(Little) Things that annoy you in Pokémon

A small thing that annoys me in Pokemon is how there's 3 pivot moves (Volt Switch, U-turn, Flip Turn) that are learned by a lot of illogical Pokemon, instead of having a wider diversity in pivot moves. 185 Pokemon learn uturn, 65 (10 non-elec) learn V-switch, and 28 (+ Dragalge and Mew) learn Flip turn.
It'd make much more sense to have moves such as Tap Out (Or Tag Out, Fighting move) for mons such as Ambipom, Cobalion, and so on.
Idk it just annoys me, even if it's competitively much better to have the unresistable (as in nothing is immune) uturn.

Well they probably don't want to make the same Move in each Type as it would feel forced. Like I could see Dark-type and Flying-types getting their own "Volt Switch" (maybe also Fairy) as such a move fits their Type.

Spirit Shackle remains Decidueye exclusive. Which is a little surprising I could see that going to a couple different ghosts as an egg move
In fairness, the only other Ghost-type in Decidueye's egg group is Oricorio-Sensu.

Not only that, they would need to also explain why/how the Pokemon is firing arrows. Like, the only other Ghost-type I can see learning it is Dragapult since it's based on a catapult.
 
Well they probably don't want to make the same Move in each Type as it would feel forced. Like I could see Dark-type and Flying-types getting their own "Volt Switch" (maybe also Fairy) as such a move fits their Type.




Not only that, they would need to also explain why/how the Pokemon is firing arrows. Like, the only other Ghost-type I can see learning it is Dragapult since it's based on a catapult.
BTW, not the type of catapult where it launches things, the Catapult plane.
 
BTW, not the type of catapult where it launches things, the Catapult plane.

No, Dragapult's head is more akin to honestly a jet's missile launching system. Like, maybe Drakloak is more of an aircraft catapult. But point is it uses it's head catapults to launch projectiles and, while that's normally meant to be Droopy, can maybe fudge it to also be ghostly arrows (heck, it has a smaller set of holes next to the ones the Dreepy fire from, maybe that's where the arrows can shoot from as not to disturb the Dreepy).
 
Not only that, they would need to also explain why/how the Pokemon is firing arrows. Like, the only other Ghost-type I can see learning it is Dragapult since it's based on a catapult.
It doesn't need to be an arrow, though that's obviously what it was made with in mind. The idea is it just ties an opponent down with some projectile (the origin of the "technique" was kunai/shuriken). The arrows in the animation can just be handwaved away as a representation of the projectile. The name & attack description dont mention arrows at all so they can even just change the animation moving forward to a more generic projectile if they find it limiting.

Some ghost pokemon I think would be easy to do with it, though yes the egg move thing would be a dead end:
-Alolan Marowak (the bone)
-Aegislash (well...it is itself a sword)
-Dragapult (the dreepies)
-Cursola (the horns it fires off)

Extended it outward, Greninja (who had the attack in the XY TCG) & Accelgor. Since the whole thing was meant to be a Ninja thing (let the nincada line have water shuriken & shadow stiching too also)and could be done with shurikens; and if they can make water shurikens sure why not they can make water arrows
 
Well they probably don't want to make the same Move in each Type as it would feel forced. Like I could see Dark-type and Flying-types getting their own "Volt Switch" (maybe also Fairy) as such a move fits their Type.
Dark actually already has a pivoting move: Parting Shot. And while Flying and Fairy don't one, Psychic also has one in Teleport. And then of course there's Normal with Baton Pass.

Self-sacrifice moves are also commonly used as single-use pivot moves, so we can also add Fairy (Misty Explosion) and Steel (Steel Beam) to the mix, as well as some more options for Dark, Psychic, and Normal (Memento, Healing Wish, Self-Destruct, Explosion).
 
Steal Beam only does half the user's max HP, it's essentially a copy of Head Splode Mind Blown.
Nono, the latter is Mind Crush, and no one can tell me otherwise
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Nono, the latter is Mind Crush, and no one can tell me otherwise
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That would be more a Psychic-type attack, wouldn't it? Or maybe Ghost since you're more attacking the person's spirit. Maybe make it a duel-type move that does both Psychic and Ghost.

2x: Fighting, Poison, Ghost
1x: Flying, Ground, Rock, Bug, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Fairy
0.5x: Steel
0x: Normal, Dark

Huh, a Psychic/Ghost dual move is kind of pathetic.
 
As someone who has worked in character design myself, it makes sense why designers dont get to choose stats and moves, since most arent aware of balance or any guidelines, but i feel like there should be at least suggestions of what the design was imagined as

Have no clue why they cant at least suggest lore stuff. Its common for character designers to influence a bit of the lore on the character, just like storyboarders and animators influence the plot of a movie/show

Goodra imo is an example where the designer might have had too much input. It does very much look the part -- but I don't think a slow, physically frail, and rather harmless altogether slug is what the battle team wanted for Gen 6's pseudo in the first place. At least giving him random 130 Atk or SpA - in the Dnite mold - would have helped the poor thing a lot.
 
