Unpopular opinions

The best gift would be no game so we know that they're taking their time with a new game.

Basically this. I won't go on for too long since this is entering wishlisting territory but for me the ideal scenario as I alluded to earlier is the big game for 2021 just being some kind of "Pokemon Legacy Collection" that goes from Gen 1 to 5, 6 or even 7 and at the end of the direct or whatever they reveal this in they tack on a 5-second teaser for the next mainline game coming 2022 for extra polish. Mario literally just proved that they don't even need to do anything new to make big moneys off an anniversary so like
 
Honestly I'm not sure if GF cares that much about making a "big 25th anniversary special game" instead of doing whatever they want like they did in 2006. If Sinnoh remakes wouldn't be "special" enough for an anniversary game, then the only things that would be are a new generation or yet another Kanto game. The 15th anniversary didn't even have a new game in Japan, so maybe quinquennial celebrations aren't as important as decennial ones.
 
Plus it's not like the mainline games are the one and only focus of the franchise on anniversaries like this. Pokemon has so much more going for it than just the mainline series. There are already plenty of spinoffs that we know are coming this year, the new Pokemon Snap chief among them coming sooner this year, and several Pokemon across various generations are set to appear in it. There are also plenty more spin-off titles that are set to appear this year and will be spread out across the year perhaps. Maybe they could even do a Masters Collection of the old-gen games or release the old Pokemon games on the Switch e-ship for example, much like how in 2016 we saw Gen 1 games get a VC release in 3DS. There's plenty of rumors going around about that, and it could happen any time this year if they wanted to do that (not that it will happen, but it's always a possibility).

Point being, there's tons of stuff to come out this year that will cover practically all kinds of Pokemon generations, spin-offs and merchandise included. If DP remakes do in fact come out this year (again, it's not confirmed as of now), it would be at the tail end of the year anyway, when all of the other spin-off titles and whatnot planned for this year (some of which have yet to be announced) have already hit the shelves and begun selling, so it would basically be the last thing that comes out of this year for Pokemon if they do end up happening. Diamond and Pearl themselves were already an anniversary game in the first place so it's not like remakes of them would be totally out of place, either.
 
Plus it's not like the mainline games are the one and only focus of the franchise on anniversaries like this. Pokemon has so much more going for it than just the mainline series. There are already plenty of spinoffs that we know are coming this year, the new Pokemon Snap chief among them coming sooner this year, and several Pokemon across various generations are set to appear in it. There are also plenty more spin-off titles that are set to appear this year and will be spread out across the year perhaps. Maybe they could even do a Masters Collection of the old-gen games or release the old Pokemon games on the Switch e-ship for example, much like how in 2016 we saw Gen 1 games get a VC release in 3DS. There's plenty of rumors going around about that, and it could happen any time this year if they wanted to do that (not that it will happen, but it's always a possibility).

Point being, there's tons of stuff to come out this year that will cover practically all kinds of Pokemon generations, spin-offs and merchandise included. If DP remakes do in fact come out this year (again, it's not confirmed as of now), it would be at the tail end of the year anyway, when all of the other spin-off titles and whatnot planned for this year (some of which have yet to be announced) have already hit the shelves and begun selling, so it would basically be the last thing that comes out of this year for Pokemon if they do end up happening. Diamond and Pearl themselves were already an anniversary game in the first place so it's not like remakes of them would be totally out of place, either.
I agree with you. Saying that the 4th gen remakes would be terrible even if it were at the tail end of the anniversary anyways is just arbitrary. Are people going to say that yet another Kanto-centric game would somehow make a thousands more sense than a Sinnoh remake just because it is the first generation and thus more "special"?

People need to realize that just because it is special or the first doesn't means it should not be devoid of criticisms or that it never ages. The Gen 1 definitely needs their first remake considering how poorly aged the programming, and even if the glitchfest is charming, it is not really anymore professionally made than later generations.

Making the first generation a massive spotlight despite supposing to celebrate the the entire franchise. The Gen 4 remakes are just part of it, with all those spin-offs, merchandises, and everything else listed. To complaining about Gen 1 pandering so often but suddenly be okay that Gen 1 gets the most spotlight and that Gen 4 should not in an anniversary is plainly hypocritical.
 
