak some nonsense without introducing himself and leaves lol) is what makes him special to me. The DP games had trouble representing this side of Cyrus though and he came off like any other generic Pokemon villain (almost like these games were rushed or sth :psysly:), same for the DP anime. Platinum and future games really got Cyrus on point, as well as the Pokemon Generations short.

- IIIIII think they were trying to go that for the XY anime, how well it was executed is debatable. As for my opinion of that anime...

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- True, these are great Pokemon that earned their popularity but the constant exposure can be quite frustrating. I have similar thoughts regarding Greninja.

- I think the number of options are fine, BW's regional dex number is smaller than other games (especially the 3ds games) so we ain't getting as much options early on. I think some games go waaaaay too overboard with it, like X and Y giving you powerful options like Absol, Hawlucha, etc. before the second badge.

- I disliked these lookalikes but the most recent ones, Togedemaru and Morpeko, were pretty good and had distinctive characteristics compared to the other ones.

- Cyrus' apathy, lack of emotions and social skills (dude just comes up at you at Mt Coronet to speak some nonsense without introducing himself and leaves lol) is what makes him special to me. The DP games had trouble representing this side of Cyrus though and he came off like any other generic Pokemon villain (almost like these games were rushed or sth :psysly:), same for the DP anime. Platinum and future games really got Cyrus on point, as well as the Pokemon Generations short.

- IIIIII think they were trying to go that for the XY anime, how well it was executed is debatable. As for my opinion of that anime...


1. Fair! I don't disagree.

2. Nah, I like getting OP mons early lol. Okay, maybe not necessarily OP, but with the potential to become it or be it for the time being. BW didn't need to have OP mons either, they could just throw some mons at us that are actually kind of interesting, Petilil wouldn't be OP, Drilbur and Zorua neither.

3. Fair. I don't really dislike the lookalikes but I prefer Pikachu by far.

4. Hmm. Cyrus might be better there, I have to check.

5. Is it really?
 
Just weighing in on the pikaclones discussion, I actually don’t mind them. Plusle, minun, pachirisu, and emolga aren’t too bad, other than their weirdly spelled names that have tormented me since 5th grade. Dedenne, though? You’ve stepped over the line, bucko. I hate that thing. I want to step on it. It looks like they found a homeless man, showed them a jpg of pikachu for 5 seconds, and asked them to make a replica out of black pipe cleaners and a sweet potato. Don’t even get me started on Morpeko. HAhaHa gUys, funny quirky rodent likes food and has severe personality disorder! OmG sO ReLatAbLE! Amirite? Togedemaru is ok in my book, tho.
 
Just weighing in on the pikaclones discussion, I actually don’t mind them. Plusle, minun, pachirisu, and emolga aren’t too bad, other than their weirdly spelled names that have tormented me since 5th grade. Dedenne, though? You’ve stepped over the line, bucko. I hate that thing. I want to step on it. It looks like they found a homeless man, showed them a jpg of pikachu for 5 seconds, and asked them to make a replica out of black pipe cleaners and a sweet potato. Don’t even get me started on Morpeko. HAhaHa gUys, funny quirky rodent likes food and has severe personality disorder! OmG sO ReLatAbLE! Amirite? Togedemaru is ok in my book, tho.
Mostly agree, except Mimikyu is far better than Togedemaru, despite not being a Pikaclone
And Toge honestly is too basic. The shape and flat triangles for "spikes" feels too contemporary and artificial for me
 
Truth be told, I fully expect things like the entire Battle Zone (Frontier Included) to be DLC in the potential Sinnoh Remakes. Unless they specifically add new content, which would be a bit of a task with how much stuff Sinnoh got to begin with.

Unless it's in the main game I don't see GF winning in the following scenarios:
They later add it in as DLC, likely charging for it. Now if it was free DLC MAYBE they can get away with it... but eitherway unless they release a "complete addition" a few years later people would still complain that it being DLC means it can very likely become lost content when the servers letting you access the expansion goes down.
They don't add a Battle Frontier and instead focus on some other ideas (which is the more likely case). Infact, if they're not going to put it in the main game, GF knows they'll lose any argument if they tried making it DLC so probably won't bother to instead focus on something they have actual interest in.

As I said, at this point the only way I can see the Battle Frontier concept being saved if it's made into it's own peripheral app like Stadium/Revolutions or they fuse its features into the Battle Tower (expy). Another idea is they could "downgrade" facilities to just make them an additional side feature you come across on a route or in a city where they don't have to be so strict with the challenge at first.