I'd argue that there's nothing fundamentally wrong with Goodra as a Pokemon. Sure, giving it more offensive firepower would help, but it's clear that Goodra has a very distinct design approach in terms of battle and its niche is pretty clear: it's a special wall/tank. It has usable offenses but most importantly, it has unbelievably good Special Defense, which means it's designed to capitalize on the Dragon-type's innate defensive qualities, moreso than other Dragons who use Dragon's raw power and neutral coverage plus boosting moves to be destructive forces (Salamence, Garchomp, and Hydreigon are all built on that approach). Goodra, on the other hand, focuses on the type's uniquely great defensive qualities in that Dragon resists four elemental types and only has three weaknesses, and its raw bulk plus access to Poison moves gives it a better chance against Fairies than most other Dragons would, plus Goodra also boasts wonderful coverage, a bit of utility in Dragon Tail and Toxic/Infestation, and some clutch abilities in Sap Sipper and Gooey, as well as Hydration for rain situations.

When you look at it, its niche is clearly to switch into and check/counter nearly every special attacker and serve as a catch all sponge against a large myriad of strong special nukes, especially against Sun and Rain teams with their Water and Fire-types as well as Venusaur. And it has all the tools at its disposal to do that, except one: reliable recovery. That is where Goodra falls short in Singles: it's a tank/defensive dragon, but its ability to act as a tank to counter special attackers is hampered by its inability to reliably heal itself with Recover (considering Gastrodon gets this, why Goodra doesn't is beyond me). Which means it cannot repeatedly switch into the stuff it's supposed to in the long term as not being able to heal means it has limited longevity, which is an important tool for a Pokemon with Goodra's design philosophy to have. This is why even stuff like Hydreigon and Salamence manage to overshadow it: the big thing isn't that they have more power, per se, it's that they can heal themselves. The fact that they have Roost means they can stay alive for a longer period of time, which is what gives them the edge in Smogon 6v6 Singles metagames. Goodra's inability to heal itself to that extent means its ability to act as a tanky Dragon is hampered.

Arguably, Goodra would also benefit from having a second typing like Water or Poison which would help it even more. Dragons always benefit when they are dual typed, and Goodra having a second type would help it immensely.

I also alluded to it in the OI Discord a few days ago, but I also firmly believe had Goodra existed in Gen 5, it would've been an excellent Pokemon. It would've been a staple on rain teams, and with Hydration+Rest in permanent rain it has immense longevity as a tank that can wall the likes of Thundurus and even Tornadus to combat Rain teams and also have awesome coverage and utility to utilize as a defensive Dragon on rain.

In fact, despite its mediocre Smogon record, Goodra actually has a surprisingly solid track record in VGC on the other hand, which is a more fast paced, 4v4 Doubles metagame as anyone who has knowledge of VGC would know. Goodra performed wonderfully in VGC 2020 as a powerful Special Tank with awesome coverage, especially in tandem with Comfey who could use priority Giga Drain to activate Sap Sipper and boost Goodra's power, and most of all, Floral Healing to give Goodra priority recovery enhancing its longevity greatly, while Goodra could use its awesome coverage to gradually sweep through stuff and its typing allowed it to check a lot of stuff like Charizard, Venusaur, and even Indeedee.

It also had good performances in VGC 2014 and 2017 where its beautiful special bulk and typing made it a great blanket check to so many Special Attackers like Charizard Y, Greninja, Gengar, Ludicolo, Zapdos, Porygon-Z, Thundurus, Nihilego, Tapu Koko, and sooo many other Pokemon all in just one Pokemon, which is an impressive feat in and of itself.

It's worth noting that Gen 6 is where the VGC metagames really started to take off, and I strongly believe that Goodra was likely designed with a 4v4 Doubles environment in mind (Kommo-o and to an extent Dragapult likely were too). It has a strong niche to perform in Doubles and it can do that niche really well in said environment, but not giving it any reliable way to heal itself on its own hampers it significantly in Singles. Had it had reliable recovery or if Rain were still permanent (so it could use Hydration+Rest), it would be a much better Pokemon for Smogon Singles environments.
 
I've always wondered if certain Pokemon DON'T get certain types because there was already a new Pokemon with that type combo in the same Gen. For example, Goodra not getting Poison, because there was already Draglage.

Not specifically a type combo, but it has been stated that Jellicent got a Ghost typing and Stunfisk lost its Water typing in order to make types more evenly distributed in Gen V.
 