Gen1 aren't better games. If you think "Should Gen1 get fanservice?" is answered with "Were the games good enough to deserve it?", you're missing the point both financially and logically. Gen1 has not aged past what matters most for this question: how iconic and well-known its Pokemon (and characters/region to a lesser extent) are. Having the most iconic Pokemon gives Gen1 a meaningful edge in this competition, an edge that advantages of other generations do not equal. It both widens appeal to less-immersed fans/non-fans and satisfies the largest group in the immersed fanbase.

If you don't think the most famous should get the most attention when it comes to remakes, what else would you base remake region frequency on? How good the original game was? Pokemon remakes can make bad games good and good games bad, so who cares? How compelling and cool the region was? They all have their perks and their fans. How useful they'd be as groundwork for a more ambitious project? The answer to that question is probably still whether the Pokemon and characters are iconic, so Gen1 wins anyway.
 
To be fair, there was one big issue with facilities, which is that they were required to do to obtain important PvP items, and "normal" people really really really hated them. Facilities in general are enjoyed by a minor part of the playerbase, which is probably why it was decided for a more facerollable one as main one, and have actually challenging ones as DLC.
While I myself do not agree with this and would have much rather had just difficulty modes in Tower instead (kinda like the old ones had "normal" and "super" modes), I definitely can see the reasoning for this design.
In fact I have yet to hear a VGC player that didn't hate the fact you had to go through "RNG facility that cheats by reading your inputs and countering your team"(tm) and actually enjoyed playing them. And most of them just faceplanted in singles with hyperoffense teams until they had enough BPs, then never touched them again.

Like, honestly, before DLC happened and actually brought sparring and dynamax adventures, we weren't expecting anything at all, we thought that the Tower would be it, since the chunk of playerbase that actually enjoys the facilities is extremely small, to the point they are basically a waste of design time.

What I dislike the most about the Hoenn and Sinnoh Frontiers is how punishing is losing once. Sure, the same is for the Tower facilities but that's just one facility, not 5-7 where you can't afford to lose once (losing can be pretty easy, and not every time it's the fault of the player). I like what the Battle Agency and Galar Tower did with the ranking system, now if you lose you only have to retry the rank again. Same goes for the PWT, which the tourney consists of 3 difficult battles against popular trainers. I actually enjoy the PWT more than the frontier, it has different modes like Triples, Rotation, rentalmons and even some unique ones via wifi events.

Now, if frontier-like facilities are going to be implemented in the future, what I propose is offering Continues that you can earn with perfect conditions (kinda like in the stadium games), so you can retry the battle and now knowing what to expect from the opponent, and if you keep losing, then maybe is because your team has very exploitable weaknesses that have to be fixed. Another alternative would be using the ranking system from the Galar Tower, BUUUUT after you beat the Frontier Brain for good, he unlocks an endless mode for you, where players can attempt perfect streaks and share their highest records.
 
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I agree with you. Saying that the 4th gen remakes would be terrible even if it were at the tail end of the anniversary anyways is just arbitrary. Are people going to say that yet another Kanto-centric game would somehow make a thousands more sense than a Sinnoh remake just because it is the first generation and thus more "special"?

People need to realize that just because it is special or the first doesn't means it should not be devoid of criticisms or that it never ages. The Gen 1 definitely needs their first remake considering how poorly aged the programming, and even if the glitchfest is charming, it is not really anymore professionally made than later generations.

Making the first generation a massive spotlight despite supposing to celebrate the the entire franchise. The Gen 4 remakes are just part of it, with all those spin-offs, merchandises, and everything else listed. To complaining about Gen 1 pandering so often but suddenly be okay that Gen 1 gets the most spotlight and that Gen 4 should not in an anniversary is plainly hypocritical.
I really feel you're purposely missing the point.

We're not saying that "Gen 1 remakes would be better than gen 4 remakes".

We're saying that **NO REMAKES** is the best thing that can happen.
 
What I dislike the most about the Hoenn and Sinnoh Frontiers is how punishing is losing once. Sure, the same is for the Tower facilities but that's just one facility, not 5-7 where you can't afford to lose once (losing can be pretty easy, and not every time it's the fault of the player)
That isn't unique to Sinnoh and Hoenn Frontiers though. Every facility except the battle tower in Galar uses the same ranking. Anyway, that punishing aspect is why the Battle Facilities are so appealing. Being able to get more than a 100 wins is a huge achievement and no easy accomplishment- in fact, getting 100 wins in Battle Tower was an achievement in for the trainer card in Platinum.
 