Imagine playing GOAT Platinum, shutting the game off after Cynthia and saying "A'ight. That was cool. Time to sell the game on eBay since I'll never play it again." :smogduck:

Sadly, that is the issue we do have and is GF's reasoning to not do Battle Frontiers or any more expansive/competitive post game content anymore. The casual gaming community, many being Nintendo's target audience of little kids, will probably beat the many story, do some of the easy post game stuff, and then never go back to the game unless an event happens. Instead they know focus on making post game episodes which aren't bad and some do introduce post game battle facilities and features for competitive, but that's more of a bonus. Though with that said, maybe GF should think about having (free) DLC story campaigns that just reuses assets already in the game.

You heard it here first fellas. The game that has a gigantic emphasis on the number of options you can build a team with and trade with friends is NOT meant to be replayed.
With its huge emphasis on keeping a collection, until Bank and HOME were released, it was almost impossible to replay a game without losing everything you had. (...)

But now with Bank and HOME one could truly replay to their heart's desire... as difficult as it might be for me to find a reason.

I can see both sides of the argument. First off, let's take away replaying the "most recent game". Even with Bank, Siggu is right that GF encourages you to keep your save file for the most recent game until the next game comes out. But when that does happen, you play through the new game, and your transfer all the Pokemon you want to keep out of your old game, what about the old game then?

In that case, I see Volt-Ikazuchi's point that now there's no excuse not to restart and replay those games over and over trying different Pokemon combinations or the various fan challenges like a Nuzlocke, solo challenge, or speedrun. Maybe even try to conquer the features you initially ignored first time through like actually "complete" Pokemon Contests, Battle Frontier, Pokeathlon, Musicals, and PokeStar Studioes. There's not really anything stopping you from modding the game like making it a randomizer, making your Starter a Pokemon you want to start the game with, downloaidng someone els'es mod which made bosses & trainers more difficult, or maybe doing "what if" scenarios and giving certain Pokemon moves and Abilities they normally wouldn't have.

What's only keeping someone from doing that is them just not wanting to. And that's alright, if you don't feel like you'd be interested in doing that, then don't. But don't say there's no replayability because that's not the case, you just don't want to do it cause you have other things you want to pay attention to. Granted, GF could allow for more flexability in the game. We all still waiting for a game that let us challenge Gyms in any order, maybe even having the region mostly open for us to explore with only certain offpath areas blocked off to be cleared once we beat Gyms or after certain story events. Oh, and also multiple save files wouldn't hurt, or at least unlocking a "New Game +" save file that let us replay the game again with maybe some additional options all while not touching our original save (and let us send some Pokemon to it from the NG+ file so that we can restart the NG+ file if we wanted to).

They definitely are, just not for purposes of gameplay in the games. The many different silhouettes of Pokémon help make them easily distinguishable.
This. Silhouettes have got to be my favorite thing about Pokémon. Remember when we saw the shadow of melmetal, and later on, zarude and everyone just went to town? Definitely better then the “mysterious glitch” thing with sirfetch’d where everyone and their mother knew it was a farfetch’d evo

Do silhouettes actually make Pokemon distinguishable? Maybe to a Pokemon fan if they're used to seeing the stock art, but if you took all the first stage com mon bird Pokemon and showed them to a casual player I'd bet they'd make some mistakes. Same with the bugs of similar shape, fish, the "pink blobs", various rock Pokemon, etc..

Do not mistake them giving the Pokemon a unique pose that thus gives them a unique silhouette for them purposely designing a Pokemon to have a certain silhouette. Going back to my TF2 and Overwatch example, no matter what pose or animation the characters are in those games had purposely design their characters to have different silhouettes so that, when you see them through a solid object, you know what characters are up ahead.

With Pokemon I don't think this is the case at all with the majority of the mons. They most certainly pay attention to the body shapes and puts them in unique poses for the stock art, MAYBE for the purpose of Who's That Pokemon, but during the actual designing of the Pokemon they're not caring about silhouettes cause they're more focused on making sure the Pokemon just looks good (details, colors, textures, etc.).