I've always wondered if certain Pokemon DON'T get certain types because there was already a new Pokemon with that type combo in the same Gen. For example, Goodra not getting Poison, because there was already Draglage.

Well, Goodra's slime isn't described as poisonous so I don't get why should it deserves this type, also, I don't think that a Pokemon not getting a certain type combo because there's also another representative is a pretext, I mean, in Gen 4, Poison/Dark was a new combo and 2 Pokemon obtained it: Drapion and Skuntank.
 
I've always wondered if certain Pokemon DON'T get certain types because there was already a new Pokemon with that type combo in the same Gen. For example, Goodra not getting Poison, because there was already Draglage.
Gen 2 had this issues with Steel Bug combos. It was why despite lasting till SW99 Pinsir's evo was cut in the end. There were too many
....still mad the Ice Dark Warwolf line was cut. Dark wasn't repped enough Gen2
 
Yeah, Goodra seems like GF was making sure there was no return of GenV weather. A special wall that resists Fire/Water/Grass? Abilities let it stall out rain with hydration/Rest, be immune to Sleep Powder, or slow a sweeper down? Lots of coverage that can hit basically anything on Sun/Rain/Sand teams? Stats that despite everything I said make it very hard to use on any weather team*? I'd say it's fully capable of doing it's job, it's just not a job that is really needed anymore, which is reflected in it's tumble through the tiers over the gens. (UU-RU-NU).

It's also one of the mons that's easiest to fix, and GF just doesn't. ANY recovery move would work. But no, so it languishes.

*If RainStall had been around in VI, Goodra would have been perfect for it, but they explicitly murdered that build.
 
Goodra imo is an example where the designer might have had too much input. It does very much look the part -- but I don't think a slow, physically frail, and rather harmless altogether slug is what the battle team wanted for Gen 6's pseudo in the first place. At least giving him random 130 Atk or SpA - in the Dnite mold - would have helped the poor thing a lot.

I disagree. Looking at Goodra's design, my thought would be slow defensive Pokemon (which includes Defense, probably being its highest stat or at least nearly equal to its Special Defense) with high HP. Something like 110/90/130/90/120/60//600. It's covered in slime after all, when I think a creature covered in slime I think of it being a physical deterrent (it also looks spongy, meaning physical hits would be absorbed... and then covered in slime).

However that may have made it too similar to Tyranitar and a few other psuedos we have already so the battle team decided to take Goodra a different approach by making it a frail special tank.

It's also one of the mons that's easiest to fix, and GF just doesn't. ANY recovery move would work. But no, so it languishes.

It does get Life Dew as an Egg Move.
 
....still mad the Ice Dark Warwolf line was cut. Dark wasn't repped enough Gen2

It and its evolution were pure Ice types in the actual Spaceworld demo. Maybe you are confusing their typings with one of the fan-made romhacks that heavily used assets from it.

The Dark types that existed in the demo were Beta Girafarig and it's pre-evolution(both Normal/Dark), The 2-stage cat line(both pure Dark), beta Murkrow(Dark/Flying) and beta Sneasel(pure Dark). The demo had the same number of Dark types as the final version of the game(6), but fewer fully-evolved Pokemon(4 as opposed to the final version's 5)
 
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Never got why it has that type combo. The abilities, design motif contradicts it too, despite electric movepool and dex entry
Sand veil and dry skin are all part of the "normal" type of a normal lizard. Sand veil is for desert lizards who are fine with sand storms and stuff like that, while dry skin is meant to be their coldblooded nature, even if the name itself fits amphibians more, along with their basilisk inspirations. I'd imagine heliolisk is a common lizard that can live pretty much anywhere, and has adapted two different abilities for where it lives.

Solar power is a clear reference to the actual solar power design concept, and also that Heliolisk may be inspired in irle reptiles that photosyntesize
 
Sand veil and dry skin are all part of the "normal" type of a normal lizard. Sand veil is for desert lizards who are fine with sand storms and stuff like that, while dry skin is meant to be their coldblooded nature, even if the name itself fits amphibians more, along with their basilisk inspirations. I'd imagine heliolisk is a common lizard that can live pretty much anywhere, and has adapted two different abilities for where it lives.

Solar power is a clear reference to the actual solar power design concept, and also that Heliolisk may be inspired in irle reptiles that photosyntesize

Sand Veil is perfectly okay, given there are multiple references to the line living in deserts (even though one of the locations you can find Helioptile in Galar is in Giant's Mirror during a thunderstorm...). There's kind of a problem with Dry Skin and Solar Power though. It's clearly defined that the Helioptile line uses the sun to power up. Solar Power gets that part right with the 50% special damage boost under sunlight, but both Dry Skin and Solar Power make them lose HP under sunny weather.
 
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