That isn't unique to Sinnoh and Hoenn Frontiers though. Every facility except the battle tower in Galar uses the same ranking. Anyway, that punishing aspect is why the Battle Facilities are so appealing. Being able to get more than a 100 wins is a huge achievement and no easy accomplishment- in fact, getting 100 wins in Battle Tower was an achievement in for the trainer card in Platinum.
Yes, though to be fair, a "in between" would work better.
For example, for Tree, we all knew that the "hard part" started battle 50 onwards, yet getting there was often a chore due to the stupidity of early sets (which were mostly bad pure RNG sets like confusion spam or fully inaccurate moves, or boring wastes of time like fly/protect combos).
A system where you climb ranks so you'd always start from the max one, but can *also* keep track of how many wins in a row you've done, would be ideal.
 
A system where you climb ranks so you'd always start from the max one, but can *also* keep track of how many wins in a row you've done, would be ideal.
Yeah, this was a minor peeve of mine when it came to Battle Facilities. You'd have to manually remember your record instead of they recording it for you. You think for a mode that emphasizes keeping a winning streak, they would have a score tracker, but no, nothing. What an odd design choice.
 
The fanbase is kinda confusing to me. Demanding gamefreak take more time while also talking about how the 25th must end with a new game.

"We just want them to show they're doing it to make sure its real" bro remakes are practically free money. They don't need to make anything new and just remake a region and update some stuff and they get 406036 nonilion dollars or something, do you really think theyre gonna go and say "hmmmm not gonna do remakes anymore, I'm tired" or something.

"You can't use patterns because 3rd versions exists" we only had 2 generations that didn't have third versions, and one didn't have it because they wanted a cool new game for the 20th bday (tbf I'll still gladly take sumo over version X lol). Galar is the one that didn't have a proper third version, because it moved to something probably even more proffitable in the long run. But the tradition of "add more content later" is still going, gen 8 just changed the model, its not a complete pattern shift either
 
I would definitively prefer something fresh, but I wouldn't mind if we get to play classic Gen 3 and 4 games with their in-game locked events being permanently unlocked.
I think many people would be happy to play their childhood games without restrictions and finally being able to get the Azure Flute to catch Arceus as intended.

Pokemon Crystal VC was as I hoped with the Celebi Event being finally obtainable.
 
Adding on to what Finland said, you can't always group an entire population who enjoys a certain franchise into one category. When you have a franchise as big and well known as Pokemon, the audience Pokemon has is extremely massive, having a worldwide appeal with tons of people who enjoy Pokemon. Inevitably, people are different, and different people want different things out of the media franchises they enjoy, so there will be many dissenting opinions on that front. Especially when you have a franchise as big as Pokemon, it attracts people from all fronts, so there will inevitably be a lot of people who want different things out of Pokemon. Some people favor certain generations of Pokemon and what they brought to the table over others, for example, and vice versa, and even now there are people who likely want different things out of this year. I know many people who really want Sinnoh remakes, some want a Let's Go Johto game, and there are probably more things out there high in demand for Pokemon.

It's an inevitability when you have a franchise with as big an audience as Pokemon, but it's not exclusive to Pokemon either: any big media franchise (such as, say, Star Wars) will have a big audience who enjoys it and is invested in it and there will be tons of different people who have different things they want out of said franchises.
 
"We just want them to show they're doing it to make sure its real" bro remakes are practically free money. They don't need to make anything new and just remake a region and update some stuff and they get 406036 nonilion dollars or something, do you really think theyre gonna go and say "hmmmm not gonna do remakes anymore, I'm tired" or something.
You must remember that while remakes can be a big money maker, so can a game that isn't a remake. Game Freak will have to consider the costs and benefits of each option when deciding what their next game is going to be.

In the particular case of Sinnoh, I'm not sure if a remake would be the best course of action. It's not like they can just copy over all the code from the DS games and swap out all the graphics assets. They would essentially have to build the region from scratch, while making adjustments to the numerous elements of the original games that aren't compatible with the modern hardware. The Sinnoh Underground would have to have its entire concept designed anew, for instance. They'd have to come up with something completely different for the Pokétch. The necessary input/output devices for those functions simply don't exist on the Switch.