I still think the eeveelutions past gen 1 were a mistake (well, not financially), but thats old news

Eh, I think the problem with later Eeveelutions is that to get them it became more complicated. First 3 you just needed Evolution Stones and that's it. Then Umbreon and Espeon was based on the new time of day mechanic even though you have the Moon Stone and newly introduced Sun Stone. For a long time people thought about a Grass-type Eeveelution and when they finally do make one it doesn't evolve from the Leaf Stone but rather yet another new evolution method that was location based (and paired with an Eeveelution that didn't really have a stone associated with it at the time). Infact you can argue Leafeon and Glaceon didn't have a good reason to be made as only they evolved needing the Moss Rock and Icy Rock (while there was other location based evolution it was for Magnezone & Probopass in a place with a strong megnetic field, if anything we should have gotten a solo Steel-type Eeveelution). Sylveon is even moreso this as it's the only Pokemon to evolve via the Pokamon-Amie/Refresh Affection stat. The Eeveelutions were meant to show off unusual evolution methods (notably that other Pokemon also used):
  • Gen I was via the Evolution Stones.
  • Gen II was both the Friendship stat and time of day.
  • Gen IV is location based... but as I mentioned the goofed as the locations they made only can be used by Eevee. Now, if they still wanted to do Leafeon and Glaceon, what I would have done is also used another new evolution method introduced that gen: knowing a specific kind of move. Have it so when taken to a place with a strong magnetic field, an Eevee that knew Aromatherapy evolves into Leafeon and ones that knew Mist evolves into Glaceon (Eevee would have Aromatherapy and Mist added to it's Level 1 movepool so needed a Move Reminder to get).
  • Gen VI, if they wanted a Fairy-type Eeveelution, I say instead of giving it its own evolution method (thus completely missing the point) maybe instead re-use Pancham's evolution method. Exposure to a Fairy-type party member while it knows a Fairy-type move. It honestly makes more sense cause what about having a high affection in Pokemon-Amie equal Fairy-type?
Though now that they've made getting Leafeon, Glaceon, and Sylveon easier this may not be the case anymore.

My point is just e happy with the games you get. My brother hated the difficulty of Gen 1 and thought it was boring, but it was all he had, so he played it. I mean, most of you guys are hating so much on the games here that I'm beginning to wonder why you even use Smogon.

... No. I WANT the games to improve, especially as they move up in improved hardware allowing them to tell more intriguing stories. Yes, the mechanics are fine. I can play any Pokemon game and find enjoyment in it because they've not only have fine-tuned the battling mechanic but they do also do experiment side features here and there and, even if I don't enjoy them, I at least see the merits of their inclusion if nothing more than the world building it provides. Gen V (and to an extent VII) has shown Pokemon is capable of more complex stories and character interactions.

Because let me throw this back at ya: if I wanted to play a barebones Pokemon game, I would just go back to a Gen before 5. Sure it doesn't have the shiny new Pokemon and mechanics, but if I'm only caring about the barebone stuff I wouldn't be caring about that stuff either (though Gen III has Contests and Gen IV has that and HGSS has the Pokeathlon). Gen V showed that Pokemon can have a story that asks questions of the player, Gen VII can present players with adult themes, both show the player being more than just a "wrench in the works" and having personal involvement in the story, both show the non-player & villain team characters (Gym Leaders, Captains, Kahuna, Professor, Rivals, etc.) can have more involvement with the story and throughout it instead of being a one-and-done encounter.

I'm not asking for them to write Citizen Kane here, I'm asking them to develop a thoughout region with developed characters who I want to experience this world of Pokemon with. Give me a reason to care about these packets of 1s and 0s, that they hold a story and/or character concept which is worth exploring with. And if GF doesn't want to do that, maybe then they should just make that big Pokemon MMO, instead of releasing a new region with each gen just release the new batch of Pokemon in the MMO region while only changing up the NPCs every now and again
(and maybe adding new locations) to give players something to do.

we need a REAL, MATURE pokemon game for REAL GAMERS. here's my list of what it needs
- all pokemon, and unique animations for all of them except everything after gen5
- a good storyline but i need to be able to skip all the dialogue
- change the formula of the games (NOT LIKE GEN7)
- every trainer has to be CHALLENGING. the only way to do this is by giving them a full team of pokemon
- open world that lets me get close enough to the trees to inspect them for any faults
- asshole rival
- charizard dies. so does pikachu

Let's not be too hyperbolic. :psywoke:

Unique Animations: ... I mean, to an extent, yes. At least during battles I want the Pokemon to be in a more dynamic pose when idling than just standing there waiting to be smacked. I also think each Pokemon can be given a set number of unique animations that, along with special effects and camera angle manipulation (and placement of the 3D models), can make the battle also look more action-packed and hide the illusion the Pokemon aren't touching each other.
Good Storyline, Skippable Cutscenes: Yes. I would like a good Pokemon story. And for those who have either played through the game already or just don't care, give them the option to hit a "pause" button that gives them the option to skip cutscenes. Maybe in the option menu even give players the choice to hold down the A or B button to speed through dialogue boxes without having to mash the button.
Change The Formula: And what exactly do you mean by this? If you mean have real-time battles, I would have to disagree. I feel the turn-based combat is fine, if there's anything to change about battles it would be the menus allowing you to have more options (some of my ideas). If you mean the Gym Challenge, then I wouldn't be opposed to that. The Gym Challenge is a nice default to go back to every other generation, but it also wouldn't hurt to have a different kind of "challenge". I myself thought of different "Challenge" ideas, moreso to show that there are other options. Though the Gym Challenge itself could do with a formula mix-up, like let us choose the order of Gyms we want to challenge, give the Gym Leader a leg up by abling to power-up their Pokemon like Totem Pokemon, restrict levels like in Battle Facilities, etc..
Challenging Trainers: All I'm asking is to do Difficulty Levels, at minimum Easy, Normal, & Hard. And with Easy difficulty they could even make Normal slightly more difficulty by letting NPC's Pokemon hold items & maybe have their Pokemon know coverage moves (and moves they learn via TM or Tutors). Though if you want an overall mechanic idea that could maybe provide challenge or at least even the grounds, I've always supported the idea of implementing level caps.
Faults In Trees: Yeah, I think they should bring by Hidden Grottos too. :blobthumbsup:
Rival(s) Of Different Personalities: Look, there's a WHOLE spectrum of personalities between & adjacent to "friendly" and "asshole", would like to have some rivals who don't want to be buddy-buddy with me though that doesn't mean I want them to hate my guts. Like, maybe have a Rival that is quirky like they made Green in Let's Go. Imagine having to put up with her strange shenanigans throughout an adventure? Or how about a Rival who thinks they're the main character and you're "The Rival". Or a Rival that's indifferent to you (at least at first), they have their own goals and see you as someone they can train against (aka they think of you like you think of all the random NPCs on routes). Maybe even have the rival be a sibling or cousin, having a family bond which would create a different kind of interaction than we've seen so far.
Not Die, Sit On The Sidelines: That said I think after giving Charizard both Megas and Gigantamax even GF has to be tired of it (and I say this with Charizard being my favorite Pokemon). As for Pikachu, not only let it sit to the side but also maybe stop with the Pikaclones unless they have a really good/interesting idea. You're not going to recapture what Pikachu had, stop trying and instead create a more unique Pokemon.

First party/AAA Switch games are 60 bucks.
Iirc, it's the same for PC/Other consoles too.

It's industry-standard. Nothing inherently greedy or bad about it, GF just followed the standard.

:blobsad: *Looks nervously at EA & Activision Blizzard trying to push games being $70 standard* :psysad:

  • BW1 screwed up not just by having only Unova mons at first but also not doing enough to showcase its better Pokemon, especially early enough. I don't want Patrat or Lillipup or elemental monkeys - give me Drilbur, Darumaka, Petilil, or even Venipede.
  • Instead of making Pikachu lookalikes in every game, they should just create new regional variants.
  • Lusamine being less psycho in USUM was a good thing, her being willing to kill Lillie makes her sound too evil.
  • Pokemon could benefit from a slightly darker tone for the anime and animated movies, not grimdark or edgy but with a tone closer to conventional shonen or similar like Naruto, One Piece, Demon Slayer, Code Geass, etc.
  • BW1 Mon Variety: Eh, I think you're overexaggerating things. After the first Gym you gain access to a lot more Types (mainly because they were using the first 2 Gyms as a tutorial to Type effectiveness) and after the 2nd many of the Pokemon you mentioned soon become available. I don't think even limiting the dex to just Unova mons held it back cause we had over 150 of them, just like Gen I (which is by design). Now there are things to complain about like the ridiculously high evo levels or the overabundance of Elemental Monkeys filling in Type gaps.
  • Pikaclones: That wouldn't really solve anything, at that point you're just admitting the Pikaclones are indeed a hopeless attempt to recapture the popularity of Pikachu. As I said above, how about we just give the Pikaclones a rest.
  • USUM Lusamine: Eh, one thing I don't like about USUM with how they handled Lusamine. Let us not forget that Lusamine mentally abused her kids, froze Pokemon so they can remain "beautiful" in a trophy room, and was willing to kill Nebby. USUM tried paving all over that though that all still happened in USUM, all USUM did was give Lusamine a sort of justification for killing Nebby... but we know Lusamine would have done that anyway so she's not making a moral sacrifice for the greater good. And worst, one of the the best scenes in SM where Lillie finally stands up against her mother and the scene after where Lusamine snaps back to her senses and says Lillie is "beautiful", both gone and instead we're told they made-up OFF SCREEN! Actually SM Lusamine didn't fully heel-face, but Lillie is willing to work with her to have her realize what she did wrong (which also shows Lillie hasn't fully forgiven Lusamine but has hope she can reforge their relationship over time).
  • Darker Pokemon: Do you mean the main games? Cause the Pokemon Mystery Dungeon games can actually get pretty dark at times.
 