A lot could be written about the graphics for Sinnoh too, and I have in the past, but the gist of it is that Sinnoh looks awfully dated. Identical trees standing in a grid, blocky and angular terrain features, the camera locked to one position ... all extremely archaic for a current-gen console, and a 1-to-1 recreation wouldn't fix any of it. Some new design work would have to be done for every location in the game. They can't just copy what they had tile-by-tile and produce a Switch game from it. Not a game a non-Pokémon fan would consider good-looking enough to spend 60 dollars on, at least. There's also a lot of adaptation to be done to add the newest features of the franchise to Sinnoh, such as Max Raid battles or a Wild Area. Essentially, a big redesign would have to be done for the whole of Sinnoh, and it's a very big region. Easily three times the size of Galar. Re-creating Sinnoh might be just as much work as designing a new region from scratch, if not more.

As for the potential rewards of making a remake, there's also the question of nostalgia. FRLG were released a mere 8 years after R/G (6 years in North America and 5 in Europe). DP came out in 2006, that's 15 years ago. Kids who were 7 and played their first Pokémon game back then are in their 20s now, hardly the target demographic for a Pokémon game (and it's too early for them to have kids to buy the newest games for as well). Even ORAS were only released 12 years after their original games, and even that felt like a stretch. Meanwhile, even the oldest kids who are in the target demographic for Pokémon have never played DP. It was released way before their time. If 8-10 years is the optimal wait time between an original game and a remake, Game Freak might as well remake Gen VI instead. By November this year, XY will be older than R/G were at the time of being remade. In Europe, the wait time between RB and FRLG was shorter than between Sun/Moon and the 2021 release.

So I'd say the costs of remaking Sinnoh are relatively big, while the benefits are uncertain. A lot of the staple features of DP can't be easily replicated on the Switch, the region is big and complicated to remake with modern graphics, and there is little overlap between original DP players and potential 2021 Pokémon players. Remaking Sinnoh also runs into the risk of alienating both demographics: to the nostalgia crowds, the changes made to Sinnoh may make the games unrecognizable. To the modern demographic, the design constraints the games were made under might make the games look old and unappealing (heck, Game Freak itself apparently believes kids don't have the patience for elaborate dungeons or hard story battles, so why would they include such things in their 2021 game?). Even the designers might not like having to work on a 2020 game but following design decisions made in 2004.

It may be that Game Freak considers Sinnoh remakes too much of a hassle for too little return, and choose to spend their development time making a new and modern Pokémon game set in an entirely new region instead, built from scratch around modern graphics and Pokémon's modern design philosophies. It would have even more reasons to sell like hotcakes than a DP remake would (due to being designed for a modern audience from the ground up using modern tools), and there wouldn't be the enormous and inevitable backlash against "having ruined Sinnoh". Because face it, the fans who would be the most upset over the lack of a DP remake are vanishingly few, and they would also be the most disappointed with it. Might as well ignore those entirely and focus on the modern potential in Pokémon rather than trying to recreate the past.
 
do you really think theyre gonna go and say "hmmmm not gonna do remakes anymore, I'm tired" or something.

Well this is GF we're talking about here...

And in the specific case of GameFreaks, don't worry, whatever they will do, people will always complain. They can't win.

Yeah, but there's a difference between "a small group of people who would never be satisficed" complaining to "a large chunk of the franchise complaining because GF makes baffling game design decisions" complaining. GF obviously should ignore the former, but they could play things a bit smarter to chop down the numbers of the latter.

I would definitively prefer something fresh, but I wouldn't mind if we get to play classic Gen 3 and 4 games with their in-game locked events being permanently unlocked.
I think many people would be happy to play their childhood games without restrictions and finally being able to get the Azure Flute to catch Arceus as intended.

Pokemon Crystal VC was as I hoped with the Celebi Event being finally obtainable.

I did the math a while ago but it wouldn't be impossible for GF to put every past game into one Switch cartridge:

Hmm, switch cartridges can hold 32 Gigabytes.

Gen I games were 11 MB.
Gen II games were 16 MB.
Gen III games were 64 MB.
Gen IV games were 128 MB.
Gen V games were 512 MB.
Gen VI games were 1.7 GB.
Gen VII games were 3.2 GB.

They could easily put all past generation games into one cart, or rather two carts:

Crimson Pack: Red (+ Yellow), Gold (+ Crystal), Ruby (+ Emerald), FireRed, Diamond (+ Platinum), HeartGold, Black, Black 2, X, OmegaRuby, Sun, Ultra Sun
Turquoise Pack: Blue (+ Yellow), Silver (+ Crystal), Sapphire (+ Emerald), LeafGreen, Pearl (+ Platinum), SoulSilver, White, White 2, Y, AlphaSapphire, Moon, Ultra Moon

If my math is right, that'll make each 11.3 GB each. Now that technically means they can actually put ALL games into one cart (22.6 GB), but knowing GF they'd probably want to keep the archaic two version design (though at least both packs would have the third/enhanced version so people wouldn't miss much).
 
like sometimes it's different people who want these two things and not the same people being hypocritical
Nah in my experience, its almost always the same people. Stating how bad the games have gotten and how they need more time, then getting angry that sinnoh remakes haven't been namedropped yet lol. This even includes some of my friends which is a bit weird.

Maybe its because they are lying about saying how "they'll gladly wait" for new games and just want to look good/to prove a point.
 
A lot could be written about the graphics for Sinnoh too, and I have in the past, but the gist of it is that Sinnoh looks awfully dated. Identical trees standing in a grid, blocky and angular terrain features, the camera locked to one position ... all extremely archaic for a current-gen console, and a 1-to-1 recreation wouldn't fix any of it.
Let's Go and ORAS immediately refute this for how they do remakes
And don't get me started on the art for the region
 
To be fair, there was one big issue with facilities, which is that they were required to do to obtain important PvP items, and "normal" people really really really hated them. Facilities in general are enjoyed by a minor part of the playerbase, which is probably why it was decided for a more facerollable one as main one, and have actually challenging ones as DLC.
While I myself do not agree with this and would have much rather had just difficulty modes in Tower instead (kinda like the old ones had "normal" and "super" modes), I definitely can see the reasoning for this design.
In fact I have yet to hear a VGC player that didn't hate the fact you had to go through "RNG facility that cheats by reading your inputs and countering your team"(tm) and actually enjoyed playing them. And most of them just faceplanted in singles with hyperoffense teams until they had enough BPs, then never touched them again.

Like, honestly, before DLC happened and actually brought sparring and dynamax adventures, we weren't expecting anything at all, we thought that the Tower would be it, since the chunk of playerbase that actually enjoys the facilities is extremely small, to the point they are basically a waste of design time.
Good points. I would also have liked to see two modes for the Gen 8 Tower: one hard/classic, and one easy/casual. That way, everyone would have been able to enjoy it. If anything, I am unhappy about how they removed the hard mode in Gen 8 and made the easy mode the only one by default, thus forcing you to do a self-imposed challenge in order to experience the hard mode. In comparison, I think US/UM did everything right as they made the normal lines super easy (even easier than in the Tower in S/S because entering with Pokémon above level 50 won’t get their levels lowered), while also keeping the super lines the same as in S/M. That way, they had an easy way to grind up BP for those who only wanted the battle items, while also keeping the regular challenge for those of us who are interested in that.

And I never expected them to add new facilities with the DLC either, but I was wrong and I’m happy about that. The unfortunate thing is that for me personally, it is just too little, too late. I have no desire to try either of them at the moment because I am burnt out on Pokémon. But maybe I'll get back to Sword and try them in the future. The game and the challenges aren’t going anywhere, and completing battle facilities many years after they are the most recent ones is something I have done many times in the past too.

I also think it would be fine if they sort of kept the ranking system from the Agency and the S/S Tower in some way. But at the same time, they shouldn’t be too kind to you when you lose, I think the heavy punishment for a loss is a big part of the challenge (and it is one reason as for why I like battling in facilities so much). If anything, I think they should sort of have a save point after you beat the boss so you can continue for endless battling after beating the boss, but when you lose, you can continue directly from after the boss instead of starting from battle #1 again.

Basically this:
Another alternative would be using the ranking system from the Galar Tower, BUUUUT after you beat the Frontier Brain for good, he unlocks an endless mode for you, where players can attempt perfect streaks and share their highest records.
Yes, though to be fair, a "in between" would work better.
For example, for Tree, we all knew that the "hard part" started battle 50 onwards, yet getting there was often a chore due to the stupidity of early sets (which were mostly bad pure RNG sets like confusion spam or fully inaccurate moves, or boring wastes of time like fly/protect combos).
A system where you climb ranks so you'd always start from the max one, but can *also* keep track of how many wins in a row you've done, would be ideal.
Both of your ideas here are very similar to mine.
Yeah, this was a minor peeve of mine when it came to Battle Facilities. You'd have to manually remember your record instead of they recording it for you. You think for a mode that emphasizes keeping a winning streak, they would have a score tracker, but no, nothing. What an odd design choice.
Not sure what you are referring to here. In the Facilities from Gen 3-7 (unsure about the Crystal Tower), the games kept track of your current streak, there was no need to do that manually unless you used multiple teams for the same format or something.
To add on to this, The teams are always the same every time you go through it. This could be changed in the Japanese version(and the Trainer hill in Emerald that was just a copy/paste of it), via using e-cards. But outside of Japan FireRed and LeafGreen, (and Colosseum and Emerald) removed all e-reader compatibility from the coding of the games, and as a result also never released the sets of cards meant for those games(or even the second wave of Ruby and Sapphire cards, because the e-reader was pretty much a flop everywhere BUT Japan).
Yeah, this too. It makes things extremely predictable if you go through the Trainer Tower multiple times. I wonder how the E-reader would have changed things.