Mostly agree, except Mimikyu is far better than Togedemaru, despite not being a Pikaclone
And Toge honestly is too basic. The shape and flat triangles for "spikes" feels too contemporary and artificial for me
Maybe it’s just me, but I wouldn’t really consider mimikyu a pikaclone. I mean it is canonically, but it’s such a unique concept that I’d argue calling it a pikaclone is basically an insult to it.
 
Unless it's in the main game I don't see GF winning in the following scenarios:
They later add it in as DLC, likely charging for it. Now if it was free DLC MAYBE they can get away with it... but eitherway unless they release a "complete addition" a few years later people would still complain that it being DLC means it can very likely become lost content when the servers letting you access the expansion goes down.
They don't add a Battle Frontier and instead focus on some other ideas (which is the more likely case). Infact, if they're not going to put it in the main game, GF knows they'll lose any argument if they tried making it DLC so probably won't bother to instead focus on something they have actual interest in.

As I said, at this point the only way I can see the Battle Frontier concept being saved if it's made into it's own peripheral app like Stadium/Revolutions or they fuse its features into the Battle Tower (expy). Another idea is they could "downgrade" facilities to just make them an additional side feature you come across on a route or in a city where they don't have to be so strict with the challenge at first.

GF isn't "winning". Ever. People will always find new ways to complain. Wanna see an example?

I honestly don't mind if the Frontier becomes DLC. It requires a massive time, effort, creativity, and testing investment, despite requiring little new assets. It makes sense for it to be DLC.

Will people be absolutely livid over that? 100% yes. No doubt about that.

Will people pay for it? Likely. People gotta put their money where their mouth is. A quality DLC area + the Frontier is 100% worth its salt both in quality and in lasting appeal. Y'all want the Frontier? Y'all wanna prove that it wasn't "just a vocal minority" asking for it? Buy the DLC.

What really matters is the base game. SwSh's base game is bad. No nicer way to put it. It's pretty bad. The DLC does go a long way in salvaging the better parts of it, but it suffers from the base game dragging it down.

If Game Freak delivers a polished, entertaining base game for the next one, it's all good. I don't even want to see quality, I wanna see effort and ambition.
 
What do people want from the battle frontier, anyways? This is genuine. I legit cannot remember the gimmick of most battle frontiers since I barely played them (I think I often gave up on the rng areas. A little rng is fine but having your entire challenge surround "just don't miss lol" isn't that fun).

Focus on the challenges outside the battle or inside? I know some emerald challenges had funky floors and gimmicks, while platinum had more of battle mechanics (Both games had a little of both, but they focused on one more than the other I think?).

Just no umbreon sand attack spam please I can't do that again
 
Maybe it’s just me, but I wouldn’t really consider mimikyu a pikaclone. I mean it is canonically, but it’s such a unique concept that I’d argue calling it a pikaclone is basically an insult to it.

It's not a Pikaclone, it WANTS to be (or rather, it wants to be Pikachu). Which is why I say GF should stop trying with the Pikaclones, because the most successful Pikaclone they've made that marginally reaches Pikachu level popularity is not even a Pikaclone but a Pikachu-wannabe Ghost/Fairy.

What do people want from the battle frontier, anyways?

Well first I feel posting links Bulbapedia's articles on both Gen III's and Gen IV's Battle Frontier will help give a clearer idea. Also, if we're talking about an additional feature with alternate forms of battling, may as well post a link to Battle Revolution as it was sort of its own Battle Frontier.