To say something positive about the Trainer Tower, I did like how some of the Pokémon used by the opponents were shiny. That was pretty cool, it is one of the very few times in the games where opponents would use shinies 100% of the time.

And here are some thoughts on some other topics since yesterday:

Anniversary games (and the anniversary in general)
I’m not the biggest fan of Pokémon remakes (they are my least favorite type of Pokémon games), and I have mixed views of the potential D/P remakes as I think there are many potential problems with them (Codraroll listed several notable ones) as well as more than one notable Catch-22 regarding them (though I won’t go into that now). The hype for D/P remakes also seems to have died down recently, I have seen more and more fans being negative rather than positive towards the idea of them. However, I wouldn’t go as far as to say they are an awful choice for an anniversary game. If anything, I’d much rather take D/P remakes over another Kanto game. Of course, having a mostly equal focus on all generations for the anniversary would without any doubt be the best. But if they are going to focus on any single generation during the anniversary, I’d say they should focus on the the most recent one which is Gen 8 (unless Gen 9 gets released this year). Other than that, any older generation that’s not Gen 1 would be very welcome in my eyes.

I don’t care if GF or the fandom thinks Gen 1 is more important or “special” than the others, or if it should get more spotlight just because it is the first generation, the most well-known, the most iconic or whatever. None of this changes the fact that I am personally very tired of Gen 1 right now (and I have honestly been for many years). I don’t want to see it get even more focus just because of the anniversary. Gen 1 has gotten so much focus lately (see the list that Samtendo09 posted) to the point that it shouldn't get any more. Despite the fact that I started with Gen 1 and my first game was Blue, I don’t care much for Gen 1 anymore and I’m almost starting to dislike it because of the extreme focus it seems to constantly get. IMO, going back to Gen 1 again would be way more awful than a D/P remake. It wasn’t very long since we got LGP/E and I really hope they wait many years before they go back to Kanto again.

As for the anniversary in general, I think they should focus less on Gen 1 in general this time. I think the 20th anniversary had way too much focus on Gen 1, especially S/M which were filled to the brim with Gen 1 references at the cost of all other regions (including Alola itself). But at the same time, I think they actually succeeded with some things during the 20th anniversary, the two most notable being the mythical events and Pokémon Generations, both had a great equal focus on all generations.

No new game this year would be fine for me too, despite what I said in the anniversary thread yesterday. If an extra year of development means a better game in the end, then I’m all okay with that. I have other Switch games to play anyway, and if I feel like going back to Pokémon, there’s nothing stopping me from playing the games I already have. I guess I just want a new game this year with the small hope that it will restore my interest in Pokémon a bit as it is currently very low. Some sort of collection of older games would be cool too, I have my own idea(s) for a “Pokémon Anthology” as I have named it... but I’ll stop here since this is getting wishlisty.

The fandom
I mostly agree with what others have said here. The Pokémon fandom isn’t a hivemind (even if it defintely can act too much like one at times). We are all Pokémon fans, but our experiences and opinions regarding Pokémon are very different… which becomes apparent here on the forums, especially in this thread. However, all Pokémon fans have one thing in common: we will always complain about things regarding Pokémon, no matter what happens. That never changes.
 
Weirdly this has become an unpopular opinion
Kotora being scrapped is a good thing
The only notable thing was being a stealth object mon (Yes it is, it's based on this)
2012102613243282_1_l.jpg


Though the electric connection outside color is poor. And the evo is barely different, which for Gen 1, hurts the concept of evolution overall
Pikachu looks and works better, and Mareep line are also pretty good Gen 2
But overall I'm not impressed with it. The Shellder evo and Lickitumg evo interest me more given canon connections for the former, and the Werewolf line hurts me for scrapping
 
Let's Go and ORAS immediately refute this for how they do remakes
And don't get me started on the art for the region
I think they got away with it for Let's Go because it was widely regarded as a spin-off of sorts, and it was trying to recreate the very first games with every object being placed where it was on the Game Boy. They had the iconicity of Gen I to fall back on, which Gen IV doesn't nearly have to the same degree.

As for ORAS, well, it's a personal opinion of mine that Hoenn looks better than Sinnoh, partially due to the latter having to make too many concessions to achieve that semi-3D style. That means that terrain shapes had to be very simplistic, buildings were largely cuboids, there were fewer types of trees, and simpler terrain textures. Hoenn had great detail in its overworld art style because it was all sprite-based. Sinnoh used 3D elements, and those had to be made quite simple for the DS to be able to process them. Just look at the functionally identical locations of Ever Grande City and Sinnoh's Pokémon League, for instance. Or the top of Mt. Pyre vs. the top of Mt. Coronet. There is a level of detail, scale, and complexity in the terrain of Hoenn you simply don't find in the terrain of Sinnoh.

This implies that, with minimal changes, an upscaled Hoenn would also look better than an upscaled Sinnoh. Add to this the fact that Hoenn was upscaled to 3DS graphics while Sinnoh would have to be upscaled all the way up to Switch, and, well, I think the difference would be a lot more jarring. Especially if they want to draw in non-Pokémon fans as well. People expect a certain level of graphical fidelity from full-price games in the 2020s, and SwSh was already stretching it. They can't just scale up Sinnoh, keeping the region mostly like it looked on the DS, and expect first-time customers to go "yeah, this looks like a fine and modern game I'd be willing to pay sixty bucks for to play on my home console." Especially not those who don't have nostalgic feelings from the Sinnoh games already - i.e. pretty much everyone in the target demographic. A scaled-up Sinnoh advertised as an AAA game would be a much harder sell than scaled-up Kanto and Hoenn were.
 
I think they got away with it for Let's Go because it was widely regarded as a spin-off of sorts, and it was trying to recreate the very first games with every object being placed where it was on the Game Boy. They had the iconicity of Gen I to fall back on, which Gen IV doesn't nearly have to the same degree.

As for ORAS, well, it's a personal opinion of mine that Hoenn looks better than Sinnoh, partially due to the latter having to make too many concessions to achieve that semi-3D style. That means that terrain shapes had to be very simplistic, buildings were largely cuboids, there were fewer types of trees, and simpler terrain textures. Hoenn had great detail in its overworld art style because it was all sprite-based. Sinnoh used 3D elements, and those had to be made quite simple for the DS to be able to process them. Just look at the functionally identical locations of Ever Grande City and Sinnoh's Pokémon League, for instance. Or the top of Mt. Pyre vs. the top of Mt. Coronet. There is a level of detail, scale, and complexity in the terrain of Hoenn you simply don't find in the terrain of Sinnoh.

This implies that, with minimal changes, an upscaled Hoenn would also look better than an upscaled Sinnoh. Add to this the fact that Hoenn was upscaled to 3DS graphics while Sinnoh would have to be upscaled all the way up to Switch, and, well, I think the difference would be a lot more jarring. Especially if they want to draw in non-Pokémon fans as well. People expect a certain level of graphical fidelity from full-price games in the 2020s, and SwSh was already stretching it. They can't just scale up Sinnoh, keeping the region mostly like it looked on the DS, and expect first-time customers to go "yeah, this looks like a fine and modern game I'd be willing to pay sixty bucks for to play on my home console." Especially not those who don't have nostalgic feelings from the Sinnoh games already - i.e. pretty much everyone in the target demographic. A scaled-up Sinnoh advertised as an AAA game would be a much harder sell than scaled-up Kanto and Hoenn were.
God
never realized how BAD 4s map design is
5 is slightly better, but still mediocre like dang
no wonder Gen 7 was applauded for how routes were

Sadly the tile design heavily restricts 1/3s intended region art originally, and by GBA they were more than capable of doing non tile based environments and 8 direction movement like say....Mystery Dungeon or Golden Sun

It really should have been more interesting when DS came given 3D....but most of it was in Plat for Distortion world only, and BWs bridge

Honestly GF themselves got really behind after GBA, and it was only until XY fans noticed....for the wrong game
 
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