So with that done:
  • Battle Facilities: This is the trickiest one as both Frontiers had all but 2 different Facilities and the way they did Facilities between both gens have a different feeling to them. Battle Tower expy and Battle Factory (Rental Swap gimmick) is a must.
    Gen III's other 5 facilities were either luck-based or exploration based. I'd say the most notable of them was Battle Pike and Battle Pyramid. Pike you chose one of 3 hallways which either resulted in a battle, healing, status infliction, or nothing until you got to the end. Pyramid you go up seven floors battling trainers, wild Pokemon, & finding helpful items until reaching the top.
    Gen IV's other 3 facilities are more battle skill based with a tinge of luck thrown in. Battle Arcade has you essentially spinning a wheel (except its lights on a 4x4 tile board) and each tile does something to your &/or your opponent's party before the battle begins. Battle Castle are normal battles, but you don't heal between battles but instead earn Castle Points which you can use to heal your Pokemon, buy held items, make the next opponent weaker, etc.. Battle Hall you choose a Type you want to battle, though your opponent can have any Pokemon of that Type and they usually will try to pull a fast one on you so better choose something you know you'll have coverage for.
    Not going into the Battle Revolution's Colosseums all which have their own interesting gimmicks, if GF doesn't just use these facilities again then new facilities, to please the fans, would need to be a mix of exploration (Pike & Pyramid) and skill-based battling (Gen IV's other 3) and likely will just be "remixes" of these past Facilities (and possibly Revolution's Colosseums).
  • BP Shops: As you battle you'll earn BP and you'd want to spend it on stuff. There is the usual shops like Move Tutors and Rare Items, but there were additional services usually to help you train up Pokemon faster. One I can think off the top of my head is a massager that increases a Pokemon's friendship by a lot.
  • Area To Explore: Both Frontiers weren't just the Battle Facilities, they had NPCs around you can talk with, other smaller buildings you can enter, and even little areas here and there that led to wild locations you could catch Pokemon that weren't in the main game.
Yeah, all this is kind of vague, but that's kind of the best I can do without going into wishlisting territory. If I were to compare it the recent SwSd DLC, take the Isle of Armor, make it a bit smaller, place around its various locations these buildings which inside hold special tournaments with different battling rules, and that's probably what people would want.
 
I actually like it better when the title legendaries don't play a big role in the game.
When I got Pokemon Gold and discovered the location of Ho-oh, it was something else. Not as special as discovering the Regis, which sadly won't work in the modern day, but there is a different satisfaction to exploring areas the game doesn't force you through and rewarding you.
You can play through Pokemon GS without ever encountering any legendary Pokemon (that includes the beasts which you have to awaken. And in Crystal, it's almost the same. You are required to awaken the beasts, but you can play through the game with at most encountering Raikou and Entei in the wild.

I personally wasn't surprised but by todays standards it's unusual that you can also get the other legendary. After watching Pokemon 2000 (amazing movie btw), I knew Lugia has to be in whirpool island but I just couldn't find it. It was thanks to a friend that I discovered a simple area you can't enter from everywhere.
I think I had defeated Red at that point, and there were still things to do in the game.
The funny thing is, after a satisfying moment being finally able to catch Lugia, utter disappointment followed right after:
Lugia is not a Water/Flying Type
Yes, there are arguments how and why that is the case, and even in the movie stuff hinted to Lugia not nessecary having that type, but a kid doesn't think about stuff like that.
 
I actually like it better when the title legendaries don't play a big role in the game.
When I got Pokemon Gold and discovered the location of Ho-oh, it was something else. Not as special as discovering the Regis, which sadly won't work in the modern day, but there is a different satisfaction to exploring areas the game doesn't force you through and rewarding you.
You can play through Pokemon GS without ever encountering any legendary Pokemon (that includes the beasts which you have to awaken. And in Crystal, it's almost the same. You are required to awaken the beasts, but you can play through the game with at most encountering Raikou and Entei in the wild.

I personally wasn't surprised but by todays standards it's unusual that you can also get the other legendary. After watching Pokemon 2000 (amazing movie btw), I knew Lugia has to be in whirpool island but I just couldn't find it. It was thanks to a friend that I discovered a simple area you can't enter from everywhere.
I think I had defeated Red at that point, and there were still things to do in the game.
The funny thing is, after a satisfying moment being finally able to catch Lugia, utter disappointment followed right after:
Lugia is not a Water/Flying Type
Yes, there are arguments how and why that is the case, and even in the movie stuff hinted to Lugia not nessecary having that type, but a kid doesn't think about stuff like that.
Yeah, RSE was the last game fighting a legendary wasn't mandatory, but even then they're still heavily mentioned
Post game self discoveries are rarer these days...
 
Yeah, RSE was the last game fighting a legendary wasn't mandatory, but even then they're still heavily mentioned
Post game self discoveries are rarer these days...
You don’t need to fight Zygarde in XY, Kyurem in BW, Mewtwo in LGPE, Heatran in DPPt AND B2W2, or 3 of the Tapus in SM.

The hidden postgame legendary is a series staple lmao. SwSh is the first to break this afaik.
 
You don’t need to fight Zygarde in XY, Kyurem in BW, Mewtwo in LGPE, Heatran in DPPt AND B2W2, or 3 of the Tapus in SM.

The hidden postgame legendary is a series staple lmao. SwSh is the first to break this afaik.
Not exactly. Kyurem couldn’t be caught in BW2 until the Post game, and Rayquaza was a not a required fight in Emerald at all. SwSh also gives you Eternatus instead of the mascot, so it still has a Legendary part of its plot that is required.
 
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Rayquaza was a post-game only legendary in RS, and even in Emerald you're not forced to catch it, only to meet up with it once to ask for its help, whether you caught it or not later was entirely up to you.

Also worth noting that Giratina was also a post-game exclusive optional legendary in DP originally. Regigigas, Cresselia, and the Lake Guardians were also optional.

The third legendaries in particular were post-game exclusive bonus legendaries in their debut games until the third version/sequel gave them a more important role.
 
What do people want from the battle frontier, anyways? This is genuine. I legit cannot remember the gimmick of most battle frontiers since I barely played them (I think I often gave up on the rng areas. A little rng is fine but having your entire challenge surround "just don't miss lol" isn't that fun).

Focus on the challenges outside the battle or inside? I know some emerald challenges had funky floors and gimmicks, while platinum had more of battle mechanics (Both games had a little of both, but they focused on one more than the other I think?).

Just no umbreon sand attack spam please I can't do that again
Maybe the best way to describe the appeal of the Battle Frontier would be the contrivance themselves. I personally have played only the Sinnoh/Johto Battle Frontier ( which I think has the more interesting challenges ) but one reason why it’s exciting is because it allows people to have a different form of challenge than PVP can offer, specifically the challenge of retaining the streak. It’s very different from PVP stand point, for example, unless you have no other options, it is strongly ill advised to use moves that have less than 100% accuracy, since a miss can result in a loss, and a single loss ruins your 1000 streak and you have to restart from 0 all over again. As you can see, it requires a very differently mindset from traditional PVP. In addition to that, the tricks provide an additional layer of thinking. The Battle Hall, one of my favorites, is a perfect example. In the Battle Hall, you get a Chart featuring all the types, and each at 1 and go up to 10. The higher the number, the stronger the Pokémon- For example, 1 for Dragon might be Dratini, while for 10, it might be Salamence. The more you rely on the same type, the stronger the Pokémon becomes. In addition, you are only choosing one of the types of the Pokémon- For example you have Raikou and then choose Water expecting an easy win, you might get Gastrodon, a Water/Ground, and thus immune to Electric. It’s really cool way to make the think about the type chart in a dynamic way that PVP couldn’t replicate.

And lastly, I disagree with the idea that just because a feature is underused, doesn’t mean that it should be removed from the game. Let’s just imagine for a moment that Pokémon Showdown for whatever reason can no longer support all the formats. As a result, some formats need to be culled. Is it alright for the staff to decide to eliminating STABmons, AlmostAnyAbility, 1V1, Anything Goes, Camomons, etc. just because they don’t have enough players compared to the likes of OU and VGC? Is that a fair thing to do? Just because a feature or mechanic is unpopular does not mean that the feature or mechanic is bad and useless. It just means it’s not as popular as some other features that are just as good.
 
Yup. Example:

Also me using my Salamence with Aerial Ace instead of HP Flying because I'm definitely not breeding for HP flying on friggin gen 3 double team, brightpowder bs in the frontier.

You skipped over the part where Juan has Kingdra sets up 6 Double Teams and you see Chugga struggle to do any damage to it afterwards with his Tentacruel and he skips over who knows how many turns until Kingdra knocks it out. I think you need to see that to understand how frustrating the Double Team was being and how satisfying was for Absol to 1HKO it with a Critical Hit Aerial Ace (after having done two Sword Dances so was at +4 and off a 130 base Attack stat; practically vivisected that Kingdra).:bloblul:

And lastly, I disagree with the idea that just because a feature is underused, doesn’t mean that it should be removed from the game. Let’s just imagine for a moment that Pokémon Showdown for whatever reason can no longer support all the formats. As a result, some formats need to be culled. Is it alright for the staff to decide to eliminating STABmons, AlmostAnyAbility, 1V1, Anything Goes, Camomons, etc. just because they don’t have enough players compared to the likes of OU and VGC? Is that a fair thing to do? Just because a feature or mechanic is unpopular does not mean that the feature or mechanic is bad and useless. It just means it’s not as popular as some other features that are just as good.

Adding onto that, even if a feature may not get enough attention to let itself be a feature on it's own, if the mechanic has merit and doesn't require that much of its own graphics it could be added onto something else, notable the Battle Tower (or its expy). Would it really be that much of a hassle to make Rental Battles, Inverse Battles, & Little Cup modes we can select (maybe even multiple at the same time)? And I don't think it would require much effort to reuse Battle Pike, Battle Arcade, Battle Hall, Waterfall Colosseum, Neon Colosseum, Magma Colosseum, & Sunset Colosseum (and that's not mentioning Wonder Launcher, Battle Royal, and Restricted Sparring). And even if they don't want to have all these modes, I still think Rental, Inverse, and even Little Cup should be standard.

Alternatively, if they do make a new Battle Frontier or at least multiple locations which offer different battling styles, they can also easily add on old styles of battle as "alt modes", thus allowing them to create and experiment with new ideas while keeping some old as a bonus to players who liked the old mode but there wasn't enough justification to keep it.
 
And lastly, I disagree with the idea that just because a feature is underused, doesn’t mean that it should be removed from the game. Let’s just imagine for a moment that Pokémon Showdown for whatever reason can no longer support all the formats. As a result, some formats need to be culled. Is it alright for the staff to decide to eliminating STABmons, AlmostAnyAbility, 1V1, Anything Goes, Camomons, etc. just because they don’t have enough players compared to the likes of OU and VGC? Is that a fair thing to do? Just because a feature or mechanic is unpopular does not mean that the feature or mechanic is bad and useless. It just means it’s not as popular as some other features that are just as good.

...yes? That seems entirely fair? Like, it sucks for the people who really enjoy the feature, but from a developer's standpoint if a feature requires a relatively substantial amount of effort to implement/maintain but only a small portion of the playerbase is going to use it, it is entirely reasonable to direct that effort elsewhere. (Where Gamefreak directs said effort is a separate question).

Moreover, it's not like frontier-esque features have been entirely eliminated, just scaled back to a much smaller number. The regular battle tower is always there, and USUM had the battle agency, IoA has restricted sparring, and CT has dynamax adventures (regular with legendary capturing and also an endless mode). (Did gen 6 have anything?) So it seems like, at least recently, GF is still trying to include a similar feature at some point in the generation to appeal to the players that like it. It's just not at the scale of the frontiers in gen 3 & 4, reflecting the number of players expected to engage with the feature.
 
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...yes? That seems entirely fair? Like, it sucks for the people who really enjoy the feature, but from a developer's standpoint if a feature requires a relatively substantial amount of effort to implement/maintain but only a small portion of the playerbase is going to use it, it is entirely reasonable to direct that effort elsewhere. (Where Gamefreak directs said effort is a separate question).

No it isn't.

Gen V had no Frontier. Doesn't it strike you as odd that it isn't bashed as hard as the 3D Gens because of it?

That's because of how solid they are in their own right. BW1 is a good game with substantial post-game exploration, and a memorable story which was unprecedented in the franchise up to that point.

BW2 builds up on BW1, even though story takes a minor hit, by fixing the most common complaint of no old gen mons being available in-game and adds the PWT.

So the question of where the effort "saved" goes makes a huge difference.

Besides, nothing is stopping Game Freak from adding it as DLC in the next games. It understandably takes a fair amount of effort, so put a price tag on that payoff.

The whole "vocal minority" argument doesn't make a lot of sense without real numbers and polls backing it up anyway.
 
The whole "vocal minority" argument doesn't make a lot of sense without real numbers and polls backing it up anyway.
This is what bothers me about this line of argument too. I feel like there have been so many features over the years that the "normie" fanbase doesn't really engage with and where this kind of harsh scrutiny isn't applied. Like all the people shocked by the shiny new animations in Camp that clearly never played around in Amie. What percentage of players do you think actually meaningfully engaged with stuff like contests, the pokeathlon, complex shiny hunting methods using the pokeradar or dexnav, the underground, super training, or, like, the entirety of competitive pokemon breeding and battling? This absurd devil's advocate position of "game freak should only ever put in effort for the lowest common denominator fans who only play through the campaign once because it makes the most financial sense lolol" is one that game freak themselves, for all their faults, clearly do not share. It's not unreasonable to expect them to cater to us, especially at 90$ per game cycle. Restricted battling (and following pokemon :p) basically salvaged SWSH for me, but I do expect a frontier in the sinnoh remakes.
 
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